
Orsano |

i like just rolling up characters. ima do three more if theres no objection
(and honestly its too late if there is :P)
really... merfolk again?!
race: 1d36 ⇒ 21
class: 1d21 ⇒ 5
stats: 4d6 ⇒ (2, 3, 1, 5) = 11
stats: 4d6 ⇒ (3, 3, 5, 5) = 16
stats: 4d6 ⇒ (4, 5, 2, 6) = 17
stats: 4d6 ⇒ (4, 2, 2, 6) = 14
stats: 4d6 ⇒ (3, 3, 6, 1) = 13
stats: 4d6 ⇒ (4, 4, 3, 5) = 16
race: 1d36 ⇒ 32
class: 1d21 ⇒ 7
stats: 4d6 ⇒ (4, 3, 3, 5) = 15
stats: 4d6 ⇒ (2, 5, 5, 2) = 14
stats: 4d6 ⇒ (4, 6, 6, 2) = 18
stats: 4d6 ⇒ (1, 5, 6, 3) = 15
stats: 4d6 ⇒ (3, 1, 5, 2) = 11
stats: 4d6 ⇒ (1, 1, 4, 2) = 8
race: 1d36 ⇒ 28
class: 1d21 ⇒ 9
stats: 4d6 ⇒ (2, 6, 4, 4) = 16
stats: 4d6 ⇒ (2, 2, 4, 3) = 11
stats: 4d6 ⇒ (3, 5, 2, 3) = 13
stats: 4d6 ⇒ (6, 3, 2, 2) = 13
stats: 4d6 ⇒ (5, 4, 6, 5) = 20
stats: 4d6 ⇒ (4, 2, 5, 4) = 15

Anderlorn |

Devil Dog |

In a dark corner of the tavern’s main room, the shadows coalesce into a small humanoid shape, and then move. If anyone had been looking, they would have sworn the shadows came to life! In a way, they had – for this was a creature from the Shadow Plane, after all. It was similar in size and shape to a thin child, with dark skin and hair. He wore black leather armor and carried a dark bow – large for his size but small by human comparison. With black eyes he scanned the room for the source of the feeling…the reason he was on the Material Plane. Yes, this creature had a mission, a holy quest given him and his fellow Inquisitors by the master of his order. Find the one who had troubled their god, determine their sins, and cleanse the world of them.

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Ability Score: 4d6 ⇒ (1, 4, 3, 6) = 14 13
Ability Score: 4d6 ⇒ (6, 6, 1, 1) = 14 13
Ability Score: 4d6 ⇒ (1, 2, 6, 6) = 15 14
Ability Score: 4d6 ⇒ (5, 3, 6, 4) = 18 15
Ability Score: 4d6 ⇒ (4, 6, 5, 5) = 20 16
Ability Score: 4d6 ⇒ (5, 3, 4, 4) = 16 13
Race: 1d36 ⇒ 7
Class: 1d21 ⇒ 6
Ability Score: 4d6 ⇒ (1, 3, 4, 4) = 12 11
Ability Score: 4d6 ⇒ (1, 2, 6, 3) = 12 11
Ability Score: 4d6 ⇒ (4, 2, 5, 6) = 17 15
Ability Score: 4d6 ⇒ (2, 2, 6, 3) = 13 11
Ability Score: 4d6 ⇒ (4, 1, 1, 2) = 8 7
Ability Score: 4d6 ⇒ (5, 6, 2, 4) = 17 15
Race: 1d36 ⇒ 18
Class: 1d21 ⇒ 10
Ability Score: 4d6 ⇒ (4, 3, 6, 6) = 19 16
Ability Score: 4d6 ⇒ (6, 5, 2, 5) = 18 16
Ability Score: 4d6 ⇒ (1, 2, 2, 2) = 7 6
Ability Score: 4d6 ⇒ (6, 4, 4, 1) = 15 14
Ability Score: 4d6 ⇒ (1, 5, 6, 6) = 18 17
Ability Score: 4d6 ⇒ (6, 2, 4, 2) = 14 12
Race: 1d36 ⇒ 30
Class: 1d21 ⇒ 2

