Aldern Foxglove

Gyllan Dow's page

724 posts. Alias of Khelreddin.


Race

M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)

About Gyllan Dow

Male human (Varisian) ranger (divine tracker, urban ranger) 4
CG Medium humanoid (human)
Init +2 (+4 in Korvosa); Senses Perception +11
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +2 Dex, +1 dodge)
hp 39 (4d10+11)
Fort +7, Ref +7, Will +5
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Offense
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Speed 30 ft.
Melee +1 greatsword +8 (2d6+5/19-20) or
. . dagger +7 (1d4+3/19-20) or
. . dagger +7 (1d4+3/19-20) or
. . silver light mace +7 (1d6+3)
Ranged mwk composite longbow +7 (1d8+3/×3) or
. . sling +6 (1d4+3)
Special Attacks combat style (two-handed weapon), favored enemy (humans +2)
Ranger (Divine Tracker, Urban Ranger) Spells Prepared (CL 1st; concentration +3)
. . 1st—lead blades[APG]
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Statistics
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Str 17, Dex 14, Con 14, Int 10, Wis 14, Cha 10
Base Atk +4; CMB +7; CMD 20
Feats Alertness, Cleave, Cosmopolitan[APG], Dodge, Power Attack
Traits armor expert, missing child (son or daughter)
Skills Climb +7, Diplomacy +6, Disable Device +8, Heal +6, Knowledge (dungeoneering) +4, Knowledge (local) +5, Knowledge (planes) +1, Knowledge (religion) +1, Perception +11, Sense Motive +8, Stealth +11, Survival +9 (+13 in urban and underground settings), Swim +7; Racial Modifiers +2 Stealth
Languages Common, Infernal, Shoanti, Varisian
SQ blessings, blessings (darkness: darkened vision, enshrouding darkness, liberation: freedom's shout, liberation), favored community (Korvosa +2), heart of the slums, track +2, trapfinding +2
Other Gear +1 chain shirt, +1 greatsword, arrows (40), dagger, dagger, ioun torch, mwk composite longbow (+3 Str), silver light mace, sling, sling bullets (20), cloak of resistance +1, belt pouch, belt pouch, hemp rope (50 ft.), pathfinder's kit[UE], wrist sheath[UE], 211 gp, 8 sp
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Special Abilities
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Armor Expert -1 Armor check penalty.
Blessings (5/day) (Su) Pool of power used to activate Blessing abilities.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Favored Community (Korvosa +2) (Ex) +2 to rolls when in Favored Community (Korvosa).
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Heart of the Slums +4 Survival in underground/urban environments. Save twice vs. disease, and take the better roll.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Track +2 Add the listed bonus to survival checks made to track.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.

Appearance:
Gyllan is a bit taller than the average Korvosan, with fairly broad shoulders and a slender build. It is hard to tell if his swarthy complexion is a product of his Varisian heritage or of long days spent in the sun. He has dirty blonde hair cut short, contrasting with his dark brown eyes, which peer eagerly about for the next interesting sight or scene that his beloved city of Korvosa has to offer. He wears a faded black leather coat, though one can glimpse a shiny, new chain shirt beneath it, and worn brown leather leggings and boots cover the rest of him. The hilt of a sword can be seen over his left shoulder, and the tip of a bow protrudes over his right. He moves through the crowds of the city with practiced ease, greeting many acquaintances and former customers as he goes.

Gyllan's Tale:

Gyllan Dow literally stumbled onto his current path in life. When he was 15 years old, and already a fairly tall lad, he was walking along a side street in North Point, enjoying the thrum of the busy city. A wool-merchant’s cart, one of many carts that entered Korvosa to do business each day, carrying a load of baled wool through the packed streets, jerked into motion in front of him. The strap holding the cart’s gate broke, spilling the load of bales at Gyllan’s feet, rolling on the ground around him and tripping him. The merchant quickly leapt to the ground to recover his goods and, seeing the boy on the ground amidst the bales, offered him a few coppers to help pick it all up.

