War on the Skaven in Dungeon World (Inactive)

Game Master DM Mooshybooshy, "the Foolish"


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Male Elf Bard Lvl 1 | HP: 9/15 | Armor 1 | XP 1 | STR -1 DEX +1 CON 0 INT +1 WIS 0 CHA +2

I will do my best to be The Face and/or The Brains. It's a role or two I feel comfortable with, so that pleases me. I always worry, though, that I'm overstepping my bounds. Reign me in, adventurers!

Locrian is a scholarly sort, with more than a bit of an artistic flair. He/I will do all to ensure the adventures of these dinguses will go down in the books!


Male Dwarf Barbarian 0 (Dreadnought, Invulnerable Rager), Fighter 1 ()
Stats:
HP: 16, Initiative: +1, Perception: +3, Sense motive: +3, AC: 20 (T: 12, FF: 19), CMD: 16, Fort: 5, Refl: 1, Will: 3

Gil here with a new avatar. Going to be writing up a background, but in the meantime, would like to iron out the details regarding the musket.

In the original game Gil was in, the GM said the following about the pistol.

GM wrote:

There's some changes I'd like to make to the tags associated with firearms, specifically your flintlock pistol.

Instead of: Reach, Gunpowder

I prefer: Near, 1 Piercing, Gunpowder, Noisy

This means that you can shoot things up to 10-15 feet away instead of 3-4 feet away, and it also penetrates 1 point of armor. However, it's also noisy... so not a sneaky weapon.

I personally like this, but for a musket would suggest the Far tag instead of Near, since "within shouting range" sounds about right. A pirate has the option of starting play with two pistols instead of one, so I would suggest we count the musket as that option, meaning he has 6 ammo but only the one gun.

And at the risk of sounding greedy, what is the chance his musket can have a bladed lining to its stock, so he can swing it like an awkward axe?

Thoughts?


Invisible, All-Seeing Elven Ranger 4 | HP 21/21 |Armor:2 | XP:5 | Str:9(0) Dex:18(+3) Con:13(0) Int:12(0) Wis:16(+2) Cha: 8(-1) Spells: (Rote) Guidance, Sanctify, Light | Lvl 1: Magic Weapon, Bless, CLW

An army matches on its stomach. The stories are full of the mighty heroes, the final blows, the last gasp for victory. None sing of breakfast. None sing of getting lost on the way to the final showdown. There's a reason for that.
My name is Archepex Ravenborn.

So, bonds... Ya... Bonds


Grigor: I recommend people interested in the Cleric role adopt the Priest class instead:

http://www.sotipro.com/DW_PDF/Dungeon_World_Alternative_Playbooks.pdf

Instead of having a set-in-stone Spell List, Priests design their own godly Domain and can cast spells in relation to that.


Male Human - 1/battle, reroll any single damage roll. 5th lvl Fighter | Exp: 8 | Base Damage: 1d10 | Armor: 4 | Hit Points: 17/26
DM Mooshybooshy, "the Foolish" wrote:

Grigor: I recommend people interested in the Cleric role adopt the Priest class instead:

http://www.sotipro.com/DW_PDF/Dungeon_World_Alternative_Playbooks.pdf

Instead of having a set-in-stone Spell List, Priests design their own godly Domain and can cast spells in relation to that.

Cool. He's coming over today. We'll have his character posted sometime this afternoon.


Female Ousider (human) Barbarian 3 HP: 23/23 | Base Damage: d10 | Armor: 1 | Str: +2, Dex: +1, Con: +1, Int: -1, Wis: 0, Cha: 0 | XP: 3

Alias made. And choosing bonds now.

Dhice is puny and foolish, but amusing to me.

Rikard’s ways are strange and confusing.

Locrian is always getting into trouble—I must protect them from themselves.

Hjalmar shares my hunger for glory; the earth will tremble at our passing!

Note, these are more from her perspective, and Bathilda may be a little batty, so if something doesn't make any sense, we'll just blame it on that and not on my poor sense of humor.

I was thinking that at some point, she would have met with Locrian and Dhice first. I'm imagining that she had a sister or cousin that Locrian tried to flirt with and got more than he bargained for. ("Oh, that was you screaming like a little girl in that one town. I'd always wondered why she was in a much more foul mood the next morning.") She'd be amused by Dhice's awkwardness and probably pester him until she found out why he is so mopey, then try to cheer him up. ("Well, my first crush was on the enemy commander. So handsome, so strong, such a shame I killed him when I only meant to nick him.")