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4d6 ⇒ (2, 1, 1, 2) = 6 5
4d6 ⇒ (1, 5, 3, 6) = 15 14
4d6 ⇒ (1, 6, 6, 3) = 16 15
4d6 ⇒ (4, 5, 3, 1) = 13 12
4d6 ⇒ (1, 1, 1, 2) = 5 4
4d6 ⇒ (3, 1, 5, 4) = 13 12
Total= +1
woah, that's a reroll if I ever saw one.
2nd try:
4d6 ⇒ (4, 6, 2, 5) = 17 15
4d6 ⇒ (4, 1, 1, 6) = 12 11
4d6 ⇒ (4, 2, 2, 5) = 13 11
4d6 ⇒ (4, 2, 6, 4) = 16 14
4d6 ⇒ (1, 2, 3, 4) = 10 9
4d6 ⇒ (3, 3, 2, 5) = 13 11
Totall= +3
MUCH better.
race: 1d36 ⇒ 25 Ratfolk
class: 1d21 ⇒ 11 Monk
A ratfolk monk actually sounds pretty awesome. Too bad the stats suck pretty badly here.
4d6 ⇒ (2, 1, 6, 4) = 13 12
4d6 ⇒ (2, 4, 3, 3) = 12 10
4d6 ⇒ (3, 2, 1, 4) = 10 9
4d6 ⇒ (6, 5, 2, 1) = 14 13
4d6 ⇒ (6, 2, 4, 5) = 17 15
4d6 ⇒ (1, 2, 1, 3) = 7 6
Total= +1
Wow, another failure.
4d6 ⇒ (2, 5, 4, 6) = 17 15
4d6 ⇒ (5, 1, 3, 6) = 15 14
4d6 ⇒ (4, 4, 5, 4) = 17 13
4d6 ⇒ (6, 5, 2, 4) = 17 15
4d6 ⇒ (2, 4, 6, 6) = 18 16
4d6 ⇒ (2, 3, 5, 4) = 14 12
Total= +11
race: 1d36 ⇒ 7 Dwarf
class: 1d21 ⇒ 16 Rogue
Might be a keeper
4d6 ⇒ (3, 5, 4, 4) = 16 13
4d6 ⇒ (5, 2, 3, 6) = 16 14
4d6 ⇒ (4, 5, 5, 4) = 18 14
4d6 ⇒ (4, 5, 2, 4) = 15 13
4d6 ⇒ (5, 4, 6, 2) = 17 15
4d6 ⇒ (1, 6, 1, 3) = 11 10
Total= +8
race: 1d36 ⇒ 24 Oread
class: 1d21 ⇒ 21 Wizard
I'm going to go with roll 2. Gives me:
Dwarven Rogue
16
15
15
14
13
12
Homeland: 1d100 ⇒ 20 Hills or Mountains
parents: 1d100 ⇒ 90 Orphaned
siblings: 1d100 ⇒ 3 1d4 siblings
siblings: 1d4 ⇒ 3
sibling1: 1d100 ⇒ 39 older
sibling2: 1d100 ⇒ 98 Twin!
sibling3: 1d100 ⇒ 24 younger
twin: 1d100 ⇒ 98 Triplet!!!
twin age: 1d100 ⇒ 3 younger
other twin age: 1d100 ⇒ 22 younger
I'm one of 3 triplets, first emerged of the lot. One other older and younger sibling.
sex: 1d2 ⇒ 2 Female
sibling1sex: 1d2 ⇒ 1 Male
sibling2sex: 1d2 ⇒ 2 Female
sibling3sex: 1d2 ⇒ 2 Female
sibling4sex: 1d2 ⇒ 2 Female
circumstances of birth: 1d100 ⇒ 90 Dishonored Family
parents' profession: 1d100 ⇒ 21 Serfs/Peasants
Major Childhood Event: 1d100 ⇒ 18 Competition Champion
Rogue Background: 1d100 ⇒ 6 Gang War
Influential Associate: 1d100 ⇒ 53 The Academic
Conflicts: 1d20 ⇒ 16 Destruction
Conflict Subject: 1d20 ⇒ 16 Enemy or Rival
Motivation: 1d10 ⇒ 1 Justice
Alignment: Chaotic Good
Religion: Cayden Cailean
Romantic Relationships: 1d20 ⇒ 14 Several Inconsequential Relationships
drawback: 1d100 ⇒ 98 Youth (vain)
Traits available:
Goldsniffer
Highlander
Reactionary
Poverty-Stricken
Influence
Dirty Fighter
Mathmatical Prodigy
Feats:
Kin Guardian
Story Feats:
Lost Legasy
Redemption
Champion

