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Round 3
Deia readies a hex in case any of the demons emerge from the maze.
Hex: Evil eye (DC15, Will) targeting attack rolls.
She yells into the maze, "Do move quickly all! There is no need to get trapped in that poison."

Rex Kayn |

Rex comes to a halt as he sees the demon in front of him, "Hey all we have more abyssal company over here!"
Rex Round 3
The cloud of poison rolls over Rex causing him to retch and gag.
"Oh hells I gotta get out over here."
Rex begins to withdraw back down the hallway.
Round Summary
Move Action, Move
Status
HP 20/22, Nauseated
Bullets 3/10

The Unruly GM |

Round 3 Update
Rex moves back the way he came, but he's unable to get clear of the cloud. The two demons swipe ineffectively at him as he stumbles away.
D2 AoO: 1d20 + 4 ⇒ (13) + 4 = 17 D1 AoO: 1d20 + 4 ⇒ (2) + 4 = 6
Tina beats a hasty retreat out of the noxious cloud.
Lann swings at the dretch before retreating away.
Attack: 1d20 + 6 ⇒ (3) + 6 = 9
The first dretch tries to tear into Kel once again, but it's unable to find purchase with its attacks.
Bite: 1d20 + 4 ⇒ (7) + 4 = 11 Claw: 1d20 + 4 ⇒ (8) + 4 = 12 Claw: 1d20 + 4 ⇒ (4) + 4 = 8
The second dretch follows Rex until it runs into Kel, who it tries to bite.
Bite: 1d20 + 4 ⇒ (6) + 4 = 10
Horgus backs out of the room, eager to get away.
Max drags Aravashnial back down the hallway.
Aravashnial allows himself to be dragged away.
Should have rolled this during the Dretch's turns, but forgot. Kel Fort: 1d20 + 6 ⇒ (11) + 6 = 17
Initiative Order:
Anevia
Rex
Tina
Lann
Dretch
Horgus
Max
Aravashnial
Kel <--- We Are Here
Deia - Posted readied action
Tracking: Includes previous damage
Anevia: -2hp
Deia: -2hp
Kel: -14hp, Aid
Lann: -10hp, Aid
Max: Nauseated 3rds
Rex: -2hp, Nauseated
Tina: -5hp
Dretch1: -11hp

Kel the Guardsman |

Kel held firm, buying his allies time to get clear. "Rex, call out when you're clear, everyone get ready!"
Full Defense. AC 24 this round.
Ready actions folks, I'm going to bring them to you as soon as Rex is clear and out of my way. Dretches are basically mindless, so they should follow me right out.

The Unruly GM |

Round 3 Final
Kel drops into a defensive stance as he buys time for Rex to get out.
Deia prepares herself for when the Dretches emerge from the maze.
Round 3 Complete
Round 4 Begin
Anevia keeps her bow drawn, waiting.
Initiative Order:
Anevia
Rex <--- We Are Here
Tina
Lann
Dretch
Horgus
Max
Aravashnial
Kel
Deia
Tracking: Includes previous damage
Anevia: -2hp
Deia: -2hp
Kel: -14hp, Aid
Lann: -10hp, Aid
Max: Nauseated 3rds
Rex: -2hp, Nauseated
Tina: -5hp
Dretch1: -11hp

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Round 4
Deia keeps her hex readied for when Kel leads the demons into view. "We are ready for you! " she calls into the cloud.
Hex: Evil eye (DC15, Will)targeting attack rolls
Status: 14/16 HP
Daily casting:
Spell slots used: 1 CLW
Healing Hex: Rex, Max, Tina, Lann
Prehensile hair 1/2 per day

