Tyranny and Anarchy - Curse of the Crimson Throne (Inactive)

Game Master Corsario

"Tyranny and anarchy are never far apart." - Jeremy Bentham

Wererat Sewer Dens

Loot Tracker


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Male Human Chirurgeon (Alchemist) 4
Feral:
(AC 19/12Tch/17FF, HP 35/35, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Normal:
(AC 17/12Tch/15FF, HP 39/39, Fort +7, Ref +7, Will +6, Init +2, Per +7)

So it just occurred to me that 3 of us have 'slit throats' as part of our character backgrounds. I'm debating if I should reconsider that particular part of my background or not. Any thoughts from my fellows?

Also, I'll get some IC stuff up after work (in about an hour/hour and a half).


HP 42/42, Perfect Strike 2/2, Ki 6/6
Stats:
AC 16, T 16, FF 14, Fort +6, Ref +3, Will +7, Init +0, Perception +10

Really? Lol. I didn't read anyone else's background, just the gameplay thread. That's pretty funny.


M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)

Iozif - it does seem a little odd that 3 of the 6 of us would have had their throats slit - and survived. But maybe it'll give us a good name for our party? Not quite sure what that would be...

If it's not vital to your background, it might make sense to change it. On the other hand, it could be fun to play it out, have the PCs realize they've been through this rather significant experience - maybe have a bit of a boast-off about whose slit throat was worse? Or play out what they learned from the experience - never trust a man who wears white boots, always check under the bed, whatever.


HP 42/42, Perfect Strike 2/2, Ki 6/6
Stats:
AC 16, T 16, FF 14, Fort +6, Ref +3, Will +7, Init +0, Perception +10

I was garroted, but only partially. Not quite getting my throat slit. I agree it would draw us together.


M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)

On the loot division question - I posted a while back that it seemed to make sense for the MW comp longbow to go to Durriken, and the arrows would make sense also (though Gyllan would be happy to take some of them - say 5?)

A number of the other items I'd be okay with selling - I'd love to pick up a MW chain shirt with some of the proceeds, if that works out. I'd say we sell the oil of keen edge, the MW spear, and the MW chain mail, unless someone is interested in keeping any of those items for themselves. Silver weapons are something I tend to keep for emergencies, but I'd agree to sell them if the group wanted to.

And while I'm at it - Happy New Year!


M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7

The bow would be perfect for Durriken, since it matches his strength bonus. I would split the arrows evenly between the individuals with bows. I have no issues with selling the rest if nobody wants any of it.


I'm ok with selling.


Ok, here is updated Loot chart, but need some blanks filled in:

1) Cure Moderate Wounds potion - who takes it?
2) MW chainmail - sell
3) MW Spear - sell
4) MW composite longbow (with +2 draw strength) - Durriken, sell old one
5) 20 arrows +1 - how to split? Corso, Gyl an Durriken all have bows
6) silver dagger - anyone? or sell?


Iozif - I updated your build with my hero lab and it looks good. Do you have any traits selected? Can take two if you want them. What about other gear (non weapons)?


Male Human Chirurgeon (Alchemist) 4
Feral:
(AC 19/12Tch/17FF, HP 35/35, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Normal:
(AC 17/12Tch/15FF, HP 39/39, Fort +7, Ref +7, Will +6, Init +2, Per +7)

Woops, I forgot my traits. I added them in now. If it's alright, I've very slightly re-flavored my Indomitable Faith trait to also include his views on authority (which is trusted/respected in Korvosa). As for gear, I have a bunch of non-weapon gear in the 'Detailed Gear' spoiler.

One question, how do you want to handle the apartment I wanted to maintain? Just pay 'upkeep' month to month for the lifestyle I'm preferring?


M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7

I'd split them evenly between Gyllan and Corso. If I keep the bow, that helps give them some extra punch if needed at range.


Iozif - you may handle the rent that way. Deduct monthly, if we get that far.

Durriken - I will allocate as you suggest, provided there is not argument from the recipients.


M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)

I wouldn't argue, but it might make sense for Durriken to take some (6 or so?) of the +1 arrows, in case we come across something that needs a magic weapon to harm it.

How about Gyl and Corso each get 7, Durriken gets 6, we call it done?