Zelit |

Stat roll: 4d6 ⇒ (5, 4, 2, 1) = 12
Stat roll: 4d6 ⇒ (3, 6, 5, 1) = 15
Stat roll: 4d6 ⇒ (5, 2, 3, 3) = 13
Stat roll: 4d6 ⇒ (3, 5, 1, 4) = 13
Stat roll: 4d6 ⇒ (1, 2, 3, 2) = 8
Second set
Stat roll: 4d6 ⇒ (2, 3, 1, 2) = 8
Stat roll: 4d6 ⇒ (1, 2, 2, 2) = 7
Stat roll: 4d6 ⇒ (4, 3, 5, 2) = 14
Stat roll: 4d6 ⇒ (5, 2, 1, 4) = 12
Stat roll: 4d6 ⇒ (3, 5, 4, 4) = 16
Third set
Stat roll: 4d6 ⇒ (5, 1, 2, 4) = 12
Stat roll: 4d6 ⇒ (3, 1, 6, 4) = 14
Stat roll: 4d6 ⇒ (5, 6, 6, 6) = 23
Stat roll: 4d6 ⇒ (6, 2, 5, 3) = 16
Stat roll: 4d6 ⇒ (2, 5, 2, 5) = 14

Zelit |

I'll be taking the third set
Third set
Stat roll: 4d6 ⇒ (1, 4, 4, 1) = 10 Total 9
Stat roll: 4d6 ⇒ (5, 1, 2, 4) = 12 Total 11
Stat roll: 4d6 ⇒ (3, 1, 6, 4) = 14 Total 13
Stat roll: 4d6 ⇒ (5, 6, 6, 6) = 23 Total 18
Stat roll: 4d6 ⇒ (6, 2, 5, 3) = 16 Total 14
Stat roll: 4d6 ⇒ (2, 5, 2, 5) = 14 Total 12
Race: 1d32 ⇒ 27
Race: 1d32 ⇒ 14
Race: 1d32 ⇒ 27
Race:Strix
Class: 1d21 ⇒ 15
Class: 1d21 ⇒ 1
Class: 1d21 ⇒ 14
Class: Paladin

LitanyOfCurses |
Character #1
Ability scores:
4d6 ⇒ (4, 6, 4, 2) = 16 14
4d6 ⇒ (4, 6, 5, 5) = 20 16
4d6 ⇒ (5, 2, 1, 2) = 10 8
4d6 ⇒ (2, 6, 3, 1) = 12 11
4d6 ⇒ (1, 3, 4, 3) = 11 10
4d6 ⇒ (5, 6, 1, 1) = 13 12
Race:
1d36 ⇒ 12
Grippli
Class:
1d21 ⇒ 4
Cavalier
Character #2
Ability scores:
4d6 ⇒ (2, 1, 2, 1) = 6 5
4d6 ⇒ (1, 6, 4, 5) = 16 15
4d6 ⇒ (2, 3, 1, 5) = 11 10
4d6 ⇒ (6, 2, 5, 1) = 14 13
4d6 ⇒ (5, 6, 3, 1) = 15 14
4d6 ⇒ (2, 3, 2, 1) = 8 7
Race:
1d36 ⇒ 7
Dwarf
Class:
1d21 ⇒ 19
Rogue
Character #3
Ability scores:
4d6 ⇒ (1, 4, 4, 1) = 10 9
4d6 ⇒ (2, 6, 2, 5) = 15 13
4d6 ⇒ (2, 6, 6, 6) = 20 18
4d6 ⇒ (2, 1, 1, 4) = 8 7
4d6 ⇒ (2, 1, 5, 4) = 12 11
4d6 ⇒ (4, 3, 5, 6) = 18 15
Race:
1d36 ⇒ 9
Gillmen
Class:
1d21 ⇒ 7
Fighter
Reroll:
4d6 ⇒ (6, 6, 3, 5) = 2017
Taking character #2 with one reroll
Dwarven Rogue
Str:14
Dex:17
Con:13+2=15
Wis:10+2=12
Int:15
Cha:7-2=5

