Tyranny and Anarchy - Curse of the Crimson Throne (Inactive)

Game Master Corsario

"Tyranny and anarchy are never far apart." - Jeremy Bentham

Wererat Sewer Dens

Loot Tracker


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HP 42/42, Perfect Strike 2/2, Ki 6/6
Stats:
AC 16, T 16, FF 14, Fort +6, Ref +3, Will +7, Init +0, Perception +10

Far as I'm concerned, sell it all and split the cash. Except possibly the ring depending on what it turns out to be.


Male Human Chirurgeon (Alchemist) 4
Feral:
(AC 19/12Tch/17FF, HP 35/35, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Normal:
(AC 17/12Tch/15FF, HP 39/39, Fort +7, Ref +7, Will +6, Init +2, Per +7)

I'm not terribly interested in anything. I'm curious about who the jewelry belongs to (e.g. if it's stolen).


Same here. Identify the ring and check the jewellery to see if it belongs to someone.


M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7

I don't need any of what we found. Sell it all if nobody wants it.

I assume I can't see anything. Hold my shot until the first enemy shows.


On Leveling

You can either roll your HP, or take the PFS method (1/2 HD +1) but you need to choose before you roll. If you roll a 1, you can re-roll, subtracting 1 from the new total.

Please post your build changes, so I can get them copied easily, including feats, skill points, spells added etc.

You may have your spells known available immediately, unless you have to study or pray to get spells prepared ahead of time. Then it has to wait your next preparation session.

This is what you've been waiting for so enjoy!


M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)

I like the excitement of the HP roll:

1d10 ⇒ 7 +2 Con +1 Favored Class = 10 hp


Gyllan Dow wrote:

I like the excitement of the HP roll:

1d10 +2 Con +1 Favored Class = 10 hp

Slightly better than the free HP's and more fun!


M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)

Gyllan is leveled up:

+10 hp, per above
+1 to Will save
Skill ranks in Perception, Stealth, Knowledge (dungeoneering), Diplomacy, Heal, Survival
Dodge as 3rd level feat
Trapfinding +1
Favored Community (rather than Favored Terrain, because he's an urban ranger): Korvosa!

Just want to point out that when Gyllan tracks a human in Korvosa his bonus is +17. Let's go look for someone!


Human (Varisian)

HP: 1d6 + 1 ⇒ (4) + 1 = 5 (Con Bonus) = 5

+1 to Fort and Reflex Saves

Skills (2 + 3 Int + 1 Human + 1 Favored Class = 7 Ranks):
Heal, Knowledge (Arcana), Knowledge (History), Knowledge (Nature), Knowledge (Planes), Spellcraft, Use Magic Device

3rd Level Feat: Extra Hex - Misfortune

2nd Level Spells Gained: Glitterdust, Augury


Gyllan Dow wrote:

Gyllan is leveled up:

+10 hp, per above
+1 to Will save
Skill ranks in Perception, Stealth, Knowledge (dungeoneering), Diplomacy, Heal, Survival
Dodge as 3rd level feat
Trapfinding +1
Favored Community (rather than Favored Terrain, because he's an urban ranger): Korvosa!

I have all your updates. We allowed you to have an extra feat at the beginning (Cosmopolitan) which sort of throws my Hero Lab off on Feat progression. Can you remind me why we did that?

Quote:

Just want to point out that when Gyllan tracks a human in Korvosa his bonus is +17. Let's go look for someone!

How did you know that's the next mission you'll be sent on?


Arianna - you are good to go.


M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)
DM DoctorEvil wrote:
We allowed you to have an extra feat at the beginning (Cosmopolitan) which sort of throws my Hero Lab off on Feat progression. Can you remind me why we did that?

Because being good with wild animals makes no sense for an urban ranger, but being better at languages and social skills does, we agreed I'd swap the ranger class ability Wild Empathy for the Cosmopolitan feat.

Quote:

Just want to point out that when Gyllan tracks a human in Korvosa his bonus is +17. Let's go look for someone!

DM DoctorEvil wrote:
How did you know that's the next mission you'll be sent on?

Excellent! Lemme at 'em!