Her bond with Rikard could have been formed right when they met. She doesn't trust men who have conversations with themselves or unseen beings. Her worst nightmares come from an incident she doesn't want to talk about, but you gather it involves babbling in dead languages and head-spinning.

And of course, the bloodthirsty mercenary is going to get along well with the pirate.


Human Channeler 5 | Attunement: Air| XP 7 | S-1 D 0 C+3 I+1 W+1 (*0) C+1 | HP 28 /28 | Armor 1 (temp: 0) | Elemental Control: 3 | Defend:0

My completed bonds will be:

I will make _Bathilda_ respect the power I wield.
I see the raw potential in __(the Shifter. Name?)_.
___Grigori__ is wary of my power, for good reason.
I've driven away a potential friend, I must find out what I did to __Locrian_

Notes on those bonds:
-With Bathilda it's just the opposite of her bond with me. Obviously my weakness and awkwardness are all she sees!
-I think Dhice will feel a kinship with the Shifter, due to the whole "innate power" thing. I'll want to help draw out that power in him.
-Bond with Grigori is explained in our backstory
-Same with bond with Locrian.

Dhice is, despite his physical awkwardness, an oddly charistmatic guy. I intend to play him as a sort of "fall back Face". I definitely want to be on the leading side of some social interactions.


Male Elf Bard Lvl 1 | HP: 9/15 | Armor 1 | XP 1 | STR -1 DEX +1 CON 0 INT +1 WIS 0 CHA +2

I have hurt Dhice by my negligence, but I hope to win his friendship back.

Grigor does not trust me, perhaps for good reason.

Hjalmar got me into quite the predicament the last time we met; I fully intend to repay the favor!

According to my genealogies, Archemex and I share common ancestry. The damn shame is, we see the world so differently...

----

I think these are what I'd like to start with. I imagine having a past dealing with Hjalmar, and while we aren't on BAD terms, he definitely put Locrian in a tight spot.

I also like the idea that Locrian can't get over the differences in worldview with not only another elf, but one that is at least a distant relation.

----

Seeing how the party is shaping up, I adjusted my starting equipment a bit. Going with the rapier rather than the bow and shortsword. I'm not saying Locrian is PROFICIENT with it, per se, but he's read a couple good books on stage fighting.


M Pseudodragon [ HP: 29/29 | AC: 18 | T: 14 | FF: 16 | Fort +3 / Ref +7 / Will +8 | Init +2 / Percept +10+1d6 (Blindsense 60, Darkvision 60, Low-Light) ]

Sorry, I am the worst. Here's my statted up character. I'll finish up the backstory today.

Dhice Bierson wrote:

I see the raw potential in __(the Shifter. Name?)_.

-I think Dhice will feel a kinship with the Shifter, due to the whole "innate power" thing. I'll want to help draw out that power in him.

I like this a lot. I think we'd definitely both have something to offer the other. The bond for me on that side is probably:

Dhice's struggles are similar to mine; I hope he overcomes them.

This idea of having a lot of internal power and having to learn how to control it safely and etc.

---

I think I'll also maybe have:
I applaud Locrian’s mastery of his craft, but I worry for him in the journey ahead.

I am still up in the air on:
____________ wouldn’t survive a day in the wild.
____________’s athletic prowess is incredible, but not as impressive as mine.


Invisible, All-Seeing Elven Ranger 4 | HP 21/21 |Armor:2 | XP:5 | Str:9(0) Dex:18(+3) Con:13(0) Int:12(0) Wis:16(+2) Cha: 8(-1) Spells: (Rote) Guidance, Sanctify, Light | Lvl 1: Magic Weapon, Bless, CLW

Archepex would probably fit that last one.

For me, I'll make "I have guided _______________ before and they owe me for it." Open to all who wish to take it. I could have just guided you to wherever it is we are meeting.


Human Channeler 5 | Attunement: Air| XP 7 | S-1 D 0 C+3 I+1 W+1 (*0) C+1 | HP 28 /28 | Armor 1 (temp: 0) | Elemental Control: 3 | Defend:0

Locrian needed someone to guide him to me, perhaps that required a dangerous overland journey?

Archepex Ravenborn wrote:

Archepex would probably fit that last one.

For me, I'll make "I have guided _______________ before and they owe me for it." Open to all who wish to take it. I could have just guided you to wherever it is we are meeting.


Male Elf Bard Lvl 1 | HP: 9/15 | Armor 1 | XP 1 | STR -1 DEX +1 CON 0 INT +1 WIS 0 CHA +2
Dhice Bierson wrote:
Locrian needed someone to guide him to me, perhaps that required a dangerous overland journey?

