Tyranny and Anarchy - Curse of the Crimson Throne
(Inactive)
Game Master
Corsario
"Tyranny and anarchy are never far apart." - Jeremy Bentham
Wererat Sewer Dens
Loot Tracker
M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)
Perception: 1d20 + 12 ⇒ (16) + 12 = 28
Gyllan looks at the grotesque shape on the table, his eyes slitted in digust - until they widen in grim realization. "Look at the head," he says, pointing at stitchwork figure's head, which is strangely small for its massive frame. "It's crowned with brown hair and has that odd scar on the left cheek. That's Gaekhen the Shoanti's head, but not the rest of him. This is the guy we're looking for - or part of him..."
Corso shivers at the grim sight on the table. No light shines in here. We are the light...
"Did the old Shoanti say he wanted the whole body..?" asks Corso with hope, though he knows the answer to his question.
HP 42/42, Perfect Strike 2/2, Ki 6/6
"Damn. Just....damn. That's it then lads and lasses. We're off to war with the savages," Ulgrim says glumly. "Guess we should find the rest of it jus' in case."
Male Human Chirurgeon (Alchemist) 4
Wrinkling his nose against the harsh chemical agents and lingering scent of decay in the air, Iozif looks the patchwork abomination in disgust. Fighting back a surge of bile as Gyllan points out the grim news, Iozif opines, "Finding the -ulp- rest of Shoanti's corpse seems sensible. I might be able to stitch the boy's body back together if the father wishes. I've a fair and hand from practicing medicine. I'll be wanting a stiff drink after all of this though."
Looking over the room, Iozif gestures towards the open passageway, "Shall we have a look there? There's that other man or beast that the stinking ogre thing mentioned. Best to deal with him before resuming our search."
"They referres to him as 'The Necromancer'..." says Corso with a nervous voice, still unable to look at the corpse on the table.
"Hey! That thing won't get up, right? Iozif?" he adds after a hard swallow.
Male Human Chirurgeon (Alchemist) 4
"I think if it could, it probably would have by now. That said, I want to be done here as soon as possible." Iozif looks around warily, his voice betraying his frayed nerves with a slight tremor.
Corso gives Iozif an unamused look: "That's not a very satisfying answer..."
M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)
"Iozif's right," Gyllan says, "let's sort this Rolth fellow, or whatever his name was, then see how many pieces of the Shoanti we can find."
He pauses briefly, commenting, "I can't believe I find myself saying things like that...what is Korvosa coming to?" He then moves to the passageway and leads the way down it.
HP 42/42, Perfect Strike 2/2, Ki 6/6
Ulgrim nods in agreement with the others.
Move on through this door?
Two wide, freestanding bookshelves stand in this small room; the shelves filled with row upon row of tomes and scrolls.
A quick review by those educated in such matters reveals that the vast majority of the documents are treatises on necromancy or the art of crafting golems, but there are also a large number of books on disease and plagues here.
The collection has value if kept together. If not easily portable, the libaray offers a +2 circumstance bonus on Knowledge check regarding necromancy, disease or plagues, should that ever be necessary.
HP 42/42, Perfect Strike 2/2, Ki 6/6
"Nasty works if ye ask me. Let's continue on shall we?" Ulgrim pushes the group, heading for the last remaining unexplored hallway.
Human (Varisian)
Arianna nods in agreement with Ulgrim's assessment of the necromantic works and desire to move on and be done with this.
"I can't quite beleive I'm about to say this but...all we have at the moment is the head, correct?"
Corso just shrugs at Arianna's question.
See how many pieces we can find... then he shivers as he follows Gyllan past the collection of sinister tomes.
M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)
"He's not here, only one place left to look," Gyllan remarks, "unless he was that thing behind the boarded up door..."
He leads the way down the passageway they have not explored yet. Where Gyllan's token is on map.
Continuing through the open passage to the north, the heroes discover a chamber that holds a large four-poster bed and a simple writing desk, along with a full-length mirror propped against one earthen wall.
It looks as if this bedroom is seldom if ever used, and a fine layer of dust lies over the flat surfaces.
Male Human Chirurgeon (Alchemist) 4
Iozif follows the others into the next few rooms, rattled by the pieced-together (and horrifying) corpse. Keeping a tight grip on his longspear, he looks over the bedroom, eager for signs that someone had just been there. After paying particular attention to the desk (and anything on it), he nods his readiness to Gyllan and gestures towards the closed door, "Last place, or it'll have to be the rattling door." Shuddering at the thought, Iozif readies himself for the next room.