Male Human Chirurgeon (Alchemist) 4
Feral:
(AC 19/12Tch/17FF, HP 35/35, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Normal:
(AC 17/12Tch/15FF, HP 39/39, Fort +7, Ref +7, Will +6, Init +2, Per +7)

I'll go ahead and give the HP roll thing a go:

HP: 1d8 ⇒ 7 + 2 CON + 1 favored bonus

Alchemist (Trap Breaker Vivisectionist) 3

  • +1 BAB
  • +10 HP (7 + 2 + 1)
  • +1 Will save
  • +7 skill ranks (2 Knowledge(Nature), 1 Perception, 1 Disable Device, 1 Craft Alchemy), 1 Stealth, 1 Appraise)
  • +1 feat (Power Attack)
  • +Cruel Anatomist (Use Knowledge(Nature) skill bonus for Heal checks)
  • +Fast Poisoning (Move action)
  • +1d6 Sneak Attack (2d6 total)
  • +Swift Alchemy (construct alchemical items in half the normal time)
  • +1 Formula known and use/day (Polypurpose Panacea)

DM DocEvil: If possible, can I fold my rank in Heal into the Nature (meaning I only need 1 rank in Nature to take me to max)? From a gameplay perspective, that seems to make sense since I'm combining my healing and knowledge of the natural world into one. If you're not ok with me making that shift now, then I'll just retrain the rank in heal into something else later. Let me know what you prefer. :)

Edit: My profile should be updated. I'll go over it again in a bit to double check that I didn't miss anything.


HP 42/42, Perfect Strike 2/2, Ki 6/6
Stats:
AC 16, T 16, FF 14, Fort +6, Ref +3, Will +7, Init +0, Perception +10

Ulgrim Level Up!

HP: +9 (5+3con+1FC)

BAB: +1

Fast Movement
Zen Archery
Point Blank Master (Bonus)

Deadly Aim

+4 skill points

==========================================

Big level for me. My attack bonus went up by 5, can now fire my bow in melee without fear of AOOs, and I got Deadly Aim (^_____________^)

My patience has paid off!


HP 42/42, Perfect Strike 2/2, Ki 6/6
Stats:
AC 16, T 16, FF 14, Fort +6, Ref +3, Will +7, Init +0, Perception +10

PS: Damn Gyllan! You've gotten some lucky HP rolls. I was expecting to have the same or more HP than you, but you've got me beaten by 6. You lucky dog, you.


Hp: 5+1
Bab +1
Feat: Power Attack
Additional Spells Known: 0-level and 1-level
Favored Class: 0-level Spell Known
Skills: +6 points


Ulgrim Clanless wrote:

Ulgrim Level Up!

HP: +9 (5+3con+1FC)

BAB: +1

Fast Movement
Zen Archery
Point Blank Master (Bonus)

Deadly Aim

+4 skill points

We've probably been over this before, but you do you get Dodge and Deadly Aim with a 10 DEX when the pre-req is Dex 13?


HP 42/42, Perfect Strike 2/2, Ki 6/6
Stats:
AC 16, T 16, FF 14, Fort +6, Ref +3, Will +7, Init +0, Perception +10

Oooh. Shite. Dodge is a monk bonus feat, but deadly aim isn't. I didn't realize it had a dex pre-req. That's really annoying. I guess I'll pick another feat. :(


HP 42/42, Perfect Strike 2/2, Ki 6/6
Stats:
AC 16, T 16, FF 14, Fort +6, Ref +3, Will +7, Init +0, Perception +10

I have no idea what I'm going to take, since I wasn't planning on this. I'm probably going to take a level of empyreal bloodline sorceror next level now to open up some more damage dealing options or else I'm basically stuck at 1d8+2 forever.


I see, I just had Dodge in the wrong place. Sorry about Deadly Aim, let me know what you end up choosing.


HP 42/42, Perfect Strike 2/2, Ki 6/6
Stats:
AC 16, T 16, FF 14, Fort +6, Ref +3, Will +7, Init +0, Perception +10

I'm taking toughness instead. Can't find anything else useful enough to spend a feat on that I meet the reqs for.


HP 42/42, Perfect Strike 2/2, Ki 6/6
Stats:
AC 16, T 16, FF 14, Fort +6, Ref +3, Will +7, Init +0, Perception +10

Now I just need 4,000 GP for a belt of dex, and put my 4th level advancement in Dex. Then I can still take deadly aim at 5th level :P


Iozif Vasile wrote:

I'll go ahead and give the HP roll thing a go:

[dice=HP]1d8 + 2 CON + 1 favored bonus

Alchemist (Trap Breaker Vivisectionist) 3

  • +1 BAB
  • +10 HP (7 + 2 + 1)
  • +1 Will save
  • +7 skill ranks (2 Knowledge(Nature), 1 Perception, 1 Disable Device, 1 Craft Alchemy), 1 Stealth, 1 Appraise)
  • +1 feat (Power Attack)
  • +Cruel Anatomist (Use Knowledge(Nature) skill bonus for Heal checks)
  • +Fast Poisoning (Move action)
  • +1d6 Sneak Attack (2d6 total)
  • +Swift Alchemy (construct alchemical items in half the normal time)
  • +1 Formula known and use/day (Polypurpose Panacea)

DM DocEvil: If possible, can I fold my rank in Heal into the Nature (meaning I only need 1 rank in Nature to take me to max)? From a gameplay perspective, that seems to make sense since I'm combining my healing and knowledge of the natural world into one. If you're not ok with me making that shift now, then I'll just retrain the rank in heal into something else later. Let me know what you prefer. :)

Edit: My profile should be updated. I'll go over it again in a bit to double check that I didn't miss anything.

