Alchemist

Iozif Vasile's page

360 posts. Alias of Rikash.


Full Name

Iozif Vasile

Race

Human

Classes/Levels

Chirurgeon (Alchemist) 4

Feral:
(AC 19/12Tch/17FF, HP 35/35, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Normal:
(AC 17/12Tch/15FF, HP 39/39, Fort +7, Ref +7, Will +6, Init +2, Per +7)

Gender

Male

Size

Medium

Age

25

Alignment

Chaotic Good

Deity

Desna

Occupation

Student of anatomy and doctor-in-training

Strength 16
Dexterity 14
Constitution 14
Intelligence 15
Wisdom 10
Charisma 10

About Iozif Vasile

Iozif Vasile
Male Varisian (Human) Chirurgeon (Alchemist) 4
Favored Class Alchemist (+4 HP)
Initiative +2; Senses Perception +7

Defense
Armor Class(Normal) 16 (+4 armor +2 Dex) touch 12 flat-footed 14
Combat Maneuver Defense(Normal) 18, flat-footed 16

Armor Class(Feral) 18 (+4 armor +2 Dex +2 natural) touch 12 flat-footed 16
Combat Maneuver Defense(Feral) 20, flat-footed 18

Hit Points 39 [8 1st level + 3*5 2nd-4th level + 2*4 CON + 4 favored class]

Saves
Fort +6 [4 base + 2 CON] (+2 vs poison)
Ref +6 [4 base + 2 DEX]
Will +4 [1 base + 2 feat + 1 trait]

Offense
Speed 30 feet
Base Attack Bonus +3
Combat Maneuver Bonus +6 (+8 w/ Mutagen)
Melee Touch Attack +6 (+8 w/ Mutagen)
Ranged Touch Attack +5

Melee (w/ Mutagen) 2x Claw +8 (1d6 + 5) x2 B/S and 1x Bite +8 (1d8 + 5) x2 B/P/S
Melee (w/ Mutagen) Masterwork longspear +9 (1d8 + 7) x3 P, reach; Morningstar +8 (1d8 + 5) x2 B/P; Dagger +8 (1d4 + 5) 19-20/x2 P/S; Sap +8 (1d6 + 5) x2 B/NL

Melee (w/o Mutagen) Masterwork longspear +7 (1d8 + 4) x3 P, reach; Morningstar +6 (1d8 + 3) x2 B/P; Dagger +6 (1d4 + 3) 19-20/x2 P/S; Sap +6 (1d6 + 3) x2 B/NL

Ranged (w/ Mutagen) Sling +5 (1d4 + 5) x2 B 50'; Dagger +5 (1d4 + 5) 19-20/x2 P/S 10'; Javelin +5 (1d6 + 5) x2 P 30'

Ranged (w/o Mutagen) Sling +5 (1d4 + 3) x2 B 50'; Dagger +5 (1d4 + 3) 19-20/x2 P/S 10'; Javelin +5 (1d6 + 3) x2 P 30'

Ranged (bombs) fire bomb +6 vs touch (2d6 + 2) fire x2 20'

Combat-Relevant Gear
Magical
+1 chain shirt (25 lbs, 1250 gp)
cape of free will +1/+2 (1 lb, 1500 gp)
Mutagen, Feral (n/a) (carried on bandolier #2)
Potion of Barkskin +3 in iron vial (CL 6, 600 gp) (carried on bandolier #2)
Potion of Cure Moderate Wounds in an iron vial (CL 6, 300 gp) (carried on bandolier #2)
Potion of Enlarge Person in iron vial (CL 1, 25 gp) (crafted)(carried on bandolier #2)
Potion of Magic Fang, Greater +1 in iron vial (CL 5, 750 gp) (carried on bandolier #2)

Mundane
acid flask x 2 (2 lbs, 20 gp) (crafted and carried on bandolier #1)
alchemist's fire x 4 (4 lb, 20 gp) (crafted and carried on bandolier #1/2)
antiplague x 2 (n/a, 100 gp)
antitoxin x 2 (n/a, 100 gp)
Dagger x 4 (4 lbs, 8 gp) (carried on bandolier #1)
Javelin x 5 (10 lbs, 5 gp) (Left in a safe location)
masterwork longspear (9 lbs, 5 gp)
Morningstar (6 lbs, 8 gp)
Sap (2 lbs, 1 gp)
silvered heavy mace (8 lbs, 102 gp)
Sling (n/a)
Sling bullets x 10 (5 lbs, 1 sp)