Take 10 on Perception for a 16 to rifle the desk in the bedroom.
Crude notes, apparently regarding the building of the fleshy construct you say lying in the other room, are all that you find in the desk.
Heading through the remaining door, the party is ready for nearly anything. This dry, well-kept chamber contains a narrow bed, a relatively empty shelf containing only a few books and some bones and skulls, and a long bench. A man's torso, the chest still bearing numerous tribal tattoos and with the right arm still attached, lies on the bench. The arm periodically thrashes and clutches at the air as if it were alive.
Standing over the bench, laughing to himself is a grey-robed derro. His insane white eyes turn to you as you enter and he screeches in the Common tongue. "Why surface dwellers here? YOu not wanted. Go! Get! Rolth be very angry with Vreeg if Vreeg allow humans to stay! Go!" The derro has a spell pouch and a wand at his belt, and a handsome dagger in his hand as he bellows threats, commands, and expletives at you repeatedly.
Vreeg - round 1
24 Gyllan
20 Vreeg
8 Corso
7 Iozif
6 Arianna
4 Ulgrim
Looks like Gyllan is up to start the action here against the derro caster.
M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)
"We'll go, sure enough," Gyllan says calmly as he strides across the room, "but only once you and this Rolth are dead, and we have what we came for." He swings his blade hard at the insane derro.
Greatsword, Power Attack: 1d20 + 7 - 1 ⇒ (19) + 7 - 1 = 25
Greatsword damage, Power Attack: 2d6 + 7 ⇒ (5, 4) + 7 = 16
Crit confirmk: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13
Crit damage, Power Attack: 2d6 + 7 ⇒ (5, 1) + 7 = 13
Damn you and your critical hits against my FF AC...
Vreeg - Round 1 - continued
Hit hard by Gyllan's greatsword, the resilient derro withstands the blow, but looks much the worse for wear from it. Stepping back 5', the derro rips something from his robe, while pulls out his wand. Vreeg throws the patch on the floor, and a human zombie appears between Gyllan and the derro.
The zombie slams an attack at Gyllan, but its slow movements are avoided easily by the ranger.
The disembodied torso and arm on the table also gropes blindly, trying to grab anything nearby.
Zombie Slam: 1d20 + 4 ⇒ (5) + 4 = 9
Arm: 1d20 ⇒ 5
Rest of the party is up now (Gyllan can also post for Round 2 if he's ready).
Male Human Chirurgeon (Alchemist) 4
Iozif looks on to the scene in the room with open disgust. "I think we'll be going after we rid the city of your pestilence." Dashing into the room behind Gyllan, Iozif dodges newly risen zombie and stands to stab his spear forcefully into the gibbering derro.
Acrobatics past zombie: 1d20 + 7 ⇒ (13) + 7 = 20
Longspear attack with PA: 1d20 + 6 - 1 ⇒ (19) + 6 - 1 = 24
Longspear damage with PA: 1d8 + 4 + 3 ⇒ (4) + 4 + 3 = 11
M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)
Not sure why the dice gods keep blessing me with crits to start combat, but it looks like they're trying to balance things out: nothin' but 2's rolled this round.
Gyllan is startled by the sudden appearance of the zombie, but manages to step past it to pursue its master. His aim, however, is not what it could be.
5-foot step, attack derro.
Greatsword, Power Attack: 1d20 + 7 - 1 ⇒ (2) + 7 - 1 = 8
Greatsword damage, Power Attack: 2d6 + 7 ⇒ (2, 2) + 7 = 11
HP 42/42, Perfect Strike 2/2, Ki 6/6
Ulgrim hustles forward and snaps off a shot at the derro.
Attack on Derro: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
Human (Varisian)
Moving into the room and, knowing full and well that her hex will not likely work, Arianna tries none-the-less to put the Derro to sleep.
Will Save DC 14
Corso rolls his eyes: "More blue Dwarves?! What is this place? Some kind of ink factory?! And now this" he adds, pointing at the animated arm.
Nevertheless, he bends his head forward and steps in the room, his sword raised high and crackling with eldritch energy, which he sends crashing down as he closes in on the zombie
1d20 + 6 ⇒ (13) + 6 = 191d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Vreeg - Round 1 - concluded
His blade crackling with arcane energy, Corso attacks the newly created zombie, striking successfully and slicing the undead creature serious damage.
