Variel's Reign of Winter

Game Master Neltji

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HP: 131/131 || AC: 26 (30 with Mobility)

Ok, then. Should I roll for Greta again or do I keep my rolls?

She would be at +10/+2 to hit and +11 to damage. Meaning:
- Attack 1 (w/ Furious Focus): 30
- Damage Attack 1: 14
- Crit Confirm: 25
- Additional damage if it crits: 25

Attack 2 misses by a mile.

If I need to roll again:

Greataxe 1: 1d20 + 10 ⇒ (12) + 10 = 22
Damage if it hits: 1d12 + 11 ⇒ (2) + 11 = 13

Greataxe 2: 1d20 + 2 ⇒ (15) + 2 = 17
Damage if it hits: 1d12 + 11 ⇒ (4) + 11 = 15


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

The problem is not only the AC, but the damage... Helgash will step back nonetheless, and cast Divine Favor on himself.

Duardlara hasn't acted yet, correct? Nor Venja?


Sounds good Helgash. The crit does confirm. I don’t think anyone else has gone yet.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |
Duardlara Frostborn wrote:
I was afraid of that. Nice spell selection. If she still has an action after cogitating, Duardlara will cast vanish on herself.

D'lara's post was right before Helgash's.

Who has the ghost touch swords to show the witchfire some love? More importantly, we need to focus on a target and bring her down asap to focus our damage and to break the threesome. We appear to be focused on Caigreal, but I wanted to make sure we continued to be.


Male Half-Orc Magus (inactive)

Are we finishing up round 2? Or is it round 3?


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6
Duardlara Frostborn wrote:
Duardlara Frostborn wrote:

D'lara's post was right before Helgash's.

Who has the ghost touch swords to show the witchfire some love? More importantly, we need to focus on a target and bring her down asap to focus our damage and to break the threesome. We appear to be focused on Caigreal, but I wanted to make sure we continued to be.

My bad Lara. You did post :D

I think Helgash has one of the swords, and... Maybe Orgar or Greta have the other one? Not 100% sure...
And yep, still mauling away at Caigreal....

Variel, anything we can roll to know what they are, vulnerabilities, etc. We don't seem to be dealing much damage...


Finishing up round 2. Wasn't sure if Jetro was going to do anything or if Venja was back either. Apparently not.

Not sure at the moment what hags are for knowledge checks I think monstrous humanoids so know nature.

Orgar peppers Caigreal once again with 2 arrows but the damage is reduced. Since you have a magical weapon you are pretty certain it is either a special material needed or the type of damage is wrong.

Duardlara disappears from sight as she hopes to gain a tactical advantage in her weakened state. Helgash casts divine favoer to bolster himself.

Jetro rifles through his back looking for something that may be effective for him as the draw on his bow is too much now.

Venja goes for some magical shenanigans as she casts baleful polymorph on the pregnant woman/hag.

--------------------------
fort save 1d20 + 6 ⇒ (2) + 6 = 8
will save 1d20 + 7 ⇒ (10) + 7 = 17

And its is a rat that can still cast spells lol. More to come after kids are asleep.


Breaking away from the coven the rat hag uses her magic to alter self to return to normal form. Caigreal, being hit repeatedly casts defensively to turn invisible to heal herself.

Concentration check 1d20 + 10 ⇒ (12) + 10 = 22 invisible now

The witch fire moves forward and targets Greta with her witchflames

Ranged attack 1d20 + 13 ⇒ (13) + 13 = 26 for 6d8 ⇒ (5, 4, 1, 3, 3, 1) = 17 fire and witch flame will save DC22 or cursed with witch fire. 50% more damage from fire attacks and glows like faerie fire.

Good guys up but Caigreal is still invisible.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro pulls out cold iron arrows and grunts as he tries to fire at anything he can
Shocking Longbow+1,Exhaustion,Str penalty: 1d20 + 16 - 3 - 2 ⇒ (2) + 16 - 3 - 2 = 131d8 + 4 ⇒ (3) + 4 = 7
Shock: 1d6 ⇒ 2

Shocking Longbow+1,Exhaustion,Str penalty: 1d20 + 11 - 3 - 2 ⇒ (4) + 11 - 3 - 2 = 101d8 + 4 ⇒ (5) + 4 = 9
Shock: 1d6 ⇒ 6


Male Half-Orc Magus (inactive)

Round 3

Since Orgar cannot see Caigreal, for now, he moves up and attacks the witch in front of Greta (the one on K19).