Male Human Chirurgeon (Alchemist) 4
Feral:
(AC 19/12Tch/17FF, HP 35/35, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Normal:
(AC 17/12Tch/15FF, HP 39/39, Fort +7, Ref +7, Will +6, Init +2, Per +7)
DM DoctorEvil wrote:
Iozif - I updated your build with my hero lab and it looks good.

It just occurred to me that you're using Hero Lab. Would you like me to toss my .por file on Gdocs? I can just keep it synced there so you can view it at your leisure.

https://drive.google.com/file/d/0B02MJ7Nls52Vc3lSQW5CR1RabWc/edit?usp=shari ng

I have it set to private viewing right now, so you can request permission and then you'll be able to view/edit it.

DM DoctorEvil wrote:
Iozif - you may handle the rent that way. Deduct monthly, if we get that far.

Ok, sounds good.


I've put the 7 in my profile.


I sorted them as Gyl recommended.

Tomorrow is the last big travel day of my holiday season. Should be back to normal posting on Saturday. Thanks for your patience.


Male Human Chirurgeon (Alchemist) 4
Feral:
(AC 19/12Tch/17FF, HP 35/35, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Normal:
(AC 17/12Tch/15FF, HP 39/39, Fort +7, Ref +7, Will +6, Init +2, Per +7)

Hope everyone had a good holidays and made it home safely and without hassle. :)

I was looking at my build, I hadn't realized that the trap breaker stuff that replaces poison works based on bombs (which vivisectionists don't have.) Weird combination but I don't really care about the poison stuff.


Male Human Chirurgeon (Alchemist) 4
Feral:
(AC 19/12Tch/17FF, HP 35/35, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Normal:
(AC 17/12Tch/15FF, HP 39/39, Fort +7, Ref +7, Will +6, Init +2, Per +7)

At work and a bit busy with no compile time to do a post. I'll have something up around 12:30 GMT - 8.


M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)
DM DoctorEvil wrote:
For the sake fo the story and the folding in of the other two players, you are going to get a fight here one way or another. Prolonging it with Bluff/Diplomacy might back some folks off, but the mob is too crazed to let things go without violence. Good news is you'll have a couple of extra hands.

Fair enough. I just wanted to see my clever ploy play itself out, but if it's a fight they want (and the story needs), I'm all in.


Male Human Chirurgeon (Alchemist) 4
Feral:
(AC 19/12Tch/17FF, HP 35/35, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Normal:
(AC 17/12Tch/15FF, HP 39/39, Fort +7, Ref +7, Will +6, Init +2, Per +7)

Quick question so that I know how to play your combats, do we act specifically on our initiative or do you just lump all the PCs and NPCs together? There may be some other option I'm not thinking of, of course. :) For example for this fight:

24 Fingers
21 Corso
20 Gyllan
19 Iozif
17 Purple Thug
13 Durriken
13 Ulgrim
6 Yellow Thug
5 Red Thug
4 Arianna
3 Green Thug
3 Blue Thug
1 White Thug

becomes:

Fingers, Corso, Gyllan, Iozif
Purple Thug
Durriken, Ulgrim
Yellow Thug, Red Thug
Arianna
Green Thug, Blue Thug, White Thug


M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)

For what it's worth, I find rolling initiative separately for each bad guy is very slow and cumbersome in a PbP game (and in a tabletop game too, but a bit less so). We haven't really had a fight in this game versus so many individual opponents, so it hasn't been a big issue yet, but if it bogs things down a lot, I'd advocate switching to one roll for the bad guys, or at least rolls for distinct groups of them (e.g., in a given battle, the dragon gets its own initiative, the lich gets her own, and the 10,000 hobgoblin minions get one initiative).

What do you think, DMDE?


HP 42/42, Perfect Strike 2/2, Ki 6/6
Stats:
AC 16, T 16, FF 14, Fort +6, Ref +3, Will +7, Init +0, Perception +10

Seconded. I've got a whole group of similar house rules I use to keep PBP combat flowing at a reasonably fast pace. That's definitely a good one though.


I haven't seen it bog down combat particularly, but will take it under advisement. I prefer the idea that everyone acts on their own count, as it seems more realistic than attacking in waves.

BUT, I do think and ask for PC's to post their actions for the given round whenever they can regardless of order. They don't have to wait for their turn to come around, I will help fudge the action if something has happened to invalidate it. The actual order becomes important in re-cap, as i tell what happened and when. I usually don't think of the combat in blocks, but as individual actions but those actions can usually be posted in any order or with an {if, then) phrasing that takes possibilities into account. I would never hold a PC to an invalid action, but rather given them a chance to retcon (or just make the next logical action for them, (eg, switching to next nearest target).

