[GD13] PF2e - 04-15: In Glorious Battle (P2)

Game Master UncleFroggy

Macros | Slides | RPG Chronicles

CP: 19
Subtier: 7-8

Hero Points:

Othello Verese - 2
Atae - 2
Liam Prentiss - 2
Crystal Schattenauge - 1
Fengor - 2, CC
Quinoline Silicate - 2

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

Seeing that blue is flanking her party members she concentrates and holds out her right fist. On her ring finger is a ring that has the shape of a ram's head. As she concentrates the head of the ram emits a spectral ram head that slams into blue

per action spent and pushes the target 5 feet per action spent. The target must attempt a DC 22 Fortitude save.

Critical Success The target is unaffected.
Success The target takes half damage and is pushed half the distance.
Failure The target takes full damage and is pushed the full distance.
Critical Failure The target takes double damage and is pushed twice the distance.

She will try to push the wight towards the east side of the bridge.
3 action 6d6 ⇒ (1, 4, 4, 5, 5, 6) = 25 force

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

GM Dice:
Fort: 1d20 + 17 ⇒ (6) + 17 = 23

Energy from Atae's ring slams into Blue but it manages to brace its feet and move only half the distance. It does, however, slam into the bridge's railing, hard enough to rattle its teeth (or what's left of them).

Fangor continues to snipe at the wights with his holy light...

Divine Lance vs Blue, Bless: 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23 for Spirit Damage: 5d4 ⇒ (2, 2, 1, 2, 4) = 11

... with no success. Sighing, he puts his bow away and draws his rapier.

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COMBAT TRACKER
Round: 5
Tactical Map

Terrain/Lighting:
* Water is difficult terrain (no check to swim needed)
* Moonlight (Dim Light; DC 5 Flat Check vs concealed unless you have Low-Light/Darkvision)
* Bright Light within 20' of a light source (torch, wayfinder, light spell, etc), dim light otherwise

Active Conditions:

Before your Turn:
DC 25 Fort Save vs Drain Life:
DC 5 Flat Check vs Concealed (Only if the hostile is not in bright light): Liam
------------------
Those with ** may go

Fangor - AC 27 (28 w/shield) 69/69
**Crystal Schattenauge - AC 29 (31 w/buckler) 104/139 (Panache; Drained 1)
Atae - AC 25 97/97
Yellow (-76; 1d6 Persistent Bleed)
Quinoline Silicate - AC 30 (32 w/shield; Lesser Sturdy Shield - HP 69/80, H10, BT 40) 115/140
Liam Prentiss - AC 29 (31 w/Shield) 91/129 (AC 31; Lesser Sturdy Shield - HP 70/80, H10, BT 40)
Blue (-3)
Othello Verese - AC 30 148/148

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Drained

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

At least she broke the flank!

Radiant Oath

Female Catfolk Swashie 12 | AC 31 | F/R/W: 20/24/20 | Perc 21, Low Light | Resist: cold 6, fire/elec/acid 10 | Speed 35 | HP 164/164 | Exp: AN | Acro 23, Ath 15, Dec 20, Diplo 23, Perf 22, Stealth 21, Thievery 19

Crystal first strikes blue, will try to panache against blue (or yellow if blue is dead) and then will raise shield.

2 GS Flaming Corrosive Rapier: 1d20 + 23 ⇒ (7) + 23 = 30
piercing: 3d6 + 3 ⇒ (3, 4, 3) + 3 = 13
corrosive: 1d6 ⇒ 5
fire: 1d6 ⇒ 2
precision if applied: 4d6 ⇒ (5, 4, 4, 5) = 18

Targetting finisher on the arm - creature is enfeebled 2.

Acrobatics: 1d20 + 23 ⇒ (12) + 23 = 35

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

It appears my post was eaten. Sigh...

Crystal pokes Blue, then parkours off the wight before raising her buckler.

O,Q: 1d2 ⇒ 2

Yellow lashes out at Quinoline.

