1. What is your opinion of the Order of the Godclaws failure at Isger?
A shameful national failure that only became possible because the nation’s leaders were soft. The rebellion must be ruthlessly crushed.
2. Where do you see yourself in the high echelons of Cheliax's tangled web of government?
At present, a forgotten son of a minor noble family. In the future, Lord Commander of Cheliax’s armies.
3. You have captured the loved one of a hero. What do you make them do in exchange for their safe return? Will you keep their word or feast on the tears of absolute sadness?
Simple. The hero must stand before those who admire him, swear loyalty to Cheliax, and throw themselves at my feet to beg for mercy. Whether or not the loved one lives depends on how convincing the hero’s groveling is.
4. You are transporting a cartload of contraband in a public street when a pair of bored guards stop you talking about passage fees, potential fines and a requirement to search your cart. What do you do?
I flash my signet ring and remind the bored guards that Chelaxian nobility are not to be trifled with. And I glance at my bardiche.
5. Someone powerful you fancy has invited you into their bedchambers. However there are many unpleasant rumors to the fate of their partners. What do you do?
Finally, I have been invited into the heights of power–and pleasure! Of course, I am not an idiot. Having been prepared for this encounter, I make sure that the powerful person knows that others know who I’m with.
6. Your life's nemesis is at your mercy. Give me your villain speech.
Max looms over his defeated foe. ”Well, well. Did you really think that you would defeat me because your cause is just? Because you were sent by the Gods?” Dropping down to one knee, Max pulls the head of the broken paladin up by his hair and looks at him eye to eye. ”Take a good look. Now, I am your God! I decide whether you live or you die.” Max leans in to listen as the paladin desperately whispers some final prayer for martyrdom. Then he laughs. ”You’re hoping I just kill you now? So you can die a hero? Oh, no, you don’t get to escape that easily. I am looking forward to making you suffer for all your sins against me.” He grins malevolently in anticipation, before dropping the man back onto the floor. ”Send him to the dungeon.”
7. Without describing their job, name, or appearance tell me who your character is.
Hierarchical–flatters those in power (if worthy), expects his lessers to serve, crushes those who do not know their place. Bold–likes aggressive, courageous action, hates waiting unless there's a clear reason. Intolerant–hates dissent, does not suffer fools. Pragmatic–focuses on concrete plans and results, secular rather than spiritual concerns. Extravagant–enjoys wealth, fine clothing, elegant meals.
Character Sheet:
Maximillian Akorius
Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2
LE Medium Humanoid (human)
Init +1; Perception +4
--------------------
Defense
--------------------
AC 18, touch 11, flat-footed 17 (+7 Armor, +1 Dex, -5 ACP)
hp 20 (2d10+4)
Fort +4, Ref +4, Will +2
--------------------
Offense
--------------------
Speed: 20 ft.
Mwk. Bardiche, PA: +7, 1d10+9/19-20/x2
Cold Iron Greataxe, PA: +6, 1d12+9/x3
Unarmed Strike, PA: +5, 1d6+6/x2
Morningstar, PA: +5, 1d8+9/x2
Chakram: +3, 1d8+4/x2 (30ft)
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 13, Int 15, Wis 8, Cha 10
BAB +2; CMB +6; CMD 17
Feats: Elephant in the Room, Unarmed Combatant, Weapon Focus: Axes, Combat Reflexes, Lookout
Traits: Chelish Noble, Clever Wordplay (Perform (oratory))
Skills: Acrobatics +5(1), Bluff +4(1), Climb +8(1), Disguise +4(1), Intimidate +5(2), K. Arcana +7(1), K. Dungeoneering +7(1), K. History +7(1), K. Local +7(1), K. Nature +7(1), K. Nobility +8(1), K. Planes +7(1), K. Religion +7(1), Linguistics +7(1), Perform (oratory) +7(1), Perception +4(2), Ride +5(1), Spellcraft +7(1), Stealth +5(1), Swim +8(1)
Languages: Celestial, Common, Draconic, Elven, Infernal
Cavalier Abilities:
Order of the Hammer:
-Edicts: The cavalier must continually strive to prove his own strength as well as the strength of those he is allied with, especially when faced with adversity or by those who would seek to best the cavalier’s brawn.
-Challenge (1/day): An order of the hammer cavalier can attempt a free grapple check or free sunder combat maneuver check anytime he takes the full-attack action against the target of his challenge. This free combat maneuver does not provoke an attack of opportunity.
-Mighty Bash: Deal nonlethal unarmed strike damage as monk of same level
Tactician (1/day): Lookout
Bard Abilities:
Wanderer's Insight--Int instead of Cha as key stat
Mesmerist (psychic) spells
Planar Lore--take 10 on k. planes, take 20 Int/day, all knowledge checks untrained
Angelic Grace--Celesital as bonus language
Corpse Speaker--make corpse appear to speak, Will DC 10+Int+1/2 lvl
Bardic Performance (6/day)
-Distraction (Perform (oratory) to save vs illusion (pattern/figment))
-Fascinate (Will DC 10+Int+1/2 lvl)
-Inspire Courage +1
Amoral Scholar: No penalties imposed by planar alignment traits, +4 save vs alignment-based spells and effects.
Spells
Versatile Performance (Perform (oratory) counts as Diplomacy, Sense Motive.).
1st (3/day): Burst of Adrenaline, Color Spray, Vanish
0th: Dancing Lights, Detect Magic, Message, Open/Close, Prestidigitation
Equipment:
Heavy Horse (free)
Masterwork Bardiche (313)
Masterwork Banded Mail (400)
Cold-Iron Greataxe (40)
Morningstar (8)
Chakram x2 (2)
Alchemist’s Fire x2 (40)
Smelling Salts (25)
Spring-Loaded Wrist Sheathe x2 (10)
-Scroll of Expeditious Retreat (25)
-Scroll of Remove Fear (25)
Scroll of Faerie Fire (25)
Scroll of Obscuring Mist (25)
Scroll of Remove Sickness (25)
Grappling Hook (1)
Fighter’s Kit (9)
-Backpack
-Bedroll
-Belt Pouch
-Flint and Steel
-Iron Pot
-Mess Kit
-Rope
-Soap
-Torches x10
-Trail Rations x5
-Waterskin
Signet Ring (free)
Noble’s Outfit (free)
22gp