Trail of the Apprentice [Private]

Game Master PorterMacShack

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Male NG Half Orc Ranger (Wild Hunter) |HP 16/22| AC 16 Touch 12 Flatfooted 14 | CMB:6 CMD:18| F:5 R:5 W:2 | init+2| perc: +7 | speed 20| Animal Focus 0/2

Karthurg steps to the side to let Phedran the chance throw some acid. While moving, he channels the strength of the bull. 0/2 animal focus He then swings once at the last punk from the guild.

earth breaker: 1d20 + 5 + 2 + 1 ⇒ (14) + 5 + 2 + 1 = 22
damage: 2d6 + 10 ⇒ (4, 1) + 10 = 15

5 ft step, swift action to use animal focus (bull), standard action to swing.


Karthurg manages to put an end to the last guild member. 3 rounds of poison left.
Round 3
Hank
Karthurg
Aracus Guild
Belliken

Round 4
Hank
Karthurg
Phedran
Aracus Guild
Belliken


Male NG Half Orc Ranger (Wild Hunter) |HP 16/22| AC 16 Touch 12 Flatfooted 14 | CMB:6 CMD:18| F:5 R:5 W:2 | init+2| perc: +7 | speed 20| Animal Focus 0/2

Sorry, my bad. I did't include the poison in either roll. My attack roll and damage should be 2 lower.


Either way, he went down hard.


Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5

Belliken casts sleep and hopes that this thing takes a snooze.

DC 15, works on up to 4HD. Also is there any knowledges I can roll to learn something about this big boy?


Knowledge (nature) to identify the creature.
The creature shrugs off the effects of Belliken's spell without a problem. The guild member calls something in the same strange language as before before stepping away from the combat and gathering the various papers lying on the table. The creature moves in an attempt to block others from following before striking at Karthurg. The acid would have already hit it, since Phedran's readied action already occurred. Also, Hank and Karthurg get an AoO on the creature.
Claw: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Round 4
Hank
Karthurg
Phedran
Aracus Guild
Belliken

Round 5
Hank
Karthurg
Phedran

Aracus Guild
Belliken

Grand Lodge

Male LN Elf Alchemist (Chirurgeon) 2 | HP: 12 / 15 | AC: 16 20 (13 Tch, 1317 Fl) | CMB: +1, CMD: 14 | F: +4, R: +6, W: -1 | Init: +5 | Perc: +7 | Speed 30ft | shortbow+4, mwk morningstar+3 | Acid: 0/7 Bombs: 4/6 | Spells: 1st: 3/3 | Active conditions: shield for 2 mins

Round 3 (delayed into Round 4)
Attack, acid (flask) vs. Touch AC, Point-Blank Shot: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Damage, Point-Blank Shot: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8

All great plans fail at some point. That's possibly a miss, so I'll wait to see the result.


HP: 20/20 * AC 13, T 11, FF 13 * Initiative +2 * Perception +8 * Fort +5 Ref +1 Will +6 * Wand 8/50

AOO: 1d20 + 1 ⇒ (7) + 1 = 8

Hank flails with his diminutive scimitar, but doesn't succeed in harming anything.


1d8 ⇒ 7
Phedran throws the vial a little bit to the right of his target, although some of its contents do splash out and hit the intended target. Fortunately, no one else is hit.
For some reason, it looks like I forgot to take the last guild member off of the map. He is still down.


HP: 20/20 * AC 13, T 11, FF 13 * Initiative +2 * Perception +8 * Fort +5 Ref +1 Will +6 * Wand 8/50

Hank continues Fighting Defensively to provide Karthurg flanking and to keep the monster away from his other friends.

Scimitar: 1d20 - 3 ⇒ (16) - 3 = 13

AC +2 till next turn


The beast's stony wings deflect Hank's scimitar.

Round 4
Hank
Karthurg
Phedran
Aracus Guild
Belliken

Round 5
Hank
Karthurg
Phedran

Aracus Guild
Belliken


Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5

This thing is right nasty, my spells ain't havin' no effect. Back to sharp pointy things as has always served us well.

Belliken pulls his crossbow off his back and lets a bolt loose at the beast.

Attack: 1d20 + 1 ⇒ (7) + 1 = 8
Damage: 1d6 ⇒ 3


Male NG Half Orc Ranger (Wild Hunter) |HP 16/22| AC 16 Touch 12 Flatfooted 14 | CMB:6 CMD:18| F:5 R:5 W:2 | init+2| perc: +7 | speed 20| Animal Focus 0/2

Knowledge Nature: 1d20 + 7 ⇒ (5) + 7 = 12

The hit that Karthurg takes seems to really do him in. It has been a rough day for him between the small hits and poison, he is warn down, almost to unconsciousness. But he tries swing his hammer at this thing.