Claw vs Quinoline AC 30: 1d20 + 19 ⇒ (16) + 19 = 35 for Slashing Damage: 1d8 + 12 ⇒ (6) + 12 = 18 Net 6 after GoR
Claw vs Quinoline AC 30, MAP, Agile, E2: 1d20 + 15 - 2 ⇒ (17) + 15 - 2 = 30 for Slashing Damage: 1d8 + 12 - 2 ⇒ (8) + 12 - 2 = 18
Claw vs Quinoline AC 30, MAP 2+, Agile, E2: 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20 for Slashing Damage: 1d8 + 12 - 2 ⇒ (3) + 12 - 2 = 13

Bleed; Flat: 1d6 ⇒ 61d20 ⇒ 8

Othello's god rebukes Yellow and weakens it. Yellow apparently also takes damage from the god's rebuke.

10 damage total to Yellow after Bleed and Relentless Reaction

------------------
COMBAT TRACKER
Round: 5
Tactical Map

Terrain/Lighting:
* Water is difficult terrain (no check to swim needed)
* Moonlight (Dim Light; DC 5 Flat Check vs concealed unless you have Low-Light/Darkvision)
* Bright Light within 20' of a light source (torch, wayfinder, light spell, etc), dim light otherwise

Active Conditions:

Before your Turn:
DC 25 Fort Save vs Drain Life: Quinoline x2
DC 5 Flat Check vs Concealed (Only if the hostile is not in bright light): Liam
------------------
Those with ** may go

Fangor - AC 27 (28 w/shield) 69/69
Crystal Schattenauge - AC 29 (31 w/buckler) 104/139 (AC 31; Panache; Drained 1)
Atae - AC 25 97/97
Yellow (-75; temp hp - 9/9; 1d6 Persistent Bleed; Enfeebled 2)
**Quinoline Silicate - AC 30 (32 w/shield; Lesser Sturdy Shield - HP 69/80, H10, BT 40) 91/140
**Liam Prentiss - AC 29 (31 w/Shield) 91/129 (AC 31; Lesser Sturdy Shield - HP 70/80, H10, BT 40)
Blue (-34; Enfeebled 2)
Othello Verese - AC 30 148/148 (Reaction used)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Drained

Drain Life; DC 25 Fortitude Save:

F: Drained 1 (value increases by 1 on each subsequent save up to 4)

Radiant Oath

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4-15 | female (she/her) skilled human (Thuvian) alchemist (bomber) 11 | ◆◇↺ | AC 30 (32) | HP 91/140, shield 69/80 | P+18, F+21, R+20, W+19 | Explore: Investigate| DV, 30' | G: 2/2, L: 3/4, DV: 0/1, MF: 1/1, EoL: 1/1, VV: 0/7 | Hero: 2/3 | Active conditions: cleaning glasses

Fortitude: 1d20 + 21 ⇒ (17) + 21 = 38 vs DC 25
Fortitude: 1d20 + 21 ⇒ (14) + 21 = 35 vs DC 25

"Pssh. You think that's all it takes to drain me? Obviously, you never used hexamethylphosphordiamide before it was commonly replaced with dimethylsulfoxide!"

Quinoline raises her shield and pulls out a prepared vial. She lobs it at Blue. Note: not the one she's adjacent to. The idea is to make the other off-guard.

Greater Bottled Lightning: 1d20 + 21 ⇒ (3) + 21 = 24
Electricity: 3d6 ⇒ (1, 4, 3) = 8 plus 13 splash electricity plus off-guard
No additional effect because this was created via Advanced Alchemy.

BAH! Used up all my good rolls.

Quinoline's pendant of the occult flashes, and she casts Guidance on Crystal.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Quinoline:
In English please... what the heck are those?! I just looked up the wikipedia articles -- clear as mud... :)

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Quinoline shrugs off the cold of the grave and chucks a bottle of lightning at Blue. The vial just misses and breaks against the side of the bridge. Some of it still splashes on the wight, causing sparks on its clothes.