That, alone, will speed the rounds up tremendously. If everyone has posted by the time I get to recap, the rounds can sail by. I may try the next fight as you suggest to try it out.


Male Human Chirurgeon (Alchemist) 4
Feral:
(AC 19/12Tch/17FF, HP 35/35, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Normal:
(AC 17/12Tch/15FF, HP 39/39, Fort +7, Ref +7, Will +6, Init +2, Per +7)

Argh... looks like they had to roll back the servers. :(


Iozif Vasile wrote:
Argh... looks like they had to roll back the servers. :(

Yep, guess we have to pretend like that action never happened, re-set the map and initiative count, and re-roll all the actions. Too bad!


M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)

Hey all - just a heads-up that I'll be leaving Saturday for a week of work travel, that will then become a week of personal travel, due to return on Feb 8. I will try to keep up on posting, but I will be pretty busy.


Thanks for the heads-up in advance. I will run you as needed until you return.


Male Human Chirurgeon (Alchemist) 4
Feral:
(AC 19/12Tch/17FF, HP 35/35, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Normal:
(AC 17/12Tch/15FF, HP 39/39, Fort +7, Ref +7, Will +6, Init +2, Per +7)

I've been giving it some thought, would it be ok if I drop my strength to 16 and raise my charisma to 10? The only mechanical differences that it would have made is during the gathering of information, which I navigated successfully despite the penalty. From an RP perspective, I'm don't like feeling like I need to RP a lower CHA (even if its just in my head).

Any thoughts, DM DocEvil?


usually I don't like post-encounter changes, but I will allow this one. Makes more sense for the personality of the character.


Male Human Chirurgeon (Alchemist) 4
Feral:
(AC 19/12Tch/17FF, HP 35/35, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Normal:
(AC 17/12Tch/15FF, HP 39/39, Fort +7, Ref +7, Will +6, Init +2, Per +7)

Thanks! I'm with you in not liking to make changes. It was just that as I'm getting more of a feel for the character, I'm just not seeing him particularly surly/unpleasant.


Male Human Chirurgeon (Alchemist) 4
Feral:
(AC 19/12Tch/17FF, HP 35/35, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Normal:
(AC 17/12Tch/15FF, HP 39/39, Fort +7, Ref +7, Will +6, Init +2, Per +7)

Quick FYI. My posting tomorrow and Sunday will be limited as I'm visiting a friend who lives a few hours away.


M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)

Sorry to be absent, all. Got seriously stuck in Tokyo, and have been very busy and largely without internet access for a few days.

On DMDE's question about divvying loot: I'd say we divide it up among all the current PCs, new and old, and skip Fingers, if that is okay with Doc Evil. I'm hoping we'll all be around for a bit, so it doesn't make sense for the first batch of players to get ahead of the others in terms of wealth. It doesn't make perfect sense from an RP perspective, but it makes pretty good sense for the structure of the game.

In short, we all get ~167 gp from the payout. We should get the jewelry appraised and sell it too, and I'm fine with divvying that up amongst the six of us as well.


HP 42/42, Perfect Strike 2/2, Ki 6/6
Stats:
AC 16, T 16, FF 14, Fort +6, Ref +3, Will +7, Init +0, Perception +10

I would hope for that also.


IC, Corso would argue for half shares for the three. Ooc, I'm good with Gyllan's suggestion.


M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7

I agree. It probably wouldn't go over well IC, but OOC I think it's a much better idea.


M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)

I'd certainly go with Corso's half-shares idea. We can sort out money differences IC pretty easily anyway. If Iozif needs money for a magically-powered flaskzooka, and doesn't have it, the party can decide it's in their interest to support his purchase.


Male Human Chirurgeon (Alchemist) 4
Feral:
(AC 19/12Tch/17FF, HP 35/35, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Normal:
(AC 17/12Tch/15FF, HP 39/39, Fort +7, Ref +7, Will +6, Init +2, Per +7)

IC, I'm not sure Iozif actually expects any rewards, he was just looking for Grau. OOC, I'm pretty flexible. I don't have much in the way of material wants at this point, so I'd probably just brew a few potions.


