Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

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Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 10 chg | Effect: ]

Right. Forgot about that one.

Will save DC 19: 1d20 + 16 ⇒ (17) + 16 = 33


Party is up


Female Elf Wizard (Manipulator) 15/Archmage 7 Portrait

Awkwardly, Ansha isn’t affected by the glabrezu’s spell. So as the greasy miasma descends, Ansha fakes being in pain. As soon as she thinks she can get away with it without blowing her act, she stares daggers at the offending fiend and masks the casting of a Hold Monster spell on him (DC 32).

Subtle Magic Bluff: 1d20 + 36 ⇒ (6) + 36 = 42


Male Dwarf Barbarian 15th(Invulnerable Rager)/Champion 7:
Stats:
Int: +9; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

"Eventually, demon, I'm gonna hit ya and kill ya," Morgrym vows, continuing to attempt to whale on the demon.

Mythic power to remove power attack penalties.

+3 Ghost Touch Earth breaker(Raging w/PA): 1d20 + 25 ⇒ (7) + 25 = 32
Damage: 3d6 + 37 + 1d6 ⇒ (5, 4, 1) + 37 + (5) = 52

+3 Ghost Touch Earth breaker(Raging w/PA): 1d20 + 25 ⇒ (2) + 25 = 27
Damage: 3d6 + 37 + 1d6 ⇒ (2, 2, 5) + 37 + (1) = 47

+3 Ghost Touch Earth breaker(Raging w/PA): 1d20 + 20 ⇒ (10) + 20 = 30
Damage: 3d6 + 37 + 1d6 ⇒ (5, 2, 1) + 37 + (6) = 51

Rolling his eyes in SERIOUS frustration, "But apparently not this blasted time! <Bleepity bleep bleep bleep!!!>" the dwarf swears profusely.

I freaking swear! If I had +9000 to hit, I'd STILL freaking miss! Un-freaking-believable! Geez, man. What an absolute joke.

AC 30/20 touch/28 ff; Hp's 359/370; Fort: +23/Ref: +4/Will: +10; Rage (3/46); Titan's Rage(2/6); DR 7-; Resist Fire 3; Resist Acid/Cold 5; Attacks: Good aligned vs. Evil Outsiders(+1d6); Mythic Power(3/15 used)


Morgrym the reason you rolled bad is that there is no one there to attack. She moved away last time.

Will save 1d20 + 12 ⇒ (10) + 12 = 22 held


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 10 chg | Effect: ]

Feeling the effect of the spell, Nasira says, "We have enemies to the rear! The daughter's spell caused Ansha to flee, we need to make sure they don't take advantage!"


Rogue (scout) 15/Trickster 7 [hp 136/136 |AC 25 T 19 FF 19 |F7* R18* W8 |CMD 33 |Init +15 |Perc +20 (+24 to avoid being surprised; +24 to overhead conversations/find hidden things; +31 to find traps) Darkvision 120' |MP 17/17 |Surge +1d10 | Conditions:

"Well, I can't shoot what I can't see. Let's see if Ansha's playthings are visible. Yeah, looks like one of the big demons and some cow-men. They are a little far out to do my best work, though. Hey, Morgrym! Arigoder! You busy?"

35' for him to get to where he can see and they are out of range of anything interesting. I'm tempted to hold my attack until I can make it count.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 10 chg | Effect: ]

Nasira moves to be adjacent to the archer and the mage. Seeing the large demon motionless, she nods at Ansha. Now might be a very good time to let the daughter flee.


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

Arigoder calls back, "Seems my dance partner has run off," before saying to Morgrym, "...but I'm pretty sure she'll be back in just a second - keep an eye out, I'll go handle this...". He calls on his mythic power to gain a small burst of speed, then closes and brings a blazing Radiance down on the minotaurs.

Amazing initative for a standard to move into the room with the newcomers, then Fleet Warrior to move and make a full attack against the minotaur.

Sustaining Legend: 2d8 + 14 ⇒ (4, 2) + 14 = 20 That has Ari back to full.