Earth breaker: 1d20 + 5 - 2 + 2 + 2 ⇒ (17) + 5 - 2 + 2 + 2 = 24
-2 from sickened, +2 from flanking, + 2 from animal focus bull.
damage: 2d6 + 10 - 2 ⇒ (3, 4) + 10 - 2 = 15

standard action to attack.

Grand Lodge

Male LN Elf Alchemist (Chirurgeon) 2 | HP: 12 / 15 | AC: 16 20 (13 Tch, 1317 Fl) | CMB: +1, CMD: 14 | F: +4, R: +6, W: -1 | Init: +5 | Perc: +7 | Speed 30ft | shortbow+4, mwk morningstar+3 | Acid: 0/7 Bombs: 4/6 | Spells: 1st: 3/3 | Active conditions: shield for 2 mins

Attack, acid (flask) vs. AC 5, Point-Blank Shot, Soft Cover: 1d20 + 4 + 1 - 4 ⇒ (12) + 4 + 1 - 4 = 13
Damage, Point-Blank Shot (Minimum) 1 + 4 + 1 = 6

Phedran tosses another vial of acid between the legs of the stone figure, making sure not to hit his compatriots.


Male NG Half Orc Ranger (Wild Hunter) |HP 16/22| AC 16 Touch 12 Flatfooted 14 | CMB:6 CMD:18| F:5 R:5 W:2 | init+2| perc: +7 | speed 20| Animal Focus 0/2

I forgot about the AoO. I will roll that now as well.

As the enemy moves into a odd position, Karthurg sees an opening to hopefully break a few ribs.

Earth breaker: 1d20 + 5 - 2 + 2 ⇒ (2) + 5 - 2 + 2 = 7
-2 from sickened +2 from animal focus. No flanking because where he provoked, he wasn't flanked yet.
damage: 2d6 + 10 - 2 ⇒ (1, 1) + 10 - 2 = 10


Karthurg isn't sure what it is.
As the beast moves, Belliken, Hank, and Karthurg seem unable to hurt it. However, Karthurg's second strike sends shards of stone flying and it stumbles for a moment. Its durable hide appears to negate some of the damage, but Phedran's acid vial is unaffected in corroding away at its form.
The thing screeches in fury, attacking everyone around it in a whirlwind of claws, fangs, and horns.

Random Targets:

1: Belliken
2: Hank
3: Karthurg
4: Phedran
Claw vs. 1d4 ⇒ 1 Belliken
Claw vs. 1d4 ⇒ 3 Karthurg
Bite vs. 1d4 ⇒ 2 Bite
Gore vs. Phedran

Claw vs. Belliken: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Claw vs. Karthurg: 1d20 + 7 ⇒ (6) + 7 = 13

Bite vs. Hank: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Gore vs. Phedran: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Male LN Elf Alchemist (Chirurgeon) 2 | HP: 12 / 15 | AC: 16 20 (13 Tch, 1317 Fl) | CMB: +1, CMD: 14 | F: +4, R: +6, W: -1 | Init: +5 | Perc: +7 | Speed 30ft | shortbow+4, mwk morningstar+3 | Acid: 0/7 Bombs: 4/6 | Spells: 1st: 3/3 | Active conditions: shield for 2 mins
GM MacShack wrote:
...Its durable hide appears to negate some of the damage, but Phedran's acid vial is unaffected in corroding away at its form.

To clarify - this means the acid appears to be effective as normal?


Yep.


Sorry, forgot to put the initiative.

Round 5
Hank
Karthurg
Phedran
Aracus Guild
Belliken

Round 6
Hank
Karthurg
Last round of poison
Phedran
Aracus Guild
Belliken


Male NG Half Orc Ranger (Wild Hunter) |HP 16/22| AC 16 Touch 12 Flatfooted 14 | CMB:6 CMD:18| F:5 R:5 W:2 | init+2| perc: +7 | speed 20| Animal Focus 0/2

Thank goodness! That Poison has been awful!

Karthurg is glad to see that he finally landed a blow, and that he is still standing! Surrender now! We are just looking for answers! With that, he tries to shatter the rocky thing.

Earth breaker: 1d20 + 5 - 2 + 2 + 2 ⇒ (17) + 5 - 2 + 2 + 2 = 24
-2 from sickened, +2 from flanking, + 2 from animal focus.
damage: 2d6 + 12 - 2 ⇒ (5, 4) + 12 - 2 = 19


The creature shrieks again as Karthurg shatters a large hole in one of its wings. It replies in a voice that sounds like stone grated against stone. "The fleshlings protect Spike. You kill the fleshlings. Spike kills you."

