Ranged (bombs) fire bomb +6 vs touch (2d6 + 2) fire x2 20'
Combat-Relevant Gear Magical
+1 chain shirt (25 lbs, 1250 gp)
cape of free will +1/+2 (1 lb, 1500 gp)
Mutagen, Feral (n/a) (carried on bandolier #2)
Potion of Barkskin +3 in iron vial (CL 6, 600 gp) (carried on bandolier #2)
Potion of Cure Moderate Wounds in an iron vial (CL 6, 300 gp) (carried on bandolier #2)
Potion of Enlarge Person in iron vial (CL 1, 25 gp) (crafted)(carried on bandolier #2)
Potion of Magic Fang, Greater +1 in iron vial (CL 5, 750 gp) (carried on bandolier #2)
Mundane
acid flask x 2 (2 lbs, 20 gp) (crafted and carried on bandolier #1)
alchemist's fire x 4 (4 lb, 20 gp) (crafted and carried on bandolier #1/2)
antiplague x 2 (n/a, 100 gp)
antitoxin x 2 (n/a, 100 gp)
Dagger x 4 (4 lbs, 8 gp) (carried on bandolier #1)
Javelin x 5 (10 lbs, 5 gp) (Left in a safe location)
masterwork longspear (9 lbs, 5 gp)
Morningstar (6 lbs, 8 gp)
Sap (2 lbs, 1 gp)
silvered heavy mace (8 lbs, 102 gp)
Sling (n/a)
Sling bullets x 10 (5 lbs, 1 sp)
Active Effects
N/A
Special Attacks -
Bomb 2d6+2 (3/6 per day, DC 14)(Su) - thrown splash weapon deals d6/odd level + INT mod fire damage. Reflex for 1/2 for splash.
Feral Mutagen (Su) - Mutagens grant claw and bite attacks and a bonus to intimidate.
Mutagen (Su) - Mutagen adds +4 to a physical and -2 to a mental attribute, and +2 nat. armor for 10 minutes per Alchemist level.
Point-Blank Shot - Gain +1 attack/damage with ranged weapons (including bombs) at targets up to 30 ft away
Power attack -1/+2 (feat) - Subtract from your to-hit roll to add to damage roll.
Throw Anything (Feat) - Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Special Abilities -
Alchemy +4 (Su) - +4 to Craft(Alchemy) to create alchemical items, can id potions by touch using Craft(Alchemy) as if using Detect Magic
Fast Poisoning (Move action)(Ex) - Apply poison to a weapon as a move action.
Infused Curative - Cure spells automatically act as infusion extracts and they can be rendered inert when preparing extracts.
Poison Resistance +2 (Ex) - +2 to save vs Poisons.
Swift Alchemy (Ex) - You can construct alchemical items in half the normal time.
Languages - (s) are starting languages
Taldane (Common) (s)
Shoanti (s)
Skald (s)
Varisian (s)
Dwarven
Elven
Traits Indomitable Faith - You were born in a region where your views on law, order and religion were unpopular, yet you never abandoned it. The constant struggle to maintain your views has bolstered your drive, giving you a +1 trait bonus to your Will save.
Precise Treatment - Iozif is a medical student at the University of Korvosa and is nearing the completion of his studies. He gains a +1 trait bonus to Heal and may use his INT mod instead of his WIS mod on heal rolls.
Alchemist Discoveries:
Feral Mutagen (L2)
Infusion (L4)
Feats:
Armor Proficiency(Light) (Alchemist)
Brew Potion (L1 Alchemist bonus)
Throw Anything (L1 Alchemist Bonus)
Iron Will (L1)
Point-Blank Shot (L1 Human Bonus)
Power attack (L3)
Cash: 327gp 2cp (most left hidden in his apartment. Only carries 15-20 gp unless he has a purpose)
Carried with Iozif Magical
n/a
Mundane
Alchemy crafting kit (5 lbs, 25 gp)
Backpack, Masterwork (4 lbs, 50 gp)
Bandolier #1 (n/a, 5 sp)
Bandolier #2 (n/a, 5 sp)
Belt Pouch (0.5 lbs, 1 gp)
Blanket (1 lbs, 5 sp)
Candle x 5 (n/a, 5 cp)
Chalk x 5 (n/a, 5 cp)
Explorer's Outfit (n/a)
Healer's Kit (1 lb, 50 gp)
Ink, black (n/a, 8 gp)
Inkpen (n/a, 1 sp)
Iron Vials x 6 (6 lbs, 6 sp) (Contain mutagen/extracts/potions and carried on bandolier #2)
Journal (1 lb, 10 gp)
Mirror (0.5 lbs, 10 gp)
Piton x 4 (2 lbs, 4 sp)
Silk Rope (5 lbs, 10 gp)
Torch x3 (2 lbs, 2 cp)
Travelling Formula book (carried) (1 lb, 10 gp)
Iozif Encumbrance: Medium (Light with mutagen) (88/260 lbs)
Left in a safe location Magical
Hybridization funnel (2 lbs, 200 gp) (left in a safe location)
Formula alembic (2 lbs, 200 gp) (left in a safe location)
Mundane
Bedroll (5 lbs, 1 sp)
Chest with good lock (51 lbs, 85 gp)
Formula book (backup/free) (3 lbs, n/a)
Grooming Kit (2 lbs, 1 gp)
Iron vials x 6 (6 lbs, 6 sp)
Portable alchemist's lab (20 lbs, 75 gp)
Shaving Kit (0.5 lbs, 1.5 gp)
Sling bullets x 10 (5 lbs, 1 sp)
Torch x3 (3 lbs, 3 cp)
Additional Expenses
Scribing 7 L1 spells into backup book - 70 gp
Formula Books:
Carried Book (12/50 pages) Level 1 - 8 pages
Ant Haul
Crafter's Fortune
Cure Light Wounds
Deathwatch
Enlarge Person
Identify
Polypurpose Panacea
Shield