I'm a-okay with that! It would have given Locrian enough time to deduce that A) Archepex and I are related (distantly); and B) we are so very different.


Invisible, All-Seeing Elven Ranger 4 | HP 21/21 |Armor:2 | XP:5 | Str:9(0) Dex:18(+3) Con:13(0) Int:12(0) Wis:16(+2) Cha: 8(-1) Spells: (Rote) Guidance, Sanctify, Light | Lvl 1: Magic Weapon, Bless, CLW

Cool. So, we share a great, great granduncle then?


Male Elf Bard Lvl 1 | HP: 9/15 | Armor 1 | XP 1 | STR -1 DEX +1 CON 0 INT +1 WIS 0 CHA +2
Archepex Ravenborn wrote:
Cool. So, we share a great, great granduncle then?

Sounds great!


Invisible, All-Seeing Elven Ranger 4 | HP 21/21 |Armor:2 | XP:5 | Str:9(0) Dex:18(+3) Con:13(0) Int:12(0) Wis:16(+2) Cha: 8(-1) Spells: (Rote) Guidance, Sanctify, Light | Lvl 1: Magic Weapon, Bless, CLW

Did I need to guide anyone else? If no I'll probably form bonds with everyone else off of our characters first interactions.


Human Channeler 5 | Attunement: Air| XP 7 | S-1 D 0 C+3 I+1 W+1 (*0) C+1 | HP 28 /28 | Armor 1 (temp: 0) | Elemental Control: 3 | Defend:0

Dhice would be a great candidate for bonds from Rikard and Mykmyk, who may want to both try to convert me. He's a young man looking for answers and direction. Would be fun to bounce back and forth between their preachings.


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Invisible, All-Seeing Elven Ranger 4 | HP 21/21 |Armor:2 | XP:5 | Str:9(0) Dex:18(+3) Con:13(0) Int:12(0) Wis:16(+2) Cha: 8(-1) Spells: (Rote) Guidance, Sanctify, Light | Lvl 1: Magic Weapon, Bless, CLW

From that intro, with everyone's permission, I'll apply the bond, "I have guided _______________ before and they owe me for it" to everyone and branch out from there as the story develops. It has been six months of hard fighting. We probably all owe each other a little something.


Human Channeler 5 | Attunement: Air| XP 7 | S-1 D 0 C+3 I+1 W+1 (*0) C+1 | HP 28 /28 | Armor 1 (temp: 0) | Elemental Control: 3 | Defend:0

Archepex, you can only have as many bonds at one time as are written on your sheet. Each class has a different number, reflecting how "social" they are meant to be. The Bard has tons, the Wizard only has 3 I think.

So you probably won't be able to have bonds with each character.


Human Channeler 5 | Attunement: Air| XP 7 | S-1 D 0 C+3 I+1 W+1 (*0) C+1 | HP 28 /28 | Armor 1 (temp: 0) | Elemental Control: 3 | Defend:0

So I'm gathering that I can edit a post after setting a roll, so that the content can be appropriate. Is there any way to lock the roll in before posting, to make that process a bit easier?

Also, anyone got any formatting tips for doing this from a phone? the square braces and slashes in the tags are a pain in the ass.


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M Pseudodragon [ HP: 29/29 | AC: 18 | T: 14 | FF: 16 | Fort +3 / Ref +7 / Will +8 | Init +2 / Percept +10+1d6 (Blindsense 60, Darkvision 60, Low-Light) ]
Dhice Bierson wrote:
So I'm gathering that I can edit a post after setting a roll, so that the content can be appropriate. Is there any way to lock the roll in before posting, to make that process a bit easier?

The Paizo site caches your rolls to prevent cheating, so you can actually preview the post before submitting to see the results, which is what I do.

I think there was a phone app at one point, Wayfinder or something? I never used it so I can't say for certain.


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Dhice Bierson wrote:

Archepex, you can only have as many bonds at one time as are written on your sheet. Each class has a different number, reflecting how "social" they are meant to be. The Bard has tons, the Wizard only has 3 I think.

So you probably won't be able to have bonds with each character.

Untrue actually. If you roleplay that you have a Bond with each character, and it informs the way you play, I have no problem with more Bonds than are listed. They're meant to be roleplay enhancers - and I want the un-social classes to be roleplaying as much as the bards!