Radiance: 1d20 + 29 ⇒ (19) + 29 = 48 Threat. Confirm: 1d20 + 29 ⇒ (2) + 29 = 31 Probably not for: 1d8 + 15 + 12 ⇒ (1) + 15 + 12 = 28 Plus Holy: 3d6 ⇒ (5, 1, 5) = 11 Or, if confirmed, maximize critical is 24 + 45 + 12 = 81, plus 11 holy for 92

Radiance (Speed): 1d20 + 29 ⇒ (13) + 29 = 42 for: 1d8 + 15 + 12 ⇒ (5) + 15 + 12 = 32 Plus Holy: 3d6 ⇒ (4, 5, 3) = 12

Radiance (1st Iterative): 1d20 + 29 ⇒ (2) + 29 = 31 for: 1d8 + 15 + 12 ⇒ (5) + 15 + 12 = 32 Plus Holy: 3d6 ⇒ (6, 4, 1) = 11

Radiance (2nd Iterative): 1d20 + 24 ⇒ (15) + 24 = 39 for: 1d8 + 15 + 12 ⇒ (8) + 15 + 12 = 35 Plus Holy: 3d6 ⇒ (6, 3, 5) = 14

Parries, if needed:

Parrying second attack from each Minotaur: 1d20 + 29 + 5 - 2 ⇒ (5) + 29 + 5 - 2 = 37 (Including size penalty)

Parrying second attack from each Minotaur: 1d20 + 29 + 5 - 2 ⇒ (15) + 29 + 5 - 2 = 47 (Including size penalty)

By my count, Arigoder has 2 panache at the end of this, unless the crit confirms or he drops a Minotaur.


Each large square is 10ft Arigoder. I am not sure if you can make it all the way with 80ft total of movement. Am I missing something?


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

No, I missed that they were 10' squares. Sorry, my bad. Let me figure out a possible course of action


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

Revision

Arigoder calls back, "Seems my dance partner has run off," before saying to Morgrym, "...but I'm pretty sure she'll be back in just a second - keep an eye out, I'll go handle this...". He rushes back, sword blazing in his hand, taking a position where the cave narrows, This bottleneck should be quite helpful.

Looking forward to seeing the enemies, he calls out, "One against four. Why, that'd almost be fair if three of you weren't dairy cows."

Would you like me to re-roll the potential parries against the attacks I'm inviting?


Keep the rolls Arigoder’s update tomorrow


will save 1d20 + 12 ⇒ (9) + 12 = 21

The glbrezu remains held in place for now as it struggles against the magics holding it in place. With that demon blocking the path forward the minotaurs can't charge forward so end up shuffling forward and positioning themselves in such a way that they can hopefully gang up on Arigoder in a few seconds.

Away from the commotion those with keen hearing can hear a multitude of spells being chanted to the south east. From the different timbres you know there are at least 3 individuals that way. The question is...does Morgrym continue on that way or move back to the rest of the party and leave the daughter of Baphomet to heal, recover, and prep more potent spells.

Party is up


Rogue (scout) 15/Trickster 7 [hp 136/136 |AC 25 T 19 FF 19 |F7* R18* W8 |CMD 33 |Init +15 |Perc +20 (+24 to avoid being surprised; +24 to overhead conversations/find hidden things; +31 to find traps) Darkvision 120' |MP 17/17 |Surge +1d10 | Conditions:

What are the lighting conditions here? Are there dark places I can jump to and from?

Damiel says, "Let's see if I can soften up that first one, eh?"

He moves forward along side the leaping warrior, calling upon his skills to snap an unexpected shot at the minotaur. Skirmisher

That arrow is still in the air when he calls on his mythic abilities to follow it up with a further enhanced missile. Mythic - Surprise Strike

Skirmishing shot, deals sneak attack damage as though target is flat-footed: 1d20 + 23 ⇒ (13) + 23 = 36
Damage: 1d6 + 14 + 7d6 ⇒ (1) + 14 + (6, 6, 1, 3, 1, 1, 3) = 36 and Acid: 1d6 ⇒ 6

Surprise Strike, costs 1 MP, bypasses all DR: 1d20 + 23 + 6 ⇒ (9) + 23 + 6 = 38
Damage: 1d6 + 14 + 7d6 ⇒ (6) + 14 + (1, 6, 5, 6, 2, 5, 4) = 49 and Acid: 1d6 ⇒ 3

Not sure how Clustered Shots interacts with an attack that bypasses DR, but he has the Clustered Shots feat.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 10 chg | Effect: ]

"Ansha, what to you think we should do with your paralyzed friend? Dare we wait for the men to deal with the minotaurs and attack it with strength of arms?"