Jazzai Moonbreaker |

Race: 1d36 ⇒ 13
Class: 1d21 ⇒ 5
Stat: 4d6 ⇒ (3, 4, 6, 1) = 14 = 13
Stat: 4d6 ⇒ (3, 1, 2, 1) = 7 = 6
Stat: 4d6 ⇒ (3, 2, 2, 4) = 11 = 9
Stat: 4d6 ⇒ (5, 3, 1, 1) = 10 = 9
Stat: 4d6 ⇒ (4, 5, 2, 4) = 15 = 13
Stat: 4d6 ⇒ (5, 3, 4, 5) = 17 = 14
Total Mod = +0
Race: 1d36 ⇒ 32
Class: 1d21 ⇒ 16
Stat: 4d6 ⇒ (3, 3, 5, 2) = 13 = 11
Stat: 4d6 ⇒ (3, 1, 2, 1) = 7 = 6
Stat: 4d6 ⇒ (4, 1, 5, 4) = 14 = 13
Stat: 4d6 ⇒ (2, 6, 3, 4) = 15 = 13
Stat: 4d6 ⇒ (5, 5, 6, 4) = 20 = 16
Stat: 4d6 ⇒ (5, 4, 4, 1) = 14 = 13
Total Mod: +4
Race: 1d36 ⇒ 23
Class: 1d21 ⇒ 2
Stat: 4d6 ⇒ (3, 5, 4, 3) = 15 = 12
Stat: 4d6 ⇒ (6, 2, 1, 5) = 14 = 13
Stat: 4d6 ⇒ (3, 4, 2, 1) = 10 = 9
Stat: 4d6 ⇒ (2, 1, 5, 3) = 11 = 10
Stat: 4d6 ⇒ (5, 3, 6, 4) = 18 = 15
Stat: 4d6 ⇒ (3, 4, 3, 4) = 14 = 11
Total Mod: +3
Wow, lots of cliche's for me.
Stat: 4d6 ⇒ (5, 5, 6, 6) = 22 = 17
Stat: 4d6 ⇒ (4, 5, 1, 5) = 15 = 14
Stat: 4d6 ⇒ (6, 1, 2, 1) = 10 = 9
Stat: 4d6 ⇒ (1, 1, 1, 2) = 5 = 4
Stat: 4d6 ⇒ (6, 3, 6, 3) = 18 = 15
Stat: 4d6 ⇒ (2, 1, 3, 1) = 7 = 6
Total Mod +0
Stat: 4d6 ⇒ (4, 4, 2, 5) = 15 = 13
Stat: 4d6 ⇒ (4, 3, 3, 2) = 12 = 10
Stat: 4d6 ⇒ (3, 3, 2, 6) = 14 = 12
Stat: 4d6 ⇒ (6, 5, 6, 4) = 21 = 17
Stat: 4d6 ⇒ (4, 1, 2, 4) = 11 = 10
Stat: 4d6 ⇒ (4, 1, 3, 3) = 11 = 10
Total Mod +5