Active Effects
N/A

Special Attacks -
Bomb 2d6+2 (3/6 per day, DC 14)(Su) - thrown splash weapon deals d6/odd level + INT mod fire damage. Reflex for 1/2 for splash.
Feral Mutagen (Su) - Mutagens grant claw and bite attacks and a bonus to intimidate.
Mutagen (Su) - Mutagen adds +4 to a physical and -2 to a mental attribute, and +2 nat. armor for 10 minutes per Alchemist level.
Point-Blank Shot - Gain +1 attack/damage with ranged weapons (including bombs) at targets up to 30 ft away
Power attack -1/+2 (feat) - Subtract from your to-hit roll to add to damage roll.
Throw Anything (Feat) - Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

Mutagen(s)
Feral Mutagen (+4 STR/-2 INT) - 0/1 prepared. 40 minute duration.

Prepared Extracts -
Spell Level (Prepared/Allowed): (Prepared Used/Prepared Uses)
Level 1 (3/4): 1/1 Enlarge Person, 1/1 Shield, 1/1 Cure Light Wounds, 1 open
Level 2 (1/2): 1/1 Bull's Strength, 1 open

Special Abilities -
Alchemy +4 (Su) - +4 to Craft(Alchemy) to create alchemical items, can id potions by touch using Craft(Alchemy) as if using Detect Magic
Fast Poisoning (Move action)(Ex) - Apply poison to a weapon as a move action.
Infused Curative - Cure spells automatically act as infusion extracts and they can be rendered inert when preparing extracts.
Poison Resistance +2 (Ex) - +2 to save vs Poisons.
Swift Alchemy (Ex) - You can construct alchemical items in half the normal time.

Languages - (s) are starting languages
Taldane (Common) (s)
Shoanti (s)
Skald (s)
Varisian (s)
Dwarven
Elven

Traits
Indomitable Faith - You were born in a region where your views on law, order and religion were unpopular, yet you never abandoned it. The constant struggle to maintain your views has bolstered your drive, giving you a +1 trait bonus to your Will save.
Precise Treatment - Iozif is a medical student at the University of Korvosa and is nearing the completion of his studies. He gains a +1 trait bonus to Heal and may use his INT mod instead of his WIS mod on heal rolls.

Alchemist Discoveries:

Feral Mutagen (L2)
Infusion (L4)

Feats:

Armor Proficiency(Light) (Alchemist)
Brew Potion (L1 Alchemist bonus)
Throw Anything (L1 Alchemist Bonus)
Iron Will (L1)
Point-Blank Shot (L1 Human Bonus)
Power attack (L3)

Skills:

Acrobatics +1 (0 ranks + 2 DEX + - 1 ACP)
Appraise +6 (1 rank + 2 INT + 3 class)
Climb +2 (0 ranks + 3 STR - 1 ACP)
Craft(Alchemy) +10 (4 ranks + 2 INT + 3 class) (+4 competence bonus when crafting alchemical items) (+1 circumstance bonus in apartment/lab)
Heal +10 (4 ranks + 2 INT + 3 class + 1 trait)
Knowledge(Arcana) +8 (3 ranks + 2 INT + 3 class)
Knowledge(Local) +3 (1 rank + 2 INT)
Knowledge(Nature) +9 (4 ranks + 2 INT + 3 class)
Knowledge(Religion) +3 (1 rank + 2 INT)
Linguistics +4 (2 ranks + 2 INT) [Elven/Dwarven]
Perception +7 (4 ranks + 0 WIS + 3 class)
Ride +1 (0 ranks + 2 DEX - 1 ACP)
Spellcraft +9 (4 ranks + 2 INT + 3 class)
Stealth +1 (0 ranks + 2 DEX - 1 ACP)
Survival +0 (0 ranks + 0 WIS)
Swim +2 (0 ranks + 3 STR - 1 ACP)

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Detailed Gear:

Cash: 327gp 2cp (most left hidden in his apartment. Only carries 15-20 gp unless he has a purpose)
Carried with Iozif
Magical
n/a