olchur (+1 composite longbow, enhanced): 1d20 + 15 ⇒ (15) + 15 = 30
damage: 1d8 + 4 + 1d6 + 2 ⇒ (1) + 4 + (1) + 2 = 8 ... *sigh*
Adding two for Arcane strike (swift action)

arcane pool STUFF:
Enchantments for Olchur (+1 longbow)
• Good for two minutes
• Eldritch Pool is +3
• +2 of that goes to increased enchantment to make Olchur a +3 bow
• the other +1 goes to giving Olchur the flaming property

For now, Olchur will be
• +15/10 to hit
• 1d8 + 4 + 1d6 fire damage


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Geeez Orgar... Helgash and Greta are both exhausted, magic overcomes DR, and supposedly you were going to start taking a frontliner role of sorts, so... Why don't you move into melee man?

Also, I won't be able to heal, buff, and be up front all at once.

Botting Venja Kn (Nature) roll: 1d20 + 10 ⇒ (7) + 10 = 17

Maybe someone can assist? Not sure if it is possible mid combat.

Last but not least, we've been using magical weapons against the hags. +1 overcomes DR vs. cold iron does it not? So it should be a different vulnerability? Hopefully the Knowledge roll will be worth something...


Male Half-Orc Magus (inactive)

I couldn't do better than one normal attack after moving, unfortunately.
But now that I'm close I'll be able to be more useful.


map update

I have trouble posting from my iPad with google links. That is why they are not always linked at the end of each post.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Cynehelm's summons end and an angelic being pops into view. Its canine head and gleaming sword announce it as a hound archon.

The hound immediately attacks Venja's dance partner.

Hound Archon's greatsword and power attack: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 272d6 + 3 + 6 ⇒ (6, 3) + 3 + 6 = 18
2nd greatsword attack: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 42d6 + 3 + 6 ⇒ (4, 6) + 3 + 6 = 19
Bite and power attack: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 162d6 + 3 + 6 ⇒ (5, 6) + 3 + 6 = 20

Critical Hit Confirmation: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 262d6 + 3 + 6 ⇒ (4, 5) + 3 + 6 = 18

Nice! That's 36 points of damage.

Simultaneously, Cynehelm calls on the healing powers of Sarenrae and heals the party. Channel Energy, deselect the enemy.

Channel Positive Energy: 4d6 ⇒ (2, 2, 1, 4) = 9


Helgash Vanja would tell you that you think it is not a material that is needed but the type of weapon. The more blunt the weapon the better the chance of damaging Caigreal at least. The witchfire is ethereal as you already fought her.

Jetro tries to fire a pair of arrows but the exhaustion is making it hard for him to pull the bow properly. Cynehelm finishes conjuring a being from the heavenly realms and it promptly lands a solid blow with its greatsword and just misses with its bite attack. He then follows up with some much needed healing for Greata as she suffered the attack from the witchfire. Orgar fires again into Grishelmuk but only 3 points of damage are done.

a +3 weapon will bypass silver and cold iron damage reduction but not slashing/piercing/bludgeoning. Need some blunt arrows.

Venja looks around again for Caigreal but cant see her. Knowing the hag can't be too far from her initial location Venja casts glitterdust targeting the wall behind where she was located.

will save 1d20 + 12 ⇒ (20) + 12 = 32 the spell did not blind the hag but it did illuminate her for everyone else to target again.

Duardlara, Helgash and Greta up still.


Male Half-Orc Magus (inactive)

Good one, Venja!
(even if botted &c)


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Helgash roars as Caigreal comes into view, and tossing the bardiche aside, he draws his mace, swinging hard - "Do not try to escape us monster - you are forfeit!" - he roars.

5' to the left, and attack. I am assuming 5' step does not allow the 'draw weapon as a move' situation, so only one attack.

Silver Mace: 1d20 + 12 ⇒ (16) + 12 = 28
Damage if it hits: 1d6 + 14 ⇒ (4) + 14 = 18

Helgash is fully healed by Cynehelm's Channel, then takes 5 from Life Link with Greta.

----

Greta is hit for 17 damage, and healed for 9+5.

Will Save: 1d20 + 4 ⇒ (16) + 4 = 20

Greta grunted away the pain as the fire hit her hard - she did not have another weapon, and no other tactic, so she pressed upon Caigreal yet again - "Let's finish this 'Gash!" - she winks at him, swinging at Caigreal as hard as she can.

5' step to the left, and Vital Strike.

