Wrath of the Righteously Inept GM (Inactive)

Game Master Unruly

My first run at PbP GMing. Wrath of the Righteous AP.
Date: 18 Arodus, 4713 Location: Kenabres, Mendev
Loot Tracking Sheet


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Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

"Glad you're alright." Kel said with a smile to Deia. "It sounds like the cult and their masters spent quite a while planning this attack. Infiltrating their people into that many important places had to have been a slow process."

"Makes me wonder what is special about Kenabres, as opposed to all the other wardstone cities around the Wound."

While he spoke, Kel opened the footlocker.


City Map Current Location Map Loot Sheet

Kel:
When you open the footlocker, nothing special happens. Inside it appears to be a normal footlocker. There's some clothes and a few odds and ends. There's a scroll case, and a small velvet pouch that contains a few gemstones near the top of the belongings, while at the very bottom of the locker there sits a very ornate wooden case that takes up almost all of the bottom of the locker. This case has a small lock as well as its own hinged carrying handle. Attempting to remove it from the locker reveals that it weighs around seven or eight pounds.

Inside scroll case:
Scroll 1(DC 22), Scroll 2(DC 23)

In velvet pouch:
Two chips of a watery blue stone, two polished green stones with specks of brilliant red, a single pale yellow gemstone, and a small white pearl. DC 15 Appraise for the lot.


M Elf Wizard(Conjurer) 5/Riftwarden 1 HP 20/35 | AC:12_T:12_FF:10 | F +3_R +3_W +7 | Init +2 | Perception +7

"My guess on why they chose Kenabres is that they've done something similar before. The Storm King cracked our wardstone during a surprise attack some time ago, not unlike the one we most recently suffered. I'd guess that they thought, seemingly correctly if recent events are anything to go by, that if they've done it once they can do it again."


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

I suppose we can alert the other mongrelmen that we have defeated most of the traitors and let them take over the place. They can also deal with any survivors we have tied up.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Kel sets the scroll case and the gems aside with the other things their casters had been looking over, and pulls out the long wooden case.

"A case inside a box. Hmm. It has a lock. Someone want to look it over before I open it?"

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Deia watches from a short distance away as Kel opens the footlocker. Seeing nothing obviously bad happen, she moves up and looks at what Kel has found.

She examines the scrolls and the pouch.

spellcraft, dc22: 1d20 + 9 ⇒ (10) + 9 = 19
spellcraft, dc23: 1d20 + 9 ⇒ (10) + 9 = 19
appraise, dc15: 1d20 + 5 ⇒ (19) + 5 = 24

Looking at the case in the bottom of the locker Deia asks, "Didn't Hosilla have a small key? It is probably worth a try in this lock."

Deia casts detect magic again to verify that the case is the source of the aura. This time, she is ready for a bright flash.


City Map Current Location Map Loot Sheet

Deia:
The gems inside the pouch are two chips of lapis lazuli, two small bloodstones, a citrine, and a white pearl. The two pieces of lapis lazuli could make nice earrings or cufflinks, and would probably fetch 15gp each on the market. The two bloodstones are large enough to serve as fine centerpieces for a brooch or necklace, and you'd estimate them to be worth around 50gp each. The citrine would also make for a fine piece of jewelry, and it would also probably fetch around 50gp. The pearl, while not perfect or large, could fetch a price of 100gp.

Also, the case is most definitely the source of the aura.

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Thanks, GM. Updated the loot sheet. Also, any input on the dragon? Deia was not successful in appraising so I would expect her to guess a bad value.

"Tina brings up a good point. Lann, are the residents of Neathholm planning on moving into this structure? It would keep you from getting cut off from the surface again. There still may be some dangerous areas left as well."

"Now where is that key?" she says aloud.


City Map Current Location Map Loot Sheet

Whoops, I thought I had already done an update with that one. Appears I've skipped Tina's heal check as well.

Deia:
The dragon statue would probably sell for around 85gp.

Tina:
You're able to stabilize Hosilla, her two bodyguards, and Wenduac. However, the two mongrels that were fought outside of the conference room have since died of their injuries. The other two mongrels are simply unconscious, and should wake up with no injuries within a few hours.

Lann thinks for a moment before answering Deia.

"If we are to be rejoining the crusades, an underground home is something that would no longer be needed, I would think. Of course, that hinges on if our offer is accepted, but you will have to forgive me for being optimistic."


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

Rex looking at all of the loot being found, "Well if we make it out of this, we will be rich."


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Just making a mental note that Max will work on identifying all remaining scrolls, magic items, etc, in the evening.

"Surely this case holds the sword that has been spoken of, no?" Max tries to identify the abjuration spell that encases it. Detect Magic, Spellcraft: 1d20 + 8 ⇒ (9) + 8 = 17


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Tina will check out the case as a percaution

Perception: 1d20 + 7 ⇒ (13) + 7 = 20


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Kel searches around for Hosilla's key and then tries to use it to open the case.


City Map Current Location Map Loot Sheet

Max:
You're unable to identify the spell, though you are able to determine that it isn't the case that radiates the aura. It's the item inside.

