Wrath of the Righteously Inept GM (Inactive)

Game Master Unruly

My first run at PbP GMing. Wrath of the Righteous AP.
Date: 18 Arodus, 4713 Location: Kenabres, Mendev
Loot Tracking Sheet


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F Human Rogue 3 HP 17/17 | AC:14_T:11_FF:11 | F +1_R +6_W +0 | Init +7 | Perception +5

"A guard? Is it a woman or a man? Can you tell what race they are?" says Anevia, with a little panic in her voice.


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

Oh I was under the assumption the guard was dead.

Can I jump on to the ledge?


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

"Is there someone specific you're worried about?" asks Max, as he senses Anevia's concern.


F Human Rogue 3 HP 17/17 | AC:14_T:11_FF:11 | F +1_R +6_W +0 | Init +7 | Perception +5

With downcast and worried eyes, Anevia answers Max.

"My wife... She's part of the Eagle Watch, and we got separated when the battle started. She's an able warrior and can handle herself in battle, but with what we faced up there..."

She then trails off into her own worry and falls silent.


City Map Current Location Map Loot Sheet

No need to jump onto the ledge, you're within arm's reach of the body. The ledge itself is barely big enough for the body to fit.

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

"Don't worry yourself too much. I bet that your wife is in a formation with other members of the Watch," consoled Deia, who then continued " When we get to the surface, we will look for the Watch Commander and get everybody reunited."


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

Rex grabs at the body pulling it towards him. He then begins to check to see if the man is alive.

Heal check take 10, for a total of 12

As Rex looks over the guard, "Hey are you alive?"


City Map Current Location Map Loot Sheet

Rex:
The body is nothing but dead weight as you pull it toward you. There are no signs of breathing, and the amount of blood lost seems excessive. As you pull it closer to you, you can see that the body is that of an elf man.

Thick rivulets of blood begin to run down the southern wall as Rex moves the body around on the ledge.

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

"That doesn't look good," says Deia as she points to the blood on the wall. "Would you like me to try to heal that person, Rex?"


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Um..Ugh...That is a lot of blood, I don't think this will turn out well.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Max averts his gaze. "Is there any hope for that guard?"


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Umm.. if you bring him down here, I can check. Rex?


City Map Current Location Map Loot Sheet

This is just for the sake of moving this along.

Rex brings the body down from the ledge and sets it on the ground. With ample light now hitting the body it's easy to identify it as a middle aged elven man. His face is a broken mess, and his blonde hair is matted with blood. His left arm has been severely mangled by a large, blackened gash that cuts to the bone and runs almost the entire length of his forearm. Over top of his armor the man is wearing a tabard displaying a coat of arms, marking him as a crusader rather than merely a city guard. Though the tabard is torn and sections are missing, you can make out the Andoran eagle and the symbol of Iomedae.

The armor itself is chainmail, though it's been broken by the fall. Numerous split rings have caused holes to open in the weave. The man is also wearing a leather pack that seems to have miraculously survived the fall without much damage.

Inside the pack:

Inside the pack you find two small bottles full of liquid. One is marked with an H, the other is unmarked. There are also 12 days worth of trail rations, two flasks of oil, a flint and steel, a half-full waterskin, a bundle of twelve arrows, and a set of caltrops.

Appraise 15:
You're able to tell by the stitching on the seams that the pack is of masterwork quality.


F Human Rogue 3 HP 17/17 | AC:14_T:11_FF:11 | F +1_R +6_W +0 | Init +7 | Perception +5

On seeing the body, Anevia breathes a deep sigh of relief.

"It's not her... Thank Iomedae it's not her..."


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Detect Magic, Cast Guidance
Appraise: 1d20 + 5 ⇒ (2) + 5 = 7
Max takes a look through the elf's belongings, but does not seem to have any particular insight.