Mundane
Alchemy crafting kit (5 lbs, 25 gp)
Backpack, Masterwork (4 lbs, 50 gp)
Bandolier #1 (n/a, 5 sp)
Bandolier #2 (n/a, 5 sp)
Belt Pouch (0.5 lbs, 1 gp)
Blanket (1 lbs, 5 sp)
Candle x 5 (n/a, 5 cp)
Chalk x 5 (n/a, 5 cp)
Explorer's Outfit (n/a)
Healer's Kit (1 lb, 50 gp)
Ink, black (n/a, 8 gp)
Inkpen (n/a, 1 sp)
Iron Vials x 6 (6 lbs, 6 sp) (Contain mutagen/extracts/potions and carried on bandolier #2)
Journal (1 lb, 10 gp)
Mirror (0.5 lbs, 10 gp)
Piton x 4 (2 lbs, 4 sp)
Silk Rope (5 lbs, 10 gp)
Torch x3 (2 lbs, 2 cp)
Travelling Formula book (carried) (1 lb, 10 gp)
Iozif Encumbrance: Medium (Light with mutagen) (88/260 lbs)

Left in a safe location
Magical
Hybridization funnel (2 lbs, 200 gp) (left in a safe location)
Formula alembic (2 lbs, 200 gp) (left in a safe location)

Mundane
Bedroll (5 lbs, 1 sp)
Chest with good lock (51 lbs, 85 gp)
Formula book (backup/free) (3 lbs, n/a)
Grooming Kit (2 lbs, 1 gp)
Iron vials x 6 (6 lbs, 6 sp)
Portable alchemist's lab (20 lbs, 75 gp)
Shaving Kit (0.5 lbs, 1.5 gp)
Sling bullets x 10 (5 lbs, 1 sp)
Torch x3 (3 lbs, 3 cp)

Additional Expenses
Scribing 7 L1 spells into backup book - 70 gp

Formula Books:

Carried Book (12/50 pages)
Level 1 - 8 pages
Ant Haul
Crafter's Fortune
Cure Light Wounds
Deathwatch
Enlarge Person
Identify
Polypurpose Panacea
Shield

Level 2 - 4 pages
Bull's Strength
Lesser Restoration

Backup Book (Main/Free Book) (12/100 pages)
Level 1 - 8 pages
Ant Haul
Crafter's Fortune
Cure Light Wounds
Deathwatch
Enlarge Person
Identify
Polypurpose Panacea
Shield

Level 2 - 4 pages
Bull's Strength
Lesser Restoration

Detailed Stats:

Starting stats - Racial Mod - Other Mods:
Strength 14 - 2 - N/A
Dexterity 14 - 0 - N/A
Constitution 14 - 0 - N/A
Intelligence 15 - 0 - +1 L4 mod
Wisdom 10 - 0 - N/A
Charisma 10 - 0 - N/A

Ability Score Increases
n/a

Hit Points Calculation
Total Hit Points 29 = 8 + 1*5 + 1*7 + 3 favored class + 6 CON

Useful macros:

Melee natural attacks (Mutagen):
[dice=Claw 1 attack with PA]1d20 + 8 - 1[/dice]
[dice=Claw 1 damage with PA]1d6 + 5 + 2[/dice]

[dice=Claw 2 attack with PA]1d20 + 8 - 1[/dice]
[dice=Claw 2 damage with PA]1d6 + 5 + 2[/dice]

[dice=Bite attack with PA]1d20 + 8 - 1[/dice]
[dice=Bite damage with PA]1d8 + 5 + 2[/dice]

Melee longspear (Mutagen):
[dice=masterwork longspear attack with PA]1d20 + 9 - 1[/dice]
[dice=masterwork longspear damage with PA]1d8 + 7 + 3[/dice]

Melee longspear:
[dice=masterwork longspear attack with PA]1d20 + 7 - 1[/dice]
[dice=masterwork longspear damage with PA]1d8 + 4 + 3[/dice]

[dice=Morningstar 2H attack with PA]1d20 + 6 - 1[/dice]
[dice=Morningstar 2H damage with PA]1d8 + 4 + 3[/dice]

Ranged (Mutagen):
[dice=Sling attack]1d20 + 5[/dice]
[dice=Sling damage]1d4 + 5[/dice]

[dice=Dagger attack]1d20 + 5[/dice]
[dice=Dagger damage]1d4 + 5[/dice]

[dice=Javelin attack]1d20 + 5[/dice]
[dice=Javelin damage]1d6 + 5[/dice]

Ranged:
[dice=Sling attack]1d20 + 5[/dice]
[dice=Sling damage]1d4 + 3[/dice]

[dice=Dagger attack]1d20 + 5[/dice]
[dice=Dagger damage]1d4 + 3[/dice]

[dice=Javelin attack]1d20 + 5[/dice]
[dice=Javelin damage]1d6 + 3[/dice]

[dice=Perception]1d20 + 7[/dice] [ooc ]+2 bonus to locate traps[/ooc ]

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Background:

Appearance:

Personality:

Prized Possessions:

RP Hooks: