Trophies of Ascension (Inactive)

Game Master Pathfinder Maslen

Taking you from 15th to 20th level taking out some of the famous foes running rampant in the world. A trial set by ancient titan monk immortals so that you may serve your deity better by ascending mortality.


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M Human Commoner/1, Expert/1

Take as long as you need, Maslen. I'm fairly busy myself.


M Gnome Ninja 10/Alchemist 5

Sol, with your strength, nets are a good way to control the field. Just make sure you can get bigger so that you can net bigger things.

Net:

Net

A net is used to entangle enemies.

Benefit: When you throw a net, you make a ranged touch attack against your target. A net's maximum range is 10 feet. If you hit, the target is entangled. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell's level or be unable to cast the spell.

An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action). A net is useful only against creatures within one size category of you.

A net must be folded to be thrown effectively. The first time you throw your net in a fight, you make a normal ranged touch attack roll. After the net is unfolded, you take a –4 penalty on attack rolls with it. It takes 2 rounds for a proficient user to fold a net and twice that long for a non-proficient one to do so.

I also am pretty sure all you need to net a ghost is a ghost touch net. That's only a +2 weapon so 8000g.


Female Noble Drow (Advanced) Summoner (Synthesist L18)

Skills done, and just some smaller Items.

yes shes going with nets, over weapons, being that fast and hard to hit would be a game barker if I do not limit her in some way, A lot of thing she will have problems with fighting or even getting close to all.

Thank Gibz, yes she make go big also

Heres my work on here nets.

Sols Nets:

MW Net +1 305gp x 6

A MW net is used to entangle enemies.

Benefit: When you throw a net, you make a ranged touch attack against your target. A net's maximum range is 10 feet. If you hit, the target is entangled. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell's level or be unable to cast the spell.

An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 10 hit points and can be burst with a DC 30 Strength check (also a full-round action). A net is useful only against creatures within one size category of you.

A net must be folded to be thrown effectively. The first time you throw your net in a fight, you make a normal ranged touch attack roll. After the net is unfolded, you take a –4 penalty on attack rolls with it. It takes 2 rounds for a proficient user to fold a net and twice that long for a non-proficient one to do so.[/i]

Adamantine Net +1 (+1) 3005gp each x4

A Adamantine net is used to entangle enemies, but unlike normal nets its made from Adamantine, which makes it very hard to brake, how ever the Escape Artist check check is the same as a normal net.

Benefit: When you throw a net, you make a ranged touch attack against your target. A net's maximum range is 10 feet. If you hit, the target is entangled. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell's level or be unable to cast the spell.

An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The Adamantine net has 40 hit points and can be burst with a DC45 Strength check (also a full-round action). The Adamantine Net also has a Hardness 20. A net is useful only against creatures within one size category of you.

A net must be folded to be thrown effectively. The first time you throw your net in a fight, you make a normal ranged touch attack roll. After the net is unfolded, you take a –4 penalty on attack rolls with it. It takes 2 rounds for a proficient user to fold a net and twice that long for a non-proficient one to do so.[/i]

Distance Net +1 (as +2 weapon) 8005gp x1
This net has a range Increment of 20'
Aura moderate divination; CL 6th; Craft Magic Arms and Armor, clairaudience/clairvoyance; Price +1 bonus.

DESCRIPTION
This special ability can only be placed on a ranged weapon.
A distance weapon has double the range increment of other weapons of its kind.[/b]

Ghost Touch Net +1 (as +2 weapon) 8005gp x1

Aura moderate conjuration; CL 9th; Craft Magic Arms and Armor, plane shift; Price +1 bonus.

DESCRIPTION

A ghost touch acts as a net on incorporeal creatures, regardless of its bonus. An incorporeal creature's 50% reduction in damage from corporeal sources does not apply to attacks made against it. The Net can be picked up and moved by an incorporeal creature at any time. A manifesting ghost can wield the weapon against corporeal foes. Essentially, a ghost touch net counts as both corporeal or incorporeal. DC 20 Escape Artist check (a full-round action). The Adamantine net has 10 hit points and can be burst with a DC25 Strength check.

