| Race |
Dwarf |
| Classes/Levels |
Fighter/15 |
| Gender |
Male |
| Size |
Medium |
| Age |
89 |
| Deity |
Torag |
| Location |
Five Kings Mountains |
| Languages |
Taldane, Dwarven |
| Strength |
22 |
| Dexterity |
14 |
| Constitution |
20 |
| Intelligence |
10 |
| Wisdom |
14 |
| Charisma |
8 |
About Morgrym of Clan Dorethain
Init: +2, Senses: Perception +10, darkvision 60ft., stonecunning +2
DEFENSE
AC: 36, touch 14, flat-footed 34 (14 armor, 6 shield, 2 dex, 1 natural, 2 deflection, 1 untyped)
HP: 177 (15d10+75)
Fort:+16 Ref:+10 Will:+10; +5 vs. spells, SLA's, +3 vs. poison, +4 vs. fear
Defensive Abilities: Defensive Training (+4 AC vs. Giants)
OFFENSE
Speed: 20ft, Fly: 40ft. (Good)
Melee: +2 ghost touch dwarven thrower +29/+24/+19 (1d8+28/x3), +1 dagger +18/+13/+8 (1d4+14/19-20)
Ranged: +2 ghost touch dwarven thrower +25(6d8+28/x3) (+25(9d8+28/x3) vs. giants)
Special Attacks: power attack (-4, +8; factored in), dazing assault (+27/+21/+18 (1d8+20/x3) DC 25 daze for 1 round), hammer to the ground (on bullrush, knock prone), rhythmic blows (+1 to-hit bonus after each successful attack), piledriver (single melee attack, free bullrush or trip, no AoO), ground breaker (full round action, attack vs. grounds hardness, all surrounding squares and occupied square difficult terrain, DC 15 reflex or knocked prone)
BAB: +15 CMB: +21* CMD: 29
*+2 to bullrush, overrun and sunder, additional +2 to bullrush and overrun on solid ground
CONDITIONS
STATISTICS
Skills:ACP -4; Climb +6, Craft (weapons) +22*, Craft (armour) +11*, Diplomacy +8, Fly +2, Heal +5, Kn: Dungeoneering +5, Kn: Engineering +5, Kn: History +5, Perception +10, Sense Motive +9, Survival +6, Swim +2
* +2 w/ metal or stone
Feats: Power Attack, Weapon Focus (Warhammer), Steel Soul (APG), Weapon Spec (Warhammer), Master Craftsman, Craft Magical Arms and Armour, Deadly Aim, Greater Weapon Focus (Warhammer), Vital Strike, Blindfight, Improved Vital Strike, Greater Weapon Specialisation (Warhammer), Step Up, Dazing Assault (APG), Combat Reflexes
Traits:Armor Expert, Glory of Old
SQ: bravery, sledgehammer (Ex), weapon training (hammers) +5, hammer to the ground, piledriver, ground breaker, dwarf traits (craftsman, relentless)
Combat Gear: potion of good hope (2), potion of rage (3), stone salve (3), potion of resist fire (20), potion of resist frost (20), potion of remove blindness/deafness, potion of cure serious wounds (5)
Other Gear:+2 ghost touch dwarven thrower, +1 dagger, +5 mithral fullplate, +4 heavy shield, +1 amulet of natural armour, +2 ring of protection, +4 cloak of resistance, gauntlets of dueling, belt of physical perfection +2, winged boots, ioun stones: pink rhomboid, dusty rose prism, horn of goodness, artisan's outfit, masterwork artisan's tools, signet ring, noble's outfit, silver holy symbol of Torag, handy haversack, bedroll, 1-pint flask, flint and steel, healer's kit, whetstone, bag of holding type III, rope (hempen), rope (hempen) knotted, grappling hook, ioun torch, mugs (5), ale (gallon), loaf of bread, hunk of cheese, chunk of salted meat, iron pot, ingredients for 3 poor meals (onions, turnips, salt),7 days trail rations, 11,528gp, 52cp wealth/trade goods/assets