The Unruly GM |

Since Rex can't do anything but move, and this combat is moving somewhat slowly, I'm going to go ahead and push us forward.
Round 4 Update
Rex finally makes it out of the maze and the noxious cloud. Nauseated: 1d4 + 1 ⇒ (3) + 1 = 4
Tina pulls out a bottle of holy water and prepares to toss it at the demon when it emerges.
Lann moves away, opening a clear spot just on the edge of the cloud.
The first dretch tries to tear into Kel, but his defenses prove too strong.
Bite: 1d20 + 4 ⇒ (1) + 4 = 5 Claw1: 1d20 + 4 ⇒ (18) + 4 = 22 Claw2: 1d20 + 4 ⇒ (1) + 4 = 5
The second dretch follows suit with the same results.
Bite: 1d20 + 4 ⇒ (4) + 4 = 8 Claw1: 1d20 + 4 ⇒ (19) + 4 = 23 Claw2: 1d20 + 4 ⇒ (1) + 4 = 5
Horgus rests his crossbow on the barricade in front of him.
Edit: And I forgot to roll Kel's Fort save on the Dretch's turn again. I keep thinking that it goes on his turn, but it doesn't. Kel Fort: 1d20 + 6 ⇒ (8) + 6 = 14
Initiative Order:
Anevia
Rex
Tina
Lann
Dretch
Horgus
Max <--- We Are Here
Aravashnial
Kel
Deia
Tracking: Includes previous damage
Anevia: -2hp
Deia: -2hp
Kel: -14hp, Aid
Lann: -10hp, Aid
Max: Nauseated 3rds
Rex: -2hp, Nauseated 4rds
Tina: -5hp
Dretch1: -11hp

Kel the Guardsman |

That was definitely the right time to go defensive. Whew.
Kel withdrew back out of the disgusting fog.
Withdraw
"Careful Deia, they're going to come out right next to you!" Kel said coughing a little as he came out of the cloud backwards, shield facing, looking around to see where his companions were.
You sure you don't want to swap with Rex or Lann?

The Unruly GM |

Round 4 Final
Max stays put.
Aravashnial stays put.
Kel makes his way out of the maze.
Deia keeps her attention focused on the maze exit.
Round 4 Complete
Round 5 Begin
Anevia keeps her bow ready.
Initiative Order:
Anevia
Rex <--- We Are Here
Tina
Lann
Dretch
Horgus
Max
Aravashnial
Kel
Deia
Tracking: Includes previous damage
Anevia: -2hp
Deia: -2hp
Kel: -14hp, Aid
Lann: -10hp, Aid
Max: Nauseated 3rds
Rex: -2hp, Nauseated 3rds
Tina: -5hp
Dretch1: -11hp

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Listening to Kel's advice, Deia takes a step back. "Good point, " she says.
Move action: 1 square west.
After that, she keeps her hex readied for when the demons show themselves.
Readied action: Hex: Evil eye (DC15, Will) targeting attack rolls
Status: 14/16 HP
Daily casting:
Spell slots used: 1 CLW
Healing Hex: Rex, Max, Tina, Lann
Prehensile hair 1/2 per day