Tina:
Nothing on the case seems out of the ordinary.

Kel takes Hosilla's key and tries it in the lock, which opens smoothly. Opening the case reveals that Max's hunch was correct: Inside sits a beautiful longsword that looks as though it were made of immaculately polished gold. The dancing light of the brazier's fire shimmers and reflects off of the blade as though it had been intensified.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Everything looks okay. Wow, that is a very nice longsword.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

"Woah." Kel says reaching slowly for the sword. It was a piece of history. It was used by a hero. It had been used to slay countless cultists, demons, and those carrying tainted blood, just like him.

He didn't feel like he deserved to touch it, but he knew he had to. He would get it back into the hands of someone worthy.

Until then, it might as well be used for it's intended purpose.

He picked it up.


I know that sword... Radience. I remember its forging. It is... diminished from what I remember.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Maybe we can restore it somehow.


This whole redemption of glory thing is sort of an obsession with you, isn't it...


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

I have to beleive its possible. Otherwise what hope do we have?


We don't. There isn't any. That's what I keep trying to tell you.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Well I can't just give up.


City Map Current Location Map Loot Sheet

Kel:
The sword is immaculate. Absolutely everything about it is perfect. The weight, the balance, the general feel of it in your hand tell you that it's very likely the best weapon you've ever laid eyes on, let alone touched. Despite having sat unused for years there's not so much as a spot of tarnish. Despite the undoubtedly countless enemies that it has laid low in its lifetime there isn't so much as a scratch on the blade.
Treat it as a masterwork longsword

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

"Max's conclusion that this sword is the prisoner seems a reasonable one. I'm sure the crusaders will be grateful for its return."

"Of course, we still have to figure out exactly how to get there, " Deia notes.


City Map Current Location Map Loot Sheet

"It has been quite a while since I have been through this section of the caves, and I cannot remember the way well, but I would not be surprised if we had to delve deeper before reaching the true path to the surface. Many of the other passages to the surface are known to do so." Lann says.


F Human Rogue 3 HP 17/17 | AC:14_T:11_FF:11 | F +1_R +6_W +0 | Init +7 | Perception +5

At the mention of the return to the surface, Anevia speaks up. "Well, I'd like to try and get there as quickly as we can. And I'd like to try and get that sword back into safe hands soon. It's not that I don't trust you all, it's that I don't really know most of you. We're compatriots by circumstance and so far you've proved yourselves trustworthy enough, but that sword is legendary. It shouldn't be in just anyone's hands."

"And speaking of the right hands, would anyone mind if I borrowed that longbow? If you want it back once we get to the surface, that's fine, since you all did most of the work to get it. But it appears to be of better quality than my shortbow, and if it helps me contribute more I'd like to put it to good use."


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

I don't have any problem with you using it. We still have the door to the south and I think a ladder to check out.

Tina will move to the south door and examine it and listen.
Perception: 1d20 + 7 ⇒ (17) + 7 = 24


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5
Quote:

"that sword is legendary. It shouldn't be in just anyone's hands."

"I completely agree." Kel said, still just staring at the blade.

Shaking himself out of his reflections, he moved his own sword to his back and fitted Radiance into the sheath attached to the back of his shield.

Moving in behind Tina he waited to see if she found anything dangerous.


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

"That is a very nice looking longsword, truly a masterpiece."

Rex then move to back up Tina, gun at the ready.

"Ready when you all are."


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Tina will open the hopefully untrapped door!

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

"Please, feel free to use the longbow, Anevia" says Deia. "We appreciate your help with getting us to the surface. Does anybody want to use any of the other items?"

Deia gets ready for Tina to open the door.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

"Indeed, this is dangerous work, and we are grateful for your help!" Max shuffles aside as Tina heads to the southern door, keeping his finger on his still largely ineffective crossbow.


City Map Current Location Map Loot Sheet

Tina opens the southern door to reveal a rather ghastly sight. The room appears to be a kitchen, but it's apparently never been truly cleaned. Bloodstains, dirty utensils, and half-butchered carcasses cover the counters. A few half barrels sit on the floor, holding either mildly rotting waste or meat yet to be prepared. It's hard to tell which, given the state of things. Many of the carcasses look to be large rats or darkmantles. Some look to be fish, while others are far too large to be any of these. In fact, a fair few of the picked over bones look humanoid.

Toward the back of the room are racks with skins and furs stretched out to dry on them. As if confirming the thoughts brought on by the bones, one of them bears a striking resemblance to dwarven flesh.


F Human Rogue 3 HP 17/17 | AC:14_T:11_FF:11 | F +1_R +6_W +0 | Init +7 | Perception +5

"It's like looking into a butcher shop of horrors..."


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Hurf...Let's pass over this room, I guess it just shows how bad things have gotten with the traitor's. We still have the ladder to checdk out.


City Map Current Location Map Loot Sheet

"It is a sad day when one resorts to the eating of another..." Lann says with a sigh.

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Deia grimaces when they open the door to the kitchen.

