Wrath of the Righteously Inept GM (Inactive)

Game Master Unruly

My first run at PbP GMing. Wrath of the Righteous AP.
Date: 18 Arodus, 4713 Location: Kenabres, Mendev
Loot Tracking Sheet


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F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

I'm confused, so I will have Tina use the Withdraw action to get to the new spot on the map


City Map Current Location Map Loot Sheet

Round 7 Final
Concealment: 1d100 ⇒ 14 Concealment: 1d100 ⇒ 65

The two dretches tear at Tina as Kel tries his best to help block their blows. The dretch in the maze catches Kel as he steps in the way of its attack, but Kel manages to successfully fend off a swipe from the dretch behind Tina. However, the newly summoned dretch is still able to sink his teeth and claws into the young woman.

Kel took Dretch2's claw attack, successfully blocked one of Dretch3's claws, and Dretch3's other claw and bite landed on Tina. Kel took 2 damage after DR, Tina took 7.

Max moves up the hallway and readies his crossbow with a cold iron bolt.

Aravashnial hobbles back toward the fight.

Kel drops into a defensive stance and makes a fighting retreat, but he's unable to hit the enemy as he goes.

Deia moves back towards the doorway.

Round 7 Complete!

Round 8 Begin!

Anevia continues to struggle against her own stomach.

A wave of fresh air rushes over Rex as his stomach finally settles.
Rex is no longer Nauseated.

Initiative Order:
Anevia
Rex <--- We Are Here
Tina-Posted Action
Lann
Dretch
Horgus
Max
Aravashnial
Kel
Deia

Tracking: Includes previous damage
Anevia: -2hp, Nauseated 2rds
Deia: -2hp, Nauseated 2rds
Kel: -16hp, Aid
Lann: -10hp, Aid, Nauseated 3rds
Max:
Rex: -2hp
Tina: -12hp
Dretch1: -19hp, dead
Dretch2: -2hp
Dretch3: 3rd


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

[ooc]I think Tina is at -1 so she falls and here is stablization check.

Con: 1d20 + 2 ⇒ (20) + 2 = 22


City Map Current Location Map Loot Sheet

Nope, you're not at -1. Kel saved you with Bodyguard/In Harm's Way. Instead of taking all of those attacks, you only took 2 of them and only took a total of 7 damage. Your total damage taken through everything so far is only 12, and is reflected in the most recent tracking section, so you're still at 4hp.

I know it's been a confusing round, but I tried to explain things in Discussion.

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Round 8

Deia runs back through the noxious cloud and takes cover between the rest of her compatriots. "Watch out, I'm coming through!" she yells.

Move action: W, W, S

fort save, dc13: 1d20 + 2 ⇒ (20) + 2 = 22

Deia should manage to get any more nauseated by running back through the cloud.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Tina moves so she is just south of Rex. Does anyone have that potion of Cure Moderate Wounds? I'm bleeding a lot!


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

Round 8!

Rex shakes off the last effects of the poison cloud, gripping his morningstar,"Hold the line Kel, I'm coming."

Rex charges forward at the farthest demon to the north, he swings his weapon with gusto.

Charge Attack: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19

Morningstar: 1d8 + 2 ⇒ (7) + 2 = 9

Status
HP 20/22
Bullets 3/10
Charge Attack -2 AC for 1 Round


City Map Current Location Map Loot Sheet

Round 8 Update!

Rex, you don't have a clear charge lane, so you can't charge, but you can still move out there and attack.

Rex moves back into the cloud in an attempt to help Kel. He swings his morningstar hard, but only swishes it through the gas cloud.
Concealment: 1d100 ⇒ 13

Tina retreats after the mauling she took.

Lann leans against the cavern wall, trying to get over the stench.

The gas cloud dissipates as the slightly wounded dretch scrabbles all over Kel in a futile fashion.
Bite: 1d20 + 4 ⇒ (6) + 4 = 10 Claw1: 1d20 + 4 ⇒ (13) + 4 = 17 Claw2: 1d20 + 4 ⇒ (14) + 4 = 18

The summoned dretch tears savagely at Rex, sinking its claws deeply into him.
Bite: 1d20 + 4 ⇒ (1) + 4 = 5 Claw1: 1d20 + 4 ⇒ (20) + 4 = 24 Claw2: 1d20 + 4 ⇒ (6) + 4 = 10
Claw damage: 1d4 + 1 ⇒ (4) + 1 = 5

Horgus keeps his crossbow lazily pointed at the door.

Initiative Order:
Anevia
Rex
Tina
Lann
Dretch
Horgus
Max <--- We Are Here
Aravashnial
Kel
Deia

Tracking: Includes previous damage
Anevia: -2hp, Nauseated 2rds
Deia: -2hp, Nauseated 2rds
Kel: -16hp, Aid
Lann: -10hp, Aid, Nauseated 2rds
Max:
Rex: -7hp
Tina: -12hp
Dretch1: -19hp, dead
Dretch2: -2hp
Dretch3: 2rd


M Elf Wizard(Conjurer) 5/Riftwarden 1 HP 20/35 | AC:12_T:12_FF:10 | F +3_R +3_W +7 | Init +2 | Perception +7

Aravashnial makes his way up to the barricade and stops as he hears the majority of the party in the same area.

