Age of Ashes (Team Alseta)

Game Master Delta Arena

Running through the fist Pf2e AP! Come forth brave adventurers and answer the call for heroes. Google Drive Folder


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Grand Archive

M Hafling(-ish) Alchemist (2) HP 26/26, AC 18/ Saves: Fort +8, Ref +8, W +6/ Perception +6/ Initiative +0/ HL: 0/1/ VV: 3/5 / Hero Point 0/1/ IM 0/1

"Oh - oh dear."

"If everyone takes a step back, I can throw another bomb at them the moment they come in..."


Human Male Thaumaturge 2 | HP 15/28 | AC 19 | Fort +7 ; Ref +5 ; Will +5 | Perc +6 | ◆◇↺

"Before we attack more boggards or other enemies, I could use more healing. And Ardoinel is looking worse for the wear, as well. Maybe we need to fall back to a safer area to patch up?"

Who has a healer's toolkit? We need at least another round of healing for Cerrus and Ardoinel. Maybe others as well.


”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 1 | HP 20/20 | AC 16 | F +7 R +3 W +5 | Perc +3 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

Ardoinel, who has kept silent for as the band regroups, looks at the symbol, looks up at Ellaeeanda, and gives her a grim nod.

"Yes. One of Dahak's marks. It is HIS fire within my body and soul, that I struggle to keep from burning all around me. That must be why it's burning brighter now."

He then nods at Cerrus.

"Would that I had foraged for herbs before we descended, I could aid in that with Yuelral's wisdom."

I think you need to HAVE herbs on hand to use Natural Medicine, and at the moment I don't have any on my character sheet. <_<


Elf Investigator 2 | HP 22/22 | AC 18 | Fort +4, Ref +8, Will +9 | Perception +9 (Low-light vision) | Prepared Spells: Divine Lance, Light | Investigations - Cinderclaws, Frog Sounds | Conditions: That's Odd

“Cinderclaws,” Ellaeaanda murmurs, making the connection between the cult and this symbol of a smoldering claw. “Dragon god of greed, but as the Destroyer.” She gazes at Ardoinel, her large violet pupils twinkling in the magical light. “What strange threads woven by fate.” Her words are calm and measured, lacking judgment of any kind. “Let us discover what awaits.”

When Resa retreats and the door begins to crack, she nods in agreement with Netkin’s idea, stepping away herself and readying her longbow. “Time is a river that stops for none,” she counsels Cerrus. “Attack will come whether we wish it or not. We must prepare for our fate.”

@Cerrus: Netkin just used Treat Wounds on you, so it’ll be another hour before we can do so again. I don’t see anywhere to hole up where the boggards can’t follow. Maybe you could take the healing potion you refused? :)


Human Male Thaumaturge 2 | HP 15/28 | AC 19 | Fort +7 ; Ref +5 ; Will +5 | Perc +6 | ◆◇↺

Oh, I didn't read Delta's update closely enough to realize that the boggards noticed Resa. That's my bad.

When he realizes that enemies are closer than he previously realized, Cerrus readies himself by gathering sword and tome in hand and then moving back slightly. "We can use the door as a choke point. Alak, you are the most armored in the group. Would you take point?"


”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 1 | HP 20/20 | AC 16 | F +7 R +3 W +5 | Perc +3 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

Ardoinel fishes out one of the potions and downs it quickly.

Minor Healing Potion: 1d8 ⇒ 5

"I am ready."


map

Ardoinel

The skill feat doesn’t mentioned any requirements to use it. What it gives you is a +2 to checks in the wilderness if you have access to healing herbs because of it, so maybe not in a desert for example.

I got you at 22/30 after the potion, does that match with what you have on your end?

Netkin and Ellaeaanda

Since you mentioned it on your posts, do you want to ready actions to strike?

Alak

”I’ll gladly stop them,” says the hellknight stepping forward.

