
Belliken Weaver |

Sorry for being out of the loop, I was traveling for the weekend
Well confound it i'm about all out of spells here. Looks like its time for some bolts again.
Belliken takes out his crossbow and fires at the creep on the balcony.
Crossbow: 1d20 + 1 ⇒ (12) + 1 = 13
Damage: 1d6 ⇒ 3

GM MacShack |

Belliken’s shot connects, but Sehetep seems unaffected.
The two remaining skeletons on the ground shift into a more advantageous position (5 foot steps southeast to flank Karthurg) and strike with swords glowing with the ancient magic animating their bones.
Shortsword v. Karthurg: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Shortsword v. Hank: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Round 1
Phedran
Skeletons
Hank and Cammy
Belliken
Karthurg
Sehetep

Karthurg "The Lurker" |

Karthurg lets out a grunt as the sword slicing into his flesh. He tries to follow up with a big swing from him hammer.
earth breaker: 1d20 + 5 ⇒ (3) + 5 = 8
damage (B): 2d6 + 9 ⇒ (6, 6) + 9 = 21
Standard action to attack once.

GM MacShack |

While Cammy dispatches one of the skeletons, the other one seems unaffected by Hank's scimitar and parries Karthurg's hammer enough to dodge the blow.
Sehetep starts chanting from the balcony before pointing a skeletal hand at Cammy.
Cause fear: DC 13 Will save. On a success, Cammy is shaken for 1 round. On a failure, he's frightened for 1d4 ⇒ 3 rounds.

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Phedran pushes past Cammy and finds a spot in the battle-line to fill. Gripping his morningstar, he winds up and sends the intricately designed tool home to do the one thing it was designed for; breaking bones.
Attack (mwk morningstar): 1d20 + 2 ⇒ (20) + 2 = 22
Critical Confirmation: 1d20 + 2 ⇒ (4) + 2 = 6
Damage (bludgeoning): 1d8 ⇒ 5
ooc]Move: 10' NE Standard: Attack (mwk morningstar vs skeleton)[/ooc]

Hank the Keeper |

Hank rummages around in his pocket for that thing... where is it... rocks... pockets full of rocks... good. Rocks are part of the thing. Ok. Keep lookin' for it, Hankie. Ah. Here 'tis.
He holds a rolled up piece of parchment. He takes a deep breath.
Words've never been yer strong suit, Hank. But you gotta do it. For your friends. For Cammy. For throwin' a big ol' rock at that jerk up the stairs.
He unrolls the scroll and casts Magic Stone on the rocks in his clenched fist.
Cammy doesn't know or care that skeletal mages can shrug off his deadliest weapon. He sets the best example he can for Hank.
Spit: 1d20 + 4 ⇒ (16) + 4 = 20
Sehetep may not be capable of even taking a Fort save. But he's still covered in camel spit.

Belliken Weaver |

AS far as Belliken is concerned seems like he is out of moves. I think this is the same day as the fight with the thieves and Belliken is out of spells :(. These skeletons seem immune to piercing from his crossbow as well.

Karthurg "The Lurker" |

Sorry guys. I have been having a hell of a time posting in December and life is finally back on track. I should be back for good. Also, yes, we are still on the same day that we fought the first group of thugs. It has been a really lonnnnnng day.
Karthurg moves into position to finish this fight.
Double move action

Cammy the Camel |

Out there, MacShack? Personally I'm ok with the slower post rate. But if it's just that our enthusiasm is flagging, we could beat the tar out of this bony scumbag and put the game on pause for a while until batteries recharge. Or I guess we might lose.

Karthurg "The Lurker" |

Well I know that my issue was the holiday season and a bad timed accident. I should be back to checking posts at least once a day. I do feel like I have lost touch with this character though. I have to go back and reassess what his personality is what is motivating him. But I want to see if we keep going before I really put that much into this character.
I think a summary of what has happened and what our current objective is would help as well as I have completely forgotten what is going on, to be honest.