Trail of the Apprentice [Private]

Game Master PorterMacShack

Google Drive folder for maps


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Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5

Sorry for being out of the loop, I was traveling for the weekend

Well confound it i'm about all out of spells here. Looks like its time for some bolts again.

Belliken takes out his crossbow and fires at the creep on the balcony.

Crossbow: 1d20 + 1 ⇒ (12) + 1 = 13
Damage: 1d6 ⇒ 3


Belliken’s shot connects, but Sehetep seems unaffected.

The two remaining skeletons on the ground shift into a more advantageous position (5 foot steps southeast to flank Karthurg) and strike with swords glowing with the ancient magic animating their bones.

Shortsword v. Karthurg: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Shortsword v. Hank: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Round 1
Phedran
Skeletons
Hank and Cammy
Belliken
Karthurg

Sehetep


HP: 20/20 * AC 14 * Init +2 * Perception +4 * Fort +5 Ref +6 Will +1 * Senses: Scent, Low Light

MWOOOONK!!!

Magic Camel Bite: 1d20 + 6 ⇒ (19) + 6 = 251d4 + 10 ⇒ (3) + 10 = 13


HP: 20/20 * AC 13, T 11, FF 13 * Initiative +2 * Perception +8 * Fort +5 Ref +1 Will +6 * Wand 8/50

MWOOONK!!! Yeah!

mwk scimitar: 1d20 + 1 ⇒ (18) + 1 = 191d20 + 1 ⇒ (16) + 1 = 172d4 - 4 ⇒ (1, 1) - 4 = -2

Oh man, a crit for the ages...


Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5

Don't heal the guy!


Male NG Half Orc Ranger (Wild Hunter) |HP 16/22| AC 16 Touch 12 Flatfooted 14 | CMB:6 CMD:18| F:5 R:5 W:2 | init+2| perc: +7 | speed 20| Animal Focus 0/2

Karthurg lets out a grunt as the sword slicing into his flesh. He tries to follow up with a big swing from him hammer.

earth breaker: 1d20 + 5 ⇒ (3) + 5 = 8
damage (B): 2d6 + 9 ⇒ (6, 6) + 9 = 21

Standard action to attack once.


While Cammy dispatches one of the skeletons, the other one seems unaffected by Hank's scimitar and parries Karthurg's hammer enough to dodge the blow.
Sehetep starts chanting from the balcony before pointing a skeletal hand at Cammy.
Cause fear: DC 13 Will save. On a success, Cammy is shaken for 1 round. On a failure, he's frightened for 1d4 ⇒ 3 rounds.


Round 2
Phedran

Skeletons
Hank and Cammy
Belliken
Karthurg
Sehetep


HP: 20/20 * AC 14 * Init +2 * Perception +4 * Fort +5 Ref +6 Will +1 * Senses: Scent, Low Light

Cammy vs. The Scary: 1d20 + 1 ⇒ (13) + 1 = 14

Cammy looks up at Sehethep and shivers so much that his hump partially emulsifies. But he holds his ground.

Grand Lodge

Male LN Elf Alchemist (Chirurgeon) 2 | HP: 12 / 15 | AC: 16 20 (13 Tch, 1317 Fl) | CMB: +1, CMD: 14 | F: +4, R: +6, W: -1 | Init: +5 | Perc: +7 | Speed 30ft | shortbow+4, mwk morningstar+3 | Acid: 0/7 Bombs: 4/6 | Spells: 1st: 3/3 | Active conditions: shield for 2 mins

Phedran pushes past Cammy and finds a spot in the battle-line to fill. Gripping his morningstar, he winds up and sends the intricately designed tool home to do the one thing it was designed for; breaking bones.

Attack (mwk morningstar): 1d20 + 2 ⇒ (20) + 2 = 22
Critical Confirmation: 1d20 + 2 ⇒ (4) + 2 = 6

Damage (bludgeoning): 1d8 ⇒ 5

ooc]Move: 10' NE Standard: Attack (mwk morningstar vs skeleton)[/ooc]


The skeleton falls to Phedran's morningstar, and Sehetep calls down to Phedran. "Your blood shall pave the road of King Akhutan's glorious return."
Round 2
Phedran
Hank and Cammy
Belliken
Karthurg

Sehetep


HP: 20/20 * AC 13, T 11, FF 13 * Initiative +2 * Perception +8 * Fort +5 Ref +1 Will +6 * Wand 8/50

Hank rummages around in his pocket for that thing... where is it... rocks... pockets full of rocks... good. Rocks are part of the thing. Ok. Keep lookin' for it, Hankie. Ah. Here 'tis.

He holds a rolled up piece of parchment. He takes a deep breath.

Words've never been yer strong suit, Hank. But you gotta do it. For your friends. For Cammy. For throwin' a big ol' rock at that jerk up the stairs.

He unrolls the scroll and casts Magic Stone on the rocks in his clenched fist.

Cammy doesn't know or care that skeletal mages can shrug off his deadliest weapon. He sets the best example he can for Hank.

Spit: 1d20 + 4 ⇒ (16) + 4 = 20

Sehetep may not be capable of even taking a Fort save. But he's still covered in camel spit.

Grand Lodge

Male LN Elf Alchemist (Chirurgeon) 2 | HP: 12 / 15 | AC: 16 20 (13 Tch, 1317 Fl) | CMB: +1, CMD: 14 | F: +4, R: +6, W: -1 | Init: +5 | Perc: +7 | Speed 30ft | shortbow+4, mwk morningstar+3 | Acid: 0/7 Bombs: 4/6 | Spells: 1st: 3/3 | Active conditions: shield for 2 mins

We still good?


Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5

AS far as Belliken is concerned seems like he is out of moves. I think this is the same day as the fight with the thieves and Belliken is out of spells :(. These skeletons seem immune to piercing from his crossbow as well.


Male NG Half Orc Ranger (Wild Hunter) |HP 16/22| AC 16 Touch 12 Flatfooted 14 | CMB:6 CMD:18| F:5 R:5 W:2 | init+2| perc: +7 | speed 20| Animal Focus 0/2

Sorry guys. I have been having a hell of a time posting in December and life is finally back on track. I should be back for good. Also, yes, we are still on the same day that we fought the first group of thugs. It has been a really lonnnnnng day.

Karthurg moves into position to finish this fight.

Double move action


HP: 20/20 * AC 14 * Init +2 * Perception +4 * Fort +5 Ref +6 Will +1 * Senses: Scent, Low Light

Out there, MacShack? Personally I'm ok with the slower post rate. But if it's just that our enthusiasm is flagging, we could beat the tar out of this bony scumbag and put the game on pause for a while until batteries recharge. Or I guess we might lose.


Male NG Half Orc Ranger (Wild Hunter) |HP 16/22| AC 16 Touch 12 Flatfooted 14 | CMB:6 CMD:18| F:5 R:5 W:2 | init+2| perc: +7 | speed 20| Animal Focus 0/2

Well I know that my issue was the holiday season and a bad timed accident. I should be back to checking posts at least once a day. I do feel like I have lost touch with this character though. I have to go back and reassess what his personality is what is motivating him. But I want to see if we keep going before I really put that much into this character.

I think a summary of what has happened and what our current objective is would help as well as I have completely forgotten what is going on, to be honest.

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