Great Axe Vital Strike: 1d20 + 10 ⇒ (19) + 10 = 29
Damage if it hits: 2d12 + 11 ⇒ (5, 11) + 11 = 27


I believe that glitterdust outline the person but still requires a 50% miss chance on attacks. If I am wrong please let me know.

Helgash 1d100 ⇒ 44
Greta 1d100 ⇒ 70

Helgash and Great tag team up on Caigreal like no other as they bring their weapons to bear. Even exhausted they both should have landed incredible hits that threaten to bring down the hag. However the glitterdust outlined the hag but not fully revealed her allowing for a chance that the blows could deviate. Such was the case as Helgash missed by a hairs' breath. tTe hag though has a mighty constitution and refuses to drop although you are certain that another blow at all would do her in.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6
DM Variel wrote:
I believe that glitterdust outline the person but still requires a 50% miss chance on attacks. If I am wrong please let me know.

Actually, I think you are wrong Variel :P


If you can show me where Helgash I will agree with you.


Male Half-Orc Magus (inactive)

I think it should make invisible things visible, per the spell description here.
I think this is the key bit: "... causing creatures to become blinded and [u]visibly outlining invisible things[/u] for the duration of the spell."


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Found a couple of board posts about it, and they most seem to agree there is no miss chance anymore after glitterdust - here, and here. Plus Orgar's input.


In that case Caigreal falls like a ton of bricks as even exhausted the power houses up front bring her down severing the coven connection.

The witch fire howls in dismay SA she targets Greta once again with her fire.

Ranged attack 1d20 + 13 ⇒ (1) + 13 = 14 for 6d8 ⇒ (5, 7, 7, 1, 7, 5) = 32 +50% = 48 damage on a miss!

Grishelmuk tries to pull out some serious spells of her own as she casts charm monster on Helgash

Will save DC 18.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Stats
HP 81/81 AC 20
Spells in effect:+2 Saves vs. Cold +5 Survival, -2 perception to hear when hatflaps pulled down.
As for your present everyone gets a 1 time use surge of d6 to add to any d20 roll.
Snap ShotBenefit: While wielding a ranged weapon with which you have Weapon Focus, you threaten squares within 5 feet of you. You can make attacks of opportunity with that ranged weapon. You do not provoke attacks of opportunity when making a ranged attack as an attack of opportunity.

Jetro huffs and puffs and tries two more cold iron arrows
Shocking Longbow+1,Exhaustion,Str penalty: 1d20 + 11 ⇒ (13) + 11 = 241d8 + 4 ⇒ (5) + 4 = 9
Shock: 1d6 ⇒ 3
Shocking Longbow+1,Exhaustion,Str penalty: 1d20 + 6 ⇒ (8) + 6 = 141d8 + 4 ⇒ (3) + 4 = 7
Shock: 1d6 ⇒ 2


Which target Jetro the witch fire or Griselmuk?


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Grisekmuk


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara delays, unsure where she can help, but has an idea thinking of the ghosttouch weapon wielded by the paladin. Before she can act on her idea, she sees him targeted by the witch and waits to see the result of the casting.

Spellcraft: 1d20 + 14 ⇒ (4) + 14 = 18 Do I know it was a charm?


No duardlara. You need a 19 for a 4th level spell.

Jetro,you hit with your first but miss with the second.


Male Half-Orc Magus (inactive)

Round 4
In a blur of motion, Orgar steps up and attacks the witch (on k19) that's in front
of Greta. He attacks first with his scimitar and then casts a spell:
i.e. he's using Spell Combat

issar (+1 keen scimitar): 1d20 + 13 + 1 - 2 ⇒ (15) + 13 + 1 - 2 = 27
issar (to confirm): 1d20 + 13 ⇒ (20) + 13 = 33
damage: 2d6 + 16 ⇒ (6, 2) + 16 = 24

issar (+1 keen scimitar): 1d20 + 8 + 1 - 2 ⇒ (2) + 8 + 1 - 2 = 9
damage: 1d6 + 8 ⇒ (4) + 8 = 12

(bab +13/+8, +1 for bless, -2 for spell combat)

Cast Devensively (DC 17): 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
+2 to concentration for 8th level Spell Combat bonus

« შოკისმომგვრელი » . . "shocking grasp", in draconic
shocking grasp: 1d20 + 11 ⇒ (1) + 11 = 12
damage: 5d6 ⇒ (2, 6, 1, 4, 6) = 19
(melee touch, +4 to hit foes with any metal)

@ DM Variel:
I just realized this is the first time I've done this full Spell Combat thing with Orgar.
For future reference, I will go weapon then spell whenever I do this again.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

With a miss, does that mean you still have the charged spell available next round?


