The Unruly GM |
Who's going up the ladder first? I assume Kel, but I'd like to know for sure.
The Unruly GM |
Stealth and/or subterfuge will play a part here. The mongrels have their backs turned, but if they hear you they will turn around. They also have darkvision, so they will be able to see you just as well as you can see them.
The Unruly GM |
I'm gonna wait on Kel to do something before I say what happens next. Rex may want to choose a different course of action after that, and it's only fair that Kel be given a chance to assess what he sees. Also, the ladder leads up, not down.
Kel the Guardsman |
Kel held two fingers out toward the rest of the group, and pointed in the direction of the enemy mongrel men he could see. Then he put away his shield and moved the rest of the way down the ladder as slow and quiet as he could.
Stealth: 1d20 - 1 ⇒ (10) - 1 = 9
The Unruly GM |
So you're going back down to where the party is and not going to where the mongrels are?
Kel the Guardsman |
Im confused, I think. My plan was to mime to the party the number and direction of the two mongrels and then try to sneak up on them, or at least get all the way off the ladder without being noticed. Guess I didn't describe that well enough.
The Unruly GM |
You were climbing up the ladder when you reached the room with the rat's nest. Then you said you went down, which led me to believe that you were trying to regroup with them. But since you've clarified...
Perception1: 1d20 + 6 ⇒ (3) + 6 = 9 Perception2: 1d20 + 6 ⇒ (5) + 6 = 11
As Kel tries to sneak up on the guards, one of them turns his head and notices the intrusion.
"Hey! How'd you get in here?!"
Anevia: 1d20 + 7 ⇒ (8) + 7 = 15
Aravashnial: 1d20 + 2 ⇒ (20) + 2 = 22
Deia: 1d20 + 4 ⇒ (3) + 4 = 7
Horgus: 1d20 - 1 ⇒ (11) - 1 = 10
Kel: 1d20 + 2 ⇒ (4) + 2 = 6
Lann: 1d20 + 1 ⇒ (5) + 1 = 6
Max: 1d20 + 4 ⇒ (19) + 4 = 23
Rex: 1d20 + 4 ⇒ (9) + 4 = 13
Tina: 1d20 + 2 ⇒ (14) + 2 = 16
Mongrel1: 1d20 + 1 ⇒ (17) + 1 = 18
Mongrel2: 1d20 + 1 ⇒ (12) + 1 = 13
Initiative Order:
Max
Aravashnial
Mongrel1
Tina
Anevia
Rex
Mongrel2
Horgus
Deia
Kel
Lann
Tracking: Includes previous damage
Anevia: -2hp
Deia: -2hp
Kel: -9hp(5 temp), Aid
Lann: -10hp, Aid
Rex: -2hp
Tina: -5hp
Deia |
Round 1
Deia's heart beats faster as the mongrel men discover Kel.
"Max, hurry up the ladder! Kel will need our help!" says Deia excitedly.
I suppose that the ladder will slow us down. I better help those down here while I can, thinks Deia.
"Lann, May fortune guide your actions!" chants Deia. Guidance on Lann
Maximillian Akorius |
"W-what, me? I guess so..."
Max climbs up, and then fires his crossbow at the Mongrels!
Attack: 1d20 + 4 ⇒ (15) + 4 = 19 Damage: 1d8 ⇒ 1
Move him anywhere.
-Posted with Wayfinder
Maximillian Akorius |
Sorry, I'll clarify by saying please move him behind Kel somewhere. I'm in meetings all day so have limited posting ability.
-Posted with Wayfinder
Rex Kayn |
Rex Round 1
"Sounds like Kel has found trouble."
Rex then begins to climb up the ladder with Sull's Morningstar in hand, to assist Max and Kel.
Summary
Move Action, Climb Ladder
Move Action, Move into room and get in postion.
HP 20/22
Bullets 3/10
Maximillian Akorius |
"I knew I shouldn't have come up here." Max finds himself positioned north of Kel. He's none too happy about his decision.
Moved myself on the map in the very tight quarters.
The Unruly GM |
Round 1 Update
Max climbs to the top of the ladder, bringing his light with him.
Aravashnial stays below, waiting for the rest to make their way up first.
One of the mongrels charges down the hallway at Kel, swinging his club viciously.
Charge: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Tina climbs up the ladder.
Anevia stays below for the time being.
Rex makes his way up to the top of the ladder.
The other mongrel moves up behind his buddy.
Horgus stays down low.
Initiative Order:
Max
Aravashnial
Mongrel1
Tina
Anevia
Rex
Mongrel2
Horgus
Deia <--- We are here.
Kel
Lann
Tracking: Includes previous damage
Anevia: -2hp
Deia: -2hp
Kel: -14hp, Aid
Lann: -10hp, Aid
Rex: -2hp
Tina: -5hp
Deia |
OH, I thought my action was to put Guidance on Lann. Deia is trying to not crowd the ladder.
If I get another action...
"Lann, do you want to go first up the ladder?" Deia asks.
If Lann declines, Deia will go as far up the ladder as she can. If he is going to go, she will bring up the rear.
Once she gets to the top of the ladder, she will try to avoid going into the rat's nest.
The Unruly GM |
So it was! I just didn't see it as I was going through everyone's stuff. So then it's Kel's action.
The Unruly GM |
I just realized another thing I forgot to do. I forgot to give a description of the room at the top of the ladder to everyone other than Kel. Rather than type a new one, see the previous spoiler for Kel but disregard the bit about the mongrels since you're already in combat with them.