Iozif slips past the wounded zombie, using his longspear to reach over and stab the derro caster. His attack also succeeds, penetrating the enemy who screeches in pain.
Arianna tries her slumber hex once more against the derro. This time, the hex works and surprises even her. The derro caster slumping to the floor.
Ulgrim's snap shot hits the slumping derro, adding to its wounds.
End of Round 1
Vreeg Will DC 14: 1d20 + 1 ⇒ (4) + 1 = 5
Vreeg - Round 2
24 Gyllan
20 Vreeg (52 hp dmg, asleep 3 rounds)
20 Zombie (11hp dmg)
8 Corso
7 Iozif
6 Arianna
4 Ulgrim
Gyllan, you want a coup here? Or something else? Will let you retcon your roll before and do something different.
M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)
Makes sense to take out the zombie, so I'd do that next. But my roll above would almost certainly miss. If for some reason you want a new roll, here it is:
Greatsword, Power Attack: 1d20 + 7 - 1 ⇒ (9) + 7 - 1 = 15
Greatsword damage, Power Attack: 2d6 + 7 ⇒ (4, 2) + 7 = 13
Vreeg - Round 2 - continued
Gyllan watches Vreeg fall to his companions' combined blows, so he switches targets to the summoned zombie. Hit attack, however, misses the undead monster.
The zombie then takes the fight to Iozif, stepping back and trying to slam his muscular arms against the Varisian doctor, but his forearm slam misses the alchemist.
The headless torso continues to reach out, trying to grab Corso ,but its fingers open and close on thin air, flailing wildly.
Zombie slam: 1d20 + 4 ⇒ (7) + 4 = 11
Torso slam: 1d20 ⇒ 9
Rest of the group can post there round 2 actions at any point, staring right now.
HP 42/42, Perfect Strike 2/2, Ki 6/6
Ulgrim moves into the corner of the room and waits for his companions to finish off the creatures.
Male Human Chirurgeon (Alchemist) 4
Casually ducking away from the zombie's clumsy blow, Iozif drops his longspear and draws his morningstar. Gripping the heavy mace with both hands, he swings up at the zombie in a devastating blow before it can recover from its attack.
Morningstar attack with PA: 1d20 + 5 - 1 ⇒ (18) + 5 - 1 = 22
Morningstar damage with PA: 1d8 + 4 + 3 ⇒ (6) + 4 + 3 = 13
If that kills it and ends combat:
Snorting in disgust, Iozif nods towards the unconcious derro, "What should we do with him? Bind him then wake him to find out who this Rolth is? He may also know where the rest of the Shoanti's body is." As he speaks, he recovers his spear and sets both weapons into their storage loops.
Corso keeps momentum and manages to put together a nice expression of Pure Disgust as he swing his sword at the animated body part attacking him.
1d20 + 6 ⇒ (8) + 6 = 141d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Vreeg - Round 2 - concluded
Iozif smashes the zombie with his morningstar, ending the undead creatures existence. Just after, Corso manages to still the animated torso stabbing it with his arcane blade.
End of Combat
Thought Vreeg would put up more of a fight than that, but guess not...Defeating the Derro necromancer is worth 600xp per player. This moves your total to 6437 or past the goal of 6000xp. You have successfully advanced to level 4! Congratulations! Please post your level up changes in Discussion tab.
Corso wipes his sword while keeping an eye on any loose body parts: "This is wrong. Really wrong... Let's find this necromancer and the rest of that Shoanti's body, then let's get out of this mad place!!" he says, making a face as he notices his silk sleev once more ruined by blood and... what is this thing?!
M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)
Gyllan draws a rope from his pack, kneels down by the sleeping derro, and quickly trusses him up, gagging him as well, for the moment. Once he's securely bound, Gyllan shakes him awake and says, "Where can we find this Rolth? Tell me now or die."
Human (Varisian)
Arianna turns to Gyllan, "You do not honestly believe that you will get an honest answer out of that creature, do you? We should just kill him and be done with it...we be doing everyone a favor."
Intimidate: 1d20 + 6 ⇒ (2) + 6 = 8
Ok...so maybe she isn't very intimidating...
"Rolth not here," squeals the wild-eyed derro. "Vreeg in charge here. Vreeg big man!"