"Let's hope that is the last of those rooms we find, " she says.

"It does look like we are going to have to go up the ladder. I can't imagine that there are too many cultists left down here, but let's stay on our toes."


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Kel shuts the door with a shake of his head and leads the group back toward the ladder.

"Horgus, thanks for guarding our backs." Kel says as he passes the merchant. "If anyone had come on us from behind during that skirmish, it's nice to know that you were looking out for us."

"That was a tough scrape and it looks like there might be one or two more before we get out of this place, so if you see a chance to take a shot with that crossbow, we'd all appreciate it."

Diplomacy: 1d20 + 6 ⇒ (14) + 6 = 20

Kel is being honest, and hoping Horgus thinks about his situation and realizes that anything he can do to help increases his own odds of survival.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Max turns away at the sight, resisting the impulse to heave his breakfast. "The sooner we get out of here, the better," concludes Max. Once the party moves along, he helps Aravashnial make his way back up the ladder.

-Posted with Wayfinder


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

I can make up two healing potions if anyone is really wounded.

Can make CLW infusions


Human Aristocrat 4 HP 18/18 | AC:9_T:9_FF:9 | F +2_R +1_ W +5 | Init -1 | Perception +2

"I've said before that I refuse to use a crossbow. It's not a weapon for a man of my stature. If someone or something attacks me, I'll retaliate with that rapier you gave me. But only then. So long as they aren't actively coming for me, I'll let you do the fighting. You folks have done a fine job with that dirty work so far, and I'd hate to ruin my clothes worse than they already have been."


F Human Rogue 3 HP 17/17 | AC:14_T:11_FF:11 | F +1_R +6_W +0 | Init +7 | Perception +5

As Deia makes mention of the remaining cultists, Anevia starts doing the math.

"Well, if that one we captured earlier is to be believed, there were 10 people living here. We found 10 bedrolls in that main room, which seemed to match his story, but then in an adjacent room we fought those two women and found that they had bedrolls in there. So that's 12 people total, with 6 accounted for. Then we came down here and fought 5 more mongrels, as well as Hosilla and her two bodyguards. Which means we've fought 14 people down here. And even counting Hosilla's bed, we've only seen 13 places for sleep. Either that first mongrel was lying, or he really was as new as he said and didn't know about the extra cultists. In any case, we should keep on our toes."


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Kel sighed. "Then what weapon would you prefer for ranged combat? How about Anevia's short bow? Is that more suitable? I don't mind doing the fighting, but I'd appreciate any help I can get, you know?"


Human Aristocrat 4 HP 18/18 | AC:9_T:9_FF:9 | F +2_R +1_ W +5 | Init -1 | Perception +2

"I don't do bows of any sort. It's as simple as that. The rapier is my weapon of choice, and anything else is beneath my stature."


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

We can argue the finer points of swordplay later, we best get moving.


F Human Rogue 3 HP 17/17 | AC:14_T:11_FF:11 | F +1_R +6_W +0 | Init +7 | Perception +5

"Agreed. If Horgus wants to be his usual stubborn self, then let him die when the enemy gets past you and makes their way to him. He'll see how well his rapier does without our help. Now, we've got two choices again - Do we go through the door, or do we go up the ladder?"


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5
TinyTina wrote:
We can argue the finer points of swordplay later, we best get moving.

"Just a moment, this is important." Kel says, to Tina before turning back to Horgus.

"If the rapier is the only weapon you'll use, how about if I let a few cultists by me so you get the chance?" Kel says flatly. "I'm trying to be nice, Horgus. I'm trying to get us all out of here. I'm also trying to tell you that no one here can afford not to take action."

"You've made it clear that you're a businessman. Everything in business comes down to what someone needs, and what they have to offer in return.

"What we all need is to get back above ground alive."

"Even the blind man and the girl with the broken leg have proven that they have things to offer in exchange for having their needs met."

"What do you have to offer, Horgus?"


City Map Current Location Map Loot Sheet

I also need to know what you're doing with your prisoners. You've got one tied up and stabilized in the conference room(Wenduac), three more that are stabilized but not tied in the same room(Hosilla and her bodyguards), one that's stabilized in the first room with the bedrolls, and 2 in the conference room that will wake up with nasty headaches in a few hours.


Human Aristocrat 4 HP 18/18 | AC:9_T:9_FF:9 | F +2_R +1_ W +5 | Init -1 | Perception +2

"I have gold. More gold than you've probably ever dreamed of having. I've financed entire regiments with my wealth, though it's done so privately and anonymously. If you get me out of this alive, I'll both continue that tradition and pay you yourself handsomely. Ask the thief! She's robbed me before! She's seen my riches. And I have a well-earned reputation in Kenabres for keeping my word."


F Human Rogue 3 HP 17/17 | AC:14_T:11_FF:11 | F +1_R +6_W +0 | Init +7 | Perception +5

Anevia sighs at once again being called a thief.

"Horgus, how many times do I have to tell you that I didn't steal anything of yours? Was I in your warehouse? Yes, but I didn't steal anything!"

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