Variel's Reign of Winter (Inactive)

Game Master Neltji

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Duradlara can tell that someone or something barred the set of double doors from the other side. Working diligently she is able to slip a blade between the doors and heave up on the bar. The bar falls to the ground on the other side freeing the doors as they easily swing open.

This vast natural cavern is drowned in darkness. To the southeast,
a ring of towering black basalt menhirs surround a great gaping
pit torn into the cavern floor. Spiraling runes etched in white
chalk cover the faces of the standing stones, which are painted
with fresh blood. The bodies of two frost giants lie on the floor
outside the ring. A border of countless skulls, both human
and animal, surrounds the pit. A break in the border forms an
entrance leading to the edge of the pit. There, a flight of stone
steps carved into the perimeter descends into the abyss. The air
above the pit seems to waver and ripple as if from heat, though
there is no discernible change in temperature.

Slowly circling the perimeter of the stone ring
trots a fierce-looking centaur carrying a great warhammer,
his hirsute body drenched head to hoof in blood. The gore sodden
centaur is Vsevolod, priest of Kostchtchie, covered
in the blood of his last two frost giant allies, whom he has
apparently just finished ritually sacrificing. Turning to you he smiles cruelly.
Excellent, you are just in time to join my latest servants
as a fitting sacrifice. They granted me powers to defeat you
while your blood spilled upon the menhirs will be enough to
enter the Eon Pit.

perception DC 28:
To the east of the pit in the gloomy light a shadow seems to flicker with evil intent. It seems to have a centaur like creature but with the body of a frost giant and 8 legs.

init:

Orgar 1d20 + 5 ⇒ (10) + 5 = 15
Cynehelm 1d20 + 1 ⇒ (5) + 1 = 6
Helgash 1d20 + 2 ⇒ (7) + 2 = 9
Jetro 1d20 + 6 ⇒ (19) + 6 = 25
Duardlara 1d20 + 8 ⇒ (5) + 8 = 13
Venja 1d20 + 5 ⇒ (19) + 5 = 24

centaur 1d20 + 7 ⇒ (9) + 7 = 16
shadow thing 1d20 + 3 ⇒ (19) + 3 = 22

Vsevolod calls upon his deity as a black cloud springs forth amongst you draining life and churning the stomach.

unholy blight 5d8 ⇒ (4, 1, 4, 7, 4) = 20 damage to good creatures and 1d4 ⇒ 2 rounds being sickened. Will save 20 for half damage and not sickened. Neutral creatures take half damage and not sickened. will save DC 20 for a further reduction by half damage.

Good guys up


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Perception: 1d20 + 17 ⇒ (2) + 17 = 19

Will DC 20: 1d20 + 8 ⇒ (18) + 8 = 26

10 points of damage, not sickened.


Male Half-Orc Magus (inactive)

Round 1

perception: 1d20 + 5 ⇒ (14) + 5 = 19
Will: 1d20 + 5 ⇒ (3) + 5 = 8
10 points of damage, not sickened.

Cursing Vsevolod under his breath, Orgar will move 5ft diagonally at fire his bow at the vile centaur:
(bab +12/+7, with one range increment penalty)
olchur (+1 composite longbow): 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 11
damage: 1d8 + 2 ⇒ (3) + 2 = 5
olchur (+1 composite longbow): 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14
damage: 1d8 + 2 ⇒ (6) + 2 = 8

Oh well, it was worth a try


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Stats
HP 61/81 AC 20
Spells in effect:+2 Saves vs. Cold +5 Survival, -2 perception to hear when hatflaps pulled down.
As for your present everyone gets a 1 time use surge of d6 to add to any d20 roll.
Snap ShotBenefit: While wielding a ranged weapon with which you have Weapon Focus, you threaten squares within 5 feet of you. You can make attacks of opportunity with that ranged weapon. You do not provoke attacks of opportunity when making a ranged attack as an attack of opportunity.

Round 1

Will save: 1d20 + 5 ⇒ (11) + 5 = 16

Jetro loses his tea and moves over a few squaresDone


HP: 131/131 || AC: 26 (30 with Mobility)

Orgar, I think you failed your Will Save.

As everyone sits tight, Greta looks around and bolts to her right, closer to the standing stones - "Very well, let's play smart for a change - can't always be stupid Greta alone up front. There is something lurking in the shadows THERE!" - she warns the others, pointing to the corner.

Greta is actually Neutral Evil so no save for her :P

"You're an idiot and nothing more" - she roars at the centaur - "And you will be just another corpse in out path like the others"

Map position updated.

Perception: 1d20 + 13 ⇒ (17) + 13 = 30

------------------------------

Helgash will Save: 1d20 + 11 ⇒ (11) + 11 = 22

10 damage and not Sickened.

Shaking the effect away, Helgash follows Greta and channels his holy powers to heal himself.

--> Lara, Orgar and Jetro heal 5 <-- - Helgash takes total 10+15 = 25. Not sure if Cynehelm healed us or not, so:

Swift LoH: 1d6 + 2 + 1d6 + 2 + 5 ⇒ (2) + 2 + (1) + 2 + 5 = 12
+
CLW: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Wow, those rolls could hardly suck any more... HP: 59-25+12+8=54


Male Half-Orc Magus (inactive)
Greta Silvermane wrote:
Orgar, I think you failed your Will Save.

Yes, I did, but the damage is automatically halved and no sickened conditioned if you're neutral rather than good or evil.

If I had made my save, I would've only suffered 5 HP.
At least I hope that's right, since Orgar is Chaotic Neutral.

"Neutral creatures take half damage and not sickened. Will save DC 20 for a further reduction by half damage."


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

+1 trait bonus vs. the spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters.

Cynehelm Will save: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21

"Why don't we ever stumble on the lair of friendly pixies with magical mead? Why is it always Bad Guys with Eon Pits?" says Cynehelm, preparing to cast a spell.

I can't get 'em both, so centered on the one closer to the pit.

Empowered Fireball (DC 18 Reflex): 15d6 + 30 ⇒ (4, 3, 2, 3, 5, 3, 5, 1, 1, 4, 4, 2, 5, 1, 3) + 30 = 76


Male Half-Orc Magus (inactive)

good thing it's empowered with those rolls!


will save 1d20 + 13 ⇒ (1) + 13 = 14 oh come on this is the final fight of the book...

Vsevolod gets rocked by a massive fireball as he literally steps into harms way instead of ducking behind a menhir. At least the fireball burned up the arrows that Orgar launched at him saving him from taking that damage as well.

Having gotten hit so hard he targets Cynehelm with a spell trying to blind the spellcaster.

blindness deafness on Cynehelm DC 18 fort save or blind.

Calling out to the creature in the shadows it emerges ready to trample down anyone in its path. it charges forward and uses it mighty length and reach with its lance to strike at the hopefully blind Cynehelm.

power attack 1d20 + 22 - 4 ⇒ (12) + 22 - 4 = 30 for 2d6 + 9 + 12 + 2d6 + 9 + 12 ⇒ (5, 2) + 9 + 12 + (4, 2) + 9 + 12 = 55 He has the feat natural jouster gfeat which doubles damage on a charge with a lance...ouch

Good guys up!


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Fort save vs. Blindness: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26

Cynehelm blinks away the shadows from his eyes just in time to see a centaur charge and nearly skewer him. As it his he is bowled over and badly hurt. He moans a little.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Cynehelm runs backwards, praying for aid as he does so.

Burn divination for cure critical wounds.

Cure Critical Wounds: 4d8 + 8 ⇒ (4, 2, 7, 3) + 8 = 24


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

HP 61/81 AC 20
Spells in effect:+2 Saves vs. Cold +5 Survival, -2 perception to hear when hatflaps pulled down. Sickened
As for your present everyone gets a 1 time use surge of d6 to add to any d20 roll.
Snap ShotBenefit: While wielding a ranged weapon with which you have Weapon Focus, you threaten squares within 5 feet of you. You can make attacks of opportunity with that ranged weapon. You do not provoke attacks of opportunity when making a ranged attack as an attack of opportunity.

Jetro isn't going to allow that crispy fried critter get away and aims his arrows at it.

Shocking Longbow,PS,Sickened,Surge: 1d20 + 16 - 2 + 1d6 ⇒ (5) + 16 - 2 + (1) = 201d8 + 8 - 2 ⇒ (3) + 8 - 2 = 9
SHock: 1d6 ⇒ 1
SHock longbow,sickened: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 271d8 + 8 - 2 ⇒ (6) + 8 - 2 = 12


Male Half-Orc Magus (inactive)

Round 2

Seeing the second Centaur, Orgar decides to help his mates in front of the new centaur.
He moves up between Cenehelm and Helgash and casts a spell: « დაჩქარება » . . "haste", in draconic

Orgar, Helgash, Greta, and Cynehelm are are now all hasted for nine rounds.

Orgar then puts away his bow, getting his scimitar ready.

@ DM Variel: is Orgar's blade still enhanced? Because of his bladed magic trait, it should last two minutes instead of one.
I'm just assuming not too much time has elapsed between killing the giants and entering this new battle.


Jetro fires a few arrows at the centaur hoping to drive it to the ground. The first arrow was wide of the mark but the second scored a solid hit. Orgar moves up drawing his weapon and dropping his bow. Upon reaching his location he casts haste upon the 4 of them.


HP: 131/131 || AC: 26 (30 with Mobility)

Greta can feel her body infused with the magical power conjured by Orgar, as if an urge to move faster and further away - seeing all her companions engaging the immediate threat, she gives into it and swiftly moves to engage the more distant enemy.

She is most likely going to eat an AoO while moving around the stairs, but with Protection from Evil and Mobility, her AC should be 26 (maybe it helps :P)

Idea is to move and threaten him - don't think she has enough to move and attack.

-------------------

Not sure at this point who is wounded more than MaxHP-5, but I think it is at least Jetro and Orgar - you two heal 5hp each and Helgash takes 10hp damage.

Helgash swings around Orgar and from his body emits a holy radiance to heal himself and his closest companions.

Think this will hit again Orgar, Jetro and Cynehelm (and not the blue thing) for a further:

Channel: 2d6 ⇒ (2, 5) = 7

Helgash heals 11.


Male Half-Orc Magus (inactive)

Thanks, Helgash! That should put me back at full HP.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

I'm not sure if I'm up again or not.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Sorry, C, I haven’t had time to figure out my action yet.


Vsevolod steps back and casts a spell on Greta. Will save DC16.

failed save:
You feel compelled to charge out and attack Helgash as quickly as possible.

The svathurim sees Orgar there and charges forward with his lance.

Natural charger lance attack 1d20 + 22 - 4 ⇒ (5) + 22 - 4 = 23 for 2d6 + 21 + 2d6 + 21 ⇒ (6, 3) + 21 + (6, 5) + 21 = 62

Orgar your weapon is still enhanced. Sorry I did not answer that right away. Good guys up.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Stats
HP 66/81 AC 20
Spells in effect:+2 Saves vs. Cold +5 Survival, -2 perception to hear when hatflaps pulled down.
Snap ShotBenefit: While wielding a ranged weapon with which you have Weapon Focus, you threaten squares within 5 feet of you. You can make attacks of opportunity with that ranged weapon. You do not provoke attacks of opportunity when making a ranged attack as an attack of opportunity.

Jetro shoots at the lancer
Bow,Shock,Sickened,Rapid shot: 1d20 + 12 ⇒ (7) + 12 = 191d8 + 6 ⇒ (7) + 6 = 13
Bow,Shock,Sickened,Rapid shot: 1d20 + 12 ⇒ (15) + 12 = 271d8 + 6 ⇒ (3) + 6 = 9
Bow,Shock,Sickened,Rapid shot: 1d20 + 7 ⇒ (20) + 7 = 271d8 + 6 ⇒ (5) + 6 = 11
Shock: 1d6 ⇒ 3
Shock: 1d6 ⇒ 2
Shock: 1d6 ⇒ 1

Crit confirm: 1d20 + 7 ⇒ (19) + 7 = 262d8 + 12 ⇒ (6, 1) + 12 = 19


Male Half-Orc Magus (inactive)

Round 3
Stabilize check, DC 10: 1d20 + 1 ⇒ (2) + 1 = 3

Lose 1 more HP, now down to -6; dead at -12

I sure wasn't expecting that much of damage from one weapon attack! :P


Ummm, I think the attack missed by 1 there Orgar.


HP: 131/131 || AC: 26 (30 with Mobility)

Variel, Greta has Step-Up, so if the bad guy is taking a 5'step, she follows. MUAHAHAHAHAH!!

If by any chance he fails his concentration to cast defensively...

AoO: 1d20 + 14 ⇒ (9) + 14 = 23
Damage if it hits: 1d12 + 16 ⇒ (4) + 16 = 20


Male Half-Orc Magus (inactive)

@ DM Variel:
Unfortunately Orgar's definitely done a face plant.
The AC of 24 in my status thing was in error.
I don't know how long that's been wrong.
I've corrected that.
He hasn't cast Shield on himself.
So his AC should only be 21, not 24.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

GM, doe the centaur attacking Orgar seem hurt? I’m trying to decide between offense and defense.


Jetro landed 2 arrows into the centaur like creature with one of them being a critical hit! Only damage taken so far to it.

Concentration check 1d20 + 13 + 4 ⇒ (20) + 13 + 4 = 37 success!

Thanks for the honesty there Orgar. Consider yourself stable.


Male Half-Orc Magus (inactive)

@ DM Variel: thanks!


Orgar would stabilize anyway due to Life Link :P He and Jetro heal 5, Helgash takes 10.

Variel, I assume the svathurim's position has not been updated in the map? He should be closer to me?

Swift LoH: 2d6 + 2 + 2 + 5 ⇒ (5, 6) + 2 + 2 + 5 = 20

"Very well then" - Helgash growls and moves forward to attack their opponent before it has a chance to charge a third time - "Face me monster"

Greatsword: 1d20 + 12 ⇒ (8) + 12 = 20
Damage if it hits: 2d6 + 16 ⇒ (1, 3) + 16 = 20

"Destroy it Cynehelm!" - he roars.

HP: 55-10+20=65


HP: 131/131 || AC: 26 (30 with Mobility)

Greta Will: 1d20 + 2 + 2 + 1 ⇒ (13) + 2 + 2 + 1 = 18

"You are a fool" - Greta growls, swinging as hard as she can against her foe.

Greataxe: 1d20 + 15 ⇒ (15) + 15 = 30
Damage if it hits: 1d12 + 16 ⇒ (12) + 16 = 28

Greataxe: 1d20 + 12 ⇒ (15) + 12 = 27
Damage if it hits: 1d12 + 16 ⇒ (3) + 16 = 19

Greataxe: 1d20 + 7 ⇒ (12) + 7 = 19
Damage if it hits: 1d12 + 16 ⇒ (10) + 16 = 26


Male Half-Orc Magus (inactive)

@ DM Variel: where should big blue (svathurim) be on the map?
Just want to know for the purpose of getting back on his feet, etc...

@ Helgash: Thanks! Is the [u]LoH[/u] is "Lay on Hands" to heal Orgar for 20?

@ Helgash, Greta, and Cynehelm: don't forget you were hasted by Orgar.
Might make a difference if you can get extra attacks out of it...


Map is now updated. The LoH was to heal Helgash as a swift action.

Greta lays a 1-2 blow tot he centaur leader that brings him dangerously close to death. Helgash then moves in taking an AOO by the large creature...

1d20 + 22 - 4 ⇒ (4) + 22 - 4 = 22 for 2d6 + 21 ⇒ (2, 1) + 21 = 24

Helgash then just misses the thing with his greatsword. However the gambit worked and Helgash is now within its large reach and cant use its lance to full effect.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Cynehelm is filled with righteous anger, and unleashes his last empowered fireball.

"Learn now the wages of sin!" he cries, hurling Sarenrae's cleansing fire across the room.

Empowered Fireball (Reflex DC 18): 15d6 + 30 ⇒ (1, 1, 4, 4, 2, 2, 6, 4, 2, 1, 2, 2, 6, 5, 5) + 30 = 77


Targeting the centaur leader or the summoned centaur like thing with the lance?


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Why not both?.gif


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Because I’d also hit Greta. That is Greta there, right?


Yes it is Greta. But still you could target either individually. Which one you going after?


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Base knowledge roll: 1d20 ⇒ 10 Unsure which sort of check would be applicable, but nature and planes are both a +9. She's trying to identify the big blue extra-legged critter.

Can Duardlara retcon her missed round to cast vanish and move down to M13? If so, her action this round will be to take one move action to R15 the centaur cleric and cast true strike.

The elf's disembodied voice calls out, "Focus on the centaur-ipede!"

Cynehelm, please nuke the one that Helgash has engaged. I will be sure to stay out of the blast radius.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Never one to disappoint a lady, Cynehelm attempts to nuke the indicated target (and no one else).


Reflex save 1d20 + 13 ⇒ (14) + 13 = 27

The centauipede, as Duardlara is wont to call it as it just eludes her to what it truly is, uses all 8 legs to jump out of the way of the fireball. Yet it’s cold nature means that the damage is still significant.

77*.5*1.5 = 47

more once I get home


knowing what Greta did the last time Vsesolod steps back away from her again prompting her to step up to threaten him. When she does so he swings with his hammer instead of casting a spell. Likewise the maneuver gave the summoned creature a chance to charge Greta even though the move would provoke an attack from Helgash.

frost thunder hammer 1d20 + 14 ⇒ (16) + 14 = 30 for 1d8 + 8 ⇒ (7) + 8 = 15
iterative 1d20 + 9 ⇒ (11) + 9 = 20 for 1d8 + 8 ⇒ (1) + 8 = 9
hoof 1 1d20 + 8 ⇒ (12) + 8 = 20 for 1d6 + 2 ⇒ (1) + 2 = 3
hoof 2 1d20 + 8 ⇒ (11) + 8 = 19 for 1d6 + 2 ⇒ (4) + 2 = 6

lance charge by svathurim
1d20 + 22 - 4 ⇒ (15) + 22 - 4 = 33 for 2d6 + 9 + 12 + 2d6 + 9 + 12 ⇒ (3, 1) + 9 + 12 + (6, 2) + 9 + 12 = 54

Good guys up with map updated.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Variel, Duardlara's position on the map didn't move, so I'm not sure you saw my post. Are those actions acceptable for this round and last?