Human Channeler 5 | Attunement: Air| XP 7 | S-1 D 0 C+3 I+1 W+1 (*0) C+1 | HP 28 /28 | Armor 1 (temp: 0) | Elemental Control: 3 | Defend:0
DM Mooshybooshy, "the Foolish" wrote:


Untrue actually. If you roleplay that you have a Bond with each character, and it informs the way you play, I have no problem with more Bonds than are listed. They're meant to be roleplay enhancers - and I want the un-social classes to be roleplaying as much as the bards!

Sure thing. Sorry I'll keep out of rules questions in future. Old habits die hard.


You don't have to stay out of them at all. Just know that I am more concerned with player experience than strict obeying of the rules.


Female Ousider (human) Barbarian 3 HP: 23/23 | Base Damage: d10 | Armor: 1 | Str: +2, Dex: +1, Con: +1, Int: -1, Wis: 0, Cha: 0 | XP: 3

What about Appetites? Methinks that the Destruction of all Skaven might start being one for Bathilda pretty soon.


No - appetites are broad concepts, things your character hungers for on a personal level.

But "Conquest" often applies to battle of almost any kind; it shouldn't be difficult for you to activate your Appetites bonus.


Human Channeler 5 | Attunement: Air| XP 7 | S-1 D 0 C+3 I+1 W+1 (*0) C+1 | HP 28 /28 | Armor 1 (temp: 0) | Elemental Control: 3 | Defend:0

Fair enough. I answered that one because it's a question i researched not long ago. I totally free with encouraging the rp, although given you can only resolve one bond per session, the number you have doesn't hugely impact things. Conversely your bond list affects your mechanical ability to aid or interfere. I found that the classes meant to aid effectively have more bond slots.

Anyway, no objections at all to your ruling. I think I'll look to establish binds with everyone I can then.


You hit on precisely why I don't mind multiple Bonds - it can't be abused to artificially inflate XP. And even if someone is taking advantage of multiple Bonds, all that really means is they're making a lot of effort to interact on a creative level with other PCs, which is GREAT!


Female Ousider (human) Barbarian 3 HP: 23/23 | Base Damage: d10 | Armor: 1 | Str: +2, Dex: +1, Con: +1, Int: -1, Wis: 0, Cha: 0 | XP: 3
DM Mooshybooshy, "the Foolish" wrote:

No - appetites are broad concepts, things your character hungers for on a personal level.

But "Conquest" often applies to battle of almost any kind; it shouldn't be difficult for you to activate your Appetites bonus.

I kinda figured that. I was honestly being cheeky with that question.


You cheeky bugger *shakes fist*

Dark Archive

Get off your lawn?


Male Dwarf Barbarian 0 (Dreadnought, Invulnerable Rager), Fighter 1 ()
Stats:
HP: 16, Initiative: +1, Perception: +3, Sense motive: +3, AC: 20 (T: 12, FF: 19), CMD: 16, Fort: 5, Refl: 1, Will: 3
Hjalmar wrote:
Hjalmar uses his Hold for "A minor piece of luck". The Rat ogres movement causes the black hooded sorcerer to lose his balance.

I realize now it probably isnt in the players power to specify the nature of his luck...think of it as a suggestion.


Human Channeler 5 | Attunement: Air| XP 7 | S-1 D 0 C+3 I+1 W+1 (*0) C+1 | HP 28 /28 | Armor 1 (temp: 0) | Elemental Control: 3 | Defend:0

So quite a few different styles of posts so far. I get the sense that I should be making my role and giving some narrative direction for the results. Is that right?


Precisely. In Dungeon World, the DM never rolls anything - if something is going to happen to you in the fiction, it happens. It's up to the PCs to roll well and rise to the challenges. You get some input on how the fiction plays out, modified by how well your roll turned out.


Human Channeler 5 | Attunement: Air| XP 7 | S-1 D 0 C+3 I+1 W+1 (*0) C+1 | HP 28 /28 | Armor 1 (temp: 0) | Elemental Control: 3 | Defend:0

Yeah I've run DW for a long time. RAW though players don't make moves they act narratively and the gm tells them if a move triggers. In pbp format I see how that slows down though. I'll adjust my approach.


Sure thing. Yeah, I can't confirm each time a roll is needed, but generally your judgement is correct.


Human Channeler 5 | Attunement: Air| XP 7 | S-1 D 0 C+3 I+1 W+1 (*0) C+1 | HP 28 /28 | Armor 1 (temp: 0) | Elemental Control: 3 | Defend:0

That makes perfect sense. Game on!