Liam flicks his flickmace (HA!) at Yellow and Blue before raising his shield.

Flickmace vs Yellow, OG: 1d20 + 19 ⇒ (10) + 19 = 29 for Bludgeoning, Fire, Spirit: 2d6 + 7 + 1d6 + 1d6 ⇒ (1, 1) + 7 + (3) + (2) = 14

Flickmace vs Blue, MAP, Sweep: 1d20 + 14 + 1 ⇒ (3) + 14 + 1 = 18 for Bludgeoning, Fire, Spirit: 2d6 + 7 + 1d6 + 1d6 ⇒ (1, 4) + 7 + (6) + (2) = 20

Blue reaches out and touches Crystal

Claw vs Crystal AC 31: 1d20 + 20 ⇒ (10) + 20 = 30 for Slashing Damage: 1d8 + 7 ⇒ (1) + 7 = 8
Claw vs Crystal AC 31, MAP, Agile: 1d20 + 13 ⇒ (11) + 13 = 24 for Slashing Damage: 1d8 + 7 ⇒ (5) + 7 = 12
Claw vs Crystal AC 31, MAP 2+, Agile: 1d20 + 9 ⇒ (15) + 9 = 24 for Slashing Damage: 1d8 + 7 ⇒ (5) + 7 = 12

But doesn't do much other than put scratches on her buckler...

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COMBAT TRACKER
Round: 5-6
Tactical Map

Terrain/Lighting:
* Water is difficult terrain (no check to swim needed)
* Moonlight (Dim Light; DC 5 Flat Check vs concealed unless you have Low-Light/Darkvision)
* Bright Light within 20' of a light source (torch, wayfinder, light spell, etc), dim light otherwise

Active Conditions:

Before your Turn:
DC 5 Flat Check vs Concealed (Only if the hostile is not in bright light): Liam
------------------
Those with ** may go

-6-
**Fangor - AC 27 (28 w/shield) 69/69
**Crystal Schattenauge - AC 29 (31 w/buckler) 104/139 (AC 31; Panache; Drained 1)
**Atae - AC 25 97/97
Yellow (-80; 1d6 Persistent Bleed; Enfeebled 2)
Quinoline Silicate - AC 30 (32 w/shield; Lesser Sturdy Shield - HP 69/80, H10, BT 40) 89/140
Liam Prentiss - AC 29 (31 w/Shield) 91/129 (AC 31; Lesser Sturdy Shield - HP 70/80, H10, BT 40)

-5-
Blue (-47; Enfeebled 2)
**Othello Verese - AC 30 148/148 (Reaction used)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Drained

Radiant Oath

Female Catfolk Swashie 12 | AC 31 | F/R/W: 20/24/20 | Perc 21, Low Light | Resist: cold 6, fire/elec/acid 10 | Speed 35 | HP 164/164 | Exp: AN | Acro 23, Ath 15, Dec 20, Diplo 23, Perf 22, Stealth 21, Thievery 19

Crystal first strikes blue, will try to panache against blue and then will raise shield. Rinse and repeat.

2 GS Flaming Corrosive Rapier: 1d20 + 23 ⇒ (5) + 23 = 28
piercing: 3d6 + 3 ⇒ (2, 2, 6) + 3 = 13
corrosive: 1d6 ⇒ 1
fire: 1d6 ⇒ 4
precision if applied: 4d6 ⇒ (3, 2, 3, 4) = 12

Targetting finisher on the arm - creature is enfeebled 2.

Acrobatics: 1d20 + 23 ⇒ (11) + 23 = 34

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Crystal continues to confound Blue with her acrobatics, landing a poke on its arm to keep it weakened before raising her shield.