"Is everyone all right?"


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

I got clawed bad by some nasty, blobby looking demons. There are two of them!


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Round 8

"I have this potion of cure light wounds," suggests Max, who pulls out the potion and seems ready to either hand it off or even feed it to her. Not sure if I can use it on Tina like someone might use a wand, but just in case: Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8


City Map Current Location Map Loot Sheet

Technically, I don't think so. Unless they're unconscious and then it's a full-round action. But I'll allow it as a standard action if they're conscious and willing.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Ahhhhhhhh. Tina takes her medicine.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Bodyguard, Rex: 1d20 + 6 ⇒ (11) + 6 = 17
Concealment: 1d100 ⇒ 35

Kel tries to help Rex avoid the demon's claws, but the disgusting cloud hinders his aim.

"Alright, pull back. I'll follow."

Delaying my action to let Rex get clear, then I'm going to Withdraw. I guess that actually means I'm Refocusing to the top of the initiative order, then Delaying down to just after Rex's action.


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

Round 9

"These damn things are proving to be quite a problem,"Rex says as he begins to back out of the chamber and back to the others.

Summary
Withdraw back to the door.
HP 15/22
Bullets 3/10


City Map Current Location Map Loot Sheet

Round 8 Final

Max pulls out a potion and administers it to Tina.

Aravashnial moves forward.

Kel holds in position, waiting for Rex to clear out.

Deia makes her way through the door. Moved you north instead of south, since Max took the southern spot.

Round 8 Complete

Round 9 Begin

Anevia continues to be sick.

Rex pulls back to the room.

Kel pulls back right behind him and shuts the door.

Initiative Order:
Anevia
Rex
Kel
Tina <--- We Are Here
Lann
Dretch
Horgus
Max
Aravashnial
Deia

Tracking: Includes previous damage
Anevia: -2hp, Nauseated 1rds
Deia: -2hp, Nauseated 2rds
Kel: -16hp, Aid
Lann: -10hp, Aid, Nauseated 2rds
Max:
Rex: -7hp
Tina: -4hp
Dretch1: -19hp, dead
Dretch2: -2hp
Dretch3: 2rd


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Kel shut the door and leaned against it taking a deep breath of clean air.

"Demons can summon more demons. I think that's what happened in there. I don't know how long the summoned one will stick around, but we should be able to hear when it vanishes. These things aren't smart. Everyone take breather. Lets see what they do."

He was looking a little haggard, bleeding nearly black blood from multiple wounds.


F Human Rogue 3 HP 17/17 | AC:14_T:11_FF:11 | F +1_R +6_W +0 | Init +7 | Perception +5

"That cloud... Ugh... It's terrible..."


M Elf Wizard(Conjurer) 5/Riftwarden 1 HP 20/35 | AC:12_T:12_FF:10 | F +3_R +3_W +7 | Init +2 | Perception +7

"Indeed. It's like standing in a cesspit. I could barely keep my stomach in check."


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

"Yeah, well, Demons. These are among the more pleasant ones out there." Kel said with a shrug.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

I can make healing extracts in a minute if someone needs to be healed.

I can make 2 CLW infusions for people

Tina moves back to a new position


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

"That would be... really nice." Kel says with a wry smile that belied how hurt he was.

"You and Rex need them more than me though. I'll be alright."

I have Diehard and DR, I'm still the least likely to get taken out of a fight even with the damage I've taken.


City Map Current Location Map Loot Sheet

Round 9 Update

Tina moves back down the hallway.

Lann keeps leaning against the wall, gagging.

The party's breather is interrupted by the sound of claws scratching against the door and the howls of the two dretches as they fail in their attempt to break through.

Initiative Order:
Anevia
Rex
Kel
Tina
Lann
Dretch
Horgus
Max <--- We Are Here
Aravashnial
Deia

Tracking: Includes previous damage
Anevia: -2hp, Nauseated 1rds
Deia: -2hp, Nauseated 2rds
Kel: -16hp, Aid
Lann: -10hp, Aid, Nauseated 1rds
Max:
Rex: -7hp
Tina: -4hp
Dretch1: -19hp, dead
Dretch2: -2hp
Dretch3: 1rd


Human Aristocrat 4 HP 18/18 | AC:9_T:9_FF:9 | F +2_R +1_ W +5 | Init -1 | Perception +2

Horgus jumps as the demons slam into the door and start scratching. His nervous grip on the crossbow and the sudden jerking cause the weapon to discharge in the direction of the door. The bolt hits the wall above the door and shatters, sending fragments of wood flying around the room.