These changes are good to go. What do you mean about the heal to nature move? YOu have 3 ranks in Nature, which is all a lvl 3 PC can have, right?


Male Human Chirurgeon (Alchemist) 4
Feral:
(AC 19/12Tch/17FF, HP 35/35, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Normal:
(AC 17/12Tch/15FF, HP 39/39, Fort +7, Ref +7, Will +6, Init +2, Per +7)

I was just asking if it would be ok if I moved the heal rank to Knowledge nature instead of spending a new skill rank on it. It basically saves me from wasting a skill rank on heal which will be overshadowed by Know(Nature). I thought that made sense since I use Knowledge(Nature) in place of heal. If that doesn't work, I can just retrain at some point during downtime.


I get it, but aren't you already at max ranks in Know Nature for your level (3)? If so, it'll have to be later that you shift it. If not, then ok with me, as it's a minor change.


HP 42/42, Perfect Strike 2/2, Ki 6/6
Stats:
AC 16, T 16, FF 14, Fort +6, Ref +3, Will +7, Init +0, Perception +10

He's saying he wants one of those three KNow (Nat) ranks to have been paid for by taking a rank that was previously spent on heal, I believe.


Male Human Chirurgeon (Alchemist) 4
Feral:
(AC 19/12Tch/17FF, HP 35/35, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Normal:
(AC 17/12Tch/15FF, HP 39/39, Fort +7, Ref +7, Will +6, Init +2, Per +7)

Ulgrim has it. I'd just put 1 rank from my new skills into Knowledge(Nature), use the 1 from Heal, and then have 1 that I can reallocate where I want.


It makes sense to me. Go ahead.


I'm going to be quite busy these days and might have a hard time posting. Please DMPC me as needed.


I am bit worried that we have lost Durriken. His last post was 5/22...I have sent him a PM, so we will see...

If he is out of the game, I don't plan on replacing (unless you all have strong feelings) as running with 5 is faster and works better in most cases anyway.


M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)

I agree about not replacing Durriken if we've lost him, a smaller, nimbler group is better. And, of course, with Corso, a fabulous-looking one.


Fine works for me. Especially with Corso.


Human (Varisian)

Works for me too.


Male Human Chirurgeon (Alchemist) 4
Feral:
(AC 19/12Tch/17FF, HP 35/35, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Normal:
(AC 17/12Tch/15FF, HP 39/39, Fort +7, Ref +7, Will +6, Init +2, Per +7)

I'd like to buy a masterwork longspear, Hybridization Funnel and Formula Alembic for a total of 705 gp. I'd be selling my regular longspear as well (for 2.5 gp). That would leave me with 329.35 cp.

I'd also like to craft 2 acid flasks and 1 alchemist's fire. The acid flasks cost 100 sp and the fire costs 200 sp. Using 3 crafter's fortune extracts, I can have a take 10 result of 26. That means my daily progress on the flasks is 26 (my skill) * 15 (DC) / 7 (days per week) = 55. That would mean it takes 4 days to finish the 2 acid flasks. For the alchemist's fire, my daily progress would be 26 (my skill) * 20 (DC) / 7 (days per week) = 74. I can complete the alchemist's fire in the last 3 days in the week we have available. Total cost for components would be (10*2 + 20)/3 = 13.33 gp.

After all of the above, I should have 316.02 gp left.

Also, as far as the heal skill thing above goes, I put the point that was previously in heal in knowledge(local), which I think makes sense for someone who has so much invested in the city.


Male Human Chirurgeon (Alchemist) 4
Feral:
(AC 19/12Tch/17FF, HP 35/35, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Normal:
(AC 17/12Tch/15FF, HP 39/39, Fort +7, Ref +7, Will +6, Init +2, Per +7)

I updated my profile to sync with the above. I also spent 10 gp to copy my new extract formula (Polypurpose Panacea) to my backup alchemy book. That cost an additional 10 gp which leaves me with 306.02 gp left.


I have recorded your purchases above Iozif. Any other buyers or sellers during the hiatus.


I'm good.


HP 42/42, Perfect Strike 2/2, Ki 6/6
Stats:
AC 16, T 16, FF 14, Fort +6, Ref +3, Will +7, Init +0, Perception +10

I'm good too. Ready to rumble.


M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)

Don't have time right now to ponder purchases, but I don't think there's anything. If I come up with something, I'll let you know in a reasonable time-frame - it won't be the arrow of xorn-slaying just as we encounter a xorn.