Round 5
Hank
Karthurg
Phedran
Aracus Guild
Belliken

Round 6
Hank

Karthurg
Phedran
Aracus Guild
Belliken


HP: 20/20 * AC 13, T 11, FF 13 * Initiative +2 * Perception +8 * Fort +5 Ref +1 Will +6 * Wand 8/50

"They are just using you, Spike! I will free you from your curse if you join us! I have uh a potion for that I think!"

Hank 5-fts around Spike, pulls his Wand of Karthurg Maintenance, and uses it to steady his ol' pal:

Cure Light: 1d8 + 1 ⇒ (3) + 1 = 4


"Spike has soft skin. Fleshlings protect Spike. Spike protects fleshlings."

Grand Lodge

Male LN Elf Alchemist (Chirurgeon) 2 | HP: 12 / 15 | AC: 16 20 (13 Tch, 1317 Fl) | CMB: +1, CMD: 14 | F: +4, R: +6, W: -1 | Init: +5 | Perc: +7 | Speed 30ft | shortbow+4, mwk morningstar+3 | Acid: 0/7 Bombs: 4/6 | Spells: 1st: 3/3 | Active conditions: shield for 2 mins

Phedran gives slight pause at the utterances of the stone creature, but in the heat of conflict, its words prove to be a puzzle that even Phedran can not make sense of.

With that, he reverts to his prior actions - this thing is trying to make a terrible mess of him and his party with tooth and claw - and Phedran sees no path forward but to neutralize the threat.

Attack, acid (flask) vs. AC 5, Point-Blank Shot, Soft Cover: 1d20 + 4 + 1 - 4 ⇒ (3) + 4 + 1 - 4 = 4
Damage, Point-Blank Shot (Minimum) 1+4+1 = 6

The alchemist tosses a vial of acid like before, casually lobbing it under the stone creature to break slightly behind it...

... but it doesn't.

Much to Phedran's horror and dismay, the vial plinks off of the stony flesh of the creature, flittering off in a direction he never intended.

"Gah! Look out!"

I've failed to remember that splash damage gets a Reflex save for half damage, which is 10 + (cLVL * 0.5) + (INT mod). 10+(2*0.5)+(4) = 15


1d8 ⇒ 4
The vial is deflected off of Spike’s hide, landing behind him where its contents don’t hit anyone 5 feet north of the northeast corner of Spike’s square.

Round 5
Hank
Karthurg
Phedran
Aracus Guild
Belliken

Round 6
Hank
Karthurg
Phedran
Aracus Guild
Belliken


Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5

Well spike your friends stole something that belongs to us. Belliken says limping back five feet and clutching his side. Perhaps I ought to beef up a bit, throw some extra fat on me bones for beasts to rip off .

Belliken loads his crossbow and readies to shoot it if Spike attacks.

attack: 1d20 + 1 ⇒ (7) + 1 = 8
damage: 1d6 ⇒ 5]


Spike thrashes about with his claws, fangs, and horns at everyone within reach.
Claw vs. Karthurg: 1d20 + 7 ⇒ (7) + 7 = 14

Claw vs. Phedran: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Bite vs. Belliken: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Gore vs. Hank: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Karthurg, having shaken off the last residual effects of the poison, is able to avoid the onslaught. The others, however, are less fortunate as they are caught in the flurry of jagged, stony appendages.

Round 6
Hank
Karthurg
Phedran
Aracus Guild
Belliken

Round 7
Hank
Karthurg
Phedran

Aracus Guild
Belliken


Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5

That puts Belliken at 1 health. I am going to delay until the others act.

Belliken grabs at his wounds and waits for his allies to act before deciding whether or not to flee.


HP: 20/20 * AC 13, T 11, FF 13 * Initiative +2 * Perception +8 * Fort +5 Ref +1 Will +6 * Wand 8/50

Hank sees Belliken waver, and yells at Karthurg: "Cammy's outside if you need help, buddy. I'll be back after I prop up Bellie."

Hank 5fts over to Belliken and gives him a shot of wand.

Cure Light: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male LN Elf Alchemist (Chirurgeon) 2 | HP: 12 / 15 | AC: 16 20 (13 Tch, 1317 Fl) | CMB: +1, CMD: 14 | F: +4, R: +6, W: -1 | Init: +5 | Perc: +7 | Speed 30ft | shortbow+4, mwk morningstar+3 | Acid: 0/7 Bombs: 4/6 | Spells: 1st: 3/3 | Active conditions: shield for 2 mins

Phedran tries to lob another vial to douse the creature.