Ardoinel’s Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Cerrus’ Initiative: 1d20 + 6 ⇒ (18) + 6 = 24
Ellaeaanda’s Initiative: 1d20 + 9 ⇒ (18) + 9 = 27
Netkin’s Initiative: 1d20 + 6 ⇒ (12) + 6 = 18
Resa’s Initiative: 1d20 + 8 ⇒ (14) + 8 = 22

Alak’s Initiative:
1d20 + 7 ⇒ (2) + 7 = 9

Boggard’s Initiative:
1d20 + 8 ⇒ (14) + 8 = 22

Mandrils’ Initiative:
1d20 + 6 ⇒ (10) + 6 = 16

You can all reposition yourselves before the first round of combat.

After that, we have Cerrus and Ellaeaanda (let me know if you want to delay until after the door opens) before one type of enemies. Then, Ardoinel, Netkin and Resa before the second type of enemies. And, lastly, Alak, whose initiatives so far suggest that he is very slow when it comes to reacting.

Grand Archive

M Hafling(-ish) Alchemist (2) HP 26/26, AC 18/ Saves: Fort +8, Ref +8, W +6/ Perception +6/ Initiative +0/ HL: 0/1/ VV: 3/5 / Hero Point 0/1/ IM 0/1

"Alak, Resa, if you could... not stand between me and the door..."

Netkin repositions himself in a corner of the room. If he has a clear shot, he will ready an Alchemist's fire.


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 22 | AC 19 | Fort +4; Ref +10; Will +7 | Perc +7 | Starknife +8 1d4+4 Sneak Attack 1d6 Rogue 2

Resa steps away, her face down but the tips of her ears flaming red in embarrassment as the enemies had seen her, despite there not really being any true way to prevent it. She does ready to stab anything that comes through the door, but outside of that she can do nothing.


Human Male Thaumaturge 2 | HP 15/28 | AC 19 | Fort +7 ; Ref +5 ; Will +5 | Perc +6 | ◆◇↺

Cerrus nods to Netkin. "I'll stay out of the way for now."

Cerrus delays. Plan to have him take his turn when an enemy is visible.


Elf Investigator 2 | HP 22/22 | AC 18 | Fort +4, Ref +8, Will +9 | Perception +9 (Low-light vision) | Prepared Spells: Divine Lance, Light | Investigations - Cinderclaws, Frog Sounds | Conditions: That's Odd

With a graceful hop, Ellaeaanda steps back onto a crate, affording her a better vantage point to fire over her allies. With an arrow fitted to her bowstring, she waits with the inborn patience of a race that lives for centuries.

Readied attack:
Longbow Attack & Damage: 1d20 + 6 ⇒ (1) + 6 = 71d8 ⇒ 6

Ready action to Strike when an enemy appears


”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 1 | HP 20/20 | AC 16 | F +7 R +3 W +5 | Perc +3 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

Ardoinel steps back and raises his shield.

"I'll give you all the room you need, Netkin," he says.

Then he readies his blade to strike at the first boggard to approach him.

Step, Raise a Shield, Ready to Strike.

Readied Attack:
Bastard Sword Attack & Damage: 1d20 + 7 ⇒ (5) + 7 = 121d8 + 3 ⇒ (5) + 3 = 8

"We will burn them with a fire hotter than theirs, and let them break upon our shields."


map

Boggard

One more powerful hit from the boggard and the door comes smashing down, revealing the creature at the other end of the short passage.

Quickly, Ellaeaanda lets an arrow fly, which, unfortunately, goes over the head of the boggard.

Eager to start taking out its opponents, the boggard rushes at Alak.

Seeing the creature coming out of the hallway, Netkin hurls his alchemist’s fires.

Alchemist’s fire vs boggard: 1d20 + 6 ⇒ (11) + 6 = 17
fire damage: 1d8 ⇒ 8
The boggard is going to take 1 persistent fire damage.
Resa and Alak also take 1 splash damage

The flask flies the short distance and breaks on the boggard's pauldron, catching on fire and burning the creature.

Ignoring the pain from the fire, the boggard swings its club to the hellknight right in front of it.

club vs Alak:
1d20 + 5 ⇒ (3) + 5 = 8

Ready as he is, Alak has no issues parrying the attack with his club.

AB: Strike* (To break the door), Stride*, Strike*

Ardoinel, unfortunately, the boggard doesn't come close enough for you to attack it.

You can all take your turns now.

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