The Unruly GM |

Folks, it's round 5. I was simply letting Deia take her 5ft step as round 4, since it was a logical thing for her to do at that point.[/b]
[ooc]Round 5 Update
Rex tries to settle his stomach.
Tina keeps her holy water in hand and her throwing arm cocked.
Lann steps up to the exit and prepares himself.
The green cloud slowly dissipates as the wounded dretch moves forward. When he reaches the exit of the maze a flurry of action occurs.
Miss direction: 1d8 ⇒ 1Tina's flask of holy water lands at the Dretch's feet, splashing over him. 4 damage
Will: 1d20 + 3 ⇒ (15) + 3 = 18 Deia shoots the dretch an icy stare, but it doesn't seem to care.
Anevia looses an arrow at the beast. With expert precision she plants the arrow right in the dretch's forehead, causing him to tumble backward and to the ground. Attack: 1d20 + 7 ⇒ (20) + 7 = 27 Confirm: 1d20 + 7 ⇒ (7) + 7 = 14 Damage: 3d6 ⇒ (6, 1, 2) = 9
The second dretch rounds the corner only to watch its comrade fall. Stopping just short of the exit, it belches forth a fresh cloud of vile smelling gas.
Anevia Fort: 1d20 + 1 ⇒ (3) + 1 = 4 Deia Fort: 1d20 + 2 ⇒ (3) + 2 = 5 Lann Fort: 1d20 + 2 ⇒ (10) + 2 = 12 Kel Fort: 1d20 + 6 ⇒ (19) + 6 = 25 Rex Fort: 1d20 + 5 ⇒ (8) + 5 = 13 Tina Fort: 1d20 + 5 ⇒ (14) + 5 = 19
Anevia, Deia, and Lann are now all Nauseated. Same as before, folks.
Horgus stays put.
Initiative Order:
Anevia
Rex
Tina
Lann
Dretch
Horgus
Max <--- We Are Here
Aravashnial
Kel
Deia
Tracking: Includes previous damage
Anevia: -2hp, Nauseated
Deia: -2hp, Nauseated
Kel: -14hp, Aid
Lann: -10hp, Aid, Nauseated
Max: Nauseated 3rds
Rex: -2hp, Nauseated 3rds
Tina: -5hp
Dretch1: -19hp, dead

The Unruly GM |

Lann begins to retch violently as the smell hits his nostrils yet again.
"I thought it was bad before...*hurk*"

The Unruly GM |

Round 5 Update
Max retreats further, bringing Aravashnial with him.
Aravashnial heads off with Max.
Initiative Order:
Anevia
Rex
Tina
Lann
Dretch
Horgus
Max
Aravashnial
Kel <--- We Are Here
Deia
Tracking: Includes previous damage
Anevia: -2hp, Nauseated
Deia: -2hp, Nauseated
Kel: -14hp, Aid
Lann: -10hp, Aid, Nauseated
Max: Nauseated 2rds
Rex: -2hp, Nauseated 3rds
Tina: -5hp
Dretch1: -19hp, dead

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Round 5
You did exactly the thing I wanted last round, no issues.
Deia retches and tries to keep her breakfast in her stomach.
Retreating to the south, she tries to exit the cloud.
Move action: 20' (4 sqares) south.

Kel the Guardsman |

Kel choked back a cough and called out. "One more time folks, back it up! I'll hold them."
Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

The Unruly GM |

Round 5 Final
Kel moves back in to the maze to try and cause a delay. His strike lands, but the demon seems to shrug it off. Concealment: 1d100 ⇒ 100
Deia moves out of the noxious cloud and attempts to regain her composure. Nauseated rounds: 1d4 + 1 ⇒ (2) + 1 = 3
Round 5 Complete
Round 6 Begin
Anevia makes her way to the door, but her broken leg prevents her from moving fast enough to get out of the cloud.
Initiative Order:
Anevia
Rex <--- We Are Here
Tina
Lann
Dretch
Horgus
Max
Aravashnial
Kel
Deia
Tracking: Includes previous damage
Anevia: -2hp, Nauseated
Deia: -2hp, Nauseated 3rds
Kel: -14hp, Aid
Lann: -10hp, Aid, Nauseated
Max: Nauseated 2rds
Rex: -2hp, Nauseated 2rds
Tina: -5hp
Dretch1: -19hp, dead
Dretch2: -2hp

Kel the Guardsman |

I plan on it. I didn't actually realize id need to move back in to attack. Should have specified that as a readied action.