-Posted with Wayfinder
Kel the Guardsman |
Kel let the mongrel's charge ring against his shield and leaned forward, thrusting below his shield toward his foe's gut.
Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
The Unruly GM |
Round 1 final
Deia casts guidance on Lann.
Kel eviscerates his attacker.
Lann starts to make his way up the ladder, but stops at the base, waiting for the way to clear.
Round 1 Complete
Round 2
Initiative Order:
Max <--- We are here.
Aravashnial
Mongrel1
Tina
Anevia
Rex
Mongrel2
Horgus
Deia
Kel
Lann
Tracking: Includes previous damage
Anevia: -2hp
Deia: -2hp
Kel: -9hp(5 temp), Aid
Lann: -10hp, Aid
Rex: -2hp
Tina: -5hp
Mongrel1: -16hp, dying
Maximillian Akorius |
Max fires and reloads his crossbow. Attack: 1d20 + 4 ⇒ (6) + 4 = 10 Damage: 1d8 ⇒ 3
-Posted with Wayfinder
The Unruly GM |
Round 2 Update
Max fires his crossbow, but just barely misses his target.
Aravashnial stays put.
Initiative Order:
Max
Aravashnial
Mongrel1
Tina <--- We are here.
Anevia
Rex
Mongrel2
Horgus
Deia
Kel
Lann
Tracking: Includes previous damage
Anevia: -2hp
Deia: -2hp
Kel: -9hp(5 temp), Aid
Lann: -10hp, Aid
Rex: -2hp
Tina: -5hp
Mongrel1: -16hp, dying
Rex Kayn |
Rex Round 2
Rex grips his morningstar and prepares to go into melee, "Let's finish them off he have the momentum."
I will move to square to the north of the dead mongrel and attack.
Melee Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Morningstar: 1d8 + 2 ⇒ (1) + 2 = 3
Status
HP 20/22
Bullets 3/10
Deia |
Deia tries to get up the ladder to help everybody else.
She will move as far up the ladder as movement and space allow, feel free to use your judgement.
"Do you all need any help up there? I should be up shortly," says Deia.
Likely only a move action this round, I'm not sure she can see enough to decide on doing anything else.
The Unruly GM |
As improbable as it seems, the rules do allow for you to move through allies even of your trying to move up a ladder. So if you wanted to get up top you could do so.
-Posted with Wayfinder
The Unruly GM |
Round 2 Update
Tina tosses a dart at the remaining mongrel, but misses the throw.
Anevia stays down below.
Rex steps up and hits the mongrel with his morningstar.
The second mongrel swings at Rex in return, but fails to make contact.
Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Horgus stays down below.
Deia moves up the ladder. You're up there. Make your standard action if you want one.
Initiative Order:
Max
Aravashnial
Mongrel1
Tina
Anevia
Rex
Mongrel2
Horgus
Deia <--- We are here. Standard Action only.
Kel
Lann
Tracking: Includes previous damage
Anevia: -2hp
Deia: -2hp
Kel: -14hp, Aid (Readjusted for round 1 hit. See discussion thread.)
Lann: -10hp, Aid
Rex: -2hp
Tina: -5hp
Mongrel1: -17hp, dying
Mongrel2: -3hp
Kel the Guardsman |
"Thanks." Kel said to Deia as he stepped in over the body of the mongrel he'd just gutted, took a two-handed grip on Radiance and drove forward.
Attack, guidance: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
The Unruly GM |
Round 2 Final
Deia moves up the ladder and tries to aid Kel.
Kel steps forward and swings furiously at the remaining mongrel.
Lann stays below, figuring they've got things in hand.
Round 2 Complete
Round 3 Begin
Initiative Order:
Max <--- We are here.
Aravashnial
Tina
Anevia
Rex
Mongrel2
Horgus
Deia
Kel
Lann
Tracking: Includes previous damage
Anevia: -2hp
Deia: -2hp
Kel: -14hp, Aid
Lann: -10hp, Aid
Rex: -2hp
Tina: -5hp
Mongrel1: -17hp, dying
Mongrel2: -10hp
Deia |
Now that she can see the battlefield, Deia brings her magic to bear on the situation.
"Stars of the sky, cast doubt into the mind of the mongrel!" says Deia with authority. Hex: Evil Eye (DC15, Will) targeting attack rolls on the mongrel.
Rex Kayn |
Rex Round 3
"Hey I'm getting pretty good with this morningstar!"
Rex re-grips and swings again at the mongrel.
Melee: 1d20 + 4 ⇒ (12) + 4 = 16
In case I hit.
Morningstar: 1d8 + 2 ⇒ (7) + 2 = 9
Round Summary
Standard Action, Attack
HP 20/22
Bullets 3/10
The Unruly GM |
Round 3 Update
Max fires his crossbow and finally finds his mark, but it doesn't seem to phase the mongrel.
Aravashnial stays below.
Tina tosses a dart, hitting the mongrel and causing him to visibly stagger about.
Anevia stays below.
Rex swings again, bringing his morningstar down with great force and laying the mongrel low.
Combat over!
The Unruly GM |
Lann makes his way up as the sounds of combat have subsided.
"That seemed easier than our other fights... Which is odd, considering the barriers up ahead. Every time we have run into them it has been something important that they were placed near. We have had the entrance and their leader's quarters, and now these. Do you suppose these cover the exit to the surface?"