FieryFran
|
Fran whispers to her comrades, "Go. I'll keep watch"
Perception: 1d20 + 8 ⇒ (7) + 8 = 15
Perception, HP, T-shirt: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
Ida Tappleby
|
"Well, this seems like a job for someone else. I'll just... help watch out for trouble. Out of the way."
Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Perhaps a bit too far out of the way, then.
| Lem an Iconic |
Lem will accompany the cargo across in the dinghy keeping an eye out for trouble
perception: 1d20 + 8 ⇒ (9) + 8 = 17
| QM rainzax |
Ida and Fran nearly drop the precious cargo, until Fran swoops in and redirects them.
F/F/CS = 2 points. Dinardin!
Dinardin of Longshadow
|
The paladin knows he is the brawn here, not the brains. He lifts the most intact cargo onto his back.
Athletics: 1d20 + 11 ⇒ (19) + 11 = 30
| QM rainzax |
Phase 4: Escape
Dinardin hefts a single crate by himself, with enough ease to avoid the lingering dead...
...With the storm closing quickly, the party has little time to exit the wreck and make off with the crates of iron ingots!
Fourth and Final Round in a Multi-round Skill Challenge: Choose a single skill, describe how it would "sneakily unload crates", and roll it!
If you have a cool skill feat or cast a cool spell, I may add a bonus to your roll (please include link)!
The PCs might use: Stealth to move quietly, Athletics to swim or row a raft, Deception to create a diversion, or Religion to know how best to avoid undead.
Round One @ 2pts
Round Two @ 6pts
Round Three @ 4pts
Round Four @ 0pts
| Lem an Iconic |
As the boat glides towards the shore, Lem will cast figment to conjure up a dense reed bed ahead of them and have the boat slide into the reeds with the foliage closing silently behind them. Hopefully this cover will shield them from view of the undead.
Deception with figment: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
FieryFran
|
Fran tries to enter the water all quiet-like.
Stealth: 1d20 + 10 ⇒ (8) + 10 = 18
Dinardin of Longshadow
|
Dinardin sticks with the tried and true. He moves carefully and swiftly to unload the cargo.
Athletics: 1d20 + 11 ⇒ (4) + 11 = 15
Hero Point: 1d20 + 11 ⇒ (15) + 11 = 26
| QM rainzax |
4 points - just awaiting Ida
Lem's illusion is the perfect distraction, luring the mindless hoard one direction while Fran and Dinardin sneak some crates off the other direction.
The party look back to see Ida...
...Up!
Ida Tappleby
|
Ida drinks her remaining prepped quicksilver mutagen, though she winces when she considers entering the cold water while it's active.
Stealth: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
| QM rainzax |
Conclusion
And with that, the Pathfinders deliver their cargo - every single crate of ingots accounted for! - to the drop point at the Silver Spoon.
Handsomely paid for their efforts as Venture-Captain Valicho thanks them for their help in strengthening the Pathfinder Society’s position in Druma and promises to deliver their finds to Temel Passad immediately.
The PCs fulfill their primary objective if they recover the documents from the ship. Doing so earns each PC 1 Fame and 1 Reputation for any faction associated with their currently slotted faction boon.
Success!
Once onboard, the PCs find much of the ship’s contents intact, including several undamaged crates of steel ingots. For every three successes earned, the party has time to offload one crate of cargo before the approaching undead force them to flee, to a maximum of four crates. As long as they recover at least one crate of cargo, the PCs also find the ship’s navigational charts, cargo manifest, and captain’s log. If they recover at least 3 crates, they earn the Amateur Adjuster boon on their Chronicle sheets.
Success!