The Unruly GM |

Keeping things moving.
Round 6 Update
Rex moves through the door and back into the hallway away from the gas.
Tina prepares to stab the dretch if it approaches.
Lann moves back into the hallway, and begins trying to calm his stomach. Nauseated Rounds: 1d4 + 1 ⇒ (3) + 1 = 4
The Dretch begins casting some form of spell.
Kel swings at the dretch to interrupt it, but the cloud obscures his vision and he fails to make contact. AoO: 1d20 + 5 ⇒ (12) + 5 = 17 Concealment: 1d100 ⇒ 18
Kel Fort: 1d20 + 6 ⇒ (19) + 6 = 25 Tina Fort: 1d20 + 5 ⇒ (17) + 5 = 22
Horgus stays behind the barricade.
Initiative Order:
Anevia
Rex
Tina
Lann
Dretch
Horgus
Max <--- We Are Here
Aravashnial
Kel
Deia
Tracking: Includes previous damage
Anevia: -2hp, Nauseated
Deia: -2hp, Nauseated 3rds
Kel: -14hp, Aid
Lann: -10hp, Aid, Nauseated 4rds
Max: Nauseated 1rds
Rex: -2hp, Nauseated 2rds
Tina: -5hp
Dretch1: -19hp, dead
Dretch2: -2hp

Kel the Guardsman |

Kel slashed again and backed up, nearly bumping into Tina. "Get clear! We can't fight them in this!"
Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Kel provokes an AoO as he backs up. Hopefully that miss chance will work in my favor too.

The Unruly GM |

Round 6 Final
Max stays put.
Aravashnial stays put.
Kel swings again, but still can't find his target. He then backs away while the dretch is consumed by its casting. Concealment: 1d100 ⇒ 6
Round 6 Complete
Round 7 Begin!
Anevia moves out of the cloud and into the hallway. Nauseated rounds: 1d4 + 1 ⇒ (2) + 1 = 3
Initiative Order:
Anevia
Rex <--- We Are Here
Tina
Lann
Dretch
Horgus
Max
Aravashnial
Kel
Deia
Tracking: Includes previous damage
Anevia: -2hp, Nauseated 3rds
Deia: -2hp, Nauseated 3rds
Kel: -14hp, Aid
Lann: -10hp, Aid, Nauseated 4rds
Max: Nauseated 1rds
Rex: -2hp, Nauseated 1rd
Tina: -5hp
Dretch1: -19hp, dead
Dretch2: -2hp

The Unruly GM |

Just noticed that I forgot to decrement Deia's nauseated rounds with that last update. She should be at 2rds remaining.

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Deia continues to retch and generally be miserable.
She doesn't plan to move from the corner unless threatened.
Status: 14/16 HP
Daily casting:
Spell slots used: 1 CLW
Healing Hex: Rex, Max, Tina, Lann
Prehensile hair 1/2 per day

The Unruly GM |

Round 7 Update
Rex stays in position.
Tina moves forward and tries to stab the demon, but her spear fails to penetrate its hide.
Lann stays put.
The dretch's spell completes itself and a new dretch forms out of the mist behind Tina! 1d100 ⇒ 84
The first dretch steps forward and tears at Tina viciously, but is thwarted by his own cloud!
Bite: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10 Claw1: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 Claw2: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25 Concealment: 1d100 ⇒ 14
The newly summoned dretch tears into Tina from behind!
Bite: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 Claw1: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 Claw2: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 Concealment: 1d100 ⇒ 90
Bite: 1d4 + 1 ⇒ (2) + 1 = 3 Claw1: 1d4 + 1 ⇒ (3) + 1 = 4 Claw2: 1d4 + 1 ⇒ (3) + 1 = 4
Unless that damage is somehow mitigated, Tina will be at 0hp and Disabled. Tracking currently reflects this.
Kel Fort: 1d20 + 6 ⇒ (16) + 6 = 22 Tina Fort: 1d20 + 5 ⇒ (14) + 5 = 19
Horgus keeps his crossbow laying across the barricade, and doesn't move.
A wave of fresh air washes over Max as his stomach finally settles.
Max is no longer Nauseated.
Initiative Order:
Anevia
Rex
Tina
Lann
Dretch
Horgus
Max <--- We Are Here
Aravashnial
Kel
Deia
Tracking: Includes previous damage
Anevia: -2hp, Nauseated 3rds
Deia: -2hp, Nauseated 2rds
Kel: -14hp, Aid
Lann: -10hp, Aid, Nauseated 3rds
Max:
Rex: -2hp, Nauseated 1rd
Tina: -16hp, Disabled
Dretch1: -19hp, dead
Dretch2: -2hp
Dretch3: 3rd

"Aravashnial" |

Aravashnial turns his head back down the hallway as he hears the combat continuing.
"I think there are even more enemies now! We have to help!" he exclaims as he shambles his way back toward the chaos.