Thundering Net +1 (as +2 weapon) 8005gp x1

Aura faint necromancy; CL 5th; Craft Magic Arms and Armor, blindness/deafness; Price +1 bonus.

DESCRIPTION
A thundering Net creates a cacophonous roar like thunder once a subject has been netted (Not the round after the Net attack).The sonic energy does not harm the subject. But any subject in the net has 10 Added to its consentration checks and m make a DC 14 Fortitude save or be deafened wile in the net. Note - Any subjects that can hear can be affected by the that has no hearing is not affected. In all other ways it is a normal net.

Corrosive Net +1 (as +2 weapon) 8005gp x1

Source: Advanced Player's Guide
Aura moderate evocation; CL 10th; Craft Magic Arms and Armor, acid arrow; Price +1 bonus.

DESCRIPTION
Upon command, a corrosive net becomes slick with acid that deals an 1d6 points of acid damage on a successful to a netted subject. The acid does not harm the wielder or the net. The effect remains until another
command is given.

Extradimensional Net +1 (As +3 weapon) 32,005gp x1
Aura strong conjuration; CL 14th
Slot —; Price 30,005,000 gp; Weight —

Description
The extradimensional Net is in fact a shaping portable hole made to act as a net, The net is spun from the webs of a phase spider interwoven with strands of ether and beams of starlight, resulting net with a portable extradimensional space. When used this lets the net caster capture things one size category bigger than themselves. The extradimensional space changes to siut the subject trapped in the net. The net can be folded up by simply taking hold of the edges of the net only from the outside. Anything inside the hole remains, traveling with the folded net.

The only air in the net is that which enters when the net is opened. It contains enough air to supply one subject for 10 minutes. The Net does not accumulate weight even if it is filled. Each such net opens on its own particular nondimensional space. If a net is placed within a portable hole, a rift to the Astral Plane is torn in that place. Both the net and any thing inside are sucked into the void and forever lost. If such a net is placed within a bag of holding, it opens a gate to the Astral Plane. The Net, the bag, and any creatures within a 10-foot radius are drawn there, the net and bag of holding being destroyed in the process.


Someone has way too much time on their hands and someone else is egging them on. Stop it.


Female Noble Drow (Advanced) Summoner (Synthesist L18)

Comes from being ill, time I have a lot of


Okay, all Flickr invites to group sent out. Please accept when able.


Female Noble Drow (Advanced) Summoner (Synthesist L18)

Ok Im out, i have tryed to get Yahoo to work for me 3 times v flicker and each time it blocks me and then asks for my home address, this is a sick cynical way to get personal details from users. I came here to play here not on another platform. Have fun but if your going to use Flicker/Yahoo im out.

Shadow Lodge

Male Half-elf Magus

You are aware of the concept of lying to websites, yes?


Male Human DM/32

No prob Sol.


Female Noble Drow (Advanced) Summoner (Synthesist L18)

Sarcasm does you no credit Arkwrite, if its was as simple as that no problem, its the whole Yahoo thing I have a problem with, so much hassle for what can be done here simply, so saying that have fun all.

Shadow Lodge

Male Half-elf Magus

Sorry if sarcasm offended you. Bye!


M Gnome Ninja 10/Alchemist 5

So...guys, whats up. Gibz is ready to roll.

Shadow Lodge

Male Half-elf Magus

Ditto for me.


Sorry for the hold up. This is the last of my undertakings so it will suffer before my other commitments. I will have a kickoff happening by mid week.


M Gnome Ninja 10/Alchemist 5

cool with me. I had forgotten that you said you were going to be busy. Still I haven't seen signs of the rest of our party recently either so I was just putting out feelers.


Male Dwarf

fit to fight!


Male Human Oracle 15, HP 141, Init +1

Still around.


Male Dwarf Fighter/15

Likewise! When some time frees up I'm considering statting up some kind of arcanist for when Morgrym falls, or even to replace him if the party think we need more magic at their backs.

Shadow Lodge

Male Half-elf Magus

Is this still happening?


I am thinking not in all honesty. Well not right now. If I don't have the time to put into this now then it's not going to change for some time. I haven't really tried because I know it would be sporadic so didn't want to make like the ball was up and going. I would prefer not to get into anything I can't make a quality run at.


Male Dwarf

awww, crudbunnies.

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