Female Elf Wizard (Manipulator) 15/Archmage 7 Portrait

Ansha glances at Nasira, still keeping one eye on the held glabrezu. "Finishing it off while it's defenseless seems a better idea to me," she replies. "Although if I had to guess, I'd say its odds of breaking free of that compulsion are fairly slim."

On a whim, she masks the casting of a spell of True Seeing upon herself.

Subtle Magic Bluff: 1d20 + 36 ⇒ (14) + 36 = 50


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

I'd run past the minotaur to CdG the held Glabrezu, but a CdG is a full-round action and not just a full attack - so I can't quite pull it off.


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

Arigoder steps forward, Radiance blazes in his hand, and starts to strike down the lead minotaur, preparing himself for counterattacks.

Radiance: 1d20 + 29 ⇒ (12) + 29 = 41 for 1d8 + 15 + 13 ⇒ (7) + 15 + 13 = 35 Plus Holy: 3d6 ⇒ (2, 2, 2) = 6
Radiance (Speed): 1d20 + 29 ⇒ (1) + 29 = 30 That's less than ideal.
Radiance (Iterative): 1d20 + 29 ⇒ (11) + 29 = 40 for 1d8 + 15 + 13 ⇒ (3) + 15 + 13 = 31 Plus Holy: 3d6 ⇒ (3, 2, 6) = 11
Radiance (2nd Iterative): 1d20 + 29 ⇒ (15) + 29 = 44 for 1d8 + 15 + 13 ⇒ (3) + 15 + 13 = 31 Plus Holy: 3d6 ⇒ (1, 6, 3) = 10


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

Parries that didn't post last message:

I'm assuming they can't charge and that the bottleneck will stop them from swarming - so Arigoder will parry the second attack from his dance partner, if he's still up.

Parry: 1d20 + 29 - 2 ⇒ (6) + 29 - 2 = 33 Or maybe he won't. Ugh.

Ok, Arigoder's still at 2 panache after that - unless he made the Minotaur fall down go boom.


Male Dwarf Barbarian 15th(Invulnerable Rager)/Champion 7:
Stats:
Int: +9; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

Frustrated by being so far behind, Morgrym taps into a bit of his mythic powers and blurs past the others, straight for the glabrezu, ignoring the minotaurs.

Mythic point - Impossible Speed +60', Looks like he can just make 120'. Also, I'm large so that should help with a 10' reach.

He's just going to run around the bad guys and take the AoO's. Unless I can't. If I can't, then just disregard.

Titan's rage/Negated PA penalties/rage
+3 Ghost Touch Earth breaker(Raging w/PA): 1d20 + 25 ⇒ (4) + 25 = 29
Damage: 3d6 + 37 + 1d6 ⇒ (3, 3, 6) + 37 + (6) = 55

AC 30/20 touch/28 ff; Hp's 359/370; Fort: +23/Ref: +4/Will: +10; Rage (4/46); Titan's Rage(3/6); DR 7-; Resist Fire 3; Resist Acid/Cold 5; Attacks: Good aligned vs. Evil Outsiders(+1d6); Impossible Speed 120'(1 hour); Mythic Power(4/15 used)


Damiel jumps to an area that provides some shadows as he lets go a brace of arrows that hit the half-fiend minotaur when he least expected it. a small fraction of the damage was resisted on the second shot. Arigoder then steps forward with Radiance and swings mightily at the outsiders. His first strike was true but hte second got caught in the demonic horns of the beast. Wrenching it free his lands a quick 2 more blows. All 3 of the blows were slightly resisted though due to its mythic hide. Yet between himself and Damiel the minotaur drops! This frees Morgrym up to rush in a land a blow himself on one of the minotaurs. The massive earthbreaker tries to cave in the head of a beast with one blow. the skull is too solid but the fiend is still shaken up.

Ansha makes sure that what she sees is true and stripped of all illusions. Currently her sight is does not reveal anything hidden from her.

Will give Nasira til tomorrow night before the minotaurs attack back!


