Vonzara's Homebrew Skype/PbP Game

Game Master Vonzara

Recently the adventurers went to stop two assassination attempts. They have temporarily stopped these attempts form happening. In the process they found several maps that could lead them to the person who wants the people assassinated.


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Sczarni

Female Elf

You have heard rumors that the small town of SandPoint has recently become inhabited by the walking dead. If was said that they came back to life after a magical black candle was lit. During the day it is fine to venture out but at night things are not as safe. Most of the attacks on local people have occurred around the cemetery and crypts. The mayor of SandPoint is looking for a group of adventures to find out the cause and has asked the Pathfinder Society for their assistance.

Venture Captain Sheila Heidmarch has posted a notice outside the Pathfinder Lodge looking for willing Society members to investigate the rumors. Those brave enough to venture into the crypts and cemeteries are to meet at the Iron Pig Inn. The Iron Pig Inn is located on the corner of Main Street and Sand Alley next to the General Store.

The Inn is a clean well stocked place with a varied crowd. On any given day you can find sailors, ship captains, town guards and even the mayor chatting over a pint. The Inn is ran by Mistress Berilynn. She has owned and operated the Iron Pig Inn for the last twenty years.

*If you refer to the rolld20.net board I have selected this is the Iron Pig Inn. Please place yourself where you are at in the Inn.

Sczarni

Which way is the front door? Salixin would be hiding in the shadows.

Sczarni

Female Elf

The door is in the bottom left corner of the map. The fireplace is in the upper right.


Female Half-Orc Oracle of Battle/4

Zeljka will most likely be at the table closest to the door, facing it directly so she can see who enters and exits the inn naturally. She'll be spending her time running a whetstone over her greatsword with practical care, checking it every so often to ensure the edge is being honed to perfection. Her armor is on fully, helmet donned - people looking at her can't tell that she's a half-orc on first glance. Or female, either.

Liberty's Edge

I am sitting at the bar, trading stories with the customers, mercs, and other Pathfinder Society agents. He has come here to the Iron Pig Inn to accept the contract, but he is not content sitting quietly in an inn waiting for his contact. He recognizes the others who are joining him with the undead situation. He has seen them on other missions but has never crossed with them. He has no doubt that they have heard of the stories of the Calin the Wanderer, one of the Andorian faction's favorite agents.

Sczarni

10 + 12 = 22
(The Perception DC to notice Salixin in the shadows. He looks more or less like a mass of black oily feathers which absorb the light more than reflect it.)

Sczarni

Female Elf

A thin dark haired girl around 20 walk over to Zeljka, "May I get you something to drink? She asks politely. you notice a small wooden plank tucked under her arm and it looks to be a drink tray.

Behind the bar a tall robust man is pouring drink and wiping down the bar as he goes. He reaches Calin and asks "Get you a refill?"

Over by the fire place there a couple looks to be setting up for a small performance of some sort.

Sczarni

Female Elf

Side Note: The Inn has some people in it but you can still walk around with out having to nudge your way through. Most of the tables are full with fellow adventures and town folk. Calin has drawn a small crowd at the bar.


Female Half-Orc Oracle of Battle/4

The woman in heavy armor pauses to look at the barmaid, thinking contemplatively to herself for a few moments before responding to her. "Cold milk, if you have any." Her order made, she'll get back to honing her blade, the scrape of stone on metal combining with the clink of plate and chain as she shifts in her seat.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

The tall blue creature with armored scales in the draws curious looks from the bar's patrons, but the barmaid doesn't care as long as it keeps up its pleasant expression and keeps paying. With a curious look it glances around as the performance is set up, and it smiles to the patron next to it. "Music! Or at least I hope so. Care to dance?" the patron's face grows fearful before the creature adds "just joking, good sir" with a grin.

Sczarni

Female Elf

The barmaid goes off to get the cold milk.

A woman in a dark blue cloak approaches Nathaniel. She doesn't seem bothered by his appearance. She quietly asks "exsuse me sir is this seat taken?" as she motions to the seat on his left.

The performers in front of the fireplace sing of adventures and dragons.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Nathaniel gestures to the seat as he starts to nod in time with the song. "It is not. Welcome. Nathaniel be my name. Might I ask yours?"

Sczarni

Female Elf

"My name is not of great importance at the moment"She relpies as she takes a seat. She hands Nathaniel a slip of paper.


Female Half-Orc Oracle of Battle/4

The battle maiden finally finishes with the honing of her blade, slipping her whetstone back into her backpack and resting the greatsword against the edge of the table, where she could snatch it up at a moment's notice. While waiting on her milk, she'll take a look around the room, making note of any particular individuals that stand out above the regular crowd.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Sczarni

Female Elf

You see a man at the bar has drawn a small crowd around him. He is sitting in the middle of the bar with his back to you. In front of the fireplace you can see and hear the performers. To your left you see man dressed in what looks like oily feathers.

While looking around and waiting on your milk you see a figure in a dark blue cloak walk over and have a seat at the bar. From what you can tell it is a woman. While not being able to see her face you guess she is a half elf if not an elf.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

The creature looks at the woman curiously and then examines the piece of paper.