He then forces himself to look at the elf. "Well, whoever it is, it looks like he fought something very strong and deadly." Can Max recognize the wounds as coming from some demon? Cast guidance again. Knowledge (planes): 1d20 + 13 ⇒ (20) + 13 = 33


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Appraise: 1d20 + 7 ⇒ (5) + 7 = 12

Tina holds the bottles of liquid to see if she can figure out what they are. Can ID potions and such by holding for 1 round

At least we have some food and water in case we are stuck down here.

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Good call on that, Unruly.

Appraise: 1d10 + 4 ⇒ (6) + 4 = 10

Deia makes the sign of Desna over the body. "It looks like he had quite the fight before he died. I hope the rest of the city is fairing better than this Crusader." Then, after a short pause she continues, "He will never get a proper burial down here. Let's try to leave him with as much dignity as possible. Does anybody know proper elven last rites?"


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Tina shakes her head.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

"I'm not sure about elven burial rites, but I've seen my share of crusader funerals. From his emblem, he is a follower of Iomedae. Let's clean him up and find a proper spot. I still know a few basic rites."

Once the body is placed in some semblance of rest, Max will cast light to shine on his body, before uttering a few words. "Blessed Iomedae, this brave crusader fought tirelessly against the demons of the abyss, to defend the men, women, and children who call this land home. When forces of evil descended upon us this day, he did not flinch, but stood fast, a light against the tide of darkness. Let us bow our heads in rememberance of his valor." Max pauses, allowing a moment of silence.

"May his spirit find rest at last in your heavenly domain." Max allows the light spell to fade, allowing the body to enter relative darkness again.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Tina waits until the service is done. Where shall we head next?


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

"Poor guy." Kel says quietly, shaking his head.


City Map Current Location Map Loot Sheet

Max:
Detect magic identifies the two bottles of liquid as magical, with equally powerful auras. Spellcraft 1: 1d20 + 8 ⇒ (8) + 8 = 16 Spellcraft 2: 1d20 + 8 ⇒ (20) + 8 = 28 You're able to identify the potion in the bottle marked with an "H" as a potion of Cure Light Wounds, CL 1. The potion in the unmarked bottle is a potion of Lesser Restoration, CL 3.

As for the wounds on the man, you are unable to tell what made them.

Tina:
Craft Alchemy 1: 1d20 + 8 ⇒ (14) + 8 = 22Craft Alchemy 2: 1d20 + 8 ⇒ (17) + 8 = 25 After studying the bottles for a while, you're able to deduce that the potion in the bottle marked with an "H" is a potion of Cure Light Wounds, CL 1. The potion in the unmarked bottle is a potion of Lesser Restoration, CL 3.

The party gives the man his last rights and as proper a burial as they can. With the investigation into the scream over, there seems to be nothing of real interest left in this chamber. To the west is the cavern you found yourself in originally, and the northeastern exit from there. To the east is a passage that appears to bend northward after a short distance.


Human Aristocrat 4 HP 18/18 | AC:9_T:9_FF:9 | F +2_R +1_ W +5 | Init -1 | Perception +2

Horgus breaks the silence after the burial as he opens his crass mouth again.

"Well, now that that's done with can we get a move on? We've been down here for far too long as it is. For all I know, there could be looters raiding my home right now, and if that's the case I could be ruined!"


M Elf Wizard(Conjurer) 5/Riftwarden 1 HP 20/35 | AC:12_T:12_FF:10 | F +3_R +3_W +7 | Init +2 | Perception +7

"As much as I hate to say it, I agree with Horgus. We've got to keep moving. We did what we could for that man, but there are plenty more above who may need our help. If you ask me, I say we should move as quickly as possible."


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

The bottle with the 'H' is a potion of Cure Light Wounds and the other one is a potion of Lesser Restoration. Very useful if we get wounded.

Let's head out, yes. Tina is ready to go with the others.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

"The two of you in agreement? We'd best make haste!"

I think we are all ready to move on.

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

"Agreed, there is little else we can do here. Shall we keep moving in down this passageway?"

Any idea what time it is or how long we have been down here? It may be time for another torch.


M Elf Wizard(Conjurer) 5/Riftwarden 1 HP 20/35 | AC:12_T:12_FF:10 | F +3_R +3_W +7 | Init +2 | Perception +7

"If you ask me, I'd say the only way to go is forward. We know that what waits behind us in just an empty cavern."


City Map Current Location Map Loot Sheet

Time: Approx. 2:00pm. Assuming that you took the time to simply cover the body with rocks and a simple marker rather than attempt to dig an actual grave.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Simple pile sounds good. Tromp tromp


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Yep. Please have us proceed onward!


City Map Current Location Map Loot Sheet

Since there's nothing left to do here, I'm assuming the party moves on. Also assuming that Max renews his light spell since it's a cantrip.

The party proceeds about 80 feet down the curved path and finds themselves at an intersection. One path leads back to the west, one leads further east. Both open into larger caverns after about 30 feet. The dim light cast by the flickering torch and Max's spell reveal the cavern to the east to be strewn with piles of loose rock, likely from the quakes that brought you here. The cavern to the west appears mostly empty, but you can see a pile of something near the middle of the room.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

West seems it would just take us back to where we landed, so east seems best.

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

"Agreed, Tina. Going east would seem to be the best way to get to the surface."


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

"Let's keep heading east, then."


City Map Current Location Map Loot Sheet

Waiting on the rest of the group to post before moving along this time.


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1

Kosz takes up the point position again and begins to head east.


City Map Current Location Map Loot Sheet

We've got 4 saying East now. That's a majority, so off we go!

The party travels down the eastern path and into the next chamber. The room is about the same size as the one you left earlier, but the ceiling has crumbled much more. Piles of loose rock of all shapes and sizes litter the floor. On the far end of the cavern is yet another tunnel leading east.

Kosz Perception: 1d20 + 3 ⇒ (13) + 3 = 16
Kel Perception: 1d20 ⇒ 15
Rex Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Deia Perception: 1d20 + 1 ⇒ (2) + 1 = 3
Tina Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Max Perception: 1d20 + 1 ⇒ (13) + 1 = 14


City Map Current Location Map Loot Sheet

This was supposed to be part of that last post, but I had to cut it short as my shift at work was coming to an end. Then I had crap to take care of as soon as I got home. So here's part 2 of that post.

As the party passes through this cavern, Horgus slips on a patch of loose grit. As he stumbles to maintain his balance, he steps on a viper that was laying hidden amongst the rocks!

Surprise attack!: 1d20 + 2 ⇒ (1) + 2 = 3
The viper hastily snaps at his errant foot, but misses its mark!

Initiative Rolls:

Deia: 1d20 + 4 ⇒ (4) + 4 = 8
Kel: 1d20 + 2 ⇒ (1) + 2 = 3
Kosz: 1d20 ⇒ 3
Max: 1d20 + 3 ⇒ (15) + 3 = 18
Rex: 1d20 + 4 ⇒ (4) + 4 = 8
Tina: 1d20 + 2 ⇒ (19) + 2 = 21
Horgus: 1d20 - 1 ⇒ (6) - 1 = 5
Aravashnial: 1d20 + 2 ⇒ (10) + 2 = 12
Anevia: 1d20 + 7 ⇒ (6) + 7 = 13
Snake: 1d20 + 5 ⇒ (15) + 5 = 20

Initiative Order:
Tina <---- We Are Here
Snake
Max
Anevia
Aravashnial
Rex
Deia
Horgus
Kel
Kosz

Assuming Tina doesn't 1-shot the snake:
The snake hisses as it lunges for another bite at the fat man's leg.
Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d4 - 1 ⇒ (1) - 1 = 0
Fort save: 1d20 + 2 ⇒ (16) + 2 = 18
The snake sinks it's fangs deep into the man's leg, but aside from some mild discomfort there are no other ill effects.