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 10 chg | Effect: ]

Morgrym, since you used a mythic point, this applies to you if you need it: Sustaining Legend

Nasira is wanting to husband her resources to make sure they last through the fight. She studies her allies for any that require healing because I've forgotten where everybody's health is at.

The cleric of Sarenrae looks at her allies, trying to determine who might require her aid the most.

Healing: 1d20 + 18 ⇒ (10) + 18 = 28

If there is no need for healing evident, she will ready and load her heavy crossbow.


Male Dwarf Barbarian 15th(Invulnerable Rager)/Champion 7:
Stats:
Int: +9; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

Cool. I'll take it. :)

Sustain legend healing: 2d8 + 14 ⇒ (8, 6) + 14 = 28

Hp's 370/370


Nasira takes stock of everyone's health and holds off on her magics until needed.

will save 1d20 + 12 ⇒ (12) + 12 = 24 At least double digits this time

The mythic glabrezu still has trouble freeing himself from the magical compulsion holding him at bay so hit sends out a mental telepathic blast to its allies.

From the south east corner of the complex a door opens and out comes a phalanx (6) of demoniacs of Baphomet. The first tries to dispel the magics holding the glabrezu at bay.

1d20 + 9 ⇒ (4) + 9 = 13

second...

1d20 + 9 ⇒ (1) + 9 = 10

third...

1d20 + 9 ⇒ (11) + 9 = 20

fourth...

1d20 + 9 ⇒ (3) + 9 = 12

fifth...

1d20 + 9 ⇒ (3) + 9 = 12

last...

1d20 + 9 ⇒ (19) + 9 = 28

Finally the glabrezu is freed requiring the work of all the demoniacs to free it.

Behind the demoniacs the shadow of Hepzamirah can be seen as she preps for further encounters with the party.

The half-fiend mythic minotaurs see Morgrym there in reach of their massive heavy picks.

Heavy pick 1d20 + 21 ⇒ (20) + 21 = 41 for 1d8 + 13 ⇒ (3) + 13 = 16
crit confirm 1d20 + 21 ⇒ (19) + 21 = 40 for 3d8 + 39 ⇒ (6, 7, 4) + 39 = 56
iterative 1d20 + 16 ⇒ (4) + 16 = 20 for 1d8 + 13 ⇒ (8) + 13 = 21
bite 1d20 + 13 ⇒ (9) + 13 = 22 for 1d8 + 4 ⇒ (8) + 4 = 12
claw 1d20 + 13 ⇒ (7) + 13 = 20 for 1d6 + 4 ⇒ (5) + 4 = 9
gore 1d20 + 13 ⇒ (17) + 13 = 30 for 1d6 + 4 ⇒ (5) + 4 = 9

Heavy pick 1d20 + 21 ⇒ (6) + 21 = 27 for 1d8 + 13 ⇒ (4) + 13 = 17
iterative 1d20 + 16 ⇒ (17) + 16 = 33 for 1d8 + 13 ⇒ (6) + 13 = 19
bite 1d20 + 13 ⇒ (18) + 13 = 31 for 1d8 + 4 ⇒ (3) + 4 = 7
claw 1d20 + 13 ⇒ (16) + 13 = 29 for 1d6 + 4 ⇒ (2) + 4 = 6
gore 1d20 + 13 ⇒ (18) + 13 = 31 for 1d6 + 4 ⇒ (3) + 4 = 7

Party is up


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

Arigoder says, "Morgrym, I'll cut you a path to the Glabrezu," and attacks the Minotaur, trying to do just that.

Swift Action to Smite

Radiance: 1d20 + 29 + 5 ⇒ (4) + 29 + 5 = 38 for 1d8 + 15 + 13 + 13 ⇒ (3) + 15 + 13 + 13 = 44 Plus Holy: 3d6 ⇒ (4, 4, 5) = 13

Radiance (Speed): 1d20 + 29 + 5 ⇒ (8) + 29 + 5 = 42 for 1d8 + 15 + 13 + 13 ⇒ (6) + 15 + 13 + 13 = 47 Plus Holy: 3d6 ⇒ (4, 3, 4) = 11

Radiance (First Iterative): 1d20 + 29 + 5 ⇒ (19) + 29 + 5 = 53 ThreatConfirm: 1d20 + 29 + 5 ⇒ (4) + 29 + 5 = 38 Maybe?
for 1d8 + 15 + 13 + 13 ⇒ (1) + 15 + 13 + 13 = 42 Or Maximized Critical: 24+45+39+13 = 121 Plus Holy (either way): 3d6 ⇒ (4, 5, 3) = 12