The torso that was recently stilled by Corso, which is covered in tribal tattoos, looks like it could go with the head, which is still attached to the mish-mash corpse in the other room.
Corso notices the tattoos, points the torso to the Derro and says: "We need to find the rest of the tattooed man you chopped for parts. Where is it?!"
M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)
Gyllan shrugs at Arianna's comment and says, "We might get something out of him, and we'll get nothing if he's dead." More quietly he adds, "Though I agree about doing everyone a favor..."
At Corso's question, he turns his head quickly to watch the derro. Whether the mad thing gives them an answer or not, he might betray something.
Perception: 1d20 + 10 ⇒ (3) + 10 = 13
Sense Motive: 1d20 + 8 ⇒ (12) + 8 = 20
Male Human Chirurgeon (Alchemist) 4
Iozif looks at Arianna, perplexed for a moment, before catching on to what she was doing. Still smiling in amusement, Iozif watches Vreeg's shrill protestations with open distaste. She's right, trying to intimidate the derro or not, that he's not going to tell us anything. Corso's observation about the corpse piques Iozif's interest and he kneels next to it, studying it to determine if it's intact (less the head).
Heal: 1d20 + 9 ⇒ (7) + 9 = 16
Iozif's study of the Shoanti corpse shows the torso and right arm are hear, but the left arm and legs are missing (and of course the head).
"Vreeg use tattooed man head for Vreeg monster. Vreeg very happy with monster. You see monster? Rolth monster take away tattooed man left arm. Use it like club to beat at Vreeg. Vreeg bigger man and lock monster in closet. Vreeg very smart, yes? Legs, we give them to Big Yuck and let him eat them., someone hurt Big Yuck, so legs might be there still?"
"So... You're the..? Seamstress?!" asks Corso, trying to hide his disgust.
Human (Varisian)
"Big Yuck?" Arianna asks.
Vreeg nods, still rather wild-eyed. "Big Yuck! We feeds it the garbage and parts we don't want anymore. And it eats them, lives in the caves that way." Vreeg points to the south, indicating the way you have already come.
Male Human Chirurgeon (Alchemist) 4
Iozif turns the names over in his head as the derro continues to jabber. Big Yuck? Rolth's monster and it's locked away? The otyugh and whatever is beyond the door, perhaps? Deciding that those were most likely, Iozif shares his thoughts, "I think Big Yuck must refer to to the otyugh and 'Rolth's monster' to the creature beyond the door. It seems we have a little more fighting to do there. I hope the shoanti's legs aren't in horrid condition." Iozif wrinkles his nose in disgust as a thought occurs to him, "One or more of us is going to have to search that disgusting room for the shoanti's legs. The thrill of discovery here is wearing thin. We should deal with the derro and go see about the rest of the poor boy."
While he speaks, Iozif searches the shelf, probing the back for any hidden compartments. He also flips through a few of the books, curious what was in them.
Perception: 1d20 + 7 ⇒ (2) + 7 = 9
"Do we absolutely need the legs? Can't we make up something..? asks Corso.
The books in Vreeg's rooms are mostly books from Rolth's library. They vary, but the majority are tomes about necromantic magic and its various forms and functions. Vreeg looks like a beginner student in the fascinating field of bringing dead things back to unlife.
HP 42/42, Perfect Strike 2/2, Ki 6/6
"Sound like ye have it a'right, Iosef. Let's do 'hat then," Ulgrim chimes in. He appears to be growing more grumpy by the moment, the longer they spend in the catacombs.
M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)
"I had the same thought as you, Iozif, when he mentioned 'Rolth's monster'," Gyllan offers. "It's whatever's behind that boarded-up door. Everyone ready for a fight?"
He glances down at Vreeg, then at the others, making a slicing gesture across his throat while raising his eyebrows, clearly asking, Do we just end him now?
Male Human Chirurgeon (Alchemist) 4
"Ready to be out of here, but that's close enough." Iozif grumbles as he finishes fingering through the necromantic tomes. "Necromatic lore here along with an appalling description of how he went about his business here. We ought to burn these to prevent them falling into the wrong hands." Taking a moment to put the tomes into his pack to dispose of later, Iozif shrugs ambivalently to Gyllan's motion. A short drop and a quick stop awaits. I see little reason to bother keeping this loathsome thing alive after what it's done.