GM DarkLightHitomi |

Well, I couldn't get to a real computer last night, so I'm gonna work on my bg rolls. Don't know if my set is the same, but oh well. I may be editing repeatedly since I lack c&p right now.
-----------
Hometown
Climate 1d100 ⇒ 66 66 temperate
Terrain 1d100 ⇒ 90 90 underground
Community 1d100 ⇒ 71 71 small town
Family
Economics 1d100 ⇒ 98 98 wealthy
Social standing 1d100 ⇒ 86 86 upper class
Preparedness 1d100 ⇒ 32 32 mixed
Private ethics 1d100 ⇒ 60 60 neutral
Public ethics 1d100 ⇒ 56 56 normal (same as private)
Religion 1d100 ⇒ 5 5 neutral
Reputation 1d100 ⇒ 24 24 black sheep
Politics 1d100 ⇒ 84 84 enfranchised radical
Family power 1d100 ⇒ 86 86 meritocracy
Ancestors 1d100 ⇒ 37 37 successful merchant
Education
Early ed 1d100 ⇒ 29 29 Books
Formal ed 1d100 ⇒ 58 58 multicultural
Trade 1d100 ⇒ 80 80 arcanist
Events
Early childhood 1d100 ⇒ 39 39 long journey
Youth 1d100 ⇒ 57 57 arcane
Pivotal 1d100 ⇒ 18 18 none

LitanyOfCurses |
Oh, we reroll the all the stats not the lowest. my mistake.
Character #1
Ability scores:
4d6 ⇒ (4, 6, 4, 2) = 16 14
4d6 ⇒ (4, 6, 5, 5) = 20 16
4d6 ⇒ (5, 2, 1, 2) = 10 8
4d6 ⇒ (2, 6, 3, 1) = 12 11
4d6 ⇒ (1, 3, 4, 3) = 11 10
4d6 ⇒ (5, 6, 1, 1) = 13 12
Race:
1d36 ⇒ 12
Grippli
Class:
1d21 ⇒ 4
CavalierCharacter #2
Ability scores:
4d6 ⇒ (2, 1, 2, 1) = 6 5
4d6 ⇒ (1, 6, 4, 5) = 16 15
4d6 ⇒ (2, 3, 1, 5) = 11 10
4d6 ⇒ (6, 2, 5, 1) = 14 13
4d6 ⇒ (5, 6, 3, 1) = 15 14
4d6 ⇒ (2, 3, 2, 1) = 8 7
Race:
1d36 ⇒ 7
Dwarf
Class:
1d21 ⇒ 19
RogueCharacter #3
Ability scores:
4d6 ⇒ (1, 4, 4, 1) = 10 9
4d6 ⇒ (2, 6, 2, 5) = 15 13
4d6 ⇒ (2, 6, 6, 6) = 20 18
4d6 ⇒ (2, 1, 1, 4) = 8 7
4d6 ⇒ (2, 1, 5, 4) = 12 11
4d6 ⇒ (4, 3, 5, 6) = 18 15
Race:
1d36 ⇒ 9
Gillmen
Class:
1d21 ⇒ 7
Fighter
reroll
4d6 ⇒ (3, 1, 6, 5) = 15144d6 ⇒ (1, 1, 4, 6) = 1211
4d6 ⇒ (5, 5, 5, 2) = 1715
4d6 ⇒ (4, 1, 5, 5) = 1514
4d6 ⇒ (1, 5, 5, 5) = 1615
4d6 ⇒ (5, 6, 2, 3) = 1614
Dwarven Rogue
Str: 14
Dex: 15
Con: 16 +2 racial
Int: 14
Wis: 17 +2 Racial
Cha: 9 -2 Racial

Voice of Awesomeness |

I have no problem with Multiclassing upon leveling, but not at the start. For two reasons:
Either you pick your own class, which removes part of the randomness, or
You roll and possibly end up with something too incompatible, making playing the PC too difficult, especially since stats are random as well.
Now, if somebody would be kind enough to list the definite choices, I would greatly appreciate it.
If you have yet to post your chosen entry, please do so as soon as you can. Not trying to hurry, but it will help allow me to begin considering my party