Hey Rickard, my friend, you're calculating your HP incorrectly. You start out with your con SCORE + your base HP (6) as your HP. The higher of the 2 dice you rolled was 8, so you take 8 - your Armor as damage.


Male Dwarf Barbarian 0 (Dreadnought, Invulnerable Rager), Fighter 1 ()
Stats:
HP: 16, Initiative: +1, Perception: +3, Sense motive: +3, AC: 20 (T: 12, FF: 19), CMD: 16, Fort: 5, Refl: 1, Will: 3

Btw, can I get a ya or nay or alternate suggestion on the rules for Hjalmars musket?


Yay!


Male Dwarf Barbarian 0 (Dreadnought, Invulnerable Rager), Fighter 1 ()
Stats:
HP: 16, Initiative: +1, Perception: +3, Sense motive: +3, AC: 20 (T: 12, FF: 19), CMD: 16, Fort: 5, Refl: 1, Will: 3

Wooh!


DM Mooshybooshy, "the Foolish" wrote:
Hey Rickard, my friend, you're calculating your HP incorrectly. You start out with your con SCORE + your base HP (6) as your HP. The higher of the 2 dice you rolled was 8, so you take 8 - your Armor as damage.

yeah i caught that after i had posted, so i edited and righted everything. I wonder if thats why i havent seen an update about my post?


Female Ousider (human) Barbarian 3 HP: 23/23 | Base Damage: d10 | Armor: 1 | Str: +2, Dex: +1, Con: +1, Int: -1, Wis: 0, Cha: 0 | XP: 3

You get locked out after an hour. It's an anti-cheating measure I think. It does make things a bit of a pain sometimes though.


No i was able to update the post but, it was edited after Moosh posted, so i think he didnt look back at it and see the edits.


Male Dwarf Barbarian 0 (Dreadnought, Invulnerable Rager), Fighter 1 ()
Stats:
HP: 16, Initiative: +1, Perception: +3, Sense motive: +3, AC: 20 (T: 12, FF: 19), CMD: 16, Fort: 5, Refl: 1, Will: 3

Wouldnt Hjalmar avoid taking damage since Bathilda defied danger to pull him out right before the foot came down?


Human Channeler 5 | Attunement: Air| XP 7 | S-1 D 0 C+3 I+1 W+1 (*0) C+1 | HP 28 /28 | Armor 1 (temp: 0) | Elemental Control: 3 | Defend:0

Well, sorry about the max damage on the Exploding Terrain guys (if Moosh decides it must be applied), but my hope is that I've just flung Hjalmar and Bathilda clear and, at your discretion, up into the air where you might be able to pull off something hella awesome!


M Pseudodragon [ HP: 29/29 | AC: 18 | T: 14 | FF: 16 | Fort +3 / Ref +7 / Will +8 | Init +2 / Percept +10+1d6 (Blindsense 60, Darkvision 60, Low-Light) ]

I am going to have to drop this game, as it is moving much too quickly for me to be able to keep up with. Apologies. :(


Male Human - 1/battle, reroll any single damage roll. 5th lvl Fighter | Exp: 8 | Base Damage: 1d10 | Armor: 4 | Hit Points: 17/26
Azeban wrote:
I am going to have to drop this game, as it is moving much too quickly for me to be able to keep up with. Apologies. :(

I was just telling another player that it appears to have slowed WAY down today. Stick in it for a few days, pal, it might get easier to manage.


Invisible, All-Seeing Elven Ranger 4 | HP 21/21 |Armor:2 | XP:5 | Str:9(0) Dex:18(+3) Con:13(0) Int:12(0) Wis:16(+2) Cha: 8(-1) Spells: (Rote) Guidance, Sanctify, Light | Lvl 1: Magic Weapon, Bless, CLW

Don't worry. This is the honeymoon phase. Yesterday's posting rate was unsustainable. It'll slow down. Promise. :)


I deliberately haven't been posting much today to try and give people time to catch up.

You're still free to bow out with no judgements on my end, but I urge you to stay if you think you can. Posts always come fast and furious when a campaign just begins.


Male Elf Bard Lvl 1 | HP: 9/15 | Armor 1 | XP 1 | STR -1 DEX +1 CON 0 INT +1 WIS 0 CHA +2

Yeah, I'm relieved to see things settling a bit. It's exciting, no doubt, to see the action unfold at the rate it's been, but it would be unsustainable for me as well. Still very thrilled to be a part of this, though! Locrian is such a different beast than the rest of the crew, and I love it!

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