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There's an archetype of Ranger that lets you get multiple lower-level animal companions instead of just one. If you want to be a jerk who takes stupid long turns, that's the archetype for you.
Alba's right, though, there isn't a PrC that is better than just going straight Ranger (though you could argue Horizon Walker might not be a super awful choice).

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The best route for long turns is an animal companion with as many attacks per round as possible and reach (large size) coupled with a two-weapon fighter that has combat reflexes and at least one ability that helps them proc AoOs. For example: Taking Outflank and having his AC do the same.
I don't recommend it, though. Excessively long turns slowly begin to make others hate you, especially characters with relatively simple turns.

Exiled Prince |

well see this was a Castles and Crusades game until SOMEONE just had to switch to Pathfinder. Though I've never played it, I do own all of the main books and I did play 3.5 til we were 16 th level so I do know how drawn out the turns can be. Now in the book there isn't much to choose from for the animal companions to do what you are saying though. Is there a feat to let you pick something else? I was going to go with wolf( they can trip my enemy to make him prone). I'll look into the Master Summoner. What book is that in?

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Horizon walker can add a lot to the Ranger.
Also the Nature Warden can provide buffs to your animal companion such as favored terrain, DR and free Raise dead that stacks nicely with Boon companion, and improved share spells.
That being said the others are more or less right. Prestige classes aren't what they were in 3.5. Most of the time it is better to stick to your class unless the prestige class is to bring in a specific idea.
Unfortunately out of principle I can't help you create really long turns.

gamer-printer |

Back in 3.5 days, if you wanted to improve your base class, then you add a prestige class. In Pathfinder, the base classes are better built for the long haul to 20th level. If you want a different nuance, then a prestige class will give that to you, but it won't necessarily make the base class better. If you have the Advanced Players Guide, then you should look into class archetypes, that's PF's way of getting more of what you want, that going prestige in 3.5 was the improvement. Not any longer, however.

Orthos |
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well see this was a Castles and Crusades game until SOMEONE just had to switch to Pathfinder.
Unfortunately out of principle I can't help you create really long turns.
Gotta be honest, this sounds like a temper tantrum in response to switching systems, to me.
If you don't wanna play PF, I'd just say drop out rather than try to pull something like stupid-long turns as a protest. Just my 2cp.
Dragonamedrake |
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Exiled Prince wrote:well see this was a Castles and Crusades game until SOMEONE just had to switch to Pathfinder.Seriphim84 wrote:Unfortunately out of principle I can't help you create really long turns.Gotta be honest, this sounds like a temper tantrum in response to switching systems, to me.
If you don't wanna play PF, I'd just say drop out rather than try to pull something like stupid-long turns as a protest. Just my 2cp.
Agree with this 100%. Secondly, its very odd to come to the official PF forums to complain about having to switch to PF. Obviously the posters here are fans of PF and will have little sympathy.
I would suggest you find a class that sounds fun. Keep an open mind. And try to have fun instead of ruining everyone elses.

chaoseffect |

The Horizon Walker has its fans.
For Horizon Walker, Ranger 4 and Rogue 2 for Terrain Mastery is probably a better way to do it then straight Ranger.

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The most important rule: Don't be a jerk.
This rule goes for your interactions with your friends every bit as much as it goes for posting in this forum.
If you simply want to make your turns as long and painful as possible, I second the suggestion that you simply not play.

Makarion |

The best route for long turns is an animal companion with as many attacks per round as possible and reach (large size) coupled with a two-weapon fighter that has combat reflexes and at least one ability that helps them proc AoOs. For example: Taking Outflank and having his AC do the same.
I don't recommend it, though. Excessively long turns slowly begin to make others hate you, especially characters with relatively simple turns.
More importantly, it'll have the GM hate you, and that leads to very short life expectancies. Dead people tend to have few actions per turn.

judas 147 |

Either 1/2 elf or human starting at 7th level, taking the two weapon bonus preferred, but if you can sell me on the bow I might go for that. Oh and I guess I have to be honest in what I want to achieve, long drawn out turns. Yea don't ask. I'm thinking two weapon fighting
spell-less ranger archetype!!

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Arcane Archer could be quite cool - all you'd need is a level of sorcerer, wizard, bard, or even magus. Then you trade favored enemy, favored terrain, ranger spells, animal companion growth, and a few bonus feats for arcane spellcasting and awesome archery abilities.
Probably a slight power-down overall, but could be fun.

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Someone said something about a class that gives you extra animal companions. Is there a feat? At this point I'm thinking straight ranger.
There's an archetype of Ranger that gives you multiple companions. There's a feat called Boon Companion that boosts you companions abilities.
For pure Attack/Damage bonuses I think Ranger (Guide)/Horizon Walker is pretty solid. Take terrain dominance "Mountain" and get something like +26 to attack & damage to like 75% of monsters.