Sczarni

Female Elf

Nathaniel:

Dear One,
After a long search I have finally found you.I have written to every Pathfinder faction looking for you brother. Finally, my contacts in the Shadow Lodge pointed me in your direction.

We are of the same father, or so I believe we are. I was told that you looked like him and have his eyes. I would like to see if this rumor holds any truth. However, I can not personally meet with you at this time due to being indisposed. My assistant, who gave you the note, will be able to tell you my exact location if you wish to meet me.

Hoping to hear back from you

~ Natashia

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

The creature quietly reads the note before calmly looking up at the messenger. "Natashia. Who is she?" it asks, not revealing how dumbstruck the creature actually is.

Sczarni

Female Elf

She is my mistress and I have been asked to deliver you a message. replys the hooded woman as she stands to leave. I must be going before it gets dark.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

The creature reaches out and holds the woman firmly by the forearm."Your mistress was able to convince Torch, the most tight-lipped bastard I've ever met, to divulge the name, location and description of one of his agents. From her letter she could do the same with any Pathfinder faction ruler. What is her title, what is her power..." the creature hesitates for a moment, before continuing- "And where can I meet her?"

Sczarni

In his shaded corner, appearing as only an oily blur of black feathers, Salixin attempts to hear the conversation between the blue creature and the hooded figure.

Perception
1d20 + 7 ⇒ (1) + 7 = 8

But after a moment, ceases straining. Although his senses normally picked up in dim light, this time his acuteness failed him.


Female Half-Orc Oracle of Battle/4

The half-orc woman's eyes took in the whole of the bar room, making note of the unusual sights - a particularly popular person sitting down at the bar. The odd man lurking in the dark with a cloak of oily feathers - the half-elf woman in the blue cloak was interesting, though. She seemed to be distressing to the one she was talking to at the bar - seemed like some kind of an exotic race.

She didn't move to approach any of them - it would be rude of her to go while she was waiting for her drink, after all. She hadn't have a nice glass of cold milk since...when was the last time? Probably that little village back east, by that lake.

Sczarni

Female Elf

Nathaniel:"I can not tell you what you want to know at this time. Please, let me go. I will find you, er she will find you", the woman answers.

Salixin: You can not hear anything over the performers at the fireplace.

Zeljka: The bar maid returns with Zeljka's milk and sets on the table. "Anything else for ya? She asks.

Scarab Sages

Male Gnome Alchemist (grenadier)

Namfoodle “Stumbleduck” has hastily (as fast as his small legs can carry him) journeyed to SandPoint. A newer society member of the Osirion faction he is very eager to make his mark and earn the respect of his faction leaders. The notice posted by Venture Captain Sheila Heidmarch quickly caught his attention, and he is eager to discover the source of the walking dead. “Duck” heads straight to the Iron Pig Inn and deftly enters hiding under the nearest table beside a stool.

Stealth 1d20 + 7 ⇒ (12) + 7 = 19

Knowing that the busy atmosphere and much taller people will pay no notice to him. He is curious to see what type of society members have also been drawn to the Iron Pig and looks over the patrons also keeping his eyes on the lookout for the contact.

Perception 1d20 + 9 ⇒ (20) + 9 = 29

  • He immediately takes notice of a shadowy figure in the corner. Taking note of his ability to blend in.
  • He also notices a half orc sitting at the bar with what looks like milk. This makes Duck's stomach gurgle. Perhaps he should have brought more rations with him on this journey.
  • Duck swears he recognizes Calin the Wanderer. His exploits for the Andoran faction are well documented.
  • Duck is a bit taken back by the blue scaly creature he sees at the bar.

He smiles at his good fortune. This notice has drawn some fine society members. As always he has a smoke bomb within hands reach should he have to make a hasty exit.

That will probably be the first and only twenty I roll! ;)

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Nathaniel nods and lets go of the woman. "Tell her... that I wish to see her. Travel fair and fast along the roads."


Male Human Ranger 3

(OOC: Sorry I just got the link here. Thanks to Vonzara for running this tonight!)

Sczarni

Female Elf

You have arrived at Twilight Academy. Sir Wolfram has met you at the gate and given you directions as to what is where. He has warned that his only daughter, Mistra, is off limits to EVERYONE. Sir Wolfram is a paladin and the head guard at the academy. He teaches melee combat and his sister, Aria, teaches ranged weapon combat.

The academy boast a large library, professors that are masters at their crafts and a mess hall with the best food in the area.

South of the academy are several farms that supply food and produce to the academy. These are local farmers that supply the goods.

The Master Weaponsmith is an older dwarven man. He looks to be close to 100 yrs old, if not older. His name is Torag IronHammer, and he is named for the dwafven god himself. The Master Armor smith is Lost. He a large human male and above the arch way to his side of the shop is an Orc Great Axe with images painted on the ax blades.

The Alchemist Master is a gnome male. He has a monotone voice, think Ben Stein, and is grey haired. He is Mr. Dinklebottom. Mr. Dinklebottom is currently missing his right eye brow and the left one is badly singed.