------------------
COMBAT TRACKER
Round: 5-6
Tactical Map

Terrain/Lighting:
* Water is difficult terrain (no check to swim needed)
* Moonlight (Dim Light; DC 5 Flat Check vs concealed unless you have Low-Light/Darkvision)
* Bright Light within 20' of a light source (torch, wayfinder, light spell, etc), dim light otherwise

Active Conditions:

Before your Turn:
DC 25 Fort Save vs Drain Life:
DC 5 Flat Check vs Concealed (Only if the hostile is not in bright light): Liam
------------------
Those with ** may go

-6-
**Fangor - AC 27 (28 w/shield) 69/69
Crystal Schattenauge - AC 29 (31 w/buckler) 104/139 (AC 31; Panache; Drained 1)
**Atae - AC 25 97/97
Yellow (-80; 1d6 Persistent Bleed; Enfeebled 2)
Quinoline Silicate - AC 30 (32 w/shield; Lesser Sturdy Shield - HP 69/80, H10, BT 40) 89/140
Liam Prentiss - AC 29 (31 w/Shield) 91/129 (AC 31; Lesser Sturdy Shield - HP 70/80, H10, BT 40)

-5-
Blue (-77; Enfeebled 2)
**Othello Verese - AC 30 148/148 (Reaction used)

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

She will move up once, extend her bless and attempt to create a distraction against yellow
1d20 + 16 ⇒ (12) + 16 = 28 deception

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Atae moves up and apparently disappears from Yellow.

Othello pokes Yellow

+2 Striking Halberd vs Yellow, OG: 1d20 + 19 ⇒ (20) + 19 = 39 for Piercing, Disrupting: 2d10 + 5 + 1d6 ⇒ (9, 4) + 5 + (5) = 23 Crit doubled to 46

+2 Striking Halberd vs Yellow, OG, MAP: 1d20 + 14 ⇒ (18) + 14 = 32 for Piercing, Disrupting: 2d10 + 5 + 1d6 ⇒ (1, 7) + 5 + (6) = 19

+2 Striking Halberd vs Yellow, OG, MAP 2+: 1d20 + 9 ⇒ (12) + 9 = 21 for Piercing, Disrupting: 2d10 + 5 + 1d6 ⇒ (2, 5) + 5 + (3) = 15

Fangor moves up and sends a bzzap at Blue and Yellow.

Electric Arc, DC 25 Reflex: 6d4 ⇒ (3, 1, 1, 3, 4, 3) = 15

GM Dice:

Blue Ref: 1d20 + 20 ⇒ (14) + 20 = 34
Yellow Ref: 1d20 + 20 ⇒ (7) + 20 = 27

Although both wights get out of the way in time, Yellow suddenly explodes, sending bone shards into Quinoline and Othello.

Bone Slivers; DC 25 Basic Reflex Save: 4d8 ⇒ (5, 2, 6, 8) = 21

Othello Reflex: 1d20 + 19 ⇒ (20) + 19 = 39

Othello easily gets out of the way.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

------------------
COMBAT TRACKER
Round: 6
Tactical Map

Terrain/Lighting:
* Water is difficult terrain (no check to swim needed)
* Moonlight (Dim Light; DC 5 Flat Check vs concealed unless you have Low-Light/Darkvision)
* Bright Light within 20' of a light source (torch, wayfinder, light spell, etc), dim light otherwise

Active Conditions:

Before your Turn:
DC 25 Fort Save vs Drain Life:
DC 25 Basic Reflex Save vs 21 Piercing (Bone Fragments): Quinoline
DC 5 Flat Check vs Concealed (Only if the hostile is not in bright light): Liam
------------------
Those with ** may go

Fangor - AC 27 (28 w/shield) 69/69
Crystal Schattenauge - AC 29 (31 w/buckler) 104/139 (AC 31; Panache; Drained 1)
Atae - AC 25 97/97
**Quinoline Silicate - AC 30 (32 w/shield; Lesser Sturdy Shield - HP 69/80, H10, BT 40) 89/140
**Liam Prentiss - AC 29 (31 w/Shield) 91/129 (AC 31; Lesser Sturdy Shield - HP 70/80, H10, BT 40)
Blue (-84; Enfeebled 2)
Othello Verese - AC 30 148/148

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