Variel's Reign of Winter

Game Master Neltji

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Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Looks like we are all in the same boat, or hut in this case. Perhaps we can all find a way out of this weird place.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Musing aloud, ”So why, Grandmother, do you send your potential saviors to this place? What is it we seek now?”


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Manos rocks on his heels and watches the new crew. "Soooo. Anyone going to tell me how you got here? Or why you're here?"

He snaps his fingers as a thought comes to him. "And most importantly, do you have any booze?"


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara ignores the question, focused as she is on reviewing the clues they have received from the witch.

Intelligence check to remember: 1d20 + 4 ⇒ (9) + 4 = 13


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Manos pouts.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

LOL. He realizes that her hearing's probably going with age, so proceeds to speak VERY LOUDLY when speaking to the 'elderly' elf.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Bizarrely enough, we are trying to find Baba Yaga to stop some eternal winter thing.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

"I'm Cynehelm, that's Orgos, Jetro, Duardlara, Helgash and Greta. Nobody told me much when I joined up, either. It's because it's hard to follow. As Jetro says, we're actually in service of a greater evil to stop a lesser evil from taking over Golarion in some sort of eternal winter. I hope your sense of morality is somewhat flexible."

And I'm a cleric of Sarenrae!


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Nodding to Cynehelm. "I know what you mean, sometimes you just have to bend the rules to get things done. And eternal winter sounds like something those Winter witches would like, and nobody else."

Shudders in dread at the thought of no girls in summer dresses!


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Well maybe with your skilled hands added to ours we can get back to warmer weather.


Actually your hearing and eyesight improve as you age Duardlara. Perception is a wisdom stat that just increased by 1 for you. Lol. Otherwise Cynehelm hit the nail on the head as you don’t have any leads yet about where to,go from here. Map,update in am of the new hut configuration for you to,explore..


map update of the Hut!


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |
DM Variel wrote:

Actually your hearing and eyesight improve as you age Duardlara. Perception is a wisdom stat that just increased by 1 for you. Lol. Otherwise Cynehelm hit the nail on the head as you don’t have any leads yet about where to,go from here. Map,update in am of the new hut configuration for you to,explore..

Oh, I know. My character sheet reflects the changes to physical and mental stats. I was just having fun with Manos' comment about pouting and providing him with some justification.


Male Half-Orc Magus (inactive)

@ DM Variel: we're located in A7a/b on the left side of the map, are we?


Nope in the exact center of everything.


Male Half-Orc Magus (inactive)

Thanks; now I've got my bearings!


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

So let's try going North then


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

To be clear, the whole map is inside the hut? Or only area A1?


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

The whole world is inside the hut and the hut is inside the whole world. We're in a chicken-legged, hut-shaped, M. C. Escher print.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Yo dawg


Male Half-Orc Magus (inactive)

Sounds like we should be inside A1 in the current map somewhere in the recesses of Baba Yaga's multi-dimensional hut.
Bit of a strain on the brain trying to wrap one's head around all this multi-dimensional stuff.


Deep shadows cloak the barren soil of this dense grove of
coniferous trees. A twisting, disused trail winds its way into the
depths of the wood.

DC 19 Perception check:
As you proceed into the grove of trees you see that the path behind you slowly gets covered as the trees move to block your path.

Moving ever deeper into the trees you come to the exact center. Before you stands a sickly, overgrown ash tree, with tangled drooping
branches jutting out at peculiar angles and malignant
knots disfiguring the trunk.

know nature DC 25:
Before you stands a very old treant that 'appears' to be resting. If anyone would know about this garden in the Hut it might.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Perception: 1d20 + 20 ⇒ (15) + 20 = 35

Knowledge (Nature): 1d20 + 9 ⇒ (8) + 9 = 17

”No need to panic yet, but the trees are moving. They are covering the path behind us.”


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro gets his bow ready.Well we better be ready to burn our way out.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Perception: 1d20 + 13 ⇒ (15) + 13 = 28

"That's an unpleasant looking bit of wood, anyone know what it is?" Manos asks uneasily, constantly looking around and keeping his black rapier ready.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Just a tree to me


Male Half-Orc Magus (inactive)

perception: 1d20 + 5 ⇒ (9) + 5 = 14

"Just about everywhere we've been here is unpleasant. At best."

Orgar too keeps alert (as best he can)


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

"Perhaps there is some sort of message carved in a stone or the trunk of this tree. This cove certainly appears to be a focal point for this copse of trees."

She begins to look around the area for a sign or message of some sort.

Perception: 1d20 + 20 ⇒ (2) + 20 = 22


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Cynehelm looks around the small grove and spreads out away from his companions as he attempts to round the tree.


As Duardlara begins her exploration of the small clearing containing the massive tree she is startled as 2 large branches come crashing down on either side of her. The malignant looking knots on the tree move and you can now make out the outline of a face. The knots part slightly as a low earthy rumbling voice speaks slowly to you with a touch of malice in it. Who are you that disturbs my grove and my slumber?

sense motive DC 10:
The tree is quite unhappy you are here and is considered unfriendly to you at the moment.

sense motive or heal DC 25:
You can feel the pain coming off of the tree as it speaks as if it is in great distress and has been for some time.