Male Half-Orc Magus (inactive)

Nope. If a spell misses in Spell Combat it's wasted.
I should've had my thinking cap on and done Spell Strike.
Then it would've done double damage as well as the scimitar's damage.
Oh well. Hopefully, the witch's touch AC sucks. But I won't hold my breath on that one.
Even so, 24 damage with one scimitar hit isn't too bad.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Greta roars as the fire burns her brutally, clinging to her skin, and causing more pain than she ever remembers feeling.

She is still standing however, and dropping her axe, decides to focus on the witch fire, drawing the magical longsword as she goes - "Come dance then!"

Ghost Touch Longsword, Vital Strike: 1d20 + 13 ⇒ (8) + 13 = 21
Damage if it hits: 2d8 + 16 ⇒ (1, 3) + 16 = 20

-----

Greta heals 5, and Helgash takes another 5 points of damage.
Greta is now at 31HP

Will Save: 1d20 + 11 + 1 + 2 ⇒ (14) + 11 + 1 + 2 = 28

Helgash feels the insidious attack, but shrugs it away - "Do not try your witchcraft on me, she demon - it will serve you no purpose!" - the paladin sneers, moving closer to Greta, and healing her.

CMW on Greta: 2d8 + 4 ⇒ (7, 7) + 4 = 18


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |
Orgar wrote:

Hopefully, the witch's touch AC sucks.

It won't matter - it was a natural 1, so it's a miss, regardless of her AC.

Duardlara makes her decision. Invisible, she makes her way across the room to where Greta threatens the incorporeal witch. The transformed winter wolf feels a hand on her shoulder and hears the elf's whisper, "Go get her, then."

Move across room to touch spell range of Greta and cast fly on her.


Orgar makes a flurry of blows witht he first one strikeing the hag critically. The other attack though misses. Not to be outclassed he pulls another trick out as he casts defensively and tries to land another strike. Unfortunately his concentration was on protecting himself while casting a spell and not on the attack.

Also Orgar you do not lose the spell as it is still held like a typical touch spell. Spellstrike just allows you to use your weapon as well. Just reread the rules on it.

Greta moves over to the witchfire that has been causing her some pain and promptly attacks it with her new longsword. Yet the witchfire is too agile for such a maneuver as the blade whistles past he incorporeal creature. Helgash the moves over to heal Greta while unbeknownst to him Duardlara is right next to him as well.

Duardlara casts a spell as Greta feels the weight of her bod being lifted up and able to move through the air.

Bad Guys turn
Severely outnumbered the hags refuse to go donw quietly. Griselmuk takes on Orgar as she claws at him.

claw 1 1d20 + 13 ⇒ (7) + 13 = 20 for 1d4 + 4 ⇒ (3) + 4 = 7 and weakness
claw 2 1d20 + 13 ⇒ (3) + 13 = 16 for 1d4 + 4 ⇒ (3) + 4 = 7 and weakness

weakness ability:

those hit by a green hag's claw attack suffer a -2 strength damage per claw attack. A DC 16 fort save negates the strength damage.

The witchfire then reaches out and tries to touch Greta inflicting the same fire upon her as at range.

touch attack 1d20 + 13 ⇒ (17) + 13 = 30 for 8d6 ⇒ (2, 6, 3, 6, 1, 5, 6, 6) = 35 +50% = 52 damage

Good guys up

map repost


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

The hound archon continues to attack, but is unable to land a solid blow..

Hound Archon's greatsword and power attack: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 172d6 + 3 + 6 ⇒ (2, 6) + 3 + 6 = 17
2nd greatsword attack: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 42d6 + 3 + 6 ⇒ (5, 6) + 3 + 6 = 20
Bite and power attack: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 122d6 + 3 + 6 ⇒ (5, 1) + 3 + 6 = 15

Meanwhile, Cynehelm moves up to pray over Greta. "Rise up! In the name of Sarenrae, rise up and continue to be a light unto the world!"

Convert wall of fire to cure critical wounds.