Attack, acid (flask) vs. AC 5, Point-Blank Shot, Soft Cover: 1d20 + 4 + 1 - 4 ⇒ (8) + 4 + 1 - 4 = 9
Damage, Point-Blank Shot (Minimum) 1+4+1 = 6


Male NG Half Orc Ranger (Wild Hunter) |HP 16/22| AC 16 Touch 12 Flatfooted 14 | CMB:6 CMD:18| F:5 R:5 W:2 | init+2| perc: +7 | speed 20| Animal Focus 0/2

Thanks Hank, I needed that. He then swings again at Spike. I don't think we can talk him down, but hey glad I am with people willing to try! Karthurg realizes that it isn't just the healing that made him feel better, his stomach also doesn't seem to be in pain either!

Earth breaker: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Damage: 2d6 + 10 ⇒ (4, 1) + 10 = 15

I am referring to the healing from last round, this round I know the healing went to someone else.


Spike growls in anger as Phedran’s acid vial strikes home. "Spike kills tall fleshling for-"
His threat is cut off as Karthurg brings his hammer down. In a cloud of rubble and bits of stone, the enormous beast crumples to the ground.


HP: 20/20 * AC 13, T 11, FF 13 * Initiative +2 * Perception +8 * Fort +5 Ref +1 Will +6 * Wand 8/50

"Phew."

Grand Lodge

Male LN Elf Alchemist (Chirurgeon) 2 | HP: 12 / 15 | AC: 16 20 (13 Tch, 1317 Fl) | CMB: +1, CMD: 14 | F: +4, R: +6, W: -1 | Init: +5 | Perc: +7 | Speed 30ft | shortbow+4, mwk morningstar+3 | Acid: 0/7 Bombs: 4/6 | Spells: 1st: 3/3 | Active conditions: shield for 2 mins

"My sentiments, precisely." Phedran relaxes for a brief moment, then his spine tingles with a realization. "The guildmembers! We must give chase!"


The only remaining guild member is tied up on the ground floor, and asleep for another 50 seconds or so.

Grand Lodge

Male LN Elf Alchemist (Chirurgeon) 2 | HP: 12 / 15 | AC: 16 20 (13 Tch, 1317 Fl) | CMB: +1, CMD: 14 | F: +4, R: +6, W: -1 | Init: +5 | Perc: +7 | Speed 30ft | shortbow+4, mwk morningstar+3 | Acid: 0/7 Bombs: 4/6 | Spells: 1st: 3/3 | Active conditions: shield for 2 mins

Oh right, I forgot he'd got slept.


Male NG Half Orc Ranger (Wild Hunter) |HP 16/22| AC 16 Touch 12 Flatfooted 14 | CMB:6 CMD:18| F:5 R:5 W:2 | init+2| perc: +7 | speed 20| Animal Focus 0/2

Do we go question the mutt downstairs or search this place first?


HP: 20/20 * AC 13, T 11, FF 13 * Initiative +2 * Perception +8 * Fort +5 Ref +1 Will +6 * Wand 8/50

Hank, panting as he catches his breath, says "First things first."

Cure Light Wand Bellie: 1d8 + 1 ⇒ (3) + 1 = 4

Cure Light Wand Bellie: 1d8 + 1 ⇒ (6) + 1 = 7

Cure Light Wand Karth: 1d8 + 1 ⇒ (6) + 1 = 7

Cure Light Wand Karth: 1d8 + 1 ⇒ (6) + 1 = 7

Cure Light Wand Phed: 1d8 + 1 ⇒ (3) + 1 = 4

Cure Light Wand Phed: 1d8 + 1 ⇒ (4) + 1 = 5

Cure Light Wand Hank: 1d8 + 1 ⇒ (7) + 1 = 8

Cure Light Wand Hank: 1d8 + 1 ⇒ (1) + 1 = 2

Everyone's full except Karthurg, who is now at 21/22


HP: 20/20 * AC 13, T 11, FF 13 * Initiative +2 * Perception +8 * Fort +5 Ref +1 Will +6 * Wand 8/50

Hank flicks the wand in the air a few times to cool it off.

"This lil' guy must be more'n half kicked by now. Gonna have to scrape up the dough to buy a new one sometime soon, I reck."