New Map link up top.Description of the building etc forthcoming. Sorry for the mini-delay, I kind of forgot you were waiting on me...
M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)
Has anyone heard from Arianna? A quick look at her profile suggests she hasn't posted anywhere in about a month. With her and Fingers gone, we're now down to 3 players in this game.
DM - I don't know how your other Crimson Throne game is going in terms of numbers or place in the story - would it make sense to consolidate them, if Arianna is gone?
Human (Varisian)
Still here, just not really part of the infiltration plan. Thus no posting.
M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)
Oh, good! Sorry to write you off, glad you're around.
M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)
Well, gang - fight 'em, or back off and come at this another way? We'll fight them eventually, I'm sure, so I'm good with either approach. Maybe Arianna could make them feel sleepy, could make things a lot easier.
We're in the building. That's a plus. I say we fight them.
M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)
Not sure if I've lost you guys or your just taking a holiday hiatus. Look forward to seeing what you come up with.
M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)
Sorry, holiday prep and travel slowing my posting. I'm in in-law limbo until Sunday, so it'll be few to no posts until Monday, unless I can break out for a bit.
I have decided that Fingers is really just a combat mechanism as an NPC. I think you'd all enjoy it more with the right player to bounce off. I will open a recruitment thread for the 1 spot (2 if we find an outstanding app) and let you help pick the selection. I'll link it here when I have it up and running.
Any thoughts of class etc we should be aiming for? I will be bringing them at second level, since you'll basically be there after the resolution of the Verik scenes.
M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)
That sounds good to me, DMDE. Another player to interact with would be cool (Fingers is kind of the quiet type). I don't think we need more melee types, but other than that it's pretty open it seems - skill monkey, buffer, an additional arcane or divine caster, even a ranged attacker.
Sounds good to me. Anything but an arcane duelist!

Merry Christmas a new level!
Since we haven't leveled together before, this is my protocol.
1) New HP are determined by one of two methods chosen in advance. Either take 1/2 rounded down (for a d8 it'd be 4) or roll. If you roll a 1, you may re-roll, but subtract 1 from what your final result is. If you roll you must live with that result; call it in advance. Make sense?
2) I want a post from you describing your new stats, skills, feats, etc.
3) If it's a feat or choice, it needs to be approved in advance if it comes from non-core rulebooks (any hardback book is fine). If it comes from a players companion, etc, I need to see it ahead of time.
4) Feel free to multi-class as you chose. No prohibitions on that as long as it's core classes (not playtest ones yet, please).
5) Spells for non-memorizers (bards, sorcerors etc) can go into effect immediately, but for studiers (clerics, wizards etc) they must rest and study to get new spells.
6) This is not a gear selling/upgrading moment, so hold off on changing outfits etc. We'll have time for that soon enough.
7) Don't forget to update your alias, and tag line.
Post any other questions! Hope St Nick brings you what your PC wants!
Male Human M Human N Rogue 2 |AC17 T14 FF13|HP 16/16|F+1 R+7 W -1|Init+4 |Perc +3
As an example:
Fingers will roll for his HP: new HP: 1d8 ⇒ 7
Sweet, a 7! with my +1 CON, I get 8 new HP. Nice! I can still take the favored class hP also if I want. Before I rolled, my other choice was just to take 4, so I'm net ahead this time!
Also got: +1 BAB, +1 REF; Fast Picks Rogue Talent (disable device as SA rather than full round action); Evasion (sucessful reflex saves resulting in half damage, deal no damage now).
9 new skill points. Second ranks in : Appraise, Bluff, Disable Device, Escape, Know local, sense motive, stealth. New Ranks in: Diplomacy, Profession Locksmith.
M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)
HP: 1d10 ⇒ 10 Awesome. With +2 Con bonus that's 12 hp.
Will work on levelling up and post the results. Pretty sure I'm taking another level in ranger, details to follow.
A couple of build-related questions for my compadres, particularly Durriken and Corso:
You guys planning to stay melee-focused, or is either of you going more ranged? Durriken, I'm not sure if you're thinking of going TWF or archery as your fighting style. I may go Two-Handed Weapon, just because I've never done it before - so I'll probably pick up Cleave. What are you guys thinking of doing?
M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)
Doctor - what do you think of Gyllan going the route of a Spell-less Ranger? I was thinking of buying the pdf and checking it out, wondered if you'd be open to it. It's supposed to be quite well put together and balanced. I'm not wedded to it, but I thought I'd explore the option.