Maximillian Akorius |

"This is very bad. They're summoning more demons!" Max moves up to the end of the hallway, readying a cold-iron bolt in his crossbow, should the opportunity arise to use it.

Kel the Guardsman |

Bodyguard, Aid Another to Tina's AC, DC 10: 1d20 + 6 ⇒ (7) + 6 = 13
Tina gains +2 to her AC for the first attack that would hit her. If that isn't enough to save her from the damage, Kel will take it for her. Kel's DR should mitigate a lot of that damage.
Also, Concealment is rolled for each attack, not for each batch of attacks. I need to know how many attacks get through so I know how many AoOs I need to use to save her. The above roll covers the first one.
Kel threw himself in the way, trying to ward off the blows with his shield just as the summoned demon lashed out at Tina. "Look out!"
Holding his ground, Kel brought his shield up in a defensive stance and swung his sword to ward the demons off and buy Tina time to get clear.
Attack, Defensive: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4
damage: 1d8 + 3 ⇒ (5) + 3 = 8
Current AC 22
"Tina, get back! We can't fight them in this! They're dumb as rocks so we can bottleneck them at the doorway, move!"
"This new one is going to drop another cloud! Someone get ready to shut the door once I get through!"
Tina, I recommend Withdrawing. You won't provoke from the square you're leaving, and while you're sharing a square with me, I provide you Partial Cover and my Bodyguard bonus. You should be able to back straight up through the doorway.
Fog clouds are emanation effects, which means a door will block them. That will give us a respite. Dretches are mindless, so there's a good chance they'll just scrabble at the door trying to get to us.

The Unruly GM |

I thought concealment was rolled as a batch thing. Oh well, in that case...
Dretch2 second attack concealment: 1d100 ⇒ 67 Dretch3 second attack concealment: 1d100 ⇒ 23 Dretch3 third attack concealment: 1d100 ⇒ 88
Dretch2 claw2: 1d4 + 1 ⇒ (3) + 1 = 4
Looks like Tina takes a hit from that first batch of attacks as well as all of the second batch.
Also, since Aid Another is an attack roll, shouldn't concealment should apply against it as well?
Kel Concealment: 1d100 ⇒ 92
That first Aid Another roll would go towards the very first attack Tina was subjected to, yes? In which case, it would still hit her(rolled a 25 on it). So Kel uses In Harm's Way on it. Which means Kel takes 2 damage after his DR.
Bodyguard alone is sufficient to block the remaining 3 attacks, since they were all rolled at 17.

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Deia hasn't gone yet, so I am going to re-post her action and get in alignment with the team plan.
Round 7 repost
Fighting through her nausea, Deia moves toward the door, trying to get with the safety of the group.
Move: N, N, NW

Kel the Guardsman |

No. Aid Another isn't an attack roll. It uses your attack bonus, but it isn't an attack. It isn't covered by the usual concealment rules as far as I understand (this is similar to the way that grapple checks use attack rolls, but aren't hampered by concealment). The only way I wouldn't be able to do it is if I was actually denied my AoOs for some reason (like being blind or disarmed). Of course, you can always house-rule it to work differently if you want.
I still need to roll my Aid Another checks for the other attacks to make sure I can help her with them. I only have 3 AoOs, so the last one is going to get through regardless.
Kel grunts as the Dretch's claws catch him.
Aid Another DC 10, attack 2: 1d20 + 6 ⇒ (6) + 6 = 12
Aid Another DC 10, attack 3: 1d20 + 6 ⇒ (18) + 6 = 24
Both other Aid checks are successful, but tina takes the last hit.