Indignantly he says, "I told you I didn't want this thing! Now how do I reload it?"


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Kel ducked as the bolt slammed into the wood above his head. He winced and chuckled a little. "Hold it in your left hand and swing it down to put your foot in that stirrup at the front. Now grab that middle grip with your right hand and pull. It's a lever that draws the string back into place."


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Max fires his own cold iron bolt at the dretch!

Attack: 1d20 + 4 - 4 - 4 ⇒ (2) + 4 - 4 - 4 = -2; Damage: 1d8 ⇒ 1 Max lodges his own arrow straight into the woodwork.

"Believe me, Horgus, it isn't easy with so many folks in the way!" Max reloads.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

The door is shut, Max. They can't get in, save your ammo. :)


City Map Current Location Map Loot Sheet

So, they can't get through the door's hardness. How many rounds are you guys going to spend preparing to re-emerge?

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Ideally, we'd wait until everybody is back to normal status or the door breaks down, whichever comes first. We can feed people CLW potions as well if they are wounded.

Deia coughs and hacks but eventually the effects of the noxious cloud start to wear off. "I would hate to see what happened if the whole city were covered in a cloud like that. The defenders wouldn't be able to put up very much of a fight."

If she has time, Deia readies a cast spell. Hex: Evil Eye (DC15, Will) targeting attack rolls should the door open.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Sorry - reading fail on my part.

"Does anyone have more healing draughts? We should quickly recover our strength!" He realizes as he declares this that he is stating the obvious.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

I can make two in a minute. I think we do have four Cure Light Wounds potions from the Chief left over.Checking Loot list and notice 4 are left on line 34

Tina gets to work making a CLW extract if the others have decided to wait.

Doesn't Rex have the scale that makes his weapons blessed? That would be great to use on a devil.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

"Go ahead Tina. Hopefully by the time you get finished the summoned Dretch will be gone."


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Tina gets cooking, putting stuff into a tumbler and shaking it up and down.


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

"I have a healing vial yet Max." "Anybody need it?"

Rex looks towards the door, hoping the demons don't follow.


Human Aristocrat 4 HP 18/18 | AC:9_T:9_FF:9 | F +2_R +1_ W +5 | Init -1 | Perception +2

Horgus clumsily reloads his crossbow and sets it back on top of the barricade, this time making sure to not touch the trigger.


City Map Current Location Map Loot Sheet

Ok, so Tina's mixing up two extracts. Which means two minutes of time go by, at the least, before you guys plan on opening the door. The summoned dretch will most definitely be gone by then. As will everyone's nausea. Go ahead and figure out what else you do in that 2-minute time frame.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Tina gives Kel an extract to drink which will cure 1d8+3 damage.

When we are ready to go in, Kel and Rex should take the lead.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

1d8 + 3 ⇒ (1) + 3 = 4 "Thank you."

what is the remaining dretch doing at the end of 2 minutes?

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Deia tries to listen at the door to see if she can hear the dretch.

perception: 1d20 + 3 ⇒ (19) + 3 = 22

When they are ready to go back in, Deia stands back with Tina.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Max will also move himself back - the front room is getting much too crowded!


City Map Current Location Map Loot Sheet

A few seconds after Kel slams the door shut the scratching lessens. As the party rests and recovers for a minute, the scratching continues. After about a minute and a half, however, the scratching stops completely.

Deia:
Pressing your ear to the door lets you smell the lingering traces of the dretch's stink cloud seeping through the door frame. The scent is still there, but its odious presence is just a weak shadow of what it was before. As for what you hear, the room on the other side is eerily quiet.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Can Kel get another one of those potions? I'm still at half HP but I'm all out. Anyone have a spare?

"Ok, here's the thing with Dretches. They're basically mindless, but they understand how to take orders. Those ones were probably told to guard than maze and kill any intruders who didn't have the right holy symbol or something. After we shut the door, we stopped being a threat. It lost interest and probably went back to its post. We should expect it to be waiting for us in the maze again."


You aren't even questioning how you know this things anymore.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

I'm pretty quick to adapt.

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Take one of Deia's potions. I think she can use healing hex on herself if need be.

Deia agrees with Kel, "It is very quiet on the other side of the door. Either Kel is right and the dretch moved away or it is waiting to ambush us. I think it is probably safe to open the door and check."


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

CLW: 1d8 + 1 ⇒ (5) + 1 = 6


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

"Anyway we can protect ourselves from the poison cloud, I'm sure we could defeat them if it wasn't for that."


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

"I'm pretty sure they can only do that once a day. We shouldn't have to worry about that again."


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

"So, how are we all feeling? Ready to open the door?" Before the door opens, Max calls on Aroden's guidance upon Lann, Tina, Rex and Kel. If that seems too silly, I understand - but otherwise might as well use the time to buff up!"


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

All set

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