I'm taking the average hit points: 5 + 1 (Con)
Reflex and Will +1
BAB +1
Bonus Feat: Combat Casting
One more 1st level casting per day
One more Cantrip and one more 1st level spell known (Ghost Sound, Grease)
Favored Class Bonus New Spell Known: Mage Hand
New Skills: Acrobatics, Perception, Stealth
Improved Skills: Bluff, Diplomacy, Intimidate
Do we get the Day-job skill bonus as well every level? Can't remember...
I did post an ad in the Recruitment thread. I want you guys to participate in the discussion/decision about who we add. You can post in recruitment with comments, here or by PM to me as you see fit.
Corso, I have added all your changes to my profile and you are good to go.
There is no day-job check etc for campaign play, just for PFS. If you want to role-play in your day-job feel free.
Gyllan - I'd prefer not to use that archetype.
Merry Christmas Everyone!
Just so you know, I advertised your recruitment in the game I DM.
Human (Varisian)
HP: 1d6 + 1 ⇒ (4) + 1 = 5 (Con)
Skills = (2 + 3 + 1) = 6 Ranks (Class + Int + Favored Class): Knowledge (Arcana), Knowledge (History), Knowledge (Nature), Knowledge (Planes), Spellcraft, and UMD
BAB and Will: +1
1 additional 0 level and 1st level spell prepared per day
New Hex: Evil Eye
New Spells Learned: Ill Omen (Patron), Comprehend Languages, Beguiling Gift
M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)
Durriken - are you thinking of going archery or TWF for your ranger combat style? A lot of the folks in the recruitment thread seem to think we need an archer, and I had the impression you might be going that route.
M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)
I'll be leaving for a few days in the mountains tomorrow, back on New Year's Eve. I'm expecting limited connectivity and computer time, so will be pretty quiet until next year. Happy New Year to all!
M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)
HP: +12 as rolled above +1 favored class = +13 hp, total now 26
+1 BAB, +1 Reflex and Will; Combat Style - Two-Handed Weapon; Combat Style Feat - Cleave,
6 new skill points. Second ranks in : Knowledge (local), Perception, Stealth, Survival. New Ranks in: Climb, Disable Device.
M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)
So - anyone want any of the loot from Verik? I'd take the MW bow, but it's more suited to Durriken, I think.
The rest I'd rather sell and buy what we need - I'd rather a MW chain shirt over the MW chainmail.
Human (Varisian)
Let's see if any of it is magical first, and if so what it is.
M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7
Gyllan, even though his starting feats were melee, I am planning on going Archery.
Rolling for HP: hit points: 1d10 ⇒ 2
Oof. Even with my Con, that's only a 3. I'll re-roll:
hit points: 1d10 ⇒ 8. Much better. So that's 8 new HP, plus one for Con and one for favored class, for a total of 21.
At 2nd level, Durriken has to choose a combat style. He chooses archery, and selects Precise shot as his combat feat.
Along with this, his BAB, Fortitude, and Reflex Saves increase by +1.
New Skills (all 1 point each, plus class skill bonus): Knowledge (Nature), Knowledge (Geography)
Improved skills: Perception, Stealth, Intimidate, Survival, Knowledge (Local)
Durriken Garde wrote: Gyllan, even though his starting feats were melee, I am planning on going Archery.
Rolling for HP: [dice=hit points]1d10
Oof. Even with my Con, that's only a 3. I'll re-roll:
[dice=hit points]1d10. Much better. So that's 8 new HP, plus one for Con and one for favored class, for a total of 21.
At 2nd level, Durriken has to choose a combat style. He chooses archery, and selects Precise shot as his combat feat.
Along with this, his BAB, Fortitude, and Reflex Saves increase by +1.
New Skills (all 1 point each, plus class skill bonus): Knowledge (Nature), Knowledge (Geography)
Improved skills: Perception, Stealth, Intimidate, Survival, Knowledge (Local)
I show you have 2 more skill ranks to use. how do you want to spend them?
Gyllan and Arianna are all checked off on their progression and just the one question for Durriken.
Will be back to regular posting tomorrow. See anything of interest in Recruitment?
M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)
DM Doc - PM sent with thoughts on the recruitment thread
May be I missed something: we can roll twice for hp? Might change my decision to go with average...