Grand Lodge

Male LN Elf Alchemist (Chirurgeon) 2 | HP: 12 / 15 | AC: 16 20 (13 Tch, 1317 Fl) | CMB: +1, CMD: 14 | F: +4, R: +6, W: -1 | Init: +5 | Perc: +7 | Speed 30ft | shortbow+4, mwk morningstar+3 | Acid: 0/7 Bombs: 4/6 | Spells: 1st: 3/3 | Active conditions: shield for 2 mins

"It's certainly served its usefulness thus far..." Phedran rummages through his apothecary bag. "I've some infusions that I can administer... oh hells, it's easy enough... just keep this and imbibe it when needed."

Phedran hands Karthurg a small bottle containing red liquid. "It will mend any wounds, much like the wand that has saved our lives so many times."

I'll fork over one of my cure light wounds (1d8+2) infusions for the day, use it next after-battle to save at least one charge of the wand.


Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5

Belliken sighs a huge sigh of relief as the creature goes down and keeps far from its corpse as he heals up.

Many thanks my like stature friend. I had one foot in the door there so to speak. Here's to hopin' I don't never get that close to throwin' in the old towel again.


Are you questioning the last guild member first, or investigating the box?


HP: 20/20 * AC 13, T 11, FF 13 * Initiative +2 * Perception +8 * Fort +5 Ref +1 Will +6 * Wand 8/50

[b] "Let's check on that one guy and then we can pop the box and see what's what, I think?" [b]


The guy downstairs is still prone on the floor, tied up with rope, and is not moving.


Halfling HP:4/12, AC:10, Fort:+1, Reflex:-1, Will:+3, Init:+3, Per:+3,Lvl1 Spells: 0/5

Excuse me sir, seems like there has been a bit of a misunderstandin'. We came to collect somethin' that belongs to us, and it was very rude of you put up such fuss about it. Would you be so kind as to enlighten us to the location of the small snake statue that was stolen from the museum?
Belliken rubs his shoulder where his recent wounds have been freshly healed.


Escape Artist: 1d20 + 6 ⇒ (9) + 6 = 15
The man begins to struggle against his restraints, but winces as the movement drives the arrow from the fight earlier deeper in. In a voice slightly muffled by his black wooden mask, he curses you, attempting and failing to sit up against the wall.


HP: 20/20 * AC 13, T 11, FF 13 * Initiative +2 * Perception +8 * Fort +5 Ref +1 Will +6 * Wand 8/50
Hank the Keeper wrote:
If the box pings magic, Hank will try to pick it up and put it in Karthurg's bag, unless it is super heavy. Then he'll nod apologetically, and say, "Onward, then!"

Hank mutters, "You know how to do this better than I do, Bells. Karthurg, have you still got that box? I slipped it into your satchel. Wanna bust it open?"


Male NG Half Orc Ranger (Wild Hunter) |HP 16/22| AC 16 Touch 12 Flatfooted 14 | CMB:6 CMD:18| F:5 R:5 W:2 | init+2| perc: +7 | speed 20| Animal Focus 0/2

Karthurg pulls out the lockbox, making it a show to the tied up enemy, hoping he will give in seeing as we already have the box. Do we really not have anyone with disable device? If not, proceed with my rolls.

He smiles as pulls out his Earth breaker in attempt to smash the lock off of the box. Maybe this will be your head next if you don't help us!

damage: 2d6 + 9 ⇒ (4, 3) + 9 = 16

Full round action to line up the shot


As the lock shatters, the man shakes his head slowly. "That’s just the spoils of a job we did a few days ago." The box contains several expensive-looking jewels, but no serpent. "So you’re here for the statue, huh? Must be a lot more valuable than they said if old man Wolfe sent four -" He spots Cammy standing outside. "- five mercs to get it back."

Grand Lodge

Male LN Elf Alchemist (Chirurgeon) 2 | HP: 12 / 15 | AC: 16 20 (13 Tch, 1317 Fl) | CMB: +1, CMD: 14 | F: +4, R: +6, W: -1 | Init: +5 | Perc: +7 | Speed 30ft | shortbow+4, mwk morningstar+3 | Acid: 0/7 Bombs: 4/6 | Spells: 1st: 3/3 | Active conditions: shield for 2 mins

"Listen here, you no-good, no-value scumrag. I get that your head is as hard as your knuckles you constantly drag on the ground behind you, but you're dealing with relics purtaining to magicks of untold destruction! Have you no idea what you've done!?"

Phedran crouches to the level of the bound thug, and stares into his eyes. "If you ever do an intelligent thing in your miserable life, it would be to tell us the location of the figurine. If you ever do, that is."

Intimidate, Change Outlook (Bruising Intellect): 1d20 + 8 ⇒ (5) + 8 = 13

DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier.

If anyone else wants to pile on the poor sap with some additional browbeating, a couple successful Aid Anothers might inflate that 13... :P

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