When the bales were recovered and the cart reloaded, the merchant thanked Gyllan and, after giving him a few coins, asked if he happened to know a quick route to Warehouse Way, at the Guard Street end. Gyllan replied, “I know a quick way to anywhere in Korvosa.” And indeed he does.

Gyllan’s father is a hardworking stevedore on the many docks of Korvosa and his mother was a beautiful Varisian woman who, sadly, died when he was 12. His mother taught him her language, but left him with little else to remember her by but his own dark eyes. Because his father worked all the daylight hours, leaving their house at dawn and returning after dusk, the boy spent a great deal of time alone. As an active, curious boy, he wasn’t about to spend all of his time sitting in their tiny house in The Shingles, waiting for his father to come home. From an early age, Gyllan took to exploring Korvosa, first his local ward, then The Shingles in general, and eventually all of Korvosa. He spent his days wandering the broad avenues, quiet streets and back alleys, finding shortcuts and secret spots, high and low, throughout the city. In the course of his wanderings, he has gotten to know many of the diverse cast of characters that inhabit Korvosa, and enjoys studying them, learning more about people’s kindnesses, flaws and fears. As a result, he knows the city, its ways and its people, better than most.

In response to the wool-merchant’s question, Gyllan said, “You’d do better to come in the High Bridge next time. Lots of carters think the North Bridge will be faster, because they don’t have to pass through two gates, but it takes so long to get through to Midland that it’s not worth it. But I know a quick way to get where you want to go.” He climbed aboard the cart and pointed out an alley to cut through to another side street, and they were on their way. As they travelled, the merchant asked, “If you know so much about Korvosa, boy, I don’t suppose you can tell me where I can get some good red dye, that won’t cost me too dear?” Gyllan thought about the question a moment, and then took a wild guess that a dye-works he knew of, that they’d pass on their route, might have some at a good price. They stopped along the way, and the dye-works offered the wool-vender a good deal. In fact, the merchant was so pleased, he gave Gyllan a couple of gold coins for his help.

Gyllan realized he could put his knowledge of the city to good use. He took to waiting at the city’s gates for merchants coming in to town, offering his services as a guide and asking if he could help them find anything in Korvosa. He began to make a bit of money this way, and soon became known as someone who could connect people with things they needed – a “fixer.” Over time, this meant he was earning a bit more gold at his trade, which meant he had to arm himself and learn a bit about fighting, to protect his earnings. He discovered he enjoyed this training, and his growing body grew stronger and leaner.

Unfortunately, neither his knowledge of the city nor his developing fighting skills were sufficient to protect poor Ella. His little niece disappeared from the streets of Korvosa over a year ago. Gyllan has sought her high and low, and the fact that he has been unable to find her, or even get word of her, tells him she must be in the hands of Gaedren Lamm. He has appealed to the Guard for help, to no avail, and he is prepared to take the law into his own hands to get her back.

Ranger stuff:

Favored Enemy human: +2 on attack/damage rolls, Bluff, Knowledge, Perception, Sense Motive, and Survival
Favored Community Korvosa: +2 on initiative checks and Knowledge (geography), Perception, Stealth, and Survival

Useful Pastes:

[dice=Longbow attack]1d20+7[/dice]
[dice=Longbow damage]1d8+3[/dice]

[dice=Greatsword attack]1d20+8[/dice]
[dice=Greatsword damage]2d6+5[/dice]

[dice=Greatsword attack, FE]1d20+8+2[/dice]
[dice=Greatsword damage, FE]2d6+5+2[/dice]

[dice=Greatsword, Power Attack]1d20+8-2[/dice]
[dice=Greatsword damage, Power Attack]2d6+11[/dice]

[dice=Greatsword, Power Attack, FE]1d20+8-2+2[/dice]
[dice=Greatsword damage, Power Attack, FE]2d6+11+2[/dice]

[dice=Knowledge (local), +2 more vs humans]1d20+5[/dice]
[dice=Perception, +2 more vs humans]1d20+11[/dice]

Darkness Blessing

Liberation Blessing