The elven woman everyone, but Duck, saw, is Lady BrightStar. She is a Master of the Divine arts and only takes the best of the best under her wing.

Lady BrightStar's long time friend, Farsain, is the Arcane Arts instructor. Lord Farsain has an elven cat that can be seen wandering around the academy.

The mess hall is ran by a bright eyed halfling woman. She has a very high pitched squeeky voice and can be heard across the yard over the noice of mock battle at times. She is Mistress Berilynn.

The library is ran my Liarith, an older gentleman who is a retired cleric. He is kind yet firm and willing to assist patrons with their searches.


Female Half-Orc Oracle of Battle/4

Zeljka seems a little miffed that she's being segregated from the rest of the group due to her gender, but she's more than willing to let it slide for the moment. Instead, she'll focus on all the things that she can do.

First, she'll approach the local weaponsmith Torag, bringing her own tools of the trade with her, garbed in simple attire for now (Leaving her armor off) as she limps to the smithy.

"If you need assistance here, I'm a decent weaponsmith myself. Far from perfect, but I doubt that my divine talents can be improved through training. Better to seek improvement in the field I know I can get better at through instruction."


Male Human Ranger 3

Gates looks around, obviously not excited to return to another "academy".

I'm not sure what good this is doing, but I'll bite. I'll be needing Aria. Also if you have no bowyer on site I can be passable at that too.

Sczarni

Female Elf

Zeljka: Torag looks up from his anvil and answers "There's always work to be done around here." He motions to the forge where some weapons that are in progress rest. Help yourself lassie. Let me see what you can do.

Gates: A tall slender man holding a long bow approaches Gates. He is clothed so only his eyes show. (think SnakeEyes from G.I. Joe)"Follow me.he says to Gates and walks towards the front gate. "The woods will do a better for practice than here in the crowded yard. Besides We need something for dinner.


Female Half-Orc Oracle of Battle/4

The oracle of battle nods to Torag, grabbing herself a leather apron for protection before taking out her own set of masterwork tools for weaponsmithing. She'll pick up the unfinished weapons and start to get to work on them all, the heat of the forge making sweat sheen across her skin as she pounds with her hammer.

Craft Weapons: 1d20 + 8 ⇒ (8) + 8 = 16

Sczarni

Female Elf

As you begin work on a greatsword you notice that the metal is harder than that of your current sword, but when hot it's just a pliable as your steel weapon.

Please give me another craft weapons to see if you can identify the metal.


Female Half-Orc Oracle of Battle/4

Zeljka peers closely at the material. It didn't seem like regular steel...

Craft Weapons: 1d20 + 6 ⇒ (15) + 6 = 21

Sczarni

Female Elf

you recognize that it is adamantine

Master Torag walk over as Zeljka studies the sword."I see you found the adamantine sword I had started to forge. If you complete it and I am please with your wirh then the sword will be yours."

It will take you about 2 weeks worth of work to complete the project if you wish to do so. If you receive assistance from Master Torag it will reduce the time to 1 week. This is pending you do nothing but work on the sword for 8 hours a day.

Nathaniel: As you begin to settle into your room a hawk appears at your window with a note tied to its leg. The note reads "Meet me after mid -day meal in the library I believe I can show you on the map where D is located. ~N


Female Half-Orc Oracle of Battle/4

Adamantine. A material so rare that Zeljka had only heard stories, and never worked with the metal herself. She picks it up in her tongs, looking at the unfinished blade. Already the finished project was in her head, a clear picture of what it should look like when it was properly completed.

"I would be honored to complete this sword, Master Torag. I'll put in my blood and sweat with every tempering strike."

Zeljka will spend 8 hours a day working on nothing but the adamantine greatsword, permitting any days where she will be pulled away from the work. Since it is a martial weapon, Zeljka can make the weekly work DC of 15 by taking 10 (for a total result of 18). However, she'll have to roll for the mastercraft component, unless Master Torag's assistance boosts her modifier by +2, allowing her to also take 10 on the mastercraft component (For a total result of 20 to beat a DC 20).

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Nathaniel sighs slightly as his sister grows more mysterious. He quickly scribbles a note and attaches it onto the hawk's leg, then carefully lets it escape out the window.

Note:
"I will be there ~N

Sczarni

Female Elf

Zeljka: Master Torag sees that you are talented and show great skill. He begins to tech you the finer points of weapon crafting. As the two of you work on the sword together he tells you "Dwarves believe Adamantine is from Torag's great forge. It is said that Adamantine fell to Absalom during his creation of the Dwarven race." Master Torag shows you how to achieve the master work quality. He helps you out and due to his vast knowledge of metal and smithing he gives you a +4.

Nathaniel:You meet Natashia at the library. She is in a dim corner with maps laid out all around her. As you approach you notice that she has fallen asleep while studying the maps. On the table lays a piece of paper. The paper is the note from D explaining why your father is being held.

note:
We know your father has been hired to come steal the orb from us. He was sent to stop me from entering the plane. He has failed and we shall succeed in gaining access to the plane and unleashing a great evil. If you want to see the old man again then you must bring me Azlanti apprentice's Codex. The Codex is rumored to be at the academy in SandPoint. You must bring the Codex back alone. If I notice you have brought help then the old man will die. ~D

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Nathaniel examines his newfound sister intently, taking note of her clothes, anything of hers on the table and anything she is carrying. He also passes his hand before his eyes and silently scans for magical auras emitting from her.

Taking 10, perception: 17
Though if no time constraints I would like to take 20: 27.

Sczarni

Female Elf

You can take 27 to search.

Nathaniel: As you exam your sleeping sister you notice that her skin is extremely pale compared to that of an elf. She has dark brown hair that is almost black where most elves of your father's family have lighter colored hair.

Against the wall behind her you see a Whipwood Staff that holds a dark blue gem in some sort of a talon. She is carrying a bag of holding(I) and is wearing mist mail. Her dark blue cloak has silver embroidery around the hood and he face is currently covered. The embroidery is arcane runes.

Give me knowledge: Arcana to decipher the runes.


Female Half-Orc Oracle of Battle/4

With a +4 bonus from Torag, Zeljka is more than able to take 10 on both the mastercraft component and the regular blade, with a result of 22 for each.

Under the guidance of Torag, Zeljka hammers the adamantine into the proper shape, tempering it and sharpening the blade, hours upon hours of sweaty, backbreaking work going into the weapon.

Sczarni

Female Elf

You are done with the blade come Friday, August 17th. That will be your week.

Sir Wolfram has actually came and requested your presence on the training grounds as he is impressed with you. He has heard stories of your skill.


Female Half-Orc Oracle of Battle/4

I'm assuming that since she spends 8 hours a day working on the adamantine greatsword, she does have 8 hours left in her day (Excepting the 8 hours a night for sleep) where she can go and head out to the training grounds - perhaps just a couple of hours. The rest of her time would be divided between prayer, eating, and perhaps striking up conversation with the less prejudiced people of the academy (seeing as a half-orc might not be treated courteously by some members).

When she has the time, Zeljka will don her half-plate and bring her greatsword over to the training grounds. Her limp is very prominent, but she doesn't allow herself to be bothered by it, more than ready for any test that Sir Wolfram has for her to demonstrate her battle prowess.

Saluting the paladin when she sees him, Zeljka speaks courteously to the knight. "Forgive me if I am not entirely on form - the tasks of the smithy take great strength and endurance."

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Finished examining her and the note, Nathaniel lets her sleep and walks over to the nearest librarian to asks "Excuse me, could you please tell me about the Azlanti Apprentice's Codex?"

Sczarni

Female Elf

Zeljka: Sir Wolfram only asks you to practice for 2 hrs a day so you keep sharp. You will have plenty of personal time.

Nathaniel: The woman turns and looks at you. She has a look of sheer horror on her face."Young sir what might you need that book for? It has been said to contains powerful magic to the evils of Galorion themself. If you wish to know more you need to get a professor to grant you permission to study the subject and you best have a good reason. Anything else I can help you with?

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

The white-haired elf nods slowly in acknowledgment and then asks "Thank you for the information... I have just one more question- given your knowledge of books, do you know how I would go about and how difficult it would be to create a forgery of the Codex? It would need not stand up to especially close inspection. I realize this is an odd question, but a man's life may depend upon it."

Sczarni

Female Elf

The librarian looks at you with a very puzzled look. However as she begins to respond a male voice answers,"Now young elf what might you need such a thing for?" and Lord Farsain, head of the Arcane Arts Department, steps from the shadows followed by his cat. "I myself would not be brave enough to create such a feat. Please follow me." He motions to a small office near the front desk of the library.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Nathaniel nods and follows the lord into the office, telling the Lord his name when he asks.

Sczarni

Female Elf

Lord Farsain quickly eyes you up and down. He takes in your blue skin tone and know that you are a pair with in one shell.

"Only those that are either crazy or foolish would attempt such a feat of forging the codex. He says on his way to the desk in the middle of the room. As Lord Farsain sits in his chair a grey haired cat with little leathery wings hops into his lap. "you must have a very good reason for wanting to copy the book. For if the book is forged incorrectly bad things my happen if someone try to use it. do you have an clue what the bad things might be?"

I need a Knowledge Arcana or the Planes from you please. I you have both I will take both.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

I have neither.
"My apologies, sir. I have little knowledge of magical tomes, or the dangers of forging them. I had assumed that it would be a similar process to the forging of an ordinary book- creating a book with a similar thickness, cover and paper... what terrible events might occur should I attempt to forge the contents of the Codex? And may I ask exactly what magic is contained within the Codex?"


Male Human Ranger 3

Gates nods at the figure and draws his bow, prepared for the hunt.

1d20 + 9 ⇒ (14) + 9 = 23 tracking

1d20 + 8 ⇒ (14) + 8 = 22 stealth

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Sczarni

You have heard rumors that the small town of SandPoint has recently become inhabited by the walking dead. If was said that they came back to life after a magical black candle was lit. During the day it is fine to venture out but at night things are not as safe. Most of the attacks on local people have occurred around the cemetery and crypts. The mayor of SandPoint is looking for a group of adventures to find out the cause and has asked the Pathfinder Society for their assistance.
_____________________________________________________________________

I am looking to run a Skype/PbP Game. We will use Skype twice a month on Fridays @ 9pm CST starting August 10th. Combat and some RP will happen via Skype and there will be a discussion thread to PR and do things out of combat like loot, shop, chase NPCs for info. I'm not looking for a large amount of posts but wanted to make something available for everyone to communicate with the GM(me) and each other.

Here is what I'm looking for from everyone.

Crunchy Stuff:
*25 point buy (max: 18 after racial mods)
*Starting 3rd level, 1st Max HP, 1/2+CON for rest
*NO EVIL must be neutral or good.
*Must choose a faction from one of the 10 PFS faction
*2 traits. On from your PFS faction and one additional trait.
* Archtypes are allowed
*Anything from CRB, UM, UC,APG, and ARG are acceptable
*3rd party feats must be GM approved before use. If you want a 3rd party feat please provide a link for GM approval.

Gear and Skills:
*100GP Starting
*MW Armor and weapons allowed.
*Anything from CRB, UM, UC,APG, and ARG are acceptable
*Can take a profession and craft for skills, you will have down time occasionally.
*Recommended you have an item that can Bludgeon.

Background:
*All traits worked in to story. EXAMPLE: Deft Dodger: you grew up in a rough or dangerous neighborhood. So tell me about that neighborhood and how it was rough and how you developed the trait.
*If you take a craft/profession incorporate that. EXAMPLE: Weapon-smith:My family has a shop called the Iron Ring where I am learning to craft dwarven weapons.
*Where in Galorion are you from.
*We will begin our adventures in SandPoint. Tell me what brings you to the area. SandPoint has roughly 1200 people and boast one of the best academy's in the area. Twilight Academy is a center of learning for all walks of life and every class type. At the academy you can hone weapon skills, crafting skills, and even learn about the history of Galorion.

Question:
*You are being offered a large sum of gold by an extremely rich noble to go and retrieve an artifact from a secure location. The location is a museum and the noble claims the artifact actually belongs to his family and he feels it belongs in his home not the museum. What is your response?
*Do you think looting crypts, ruins, and dungeons is stealing or more like Indiana Jones? Why?
*A group of 3 Orcs have raided and captured a group of travelers. One of the hostages is rumored to be one of the King of Absalom children. How would you go about rescuing the hostages and making sure the King's child is not harmed.


Never played on Skype, but that timeslot is nearly perfect. Just a one time taking or more AP style? Think I'm going for it either way, just curious for character design.

Thanks.


Did you mean 1000 gp or 100 gp. Last night, you told me "whatever you can get with 1000". Just wondering.


What's the campaign's 'firearms' level? In case I go Gunslinger.


I tell the noble that he will need to give me some proof, however small it may be, that the artifact is actually his. He also needs to tell me WHAT it is. I think looting crypts, ruins, and dungeons is not stealing, but more making use of what "resources" I can find. I would attempt to ambush the Orcs with help and try to kill them. After that, I would free the prisoners and be on my way. I'm taking defender of the society as my society trait because I have trained in combat with my armor many times and the suspicious trait, because he was told starting at a young age that he would be the next in line to run his family's forge, "The Weapons' Choice", but when it came his time, control was taken by his brother, whom he had never much liked, due to the lies spread by him. Calin has lived in Andoran all his life. Calin has traveled to Sandpoint to meet an old friend at the Academy and practice his skill with beloved Great Axe, Shatterfear, and to gain more knowledge of crafting weapons. When he first arrived in Sandpoint, Calin was informed that the undead were roaming the region at night because of some candle, and bought himself a Heavy Mace.

Sczarni

CORRECTION!! It is 1000GP for gear

@Black Thom, It will be AP style and you can go gunslinger if you wish I have no issues with firearms


I know you told me my spot was already set, but I thought I would post that tidbit anyway. Besides, figured I was probably supposed to anyway.

Sczarni

Recruitment will be open until Friday, August 3rd, Midnight CST. At this time I will make a selection. I have two spots that have been reserved and you both know how you are. I am looking for 3-4 more people to play.


I've also never been in a Skype game, but the time slot is good for me too. A new experience might be just what I need to get out of the funk I've been in for awhile.

So looking over character creation rules... :)

Hmmm, how does a Strix Daredevil bard sound? I'll answer questions here in a moment... =)

Sczarni

That is fine. (I'm rather flexible with race/class combos. I just want everyone to have fun.)

so fare I have:
~Baron of Sands:Calin/Human/Fighter, Questions Answered.
~Arkwright: Nathaniel/Half-Elf/Synthesist Summoner, Questions Needed.
~BlackThom:dotted, working on a character.
~Arazni: dotted, possible Strix Daredevil bard.

I would like a party of 6. Yes I know this sounds like a lot but trust me its not. I GM PFS events and have to run with 5-7 people at the table. If possible we need some kind of healer and a skill monkey.


Can I have perform (legerdemain) or something like that? I'm thinking of a bard who's very good with his hands, and is more likely to inspire by feats of dexterity and showmanship (whipping an object from a hidden location, or other things like that) than by voice. It would still be charisma-based as it relies on showmanship. Its just a more physical style of performing. Kind of like Sleight of Hand, but more for performance purposes (and obviously so).

It might be a style of Oratory... so I'll go with that if legerdemain doesn't make any sense.

Sczarni

@Arazni, yes that makes sense and I'm fine with it.


@Arazni - Sorcerer/Street Performer?

Shadow Lodge

Answers:

1. Go to the museum and talk with the curator and find out the truth. If the noble is telling the truth, set up a dialogue between him and the noble. If he is not, do not steal the artifact and try to politely refuse the mission from the noble. Lust for a shiny object is not enough to justify theft, but if the noble gets angry then steal it. Theft of a shiny object IS justified by avoiding the wrath of a very rich and powerful merchant.

2. Taking items from a tomb is not stealing, because the living lose possessions in the material world when they cross over. Desecration is still dishonorable.

3. Go unarmed to the orcs and attempt to negotiate, and if they are about to fail or I see an opportunity, gesture to the group of guards I have gathered on the promise of a reward for saving the king's heir to attack from behind/above.


Lol - Nah, just a daredevil who likes to show off. =)

Sczarni

I am Vonzara on Skype if you would like to add me please do so. I can answer questions about builds or anything else that may arise that is game related.

Also, as a collective whole we need to figure out if we want to use a virtual table top, if so which one.

Sczarni

Well, there weren't any names suggested for the Strix, and their language is Strix, so I assumed most names have an X in them somewhere (I gather it's easier for them to say).

Answers:

1) Accept the job. Get the item, ensuring that no one and nothing is harmed unnecessarily in the process.

2) The living need valuables more than the dead do, but it is best to let dead men lie and not disturb their graves.

3) Open negotiations, prepared to pay a ransom for all three. If negotiations are ineffective, grab the children and run, employing theft, deception, magic, as necessary.


Dotted. I would like to play some kind of a half-orc Oracle of Battle. That would actually be a really fun character to play. :3 Let me do the crunch, but I'll answer your questions right now:

Answers:
*You are being offered a large sum of gold by an extremely rich noble to go and retrieve an artifact from a secure location. The location is a museum and the noble claims the artifact actually belongs to his family and he feels it belongs in his home not the museum. What is your response?
Museums are foolish ideas, stealing the cultural heritage of other people and nations to display uselessly to those who cannot appreciate it. If this artifact belongs to someone else, it should belong to them to use - so long as their intentions with it are not nefarious.
*Do you think looting crypts, ruins, and dungeons is stealing or more like Indiana Jones? Why?
The dead should be honored, those who lived full lives and deserve their respite from the Material plane. Their spirits should be respected - but if their belongings in life can help to enrich and give advantage to the living, it should be done. They cannot use their magic weapon or armor after Pharasma has taken them.
*A group of 3 Orcs have raided and captured a group of travelers. One of the hostages is rumored to be one of the King of Absalom children. How would you go about rescuing the hostages and making sure the King's child is not harmed.
Cow these foolish orcs with a display of divine might and power, have them beg for mercy before the full force of the gods smites them where they stand - then, while they're distracted, have the others of the party sneak around and bring the hostages to safety.

Also, for a virtual tabletop, I suggest roll20.net.

Sczarni

Really quick what faction is everyone ?

Sczarni

Salixin or "Blackwing the Magician" is Sczarni.

Shadow Lodge

Shadow Lodge.

Sczarni

Just making sure I don't end up with an Andoran/Chileax feud going on lol.
@azrael sounds good. Please make sure you pick a PFS faction when doing the crunch.


PFS faction will be Silver Crusade. Where can I find the PFS traits?

Sczarni

PFS traits can be found in the PFS guide to organized play. This is a free PDF down load here on the site.


Most of the crunch done, meet Zeljka Battlebred, Oracle of Battle. Will update with background and appearance info later.

Sczarni

I'm really liking the way everything is coming together. Looks like we will have a balance. Also one thing I forgot to mention is I/we will be using action points. As things progress I will elaborate how these work.

@blackthom wondering if you are still interested in playing.

Recruitment closes Friday @ midnight CST. At that time I will start up the game play thread with the setting and give you all the week to introduce yourselves to each other and get acquainted with the world.

If you are looking for SandPoint on the map it is on the west coast below the horseshoe shaped mountain range in that cove/bay area. I do have a PDF map of SandPoint for everyone and I can share this with you via Skype if you would like one.


Answers:
*You are being offered a large sum of gold by an extremely rich noble to go and retrieve an artifact from a secure location. The location is a museum and the noble claims the artifact actually belongs to his family and he feels it belongs in his home not the museum. What is your response?

"You own it? Well that's horrible they're keeping it from you. I'll look into it and see what I can do!" I would then proceed to check out the back story of the item through third parties if possible, then talk to the curator about the origins of the item and how it came to him.

*Do you think looting crypts, ruins, and dungeons is stealing or more like Indiana Jones? Why?

Possession requires a possessor, those items no longer have an owner. All things must die eventually, and when they do we can't sanction everything they ever touched as sacred.