Radiance (Second Iterative): 1d20 + 29 + 5 ⇒ (16) + 29 + 5 = 50 for 1d8 + 15 + 13 + 13 ⇒ (3) + 15 + 13 + 13 = 44 Plus Holy: 3d6 ⇒ (5, 3, 5) = 13

Assuming the Minotaur are fiendish or outsiders, the first successful hit will do 13 more damage than indicated


Arigoder manages to slay the unwounded minotaur outright with the first3 attacks. The last attack adds to the damage already dealt by Morgrym but the mythically enhanced minotaur still stands.


Rogue (scout) 15/Trickster 7 [hp 136/136 |AC 25 T 19 FF 19 |F7* R18* W8 |CMD 33 |Init +15 |Perc +20 (+24 to avoid being surprised; +24 to overhead conversations/find hidden things; +31 to find traps) Darkvision 120' |MP 17/17 |Surge +1d10 | Conditions:

What are the lighting conditions here? Are there dark places I can jump to and from?

Damiel says, "Ladies, looks like a cadre of casters on the far side of the demon."

He moves forward to let fly a shot at the minotaur his allies were harrying. Skirmisher

Skirmishing shot, deals sneak attack damage as though target is flat-footed: 1d20 + 23 ⇒ (8) + 23 = 31
Damage: 1d6 + 14 + 7d6 ⇒ (5) + 14 + (3, 1, 1, 6, 3, 4, 1) = 38 and Acid: 1d6 ⇒ 5


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 10 chg | Effect: ]

Nasira moves forward to where she can see cultists slipping into the far side of the room behind the glabrezu. Calling on Sarenrae, she causes a huge pillar of holy fire to erupt from the ground.

Attempted to create a 20' radius circle to reflect targeting.

Half Fire damage, half divine; Reflex DC 20 for half: 14d8 ⇒ (4, 1, 8, 1, 3, 2, 1, 7, 4, 8, 1, 5, 4, 7) = 56

vs Spell Resistance, better of these two: 1d20 + 24 ⇒ (8) + 24 = 321d20 + 24 ⇒ (2) + 24 = 26


There are light sources scattered throughout the complex indicated on the map. Damiel stays in the dim light where he can but the creatures have darkvision so they can see him anyways. Yet they were not quite ready for his move and fire ability and the last Minotaur takes the arrow inteh chest as he drops to the ground.

Nasira, each square is 10 feet. How do you want the circle resized and repositioned?


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 10 chg | Effect: ]

I hate these 10’ maps! Nasira holds her action, preparing to drop it on cultists as more of them make their appearances.


Male Dwarf Barbarian 15th(Invulnerable Rager)/Champion 7:
Stats:
Int: +9; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)
Arigoder Senari wrote:
Arigoder says, "Morgrym, I'll cut you a path to the Glabrezu," and attacks the Minotaur, trying to do just that.

Nodding, "Thanks, lad. That's just what I needed." The dwarf moves within ten feet of the demon and strikes!

Move to fight the Big Bad; Morgrym has 10' reach

Titan's rage/Negated PA penalties/rage
+3 Ghost Touch Earth breaker(Raging w/PA): 1d20 + 25 ⇒ (17) + 25 = 42
Damage: 3d6 + 37 + 1d6 ⇒ (2, 6, 5) + 37 + (4) = 54

AC 30/20 touch/28 ff; Hp's 298/370; Fort: +23/Ref: +4/Will: +10; Rage (5/46); Titan's Rage(4/6); DR 7-; Resist Fire 3; Resist Acid/Cold 5; Attacks: Good aligned vs. Evil Outsiders(+1d6); Impossible Speed 120'(1 hour); Power Attack(3/10) Mythic Power(4/15 used)

114 damage he took. Subtract 42 for the 6 hits due to DR 7/- which leaves 72 damage. Big win for DR!


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 10 chg | Effect: ]

Party Service Announcement: Don't forget healing, etc. from Sustaining Legend if you use a mythic point!