One question about the finding of Trinia: in coming up with the concept for Gyllan, I very much had in mind someone with deep connections in the city, who knows where to find people and things in Korvosa. So I'm hoping that his very urban-human-focused survival skill will be useable, even if I'm not actually tracking her footprints somewhere.

No worries about the Three Rings, I was just trying to play up Gyllan's knowledge of the inns and outs of the city.

And congrats on the house!


Gyllan

Use Know local, diplomacy, or even Survival to "track" her in an urban environment.

I have no issues with you buying gear in between adventures, but when you are knee deep in the sewers, there arent a lot of vendors around. Just saying...


As far as rolling Diplomacy, personally I think it's over done. But it's more than just a meta-physicial chance that gets a bad reaction in this case. It's a build issue. Ulgrim sacrificed charisma and charisma-based skills as part of his build, and when he rolls a 6 in Diplomacy it hurts.

If Corso had rolled the same 6, with his Charisma focus, it becomes a 17, and the folks aren't hostile. Not friendly either, but easier to get them there.

I'm not a huge fan of dice substituting for role-play, but there has to be some reward/penalty for dumping/building a stat or skill. Not just upside if you roll good....If it were combat build, a character with a +11 to hit succeeds more often than a character with a -1 to hit. Eventually the -1 character has to focus on something else or deal with failure frequently.

If Ulgrim hadn't appended a diplomacy check on at the end of his post, I would've rolled a Sense Motive for the lady to see if she believed him (she is suspicious to begin with), and we may have ended up in the same place (or not).

As for the one minute to change a person's mind, I feel that's more for combat based or round-level situations where time is measured in tactical increments, rightly or wrongly. It's just hard to change someone's mind in 6 seconds of action.

In conversation, the check is more than the words, it's also the delivery, body language, emphasis, and many other non-verbal cues that makes the difference. Whether your delivery is exactly a minute or not, it's the first impression which is made up of all those cues.

An interesting discussion, but shouldn't trip us up too much in game terms.


HP 42/42, Perfect Strike 2/2, Ki 6/6
Stats:
AC 16, T 16, FF 14, Fort +6, Ref +3, Will +7, Init +0, Perception +10

I understand. I could have rolled a 20 just as easily. Doesn't make it any less frustrating at a time like this :P

Luckily we still got it done, so I'm over it. Good job Corso.


M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)
Ulgrim Clanless wrote:
Good job Corso.

Of course, the Shingles boy gets no respect. ;)


Male Human Chirurgeon (Alchemist) 4
Feral:
(AC 19/12Tch/17FF, HP 35/35, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Normal:
(AC 17/12Tch/15FF, HP 39/39, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Gyllan Dow wrote:
Ulgrim Clanless wrote:
Good job Corso.
Of course, the Shingles boy gets no respect. ;)

You're preaching to the choir with Iozif. :P


Male Human Chirurgeon (Alchemist) 4
Feral:
(AC 19/12Tch/17FF, HP 35/35, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Normal:
(AC 17/12Tch/15FF, HP 39/39, Fort +7, Ref +7, Will +6, Init +2, Per +7)

Need anything else from us for now, DM DocEvil?


What with buying a house (closign Monday), packing, cleaning, moving, unpacking and all the other regular day-to-day's, I will only have spotty posting for the next few weeks or so.

Apologies in the advance (or at least the middle) for this stretch of distraction and madness.

Hope to return to regular on the backside of it.


Congrats on the house and good luck for the move!


Corso Gaczi wrote:
Congrats on the house and good luck for the move!

Gracias, mi amigo! Good Luck on your Shingles chase!


HP 42/42, Perfect Strike 2/2, Ki 6/6
Stats:
AC 16, T 16, FF 14, Fort +6, Ref +3, Will +7, Init +0, Perception +10
Corso Gaczi wrote:
Congrats on the house and good luck for the move!

+1

I'm busy at the moment, and leaving on monday for three weeks of travel as well, so my posting may be spotty. I'm not sure.


Male Human Chirurgeon (Alchemist) 4
Feral:
(AC 19/12Tch/17FF, HP 35/35, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Normal:
(AC 17/12Tch/15FF, HP 39/39, Fort +7, Ref +7, Will +6, Init +2, Per +7)
DM DoctorEvil wrote:
What with buying a house (closign Monday), packing, cleaning, moving, unpacking and all the other regular day-to-day's, I will only have spotty posting for the next few weeks or so.

Totally understandable. Congratulations on the good news! I wish you best of luck in the move.

DM DoctorEvil wrote:
Apologies in the advance (or at least the middle) for this stretch of distraction and madness.

No apologies needed. The real world takes precedence over PBP. :)

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