Cure critical wounds on Greta: 4d8 + 8 ⇒ (6, 6, 2, 4) + 8 = 26


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Stats
HP 81/81 AC 20
Spells in effect:+2 Saves vs. Cold +5 Survival, -2 perception to hear when hatflaps pulled down.
As for your present everyone gets a 1 time use surge of d6 to add to any d20 roll.
Snap ShotBenefit: While wielding a ranged weapon with which you have Weapon Focus, you threaten squares within 5 feet of you. You can make attacks of opportunity with that ranged weapon. You do not provoke attacks of opportunity when making a ranged attack as an attack of opportunity.

Jetro fires at Gristlewhack again
Cold iron,Shock longbow+1: 1d20 + 11 ⇒ (1) + 11 = 121d8 + 4 ⇒ (2) + 4 = 6
Shock: 1d6 ⇒ 2
Cold iron,shock longbow+1: 1d20 + 6 ⇒ (17) + 6 = 231d8 + 4 ⇒ (7) + 4 = 11
Shock: 1d6 ⇒ 3


Male Half-Orc Magus (inactive)

Round 5
Fortitude vs dc16 weakness: 1d20 + 8 ⇒ (12) + 8 = 20
Fortitude vs dc16 weakness: 1d20 + 8 ⇒ (9) + 8 = 17 ... phew!

Shaking off Griselmuk's weakening magic, he attacks her again, looking like an orcish dervish (a very rare sight, that!) ...
using the same Spell Combat shtick again

issar (+1 keen scimitar): 1d20 + 13 + 1 - 2 ⇒ (19) + 13 + 1 - 2 = 31
issar (to confirm): 1d20 + 13 ⇒ (6) + 13 = 19
damage: 2d6 + 16 ⇒ (5, 4) + 16 = 25

issar (+1 keen scimitar): 1d20 + 8 + 1 - 2 ⇒ (10) + 8 + 1 - 2 = 17
damage: 1d6 + 8 ⇒ (3) + 8 = 11

(bab +13/+8, +1 for bless, -2 for spell combat)

Cast Devensively (DC 17): 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21
+2 to concentration for 8th level Spell Combat bonus

« შოკისმომგვრელი » . . "shocking grasp", in draconic

shocking grasp: 1d20 + 11 ⇒ (20) + 11 = 31
to confirm: 1d20 + 11 ⇒ (9) + 11 = 20
damage: 10d6 ⇒ (2, 3, 6, 5, 5, 4, 1, 3, 4, 4) = 37
(melee touch, +4 to hit foes in metal armour)

... and this time he strikes Griselmuk with spectacular effect!

Holy s$!!! I gotta go buy me a lottery ticket with rolls like that!
That's what's cool about magi.
They can really dish out horrifying amounts of damage.
Not often, but it's satisfying when it happens.

@ DM Variel:
Thanks for clarifying that lost spell business for me.
Is that a record for damage in one round's damage by a PC in this campaign?
I figure it's at least 62. Up to 73 if her AC is 17 or less for the second hit


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

It is a record for sure Orgar :D I'm gonna wait the results from that one, before acting.

Variel, Great has a Ghost touch weapon. She simply missed the Witchfire, right?


Gridelmuk is a pile of boiling goo as Jetro targets her with some arrows and Orgar unleashes the truly offensive firepower of the magus.

oh you forgot to include the shocking grasp spell that was still held from the previous round fir another 10d6 ⇒ (3, 1, 3, 3, 4, 4, 1, 2, 3, 5) = 29. However there is SR as well that you will need to overcome. SR16. Even with a fail though you will still drop her.

Correct Helgash.


HP: 131/131 || AC: 26 (30 with Mobility)

The furioous fighter smiles at Duardlara as the spell takes effect, but it is short lived once she charges the Witchfire...

This time Greta is hit even harder, which only makes her growl in the face of her opponent - "Keep it coming!" - she spits out, swinging again as hard as she can.

Ok so... what CR is this guy again..?

Longsword Ghost Touch +1: 1d20 + 10 ⇒ (20) + 10 = 30
Damage if it hits: 2d8 + 11 ⇒ (8, 7) + 11 = 26

Longsword Ghost Touch +1 CRIT?: 1d20 + 10 ⇒ (18) + 10 = 28
Additional damage if it crits: 1d8 + 11 ⇒ (3) + 11 = 14

Greta took 52 points of damage, then Cynehelm healed her for 26. Helgash Life Link heals her for another 5. She is currently at 53HP.

------

"Stand fast Greta - we shall not be defeated" - Helgash focuses himself on his Divine powers, creating a mystic connection between himself and his companion, so that some of her wounds will be transferred to him.

Casting Shield Other on Greta.