Morgrym moves up after the path is cleared and hits the demon with a mighty blow from his earth breaker. The solid impact feels great in the dwarf’s hands as the dwarven gods smile down upon him (for rolling above single digits in a long time for a single attack!)

Nasira continues to hold but Ansha still has a go.


Female Elf Wizard (Manipulator) 15/Archmage 7 Portrait

Ansha pouts. "Now that's just not playing fair," she complains, as the demoniacs finally succeed at dispelling her compulsion magic.

For the moment, she decided to simply keep vigilant against any more spellcasting. Ready to counterspell.


With Morgrym in the demon's face the advanced glabrezu attacks the dwarf with 2 pincers, 2 claws, and a bite

power attack pincers 1d20 + 20 - 4 + 2 ⇒ (17) + 20 - 4 + 2 = 35 for 2d8 + 10 + 8 + 2 ⇒ (6, 5) + 10 + 8 + 2 = 31
pincers 2 1d20 + 20 - 4 + 2 ⇒ (20) + 20 - 4 + 2 = 38 for 2d8 + 10 + 8 + 2d8 + 10 + 8 + 4 ⇒ (5, 7) + 10 + 8 + (8, 1) + 10 + 8 + 4 = 61
threat confirm 1d20 + 20 - 4 + 2 ⇒ (18) + 20 - 4 + 2 = 36 for 2d8 + 10 + 8 + 2 ⇒ (2, 4) + 10 + 8 + 2 = 26
claw 1 1d20 + 20 - 4 + 2 ⇒ (4) + 20 - 4 + 2 = 22 for 1d6 + 10 + 8 + 2 ⇒ (2) + 10 + 8 + 2 = 22
claw 2 1d20 + 20 - 4 + 2 ⇒ (20) + 20 - 4 + 2 = 38 for 1d6 + 10 + 8 + 2 ⇒ (6) + 10 + 8 + 2 = 26
crit confirm 1d20 + 20 - 4 + 2 ⇒ (10) + 20 - 4 + 2 = 28 for 1d6 + 10 + 8 + 2 ⇒ (1) + 10 + 8 + 2 = 21
bite 1d20 + 20 - 4 + 2 ⇒ (15) + 20 - 4 + 2 = 33 for 1d8 + 10 + 8 + 2 ⇒ (4) + 10 + 8 + 2 = 24


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 10 chg | Effect: ]

Holy smoke! Two nat 20's? Has your luck been convalescing with you? Nasira will be taking an action this round...


The demoniacs all begin summoning as Ansha and Nasira both identify the spell as summon monster VI. Hepzamirah takes the opportunity to move up and hit Morgrym and Arigoder with an evil flamestrike!

reflex DC 29 for half 12d6 ⇒ (4, 2, 6, 2, 5, 4, 6, 1, 3, 1, 3, 3) = 40 20 fire damage and 20 divine

She then uses a mythic point to cast a second spell as a wall of stone appears behind Damiel separating the fighters from the casters!

The wall is up to the ceiling (15ftx15ftx5inches)

Group is up


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 10 chg | Effect: ]

"By all that is holy... Ansha, do you have a way past that wall?"


Rogue (scout) 15/Trickster 7 [hp 136/136 |AC 25 T 19 FF 19 |F7* R18* W8 |CMD 33 |Init +15 |Perc +20 (+24 to avoid being surprised; +24 to overhead conversations/find hidden things; +31 to find traps) Darkvision 120' |MP 17/17 |Surge +1d10 | Conditions:

What is the shadow situation in this room? Could I shadow jump to the far side of the glabrezu to get a better firing angle on the summoners?


I placed another figure on the map showing where shadows would be if you wanted to jump there or further back. The rest to the south is all in light.


Rogue (scout) 15/Trickster 7 [hp 136/136 |AC 25 T 19 FF 19 |F7* R18* W8 |CMD 33 |Init +15 |Perc +20 (+24 to avoid being surprised; +24 to overhead conversations/find hidden things; +31 to find traps) Darkvision 120' |MP 17/17 |Surge +1d10 | Conditions:

That's awesome, but I checked my range and I can only jump 100'. That looks like it's out of range. I think the best I can do is

Damiel hears the spellcasters. He knows it's a bad sign that they are still chanting. Hustling forward, he takes a shot at the demoniac he can see and send a special gift to the Daughter while he's at it.

Skirmishing shot, deals sneak attack damage as though target is flat-footed, at demoniac: 1d20 + 23 ⇒ (2) + 23 = 25
Damage: 1d6 + 14 + 7d6 ⇒ (4) + 14 + (2, 4, 1, 4, 3, 3, 3) = 38 and Acid: 1d6 ⇒ 6

Surprise Strike, costs 1 MP, bypasses all DR, at Hepzamirah: 1d20 + 23 + 6 ⇒ (3) + 23 + 6 = 32
Damage: 1d6 + 14 + 7d6 ⇒ (4) + 14 + (2, 5, 4, 1, 2, 5, 4) = 41 and Acid: 1d6 ⇒ 5


Female Elf Wizard (Manipulator) 15/Archmage 7 Portrait

"Not fair, indeed," Ansha repeats as the wall of stone manifests before them.

The elven enchantress steps forward and presses her hand against the passage walls adjacent to the conjured wall. As her hand touches the passage, the stone seems to recede and after a moment, a new passage circumvents the wall of stone.

Using wild arcana to cast Passwall on the stone adjacent to Hepzamirah's conjured wall of stone. At level 14, she can create a 15-foot-long tunnel (5 feet wide, 8 feet tall), which should be enough to circumvent the conjured wall in their way.

Subtle Magic Bluff: 1d20 + 36 ⇒ (18) + 36 = 54


Male Dwarf Barbarian 15th(Invulnerable Rager)/Champion 7:
Stats:
Int: +9; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

As the blood flies freely from multiple, nasty wounds, Morgrym - who is SERIOUSLY pissed off now - glares at the demon and swings with furious insanity.

Titan's rage/Negated PA penalties/rage
+3 Ghost Touch Earth breaker(Raging w/PA): 1d20 + 25 ⇒ (10) + 25 = 35
Damage: 3d6 + 37 + 1d6 ⇒ (2, 3, 5) + 37 + (3) = 50

+3 Ghost Touch Earth breaker(Raging w/PA): 1d20 + 25 ⇒ (17) + 25 = 42
Damage: 3d6 + 37 + 1d6 ⇒ (1, 5, 5) + 37 + (5) = 53

+3 Ghost Touch Earth breaker(Raging w/PA): 1d20 + 20 ⇒ (15) + 20 = 35
Damage: 3d6 + 37 + 1d6 ⇒ (1, 6, 2) + 37 + (6) = 52

He then finds an extra gear and swings again with annihilation on his mind.

Mythic point Sudden attack(Swift action)(Bypasses all DR)

+3 Ghost Touch Earth breaker(Raging w/PA): 1d20 + 25 + 6 ⇒ (19) + 25 + 6 = 50 <-- this one
+3 Ghost Touch Earth breaker(Raging w/PA): 1d20 + 25 + 6 ⇒ (12) + 25 + 6 = 43

Crit confirm
+3 Ghost Touch Earth breaker(Raging w/PA): 1d20 + 25 + 6 ⇒ (19) + 25 + 6 = 50
Damage: 12d6 + 220 + 1d6 ⇒ (4, 4, 5, 4, 3, 3, 3, 2, 3, 1, 6, 4) + 220 + (6) = 268

Potentially 423 if a 35 hits

Damage breakdown:
LOL! Okay. Breakdown. Mythic Power attack gets doubled(which I have NEVER done for some dumb reason) before being multiplied by the crit(Crit is x4). Mythic PA is 18 damage. 36 when doubled. 144 when x4. My normal damage without PA is 19. x4 = 76. 144 and 76 gets you 220.

With the creature's gore spraying everywhere, mostly on the dwarf, Morgrym roars in bloody victory before yelling, "Hepzamirah!!! You're next ya stupid b&~$#!!!"

AC 30/20 touch/28 ff; Hp's 158/370; Fort: +23/Ref: +4/Will: +10; Rage (6/46); Titan's Rage(5/6); DR 7-; Resist Fire 3; Resist Acid/Cold 5; Attacks: Good aligned vs. Evil Outsiders(+1d6); Impossible Speed 120'(1 hour); Power Attack(4/10) Mythic Power(5/15 used)

168 damage. Subtract 28 for the 4 hits due to DR 7/- which leaves 140. Ugh. What a beating.