GM DarkLightHitomi |

Part two of bg rolling (had to pause for work)
Family members
Parents 1d100 ⇒ 63 63 both live
Siblings
,,,1d6 - 3 ⇒ (2) - 3 = -1 none older
,,,1d6 - 3 ⇒ (6) - 3 = 3 3 younger
,,,1d100 ⇒ 75 single/twin/triplet, single
Grandparents 1d100 ⇒ 63 63 three live
Extended 1d100 ⇒ 40 40 many relatives
Other relationships
Friends 1d100 ⇒ 23 23 lost friend
Enemies 1d100 ⇒ 28 28 family enemy
Mentor 1d100 ⇒ 17 17 outsider
Siblings,
1 1d100 ⇒ 43 girl
2 1d100 ⇒ 76 boy
3 1d100 ⇒ 95 different (girl)

TobiasBlues |

Because this sounds like fun and I want to give it a try (even though I'm probably late for the game)
Stat1: 4d6 ⇒ (5, 3, 3, 4) = 15 12
Stat2: 4d6 ⇒ (4, 1, 4, 6) = 15 14
Stat3: 4d6 ⇒ (2, 5, 2, 5) = 14 12
Stat4: 4d6 ⇒ (3, 4, 4, 2) = 13 11
Stat5: 4d6 ⇒ (1, 5, 2, 2) = 10 9
Stat6: 4d6 ⇒ (2, 5, 5, 1) = 13 12
Race: 1d36 ⇒ 3
Class: 1d21 ⇒ 7
Stat1: 4d6 ⇒ (1, 4, 2, 4) = 11 10
Stat2: 4d6 ⇒ (4, 1, 6, 6) = 17 16
Stat3: 4d6 ⇒ (3, 5, 3, 6) = 17 14
Stat4: 4d6 ⇒ (1, 3, 1, 1) = 6 5
Stat5: 4d6 ⇒ (2, 3, 3, 3) = 11 9
Stat6: 4d6 ⇒ (1, 4, 1, 3) = 9 8
Race: 1d36 ⇒ 23
Class: 1d21 ⇒ 13
Stat1: 4d6 ⇒ (1, 3, 3, 6) = 13 12
Stat2: 4d6 ⇒ (2, 6, 1, 3) = 12 11
Stat3: 4d6 ⇒ (1, 6, 1, 1) = 9 8
Stat4: 4d6 ⇒ (1, 2, 3, 4) = 10 9
Stat5: 4d6 ⇒ (3, 6, 5, 6) = 20 17
Stat6: 4d6 ⇒ (5, 4, 2, 4) = 15 13
Race: 1d36 ⇒ 30
Class: 1d21 ⇒ 5
Wow.... um... not to impressed with any of them. The concepts sound fun but some really low stats all around.
@Darklight: Oh yeah. Forgot about that. Thanks.
Stat1: 4d6 ⇒ (5, 5, 1, 1) = 12 9
Stat2: 4d6 ⇒ (3, 5, 3, 3) = 14 11
Stat3: 4d6 ⇒ (5, 6, 6, 3) = 20 17
Stat4: 4d6 ⇒ (6, 6, 4, 5) = 21 17
Stat5: 4d6 ⇒ (5, 2, 2, 6) = 15 13
Stat6: 4d6 ⇒ (6, 1, 4, 4) = 15 14
Oh yeah, I think I could do an oracle with that.

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Hmmm, this looks like fun, even if all I get to do is try rolling something up.
I'm just gonna do one and roll with that.
stats: 4d6 ⇒ (6, 5, 1, 5) = 17 16 int
stats: 4d6 ⇒ (2, 2, 5, 6) = 15 13 con
stats: 4d6 ⇒ (1, 3, 4, 5) = 13 12 dex
stats: 4d6 ⇒ (3, 1, 2, 1) = 7 6 Charisman 4with racial
stats: 4d6 ⇒ (6, 4, 5, 3) = 18 15 strength 17 with racial
stats: 4d6 ⇒ (2, 5, 2, 5) = 14 12 wisdom 14 with racial
race: 1d36 ⇒ 24
Oread
class: 1d21 ⇒ 10
Magus
alignment: 1d6 ⇒ 1
Lawfull good
Hmmm, intesting, Rockman the fighter of crime and guardian of the people, who uses his hammer and mysticism to erode the unjust.
Don't really like to dump charisma but not much of a choice to make this effective... Sort of plays up the mild mannered alter ego thing though.
Probably take the ferrous growth and crystalline form alternate traits, as the great rockman shines with glossy metallic growths in the shape of his ancestor's mark on his chest.
And what the heck, let's say a kensai archtype.