Male Half-Orc Magus (inactive)

@ DM Variel:
I didn't use another spell, as in checking off another on Hero Labs.
I was just going for needless dramatic effect.
So, I was actually using the first Shocking Grasp again.
I should have said, sorry.
In any event: Griselmuk is [u]definitely[/u] dead, no question of it.
And barbecued for good measure...


With only 1 hag left it seems that the tide has turned finally for the group. To add to the glory of the group Greta lands a critical hit against the incorporeal witchfire bringing it close to death.

Vowing to take one with her the witchfire continues to pour on the attacks against Greta.

touch attack 1d20 + 13 ⇒ (1) + 13 = 14 for 8d6 ⇒ (5, 6, 2, 5, 4, 5, 3, 1) = 31 +50% =46 damage

Good guys up and the witch fire is only a CR9 by herself!


Male Half-Orc Magus (inactive)

Round 6

Orgar moves up and attacks the last hag with his scimitar:
Using Spell Strike

« შოკისმომგვრელი » . . "shocking grasp", in draconic

issar (+1 keen scimitar): 1d20 + 13 + 1 - 2 ⇒ (19) + 13 + 1 - 2 = 31
issar (to confirm): 1d20 + 13 ⇒ (12) + 13 = 25
damage (scimitar + shocking grasp): 2d6 + 16 + 10d6 ⇒ (1, 1) + 16 + (1, 6, 4, 1, 5, 5, 3, 1, 3, 5) = 52

Hopefully that does the trick, even if the hag is immaterial


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Just waiting to see the result


Sr check still needed Orgar and no crit as incorporeal unless using ghost touched weapon.

She will still be there Jetro.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Stats
HP 81/81 AC 20
Spells in effect:+2 Saves vs. Cold +5 Survival, -2 perception to hear when hatflaps pulled down.

Snap ShotBenefit: While wielding a ranged weapon with which you have Weapon Focus, you threaten squares within 5 feet of you. You can make attacks of opportunity with that ranged weapon. You do not provoke attacks of opportunity when making a ranged attack as an attack of opportunity.

Jetro aims two normal arrows that become magical as they leave his magic bow.

Shock Longbow+1: 1d20 + 11 ⇒ (12) + 11 = 231d8 + 4 ⇒ (4) + 4 = 8
Shock: 1d6 ⇒ 1
Shock Longbow +1: 1d20 + 6 ⇒ (18) + 6 = 241d8 + 4 ⇒ (1) + 4 = 5
Shock: 1d6 ⇒ 3


Jetro plugs the witchfire twice doing some damage with his magic arrows. Unfortunately it still nly takes half the damage from its incorporealness.

I think I made up incorporealness but it fits.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

A short arcane phrase comes out of thin air behind Greta. As Duardlara reappears, four glowing arrows fly forth from her outstretched finger at the witchfire.

Magic Missile, four missiles

Spell Penetration: 1d20 + 8 ⇒ (5) + 8 = 13 Rats, that's probably not gonna cut it.

Damage: 4d4 + 4 ⇒ (4, 2, 3, 3) + 4 = 16 Nice damage as they fizzle out, though.


HP: 131/131 || AC: 26 (30 with Mobility)

ONLY a CR9 by herself...

This time around Greta can feel Helgash's protection, and the fire does not hit as hard.

Shield Other takes 23 damage away and deals it to Helgash.

"You can send all the fire in hell if you want - it will not be enough!" - Greta roars in her face, swinging again and again.

Longsword Ghost Touch +1: 1d20 + 10 ⇒ (15) + 10 = 25
Damage if it hits: 2d8 + 11 ⇒ (2, 7) + 11 = 20

------------

Helgash's Life Link heals her for another 5 hp, and he takes 5 also for a total of 28 this round.

The paladin falls back next to Venja, and channels his healing powers.

P:14. It will affect all except the witchfire I believe.

Channel: 2d6 ⇒ (6, 6) = 12

EVERYONE heals 12, and Helgash heals 16.


With a spell designed to bypass the witchfire's defenses Duardlara casts forth a barrage of magical missiles. However they all dissipate harmlessly as they can not bypass the magical resistances of the hag.

Fortunately Greta was at the front with the enchanted longsword as she cleaves into the hag once again. The witchfire's face freezes in agony for the briefest of seconds before he body dissolves into the ether from which she was a part of.

The victory is short lived though as the sound of running feet come approaching from the Southeastern passageway. You think that whatever it is will be here in the next 6 seconds.

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