*A group of 3 Orcs have raided and captured a group of travelers. One of the hostages is rumored to be one of the King of Absalom children. How would you go about rescuing the hostages and making sure the King's child is not harmed.

Attack in the daytime when the orcs are least active. There's not much use negotiating with them as their intent is pretty clear, but if an opportunity to negotiate arises which will not jeapordize my element of surprise I am fine with it.

Sczarni

I have put together what I have so far. If there are any corrections let me know. Also I have looked at http://rptools.net/ and think its ok. However I'm liking http://roll20.net/ A LOT better as I dont have to download a bunch of crap. rolld20.net has integrated video and chat along with an IM system. All you have to do is sign up for a free account. I'd like to try out roll20.net here in the next few days if anyone is interested let me know so i can coordinate everything.

*Baron of Sands/Calin/Fighter(no archtype)/Human Male/Andoran/Questions Answered

*Arkwright/Nathaniel/Synthesist Summoner/Half-elf Male/Shadow Lodge/Questions Answered

*Arazni/Salixin Versa/DareDevil Bard/Strix Male/Silver Crusade/Questions Answered

*Azrael Dukshi/Zeljka BattleBred/Oracle of Battle/Half-Orc Female/Silver Crusade/Questions Answered

*Gates/Percival Gates/Ranger (no archtype)/Human Male/Chileax/Questions Answered


So... What do you suggest... A pure Wizard?

Sczarni

Play what you want to play. If you want to be a Gunslinger go for it if you want a wizard go for it. I want you to play something you will enjoy.


Looks like we're going to have the Andoran/Cheliax anyway. How do you propose using roll20.net in the next couple of days?

Sczarni

ive been trying to figure out how to add maps and create files and everything. I just want to make sure everyone can get it to run and can at least figure out how to add their character and move around.


OK. I'll try it out. I already have an account and it looks simple enough.


roll20 looks absolutely awesome.

Sczarni

https://app.roll20.net/join/27371/zsfxtQ <-- correct link.

Here is the link to the game.


I'm having trouble finding the faction traits, can anyone tell me where to find them?

Sczarni

After a good bit of trial and error I have the rolld20.net figured out for game play. The interface has a dice roller, chat window and supports audio and viedo chat. SO, skype may not be needed.

Thank-you to those who helped me figure everything out today.

Sczarni

Actually, Salixin (Blackwing the Magician) is Sczarni faction. :)


Sincerest apologies. But, after much consideration, I think I'd best stay strictly PbP.

The group is shaping up nicely (perfect for a wizard), the DM is welcoming and open, I LOVE low level undead stuff. And, honestly the timing is good.

I fear I'd just slow you down. I hope to be your loyal wizard in some PbP campaign in the near future.

Thom\
PS: Sorry it took so long to figure that out. Or come to terms with it.


This sounds both interesting and awesome. I would like to join however I would not be able to make the first day of play otherwise I would be able to make the time pretty easily. If it's a problem I understand.

Sczarni

Gates wrote:
I'm having trouble finding the faction traits, can anyone tell me where to find them?

They are actually in the Pathfinder Society Player's Guide (its a free download here on Paizo.com.)

Sczarni

Hragas wrote:
This sounds both interesting and awesome. I would like to join however I would not be able to make the first day of play otherwise I would be able to make the time pretty easily. If it's a problem I understand.

I am able to work you in. You may run into the group or you may get rescued by the group it all depends on where they are in the story. Go ahead and create a character if you have any questions feel free to ask.

Sczarni

Alright, I still need to work on Salixin's backstory. I know he's had a dark past. A darker past than he cares to admit to or relive.

But in the meantime, let's talk career. Since an individual can make more money with the perform skill than with craft or profession, I decided to ignore those other two, but that may have been an error.

Salixin (Blackwing the Magician) is a stage performer of legerdemain - an illusionist of wit and sleight of hand, rather than magic, though magic can be used in conjunction with it. But Salixin prides himself on illusions based on engineering, contortion, and common means which can be more baffling and illusive than spells of illusion.

This is one of the reasons why he took Knowledge (engineering) as a class skill, as I hope to represent his ability to construct such devices with that skill, though I suppose I could take Craft (mechanical illusions) instead, if that makes more sense.

Of course, such mechanical devices could also come in handy in combat. A secret compartment for throwing knives? A cloak that distracts through subtle movements and providing a narrow escape? A hat or boot with a secret compartment?

The other things which I am strongly considering is that alchemy might come in handy quite a bit for a fellow like Blackwing. So anyway, just throwing some ideas out there for how Salixin will be played. Before I go start working on his background.

Sczarni

I like your concepts and the things you want to do with Salixin. I see him like David Copperfield/David Blaine kinda guy. These are all things that we can work into the storyline and develop as we play.

What I want to know is why he became decided to become Blackwing and why he finds the art of illusion so attractive.

Sczarni

Yep... here we go:

Background:

Most strix are satisfied to remain on their isolated island, preventing other races from interfering with their limited lifestyles. Salixin was never one to be so intimidated by the outside world and found a natural curiosity that led him to explore beyond the perimeters of the islands and cliffs of Cheliax. So one day he just stretched his wings and flew. He did not cease until he came upon a Varisian caravan where he alighted.