I sent you a PM about the applications.
Thoughts from the group about taking 2? I am leaning towards taking DM Jelani's Zen archer, but also like the alchemist from Rikash. I'll put it to you to vote. The AP is made for 4, but it is easy enough to bump up the encounters etc to accomodate a larger group.
Human (Varisian)
If you want to bring two more aboard that's fine by me.
M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)
These were both great submissions, in terms of the characters themselves and the quality and quantity of the players' posting in other games they're in, so I'd say let's add two more.
The only caveat I'd add is, with the larger group, let's not wait until everyone has posted to move a scene along, as happens in some PbPs. Once there's some consensus on action/direction of the party, let's go. Obviously, there are exceptions, like everyone acting in a combat round.
Looking forward to playing with you both. Jelani, I've seen your name on the PbP boards for a long time, glad we'll get to play together. And Rikash, the posts of yours I read in some of your other PbPs were fun and really interactive with other players, which is key.
HP 42/42, Perfect Strike 2/2, Ki 6/6
Hello everyone! Thanks for the pick :)
Let me know how/when you want me to step in DM. I'm fine with whatever. I'm going to post once in gameplay to add it to my campaigns.
Human (Varisian)
Welcome! Good to have you.
Ulgrim - are you a Feat short? My Hero Lab gave you two bonus feats (the archery ones) and the others as part of you base build. Do you get a normal feat too?
I think the rest of you checks out. Thanks!

Male Human Chirurgeon (Alchemist) 4
Hi folks! Thanks for the pick, GM DocEvil and company! I've been itching to try out a Curse of the Crimson Throne game for a while, so I'm excited for the chance to play in one now. I still have some details to work out in my profile (gear mostly) but everything should be mostly ready to go.
Gyllan Dow wrote: And Rikash, the posts of yours I read in some of your other PbPs were fun and really interactive with other players, which is key. Thanks! I've only been lucky to get into games with some fun GMs/players so it hasn't been hard to come up with interesting interactions.
As far as character introductions go, I imagine Iozif has probably taken a small attic apartment suite (6-8g a month?) somewhere near the Avenue of Arms. I'm not sure what you have in mind for a tie-in, Doc Evil, but I imagine he's been taking classes (when he can afford them) and working as an apothecary to earn money in between. I'll try and find time to read up on what the group has been up to until now and I'll make any suggestions as I think of them. Also, I updated my profile/build a little bit to better reflect what I'm thinking.
HP 42/42, Perfect Strike 2/2, Ki 6/6
Oh yeah, I guess I did forget my level 1 feat (~_~)*
Dodge it is!
Edit:Which I'm qualifying for by taking it as a monk bonus feat and then switching the others around.
M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7
Hey folks! Welcome aboard!
DMDE, you have me two short? I took a skill point at level 1 for favored class, so my total (17) is correct, I had to have missed listing something somewhere. Here are all my skills with the total ranks:
Perception +2
Stealth +2
Knowl (Local) +2
Know (Nature) +1
Know (Geog) +1
Intimidate +2
Swim +1
Climb +1
Craft (bows) +1
Heal +1
Sense Motive +1
Survival +2
Durriken: YOu get 6+2 each level as Ranger, but as human with the "skilled" racial trait, you get an additional rank per level. By my count, with your favored class bump, you should have 19 ranks, not 17. did you take a race trait I missed that bumped your "skilled" benefit?
Ulgrim: Got you
Iozif: Welcome, I have an in for you in mind, but it will take a little work to pull it off. I will send you a PM tomorrow/next day with my sketchy thoughts.
Rest: I promise to post in Gameplay again sometime, but travel, the holidays, and a bout with the flu and the recruitment, has slowed me down tremendously in posting. I will be in the car most of tomorrow, but then away from the office, with lots of down time, until after the first of the year. We'll get going again soon! Thanks for your patience.
M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7
Yes, I took heart of the streets.
That explains my gap then. Since I wasn't in on creation I missed a thing or two. Proceed as you are.
Still need a full review for iozif. It'll come tomorrow. Along with new posts.
Male Human Chirurgeon (Alchemist) 4
So I got back home after having been travelling over the past week and I managed to get my profile looking neater. I made a few changes to my gear so that I could afford to copy over some spells into my backup formula book. Profile background, personality, etc. will have to wait, as it's getting late and I'm tired. :)
Happy New Year all!
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