Cynehelm of Orlov |
Cynehelm casts enhance diplomacy.
"What my friend means to say, Dear Lady, is that we are like lost children, and would truly appreciate the benefit of your wisdom and experience. Could you you please tell us how to reach the Eon Pit?"
Diplomacy: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
DM Variel |
The path will be made clear to those who are true. But be careful as time will not be on your side in the Eon Pit! Jadrenka calls out before she seems to fade away into the walls of the room. As she does so the dead corn stalks all fall to the ground amongst the dead ravens. The stalks though leave an open path to a door on the opposite side of the room. Across the cornstalks where the cot lies is a foot locker latched closed.
Duardlara Frostborn |
Perception: 1d20 + 17 ⇒ (3) + 17 = 20
"One moment. I don't think anything happens in this place without purpose."
She kneels down by the footlocker, checking to see if it is trapped or locked.
Perception vs traps: 1d20 + 17 + 1 ⇒ (1) + 17 + 1 = 19
I think that's something like 6 natural one's in my last ten rolls on the boards.
Duardlara Frostborn |
She obviously tries to open the non-trapped box.
Disable Device: 1d20 + 16 ⇒ (20) + 16 = 36
My dying gift to the party: an open box with Jadrenka’s quilt collection.
Helgash |
Helgash stands close to Duardlara, as always when his companion opens a possibly trapped door or whatever contraption - "What does it contain?" - he inquires.
DM Variel |
AS Duardlara begins to open the foot locker a strange sensation fills the room. It seems as if the whole area is twisting upon itself asa crack opens up in the floor. From the crack a green mist appears that seems to have shapes of creatures within it. At the same time the dead ravens stir to life. The strange sensation ends only for you to realize that it was not a figment of your mind but reality. In front of you is a hungry fog and a swarm of undead ravens. They both head towards Duardlara!
Undead Raven swarm attack on Duardlara 3d6 ⇒ (1, 3, 1) = 5 damage and fort save DC 18 (disease), Reflex save DC 18 ( blindness) and will save DC 18 (distraction) please.
The hungry fog moves over to attack Duradlara as well reaching out with an air like tendril. touch attack 1d20 + 5 ⇒ (19) + 5 = 24 for 6d6 ⇒ (6, 1, 6, 2, 2, 4) = 21 negative energy
Good guys up. No map needed as you can move freely to flank the fog and the swarm doesn't worry about flank. Also no AOO's from either of them.
know dungeoneering DC 16 for hungry fog and know religion Dc 19
Orgar |
Round 1
Orgar immediately casts a spell on himself: « ელემენტარული აურა » . . "elemental aura; fire (dc 16)", in draconic
fire damage: 2d6 ⇒ (6, 5) = 11 … if needed
knowledge (dungeoneering): 1d20 + 8 ⇒ (16) + 8 = 24
Helgash |
Duardlara's wounds immediately begin on the mend as the Life Link between her and Helgash draws the wounds to the paladin.
Knowledge (Religion): 1d20 + 11 ⇒ (1) + 11 = 12
Yeah well...
Duardlara heals 5hp and Helgash takes 5hp damage. But gonna delay until Orgar or one of the others has a chance to share some details on our foe.
Duardlara Frostborn |
Fort +7, Ref +11, Will +8
Fort DC 18: 1d20 + 7 ⇒ (1) + 7 = 8
Reflex DC 18: 1d20 + 11 ⇒ (12) + 11 = 23
Will DC 18: 1d20 + 8 ⇒ (5) + 8 = 13
Yeah, that's about par for the course. Thanks for the life link, Helgash. She's down 21.
Knowledge (religion): 1d20 + 8 ⇒ (18) + 8 = 26
Knowledge (dungeoneering): 1d20 + 9 ⇒ (20) + 9 = 29
Of course. Hopefully, the streak is broken now.
Orgar |
@ DM Variel:
1. what is/are the hungry cloud's (main) strength(s)
2. what is/are its (main) weakness(es)
Round 2
Orgar moves toward Duardlara, but [u]not[/u] adjacent to her.
Hoping to do some damage to the swarm with the elemental aura (fire, dc 16)
fire damage: 2d6 ⇒ (5, 1) = 6
Duardlara Frostborn |
special attacks, special defenses, vulnerabilities; that's going to duplicate Orgar's checks, but that's fine. Maybe comparing notes with him she can get more detail.
Duardlara ineffectively swats at the creatures attacking her as she rattles off what she knows about them, hoping her friends can do what she cannot - concentrate long enough to destroy them both.
Duardlara Frostborn |
Does she know anything about the disease itself?
"Fire! Use fire! Drop a fireball on me, just tell me when to jump!"
Orgar |
Round 3
"Try getting closer to me, Duardlara. But not too close! My fire aura is affecting them."
Orgar then pulls his Scimitar, Issar out, and enchants it (as a swift action):
Eldritch Pool of +3, used as follows: +1 to hit and damage and +2 to give it the flaming burst Property
Good for 2 minutes.
issar (+1 scimitar): 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27
damage: 1d6 + 8 + 1 + 1d6 ⇒ (2) + 8 + 1 + (3) = 14
(bab +13/+8, +1 to hit and damage and flaming burst damage)
Duardlara Frostborn |
The beleaguered elf steps toward the magus surrounded by an aura of flame, trying to draw her unwanted undead cohort with her as she dives through the flames and rolls around the half-orc's feet.