Yes go ahead. I though I moved you originally and then moved the big guy. Perhaps I arrived back to far when I was checking his movement.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

OK, so at this point, I'm adjacent to the svathurim, a 5' step from Vsesolod, invisible, and have true strike active.

Duardlara steps, unseen, next to the cleric (S15), magical short sword in hand, and chooses which ribs to insert it between.

Sneak Attack: 1d20 + 9 + 20 ⇒ (15) + 9 + 20 = 44

+1 Short Sword: 1d6 + 1 ⇒ (1) + 1 = 2 and Sneak Attack: 3d6 ⇒ (2, 1, 3) = 6

*head slap* Seems like a lot of trouble to go to for 8 points of damage. There you go, Greta, I've softened him up a bit for you. :P


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Stats
HP 71/81 AC 20
Spells in effect:+2 Saves vs. Cold +5 Survival, -2 perception to hear when hatflaps pulled down.
Snap ShotBenefit: While wielding a ranged weapon with which you have Weapon Focus, you threaten squares within 5 feet of you. You can make attacks of opportunity with that ranged weapon. You do not provoke attacks of opportunity when making a ranged attack as an attack of opportunity.

Jetro keeps shooting at the lanceapede

Bow,Shock,Sickened,Rapid shot: 1d20 + 12 ⇒ (3) + 12 = 151d8 + 6 ⇒ (8) + 6 = 14
Bow,Shock,Sickened,Rapid shot: 1d20 + 12 ⇒ (5) + 12 = 171d8 + 6 ⇒ (4) + 6 = 10
Bow,Shock,Sickened,Rapid shot: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 6 ⇒ (6) + 6 = 12

Shock: 1d6 ⇒ 3
Shock: 1d6 ⇒ 2
Shock: 1d6 ⇒ 4


Duardlara, you are going to stick yourself between Vsesolod and the svathurim..? :P

Variel, that svathurim has a 20' reach..!?

Helgash AoO: 1d20 + 12 ⇒ (15) + 12 = 27
Damage if it hits: 2d6 + 16 ⇒ (6, 4) + 16 = 26

Waiting on Lara's confirmation, and Cynehelm's actions to confirm my own.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Before I act, can I get a read on everyone's general health?


After that last attack:
Greta should be pushing... 42hp (due to Shield Other)
Helgash will be at about... 19hp
Jetro's I think is accurate
Lara should be max or close to it (I think she hasn't updated in some time)
Orgar is at -1

I think that's it.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

D’lara thought she could free up Greta with a major strike on the cleric. The move by the centauripede was not what she expected, but she is rolling with it. Unfortunately, the dice chose not to support the plan. TL:DR; Yes, her position is correct. Her health is near max. Note that a flank might be available if Greta wishes it, but I don’t think she needs it.


Duardlara definitely hits the centaur drawing blood and he looks extremely worried now as only his high con bonus is keeping him upright. Helgash strikes a blow on the svathurim as it left him. Jetro just missed with his last arrow as a spasm of intestinal gurgling caused him to miss.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Torn between healing his friends and trying to put down the two centaurs, Cynehelm bites his lip and opts for offense. Fire seems to work well but he has used all his fire spells save burning hands, for which he needs to get much closer. So he advances and fires a different spell instead.

Move closer.

Fire admonishing ray

Admonishing Ray, 1st ray: 1d20 + 7 ⇒ (4) + 7 = 11 <-- vs. Touch AC
Damage: 4d6 + 4 ⇒ (2, 2, 4, 6) + 4 = 18

Admonishing Ray, 2nd ray: 1d20 + 7 ⇒ (18) + 7 = 25 <-- vs. Touch AC
Damage: 4d6 + 4 ⇒ (2, 3, 2, 1) + 4 = 12

Admonishing Ray, 3rd ray: 1d20 + 7 ⇒ (20) + 7 = 27 <-- vs. Touch AC
Damage: 4d6 + 4 ⇒ (5, 1, 3, 2) + 4 = 15

Critical Hit Confirmation: 1d20 + 7 ⇒ (20) + 7 = 27 <-- vs. Touch AC
Damage: 4d6 + 4 ⇒ (3, 5, 3, 4) + 4 = 19

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