There he met Zathrelia Veras, a lovely varisian performer: dancer, pickpocket, and diviner who took pity on the clueless Salixin and invited him to stay with her. He quickly learned the varisian way and became a performer with Zathrelia. At first he performed mainly feats of aerial acrobatics, but the crowds grew bored with seeing a winged man fly. "Not enough danger", they said. "Tis too easy." In order to please Zathrelia, and to gain his place in the caravan, perhaps even his own wagon, Salixin had to think about ways to endanger himself to entertain the crowds that had grown bored with the sight of the exotic winged man. He learned to juggle knives, while flying in midair, then flaming torches, then juggling and somersaulting in midair, then juggling and somersaulting in midair while flying through a ring of fire. Each act thrilled his viewers, but the thrill never remained for long and Salixin found himself questioning why.

Zathrelia mentored him then, taking him under her wing. Before she had only provided food and lodging and basic training for the acrobatic feats he had undertaken. "You are too far away, dear Salixin. If they cannot see the performance, no one can enjoy it. Take the performance to them. You have added danger, but they see your wings and know you will always be able to avoid it."

The next day, Zathrelia and her acting troupe performed The Burning of the Witch Zahara, with Zathrelia being the one tied to the stake. The black smoke billowed thickly around the woman, Salixin cringed at the sight of the flames lapping at her feet, the sound of her coughing in the midst of the black chaos, screaming out revenges and curses against her accusers. A sudden flash of light in the midst of the fire, Salixin averted his eyes, looked back up again and saw that Zathrelia had vanished. The smoke cleared away and the crowd burst into applause. They never tired of these performances, where the performers faced death squarely and managed to defeat it.

This changed Salaxin's life. He never took wing again after that moment; demonstrating to the varisians and the audiences they performed for that he was as fallible as any. He was close to death as well. He learned to escape from rope bindings over burning coals, to catch thrown daggers in his teeth, and to do so with such grace and ease that none could tell they were practiced maneuvers. He began to challenge himself, to think outside the box. And indeed it was thinking about the box that he was thinking outside of that he stumbled upon the idea of a deadly box, one with a secret trap door to let the performer escape.

When the day came to perform this new illusion, he demonstrated it to the varisians first. He was bound in rope and locked in the box. And the box set in a burning fire. Within mere moments, he had escaped his confinement, bursting out of the fire on wings as a phoenix from the ashes of its predecessor. The show was very impressive. Too impressive for his matron. The student had surpassed the mistress, and in a jealous rage she tried to have him thrown from the only home he had known for the past 5 years, even throwing her hidden daggers at him in a fast paced barrage of deadly skill. In the performances, he could dodge them, grab them, juggle them even. But this was far mroe deadly than a performance. This was real. He still managed to grab one, flinging it back as he turned and fled from his pursuer. The blade struck Zathrelia between the eyes, killing her instantly. Few varisians saw the whole argument, but the killing blow seemed to have been witnessed by all. He ran back to the wagon he shared with Zathrelia, grabbed what belongings he could and flew into the sky, never to visit that particular caravan again.

He later wrote to the Pathfinders, hoping to join their ranks, and was contacted by a member of the Sczarni faction, who had seen that fateful performance, and had heard something of the attack that followed. Although he could offer him no legal protections, he offered him something he could actually use, the fearsome reputation that the Sczarni have, sending him the purple and gold scarf with small rubies to let all who saw him that he was a killer, protected by the Sczarni, and was not to be harmed. The Sczarni protect their own, usually, as there is some honor amongst those who cling to the Varisian ways of thievery.

With this protection, Salixin became known more popularly as Blackwing the Magician, who continued to focus on his performance abilities and more ideas like the trap-door box. He successfully crafted and performed with a disappearing cabinet, a magnetic levitation platform, a transpositional trap door maze once built into a stage for a series of vanishing and transposition acts. Of course, where possible, Blackwing introduced the possibility of death and carnage. The escape act was always the most popular. Nevertheless, he had a need for new illusions, new designs and his own mental capacities he feared had reached their capacity. Twilight Academy in SandPoint seemed a good place to start expanding those capacities. Hopefully he could find more engineering techniques.

Sczarni

All I can say is WOW!

Love the backstory

Liberty's Edge

I might be interested in submitting a character. I have a question. How long do you think the skype sessions will last on friday nights? 3 hours? longer? shorter?

Sczarni

I'm looking at 3 hrs. I'm going to mostly run combat via Skype. Everything else can be done here in the disscusion thread. We are going to use rolld20.net for our virtual tabletop.


I ended up going with Grand Lodge I think, no chance of Gates wanting to support any sort of Chelaxian theme.

Sczarni

Cool I make a note.

Just a reminder recruitment closes tomorrow at mid night CST. If you want in you need to post a character or message me with one. Also if you have not signed up for a free rolld20.net account please do so. We will be using this for our tabletop. In addition please make sure you have Skype installed as I am not 100% sure yet which way I'm goIng to do the to do the voice portion of our game. Rolld20.net has voice and video capability.

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