Wrath of the Righteously Inept GM (Inactive)

Game Master Unruly

My first run at PbP GMing. Wrath of the Righteous AP.
Date: 18 Arodus, 4713 Location: Kenabres, Mendev
Loot Tracking Sheet


301 to 350 of 2,585 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>

Human Aristocrat 4 HP 18/18 | AC:9_T:9_FF:9 | F +2_R +1_ W +5 | Init -1 | Perception +2

Horgus composes himself after he realizes that he wasn't actually bitten. Stammering, he answers Kel.

"Th-Thank you. I-I-I could have sworn that thing bit me. I-I felt it... I know I did!"


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Tina uncertainly withdraws away from the snakeWithdraw

well if you say so, but it is pretty wounded and mad.


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

"I might have stuck you with the corner of my shield or something. Sorry." Kel said, keeping his shield in place.


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1

Kosz turns to look back at the screaming human. Seeing the flurry of activity back with the group, he stops and begins looking around for any signs of danger.

Perception: 1d20 + 3 ⇒ (15) + 3 = 18

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Thanks for the option. The only change I will make is targeting Kel with Resistance instead.

"May fortune favor your survival, Kel."


City Map Current Location Map Loot Sheet

Kosz:
Aside from the snake, you don't see anything apparently dangerous.


Human Aristocrat 4 HP 18/18 | AC:9_T:9_FF:9 | F +2_R +1_ W +5 | Init -1 | Perception +2

Horgus takes the first opportunity granted to him to get away from the snake and starts heading back towards the tunnel.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Max withdraws away from the viper.

"That was quite impressive, Kel, the way you reacted. You have a talent for anticipating danger."


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

Rex slides his club back into his belt.

"Whew I thought it was a giant snake or something equally horrible, I guess just fighting giant maggots has me a bit on edge."


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

"Thanks. I, uh, had a good teacher." Kel said, Withdrawing carefully away from the snake after everyone had passed.

"I think it got me, but I don't feel any different. Barely a scratch really. It must not have had strong enough venom to effect things our size."


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Well, I'm going to circumvent my own rule, in a sense, and suggest it's time to move on.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Ayup

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Sounds good to me.


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

Indeed.


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1
Maximillian Akorius wrote:
Well, I'm going to circumvent my own rule, in a sense, and suggest it's time to move on.

Can't post while I'm sleeping.

Kosz, not perceiving any other dangers, looks back to see that the others have overcome the snake and resumes the march through the cavern into the tunnel at the eastern end.


City Map Current Location Map Loot Sheet

1d100 ⇒ 17
1d100 ⇒ 5
The party bypasses the snake as Kel keeps it at bay with his shield. Walking down the path, you find that it winds and bends for quite a ways but always remains in an easterly direction. The walls of the tunnel are smooth compared to the caverns before, as though they were hewn from the rock rather than being naturally formed. The path is approximately 20 feet wide with the ceiling reaching close to 30 feet. There's enough room to easily fit two to three men on horseback or to pull a supply cart through with little difficulty.

After a fair distance and about 15 minutes of travel, the path straightens out. At the very far end of the path you can see a spot of faint green light, but due to the darkness in between it's hard to tell how much further down the path that it actually is.

Anevia Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Deia Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Horgus Perception: 1d20 + 2 ⇒ (9) + 2 = 11
Kel Perception: 1d20 ⇒ 12
Kosz Perception: 1d20 + 3 ⇒ (2) + 3 = 5
Max Perception: 1d20 + 3 ⇒ (3) + 3 = 6
Rex Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Tina Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Rex and Deia:
You see movement in the top of the cave, and what looks like a stalactite is very slowly inching towards you along the ceiling.

Initiative Rolls:

Anevia: 1d20 + 7 ⇒ (5) + 7 = 12
Aravashnial: 1d20 + 2 ⇒ (1) + 2 = 3
Deia: 1d20 + 4 ⇒ (13) + 4 = 17
Horgus: 1d20 - 1 ⇒ (5) - 1 = 4
Kel: 1d20 + 2 ⇒ (1) + 2 = 3
Kosz: 1d20 ⇒ 9
Max: 1d20 + 3 ⇒ (15) + 3 = 18
Rex: 1d20 + 4 ⇒ (12) + 4 = 16
Tina: 1d20 + 2 ⇒ (19) + 2 = 21
Darkmantle: 1d20 + 6 ⇒ (12) + 6 = 18

Consider this a surprise round. Max, Deia, and Rex can act in the order listed. Max is currently oblivious to the danger, however. Anything beyond the radius of either light is considered dim light, and imparts a 20% miss chance due to concealment if you don't posses low-light or darkvision.

Initiative Order
Tina
Darkmantle
Max
Deia
Rex
Anevia
Kosz
Horgus
Kel
Aravashnial

The map has also been updated to yet another simple grid map.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Tina happily walks along, completely oblivious to the doom that is about to befall them. ;p


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Please switch Horgus and Kel. I'd prefer to always be adjacent to as many allies as possible, and in front of the NPCs whenever I can.

If anyone adjacent to me is attacked I'll be able to do my bodygard trick even though I'm flat footed.


City Map Current Location Map Loot Sheet

Done.


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1

Kosz should be at H2, at the edge of the light.


City Map Current Location Map Loot Sheet

Done. And while I was at it, I added the fact that the Darkmantle is on the ceiling.

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Surprise Round

Deia thinks about what she may know about this creature. Knowledge: Arcana or History check, as appropriate.

Knowledge Check: 1d20 + 8 ⇒ (4) + 8 = 12

In the meantime, Deia moves 15 feet to the east and readys a cast of Hex: Evil Eye (attack rolls) DC14, will in case the Darkmantle gets close enough.


City Map Current Location Map Loot Sheet

Surprise rounds are 1 standard action or 1 move action. Since the Darkmantle will have to move within your range to attack any member of the party(Column I is only 30ft from your current position), would you rather stay in place and ready the hex, or move?

Free actions are still free during the surprise round.

Deia:
You recognize the creature as a Darkmantle. Cave dwellers with rapid life cycles who are known to lie in wait disguised as the natural features of a cave. Upon spotting a target, they shroud themselves in magical darkness to aid their attack. Should they strike, they have a tendency to grab their prey and rapidly choke it to death. The creatures are resilient, have moderately tough hides, and are capable of clumsy flight. They are extremely adept at surviving in their natural habitat, and can "see" even if they have been blinded by magical or natural means.

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Good catch on that, thanks!. I'll stay in place.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Max has a vague intuition that something is wrong, but can't quite place it. He casts Guidance on Kel.


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

Surprise Round

"Hey all I saw something move up ahead in the ceiling of the cavern up ahead in front of Koz."

Rex then draws his club and readies himself if he is attacked.

Ready Action attack anything moving to a threatened square.

End Action.


City Map Current Location Map Loot Sheet

The tunnel ahead is suddenly engulfed in a strange blackness that only covers a portion of the tunnel. It's as though thick smoke just rolled into the top of the cave and reaches down to about twice a human's height. Deia's torchlight seems unable to penetrate the inky cloud.

Spellcraft DC 17:
The Darkmantle just cast Darkness. None of your current light sources will be able to penetrate it.

Without Darkvision, there is a 50% miss chance on any attack against the Darkmantle.

End Surprise Round

Round 1 Begin

Initiative Order
Tina <---- We Are Here
Darkmantle
Max
Deia
Rex
Anevia
Kosz
Horgus
Kel
Aravashnial


City Map Current Location Map Loot Sheet

Spoilering this because I'm about to go to bed, but I want everyone to be able to post their actions whenever they log on without waiting for the enemy to move.

Darkmantle's Action After Tina's:

Deia, your readied Evil Eye fails to trigger because you're no longer able to see the target.
The darkmantle detaches itself from the ceiling and streams downward towards Kosz, the cloud of blackness following it.

The darkmantle is dropping to a height of 10 feet and is in column I. The Darkness spell effect now extends from floor to ceiling and reaches as far back as column E. Neither Max's light spell nor Deia's torch have any effect inside the Darkness spell's radius.

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Round 1

Deia shouts "Back up! That Darkmantle will attack from darkness and try to choke you!"

Deia draws a dagger and keeps Hex: Evil Eye -2 to attack rolls; DC 14, will readied in case the Darkmantle comes into range.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Tina steps to B-4 and holds her spear up to guard the blinded elf.

Done

Spllcraft: 1d20 + 7 ⇒ (6) + 7 = 13 Tina is too nervous to remember anything about the darkness.


Male Human Cavalier (Constable) | Bard (Chronicler of Worlds, Speaker of the Palatine Eye) 2 | HP 20/20 | AC:18 T:11 FF:17 CMD:16 | F+4 R+4 W+2 | Init+1 | Perc+6 |

Round 1

Spellcraft: 1d20 + 8 ⇒ (20) + 8 = 28 Wow, I need to save these for attack rolls! But anyway, is Darkness really unable to be penetrated by light? Darkness.