The amount of money's not huge but I didn't want to shove a suggestion down your throats. Let's sort it 6 ways for now, leaving Fingers out of it. He may silently slink off into the night off-camera.

That means everyone gets 167gp to spend or save. I will add to Loot Tracker, if you have purchases in mind, please lmk, We don't need to RP the encounters but assume PRD values for purchases, and 1/2 book prices for sales; nearly any magic item you can afford will be readily available as well.

Still need DC 20 Appraise rolls to know the value of the gems and jewelry. IF you get within 5 you get an approximate value. If you want to try and sell without knowing the value, you can, but I can't promise good return. You have time to take 10 (or even 20 if you don't do anything else tonight.)


Corso would take the CMW potion, and possibly the silver dagger.

I'm no good yet with appraise. But I could waste my evening on it!


M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)

There are six of us. Mechanically, we could just have one person take 10 on Appraise, and the other 5 Aid him, and we'd hit that DC 20. RP-wise, this would just mean we take a moment to lay the stuff out, and study it together with a bit of care, and the others provide their opinions. Maybe there's a back room at our tavern we could use for a bit?


HP 42/42, Perfect Strike 2/2, Ki 6/6
Stats:
AC 16, T 16, FF 14, Fort +6, Ref +3, Will +7, Init +0, Perception +10

Only problem with that is you can't take 10 on an aid another action. :/


The MW spear is not a Longspear, but instead the normal weapon. Here are the items that need claimed:

vial of silversheen
Potion of CMW
MW chain mail
MW spear
silver dagger
diamond earrings 350gp
large beryl 450gp

Someone needs to claim them or put them in the sell pile, they can't go around without someone carrying. We can assume the sale and distribute the coins once you've tallied up what you are doing away with.


Male Human Chirurgeon (Alchemist) 4
Feral:
(AC 19/12Tch/17FF, HP 35/35, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Normal:
(AC 17/12Tch/15FF, HP 39/39, Fort +7, Ref +7, Will +6, Init +2, Per +7)

Given that it's just a regular spear, I'm not terribly interested in it, so we can sell it as far as I'm concerned. I'm also not interested in anything else.

Edit: Also, as far as I'm aware, using brew potion to create potions only takes 2 hours for potions with base value less than 250 gold. If that's not the case, then I'll have to settle for not doing so. :) I have no other purchases I want to make at this time.


M Human Urban Ranger/Divine Tracker 4 | AC18 T13 FF15 | HP 39/39 | F+7 R+7 W+5 | Init+2 (+4 in Korvosa) | Perc+11 (+2 vs humans, +2 in Korvosa)

I think we should keep the CMW potion, and Gyllan will carry it unless someone would rather have it, just to have the question settled.

The silver dagger could come in handy against the right foe - Corso, Durriken, interested in carrying it?

I'm fine with selling everything else and splitting it six ways. If we can hand-wave the sale rather than RP'ing it, so much the better.


Corso Gaczi wrote:

Corso would take the CMW potion, and possibly the silver dagger.

I'm no good yet with appraise. But I could waste my evening on it!

EDIT: Added those two items to my profile.


M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7

I'll take the dagger, but I did just get that bow, so I'll defer to anyone else who may want to use it.


Male Human Chirurgeon (Alchemist) 4
Feral:
(AC 19/12Tch/17FF, HP 35/35, Fort +7, Ref +7, Will +6, Init +2, Per +7)
Normal:
(AC 17/12Tch/15FF, HP 39/39, Fort +7, Ref +7, Will +6, Init +2, Per +7)

Since it seems like everyone is ready to move on. We could move any other RP from the night before to spoilers and just start things up for the next day.


The unclaimed items: Silversheen, oil, Mw Chain mail and spear, and jewels are fenced during the down time and bring back 1575gp.

This divided 6 ways is 262.67 gp per person. That amount has been added to the coin tracker.

Iozif, you may brew the low level potion during the evening. what is the cost of materials? 25gp? Do you need an alchemy check to succeed?

PS: Compared to my Runelords campaign, this AP is a haul of loot so far!


Heads up: I'm on vacation from Feb. 5 to Feb. 18, and will most likely be unable to post at all. Please DMPC me as needed.


Thanks for the notice. Consider yourself DM-PC'ed untiil you give notice of your return. If you sneak a post in, we'd love to have you.

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