Human Aristocrat 4 HP 18/18 | AC:9_T:9_FF:9 | F +2_R +1_ W +5 | Init -1 | Perception +2

Horgus slips on the rocks and stumbles about for a moment before finally regaining his footing. Almost as soon as he does, he screams out as a serpent strikes at him from beside his resting foot.

"By the gods! Get this thing away from me! AH!"


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Tina stabs!

Spear: 1d20 ⇒ 161d8 ⇒ 8

Done


Human Aristocrat 4 HP 18/18 | AC:9_T:9_FF:9 | F +2_R +1_ W +5 | Init -1 | Perception +2

Insert the earlier spoiler here

Horgus screams as the snake bites him.

"Get it off! It bit me! I bet it's poisonous! I'm going to dieeee!"


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

I think Max should have been able to act in the surprise round, acting last if he fails the perception check. Benefit of being a Diviner. Not saying he had anything useful to do, though, if that was correct.

Unable to get a clear shot himself, Max decides to aid someone who can. Moving up to Rex, he offers a prayer to Aroden to guide his bullets.

Move to Rex
Cast Guidance on Rex

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

This is a normal snake not a giant pit viper, right? I'm assuming that it won't be around for very long.


Round 1: Move and cast a spell

Deia moves to Horgus and casts a blessing on him. "May fortune favor your survival, Horgus."

Resistance on Horgus in case he gets bitten again.


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

Rex Round 1

Rex draws his club and moves up the snake. He strikes at the viper.

Attack: 1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Even with Max guiding his attack, Rex is unable to land a solid hit on the Viper.

End Action.


F Human Rogue 3 HP 17/17 | AC:14_T:11_FF:11 | F +1_R +6_W +0 | Init +7 | Perception +5

Anevia halts her steps and pulls Aravashnial away from the snake, checking for more as they move.

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

"Don't move, Aravashnial. Apparently we've stumbled into a snake's nest."


M Elf Wizard(Conjurer) 5/Riftwarden 1 HP 20/35 | AC:12_T:12_FF:10 | F +3_R +3_W +7 | Init +2 | Perception +7

Aravashnial, still blind, lets himself be dragged away from danger without saying a word.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

AoO to Aid Another, DC 10: 1d20 + 4 ⇒ (14) + 4 = 18

Combat reflexes allows me to make AoOs while Flat Footed. Bodyguard allows me to use an AoO as an Aid Another to grant an ally an AC bonus. If the snake had hit, In Harm's Way would have allowed me to take the damage for Horgus.

Surprise Attacks against allies is what my character is built to deal with.

Kel had a hand on Horgus' shoulder and expertly spun him out of the way. The guardsman neatly interposed himself between the noble and the danger before he himself had even realized what it was.

He looked down at the snake and planted his shield on the ground making a wall between it and the others.

"Hold up Rex, it's just a snake. We stepped on it's home. Go on. I'll keep it blocked off while everyone passes and then we can just leave it be."

Looking over his shoulder for a moment at Horgus he said "Are you alright, sir?"

Wow. I'm a lot faster than I used to be.


Your body is borrowing my reflexes. Unfortunately, it has to drag your brain behind it like a plow.


City Map Current Location Map Loot Sheet

Round 1 update
Tina stabbed at the viper, inflicting a deep wound.

The viper bit at Horgus, but Kel stepped in to take the hit instead! 1 non-lethal damage
Fort Save: 1d20 + 4 ⇒ (18) + 4 = 22

Max cast guidance on Rex.

Anevia pulled Aravashnial to what she hopes is a safe spot.

Rex used his new-found insights to swing ineffectively at the air above the snake.

Kel is attempting to block the snake from further attacks.

Initiative Order:
Tina
Snake
Max
Anevia
Aravashnial
Rex
Deia <---- We Are Here. I decided not to use your spell after Kel's intervention. You may change your action or keep it the same if you want.
Horgus
Kel
Kosz

Tracking:
Snake -8hp
Kel -1 non-lethal

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