"It's magical darkness," shouts Max, perhaps stating the obvious. Max readies a crossbow bolt should the creature come into view.

Readied attack:
Crossbow Attack: 1d20 + 2 ⇒ (9) + 2 = 11; Damage: 1d8 ⇒ 3


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Can any of us see in the dark?


City Map Current Location Map Loot Sheet

Darkness:
This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes the illumination level in the area to drop one step, from bright light to normal light, from normal light to dim light, or from dim light to darkness. This spell has no effect in an area that is already dark. Creatures with light vulnerability or sensitivity take no penalties in normal light. All creatures gain concealment (20% miss chance) in dim light. All creatures gain total concealment (50% miss chance) in darkness. Creatures with darkvision can see in an area of dim light or darkness without penalty. Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. Magical light sources only increase the light level in an area if they are of a higher spell level than darkness.

The only lights that can penetrate a Darkness spell are magical lights that have a higher spell level than it. Darkness is a 2nd-level spell, while Light is a cantrip.


City Map Current Location Map Loot Sheet

Round 1 Update

Tina positions herself to defend Aravashnial.

The darkmantle swoops down towards Kosz, bringing its cloud of darkness with it.

Max readies his crossbow in case the black cloud dissipates.

Deia pulls a dagger and readies her gaze in case the beast shows itself.

Initiative Order
Tina
Darkmantle
Max
Deia
Rex <---- We Are Here
Anevia
Kosz
Horgus
Kel
Aravashnial

Edited to fix where we are in the initiative order.


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1
The Unruly GM wrote:

Round 1 Update

Tina positions herself to defend Aravashnial.

The darkmantle swoops down towards Kosz, bringing its cloud of darkness with it.

Max readies his crossbow in case the black cloud dissipates.

Initiative Order
Tina
Darkmantle
Max
Deia <---- We Are Here
Rex
Anevia
Kosz
Horgus
Kel
Aravashnial

Actually, we're at Rex as Deia already posted her action for this round.


City Map Current Location Map Loot Sheet

Doh! Good catch. I edited that post and fixed it.


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1
The Unruly GM wrote:
Doh! Good catch. I edited that post and fixed it.

Just as the good Lord intended for that to work. =P


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

Rex Round 1 Action
Rex drops his club and draws his pistol, "Hells I can't see the blasted thing. What is a dark blanket anyway?"

Ready action to attack the Darkmantle if it comes within sight, within 30'.


F Human Rogue 3 HP 17/17 | AC:14_T:11_FF:11 | F +1_R +6_W +0 | Init +7 | Perception +5

Anevia draws her shortsword, but remains stationary.

"I don't like this... Hey, big guy up front, you okay?"


Human Aristocrat 4 HP 18/18 | AC:9_T:9_FF:9 | F +2_R +1_ W +5 | Init -1 | Perception +2

Horgus cowers in the back, trying to stay close to Kel and muttering to himself.

"I just want to get out of here..."


Aasimar Paladin [Oath Against Fiends (Hospitaler, Warrior of the Holy Light)] Init +0, AC 18, 10, 18; CMD 13; F +6, R +4, W +6; HP 25/25; Per +3, Detect Evil, Smite Evil 1/1

At the gunslinger's shout of warning, Kosz looks up in time to see the pitch black creature descending from the lightless depths of the fissure riven ceiling. The monster's appearance suddenly shifts into the negative aspect black and white of darkvision with the suppression of the magical lights behind him. At the cries of the now sightless humans, the divinely descended paladin draws upon his heritage and calls out, "Lady of Doors, open their eyes to your stark light!" His morningstar erupts in the brilliant light of day as a cold steel halo briefly appears to the party floating over the smiling face of the mask hanging from the back of his helmet. The daylight shines forth, banishing the unnatural darkness surrounding the creature and momentarily overwhelming the magical lights of the party.

Used spell-like ability to dispel the darkness


City Map Current Location Map Loot Sheet

Round 1 Update
Tina positions herself to defend Aravashnial.

The darkmantle swoops down towards Kosz, bringing its cloud of darkness with it.

Kosz dispels the magical darkness, allowing the creature to be seen once again!

Max looses his crossbow, but fails to hit the target.

Deia's gaze falls upon the creature, and she stares daggers into it's soul. Will save: 1d20 ⇒ 15 But the creature shrugs off her intense stare. Attack rolls -2 until next round

Rex fires his pistol at the darkmantle. Attack: 1d20 + 5 ⇒ (17) + 5 = 22Concealment: 1d100 ⇒ 37Damage: 1d8 ⇒ 3 The shot hits its mark and draws blood, but the creature seems as though it is unfazed.

Horgus cowers behind Kel.

Updated Initiative Order
Initiative Order
Tina
Darkmantle
Anevia
Kosz
Max
Deia
Rex
Horgus
Kel <---- We Are Here
Aravashnial

Tracking
Darkmantle -3hp, -2 Attack Rolls 1 turn
Kel +1 on single attack, save, or skill check due to Guidance.


M Elf Wizard(Conjurer) 5/Riftwarden 1 HP 20/35 | AC:12_T:12_FF:10 | F +3_R +3_W +7 | Init +2 | Perception +7

Aravashnial's Action after Kel's:

Aravashnial hears the conversation going on around him, and responds as best he can.

"Something on the ceiling ahead? I'll take care of it!"

He then casts a spell that flings an orb of acid towards the ceiling between Kosz and the rest of the party. It impacts the rock and bursts harmlessly, well away from the darkmantle's position.

"Did I get it?"


Spells: Oracle 1st 5/5 HP 17/22, Temp HP: 0, DR 2/Silver, AC 17, Fort +9, Ref +4, Will +8 Brand 4/4, Terrain 4/5, Smite 1/1, Shatter 1/1, Suicidal 1/1, Align Weapon 3/3, Lay on Hands 5/5

Kel shifts more to the center of the group and brings up his shield and snaps open a leather case on his belt to unfurl a hook-covered net.

5' adjust south, draw net.

"Stay close people."


City Map Current Location Map Loot Sheet

Round 1 Update

Kel takes a step towards Tina and draws a net from his belt.

Aravashnial blindly throws a spell at the ceiling, doing nothing of value.

Tracking
Darkmantle -3hp, -2 Attack Rolls 1 turn
Kel +1 on single attack, save, or skill check due to Guidance.

End Round 1


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Round 2

Tina addresses Aravashinal. Afraid not, there is something called a Darkmantle which created magical darkness but it got dispelled by Koz!

Tina moves to E-4 and flings a dart at the creature.
Dart: 1d20 + 4 ⇒ (1) + 4 = 51d4 + 1 ⇒ (2) + 1 = 3


City Map Current Location Map Loot Sheet

Round 2

Tina throws a dart in the darkmantle's direction, but her aim was wide.

The Darkmantle dives down at Kosz's face, but Kosz deftly jerks his head out of the way. Slam: 1d20 + 3 - 2 ⇒ (12) + 3 - 2 = 13

Anevia hobbles her way forward and readies herself for an attack.

Initiative Order
Tina
Darkmantle
Anevia
Kosz <---- We Are Here
Max
Deia
Rex
Horgus
Kel
Aravashnial

Tracking
Darkmantle -3hp, -2 Attack Rolls until Deia's action.
Kel +1 on single attack, save, or skill check due to Guidance.


F Human Rogue 3 HP 17/17 | AC:14_T:11_FF:11 | F +1_R +6_W +0 | Init +7 | Perception +5

Anevia pushes her way past Kel and Deia, trying to keep herself in an aggressive stance despite her current disability.

"Let's go. He needs help up there."

Dark Archive

Female Human Witch 3 hp 22/22; AC 12, T 12, FF 10; CMD 13; F +3, R +3, W +4; Init +4, Per+4(+7 in darkness/low light, additional +2 if familiar is close)

Round 2

Deia moves 10 feet to the east.

She then grits her teeth in frustration. I really hate having to hex things twice!

She points at the Darkmantle with her free hand. "Stars of the sky, cast doubt into the mind of the Darkmantle!" Evil Eye (DC 14, will) targeting attack rolls again.


Male Human Gunslinger (Pistolero)/3 Init +4 (+2), Per+7, AC 19/T15/FF14 CMD 14; F+5/R+7/W+3; HP:30/30

Rex Round 2

Rex holsters his pistol, "Yeah that is what I am talking about, I hit the blanket!"

Rex then picks up his club, ready to engage the creature.

Move Action, sheathed weapon
Move Action, picked up weapon

Bullets 7/10

301 to 350 of 2,585 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Once More Unto The Breach, Or Close Up The Wall With Our Dead All Messageboards

Want to post a reply? Sign in.