Male Half-Orc Magus (inactive)

sense motive: 1d20 ⇒ 7

"We're strangers trying to find a way out of this place.
"Had we known you were there, we wouldn't have disturbed you."

diplomacy: 1d20 + 3 ⇒ (7) + 3 = 10


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

When trees attack,wish we had some giant beavers.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Sense Motive: 1d20 + 14 ⇒ (12) + 14 = 26

Goddess! thinks Cynehelm. What has the vile old witch done to this creature? The very place is causing it pain.

Cynehelm holds up his hands in placation. "Look, we apologize for disturbing you. We'll leave in a moment. But I can't help noticing how much pain you're in. We're good people. Let us help you. Whatever it is, we can try to make it better."

Diplomacy: 1d20 + 15 ⇒ (19) + 15 = 34


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara raises her hands so they are clearly away from any possible weapons and takes a step away from the tree. "A thousand pardons, Grandfather Tree. We did not recognize this was your grove. How did you come to be here in this most unusual place?"

Diplomacy aid: 1d20 + 0 ⇒ (17) + 0 = 17


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Sense motive: 1d20 + 12 ⇒ (12) + 12 = 24

Manos keeps his head swiveling around, looking to see if anything else is going to join the party? A brow raises when Cynehelm talks of pain? 'He seems to know what he's doing.' Manos decides, moving so he can cover the cleric's back and letting him do the smooth talking.


The cool soothing words of Cynehelm have a calming effect on the giant tree. The knots look like they relax a bit and the large branches that came crashing down bend ever so slightly as if the creature is slumping down from an immense weight. It has been so long since I have heard a quiet voice around here. All I can remember is of this place and its shallow sallow soil, its false sunlight, its stagnant air, and acidic water. To feel a keen breeze, the taste of fresh water and soil...that is what I want.

will save 1d20 + 13 ⇒ (18) + 13 = 31 vs DC 20

As the Treant talks you can sense that it has thrown off some sort of malaise that was resting upon it. The lingering effects are still there and will be for some time but you think by befriending it you have done a great work already this day.

Diplomacy check 35 to give the treant another will save to break its insanity condition. You made it and each day that passes the check gets easier till 3 checks in a row are successful. Nice job so far.

Lifting its arms away from Duardlara the treant smiles for the first time. Sorry little one for startling you. You surprised me in my sleep. AS for how I came to be here...that foul master of witches tricked me here to tend to her garden.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

"It feels as if a pall has been lifted from you Ancient One" - the paladin smiles - "I am Helgash. Well met" - and introduces himself - "Do you mean Baba Yaga has imprisoned you here? Our fates all seem to revolve around her" - he adds.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Can we try to figure out a way to release the treant? Or are we wastin' our time?


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

We can certainly ask it if it knows. The barbarian knew, but he needed someone that could cast the spell and access the cookbook. The treant sounds like it agreed to a bargain - perhaps we can fulfill it on his behalf and free him from his obligation. With your diplomatic skills (and my lack thereof), I would prefer to let you lead the charge.


Male Half-Orc Magus (inactive)

That sounds good. Unfortunately, I don't have any skill in Diplomacy, so the best I can do is assist there.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

"What is your name, Old One? And do you know how we can aid you in leaving this place?"


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Manos knows nothing of the Baba Yaga backstory, so he's just listening very carefully at the moment.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro just gets this blank look on his face.


The treeant huffs and puffs when Baba Yaga's name is mentioned. Do not speak her name again. the very sound of it is enough to make me insane. Attitude now friendly instead of helpful

As to my name...you can call me Mossbark. As to how to get me out of here I do not know if there is an exit my size or not. She brought me here with magic.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

"Do not be angry with Helgash, I beg you, Mossbark. He is a holy man and no friend to she who will not be named again."

Diplomacy: 1d20 + 15 ⇒ (16) + 15 = 31

"We will look for an exit, my friend, and will help you if we can. In fact, I have been reading holy writ lately and believe I have found a passage that may set you free, but I must ponder this for a day or so."

"In the meantime, may we have your permission to look around this garden you have been guarding?"

Guess who just got access to 5th level spells? I can see a few that might help the treant, including break enchantment, cleanse, locate gate and of course plane shift. So many good spells at this level and I can only memorize one. We gotta get some scrolls!


The treant mossbark relaxes and slowly seems to sink in comfortable pose. [bTake a look as you will but be warned not everyone here is as nice as I am, hmm hmm hmm.[/b]

Make sure you look at spell components as you need specific ones for plane shift.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Guys apologies, I was on vacations before so may have lost track - are we looking for anything in particular in this garden?


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

More keys I guess


Male Half-Orc Magus (inactive)

"It sounds like we all want to find a way out of this place." Orgar says to nobody in particular.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |
DM Variel wrote:

The treant mossbark relaxes and slowly seems to sink in comfortable pose. Take a look as you will but be warned not everyone here is as nice as I am, hmm hmm hmm.

Make sure you look at spell components as you need specific ones for plane shift.

"Grandfather Mossbark, we do not wish to fight if we need not. Is there a better way to approach some of those that are not as nice as you are? If we are attacked, well, we are still here? We don't want to cause a death if we can avoid it, especially not a friend of yours."

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