Reflex to avoid aura: 1d20 + 11 ⇒ (1) + 11 = 12
Sigh. The streak may be back. "OK, the idea was sound, but that hurt!"
Do I get another Fortitude save to avoid the disease?: 1d20 + 7 ⇒ (10) + 7 = 17
Duardlara Frostborn |
If you choose to include D’lara in the area of effect, she will understand and accept that risk. Don’t know if you can avoid Orgar, though.
Cynehelm of Orlov |
I'll avoid flaming allies if I can.
"I hate bugs!" Cynehelm says through gritted teeth as he opens the way for Sarenrae's wrath.
intensified burning hands: 9d4 + 18 ⇒ (3, 1, 1, 4, 2, 1, 2, 4, 1) + 18 = 37
DM Variel |
Reflex save 1d20 + 7 ⇒ (13) + 7 = 20 37/2*1.5=27...27 damage from burning Hands!!!! Really!?!?!
31 damage total to the raven swarm...
Helgash and Greta move up to attack the fog.
1d20 + 10 ⇒ (10) + 10 = 20 for 2d6 + 16 ⇒ (2, 1) + 16 = 19
Greta 1d20 + 13 ⇒ (12) + 13 = 25 for 2d12 + 16 ⇒ (3, 11) + 16 = 30
Both of them leave huge rents in the hungry fog while Orgar and Cynehelm fry the ravens. Both enemies are still there but another bout of flame and blade will surely destroy them both.
In the meantime though the ravens and fog continue to pursue Duardlara since she opensd the foot locker.
Swarm attack 3d6 ⇒ (3, 3, 4) = 10 and all 3 saves again please at dc 18
Hungry fog pseudopod 1d20 + 5 ⇒ (7) + 5 = 12 touch attack for 6d6 ⇒ (3, 5, 2, 3, 1, 6) = 20
Good guys up
Duardlara Frostborn |
Fort DC 18: 1d20 + 7 ⇒ (9) + 7 = 16
Ref DC 18: 1d20 + 11 ⇒ (12) + 11 = 23 And evasion
Will DC 18: 1d20 + 8 ⇒ (19) + 8 = 27
The rat swarm still crawling all over her, Duardlara gathers herself somewhat and realizes that she may be able to use Orgar's magical defense offensively. She drives toward the man, rolling through the fiery aura he has manifested, hoping to fry a few more critters and get them off her back.
Ref save vs Orgar's fire aura, DC 16: 1d20 + 11 ⇒ (9) + 11 = 20 And evasion
Acrobatics to move without provoking AoO, if necessary: 1d20 + 11 ⇒ (5) + 11 = 16
I don't know if she is still limited to a single move action, but wanted to follow through with last round's plan, so she's just moving, ducking, and weaving.
Orgar |
Round 2
Elemental Aura (Fire), dc 16: 1d2d6 ⇒ (6, 5) = 11
Orgar goes to work on the hungry cloud with his scimtar:
Issar (+1 scimitar): 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18
damage: 1d6 + 8 + 1 + 1d6 ⇒ (2) + 8 + 1 + (3) = 14
(bab +13/+8, +1 to hit and damage and flaming burst damage)
And, if I didn't need to move more than 5 feet
issar (+1 scimitar): 1d20 + 8 ⇒ (20) + 8 = 28
to confirm: 1d20 + 8 ⇒ (7) + 8 = 15
damage: 1d6 + 8 + 1d6 ⇒ (4) + 8 + (6) = 18
If it is an actual critical:
extra damage: 1d6 + 8 + 1d6 + 1d10 ⇒ (5) + 8 + (2) + (8) = 23
(bab +13/+8)
DM Variel |
Sorry guys long day at work with call but happy to announce that both enemies re dead after that total beat down! Was not planning that much damage from burning hands and the fog had AC 5 so really easy to hit and crit!
After the fog and the swarm are defeated you have a chance to look at the contents of the locker. Inside you find a few changes ofclothes, as well as 2 scrolls of age resistance (UltimateMagic205)
Duardlara Frostborn |
Duardlara can't really disagree with Jetro's assessment, but sees Orgar's searching and hope springs once more. Once he's dusted his hands after a job done, she takes a peek.
Applying the fine-toothed comb: 1d20 + 17 ⇒ (4) + 17 = 21 Humph. Wrong comb.
DM Variel |
Exiting the crone bedroom you follow the trail that leads ever downward. Only 20 feet into the corridor a branch leading to the right and up is discovered. Looking at it closely you find telltale marks that this path is the same as that of the croning ritual you found yesterday. Taking this would lead you back to the room where you fought the huge bebilith demon spider. Choosing not to take that path you continue the direction you were going. Ahead of you Duardlara scouts silently. Coming back to you she tell you that the door leading into the room from the corridor hangs open on bent hinges and bears huge gashes on its splintered surface.
Looking in the remains of a giant wooden statue, carved to resemble a stooped and ancient beldame, lie broken and scattered across the floor of this chamber. A set of massive iron double doors stands in the south wall, their faces engraved with a procession of humanoid figures. At the top of the doors, the figures are young women in the bloom of youth, but as the parade continues down the doors, the figures age, turning into pregnant matrons, stooped crones, and finally, at the bottom of the doors, into capering skeletons that vanish into a gaping tomb. Before the doors stand 2 frost giants guarding the path forward.
Duardlara Frostborn |
Is there any way to determine what might have caused the damage on the doors? Are we talking massive taloned beast or tool marks or weaponry?