Damiel targets one of the spell casting demoniacs and hits her just past her invisible magical defenses ruining the spell that she was casting. His second arrow finds Hepzamirah trying to counter all of the spells and abilities of the party. However he isn’t accurate enough to get past her defenses. surge?

Ansha, twinkle in her eyes, starts her own magical incantation bypassing the wall of stone that was just put up separating the party. You can hear Hepzamirah let out a curse in demonic/infernal/celestial/common as her plans were fooled yet again.

Yet for all of that drama things seemed to slow down as the mythic advanced glabrezu and Morgrym went toe to toe. The demoniacs cheered as the mighty demon hit and critter and fended and crit again against the dwarf. Yet the dwarf still stood smiling grimly Gerri g the earthbreaker. Morgrym then set a it as the cheers from the cultists turned to groans and eventually outrage as the demon flew apart on a flurry of broken and battered limbs. In a matter of seconds only Morgrym remained as he turned to Hepzamirah.


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

Relfex v. Flamestrike: 1d20 + 18 ⇒ (16) + 18 = 34 Annd, evasion is my friend.

Don't forget sustaining legend healing you a bit in there, Morgrym...

Arigoder dodges away from the pillar of unholy fire, ready to leap forward to help his companion, only to smile as he watches the rain of blows against the wolf-headed beast crush its form. "Nicely done, Morgrym," he says, rushing forward, "Now let's cut down these cultists surrounding the one too frightened to fight us openly."

With that, he rushes forward, sword blazing.

Using a point for an extra standard to move 40', which then lets me move 40' and attack with my normal move/standard combo

Radiance: 1d20 + 29 + 5 ⇒ (3) + 29 + 5 = 37 for 1d8 + 15 + 13 ⇒ (6) + 15 + 13 = 34 Plus Holy: 3d6 ⇒ (2, 6, 4) = 12
Radiance (Speed): 1d20 + 29 + 5 ⇒ (12) + 29 + 5 = 46 for 1d8 + 15 + 13 ⇒ (2) + 15 + 13 = 30 Plus Holy: 3d6 ⇒ (6, 6, 4) = 16
Radiance (1st Iterative): 1d20 + 29 + 5 ⇒ (10) + 29 + 5 = 44 for 1d8 + 15 + 13 ⇒ (4) + 15 + 13 = 32 Plus Holy: 3d6 ⇒ (6, 6, 1) = 13
Radiance (2st Iterative): 1d20 + 24 + 5 ⇒ (15) + 24 + 5 = 44 for 1d8 + 15 + 13 ⇒ (2) + 15 + 13 = 30 Plus Holy: 3d6 ⇒ (3, 5, 2) = 10

Ok, thanks to Evasion, Ari's still at max health (from the last sutaining legend) and not having parried and having dropped the minotaur has him at 5 panache.

Potential Parries:

Ari will parry the first three attacks against him, if needed.
Parry (if needed): 1d20 + 29 + 5 ⇒ (14) + 29 + 5 = 48
Parry (if needed): 1d20 + 29 + 5 ⇒ (11) + 29 + 5 = 45
Parry (if needed): 1d20 + 29 + 5 ⇒ (8) + 29 + 5 = 42


Rogue (scout) 15/Trickster 7 [hp 136/136 |AC 25 T 19 FF 19 |F7* R18* W8 |CMD 33 |Init +15 |Perc +20 (+24 to avoid being surprised; +24 to overhead conversations/find hidden things; +31 to find traps) Darkvision 120' |MP 17/17 |Surge +1d10 | Conditions:

Damiel instinctively feels the shot just needed a little extra...

Surge: 1d8 ⇒ 5


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

I can't edit Ari's post, but just realized I left the +5 from smiting on the attack rolls. Took away the damage boost, though.


With that little bit extra Damiel is able to land his arrow strike upon Hepzamirah. It went all the way through her defenses causing her damage once again.

With the first shot from Damiel hitting the demoniac Arigoder is able to put her down for good as he strides up and finishes with 4 strikes.

Nasira still to go and summoning is still happening!


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 8/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 10 chg | Effect: ]

Nasira moves through the portal. I haven't moved her on the map so I can get a GM ruling - can I get into 30' range of Morgrym with a 30' move around the wall of stone?

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