Jazzai Moonbreaker |

Okay, I have decided to play the Orc barbarian. The reason being, I play rogues, I play clerics. Even though I HATE having negative modifiers it will be an interesting challenge to play a barbarian orc with them. I haven't played a barbarian in years.
So after Race Mods
Str 17
Dex 11
Con 15
Int 8
Wis 10
Cha 7

Jazzai Moonbreaker |

Using Half-Orc Chart
Homeland: 1d100 ⇒ 68 Human homeland
Parents: 1d100 ⇒ 54 Only Mother Is Alive
Siblings: 1d100 ⇒ 3 1d6+1 Siblings
Sibling Number: 1d6 + 1 ⇒ (1) + 1 = 2
Sibling 1 Age: 1d100 ⇒ 52 One younger
Sibling 2 Age: 1d100 ⇒ 17 One Older
Human homeland re-roll: 1d100 ⇒ 91 Frontier
Circumstance of Birth: 1d100 ⇒ 77 Adopted by another Family
Parent's Profession: 1d100 ⇒ 53 Yoeman
Parent's Profession: 1d100 ⇒ 98 Clergy/Cultists
Major Childhood Event: 1d100 ⇒ 95 Raiders
Barbarian Background: 1d100 ⇒ 53 Hatred of Civilization
Relationship with Fellow Adventurer's: 1d100 ⇒ 86 BEST FRIENDS

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Hey now there's an idea, random background.
Using dwarf chart (closest to oread I would think.)
Homeland: 1d100 ⇒ 96 Unusual...
Parents: 1d100 ⇒ 80 Only mother alive
Siblings: 1d100 ⇒ 42 1d4 siblings
#siblings: 1d4 ⇒ 1
Unusual homeland: 1d100 ⇒ 91 Tundra!
sibling age/sex: 1d100 + 1d2 ⇒ (29) + (1) = 30 Older Brother
circumstance of birth: 1d100 ⇒ 71 Adopted outside your race
parent's profession: 1d100 ⇒ 100 clerics or Cultists
adopted outside your race: 1d100 ⇒ 91 Savage humanoids (explains the low charisma)
major childhood event: 1d100 ⇒ 86 Ordinary childhood... Yeah so far it sounds pretty normal...
magus training: 1d100 ⇒ 26 Ready for anything, Less Superman more Batman, got it.
associates: 1d100 ⇒ 76 The fiend... intriguing
conflict: 1d20 + 1d20 + 1d10 ⇒ (15) + (17) + (5) = 37 Blackmailed by a gangster due to family... got it gangster threated to tell everyone I was raised by savages.
Already determined lawfull good
God: Erastil
romance: 1d20 ⇒ 2 once found love with that savage... gender self: 1d2 ⇒ 1 gender lover: 1d2 ⇒ 1 Other man.
Relation to adventurers: 1d100 ⇒ 41 Friendly competitors

Granite Tonne |

Random Starting Ages: 3d6 + 40 ⇒ (6, 4, 6) + 40 = 56
Random Random Height and Weight: 2d4 + 45 ⇒ (3, 4) + 45 = 52
Random Random Height and Weight: 2d8 ⇒ (5, 1) = 6
I used random Generator for background pfbggen
•Underground
•You gain access to the Surface Stranger regional trait and the Tunnel Fighter race trait.
Dwarf Parents
•Both of your parents are alive.
Siblings
•Female Dwarf [younger than you]
•Female Dwarf [older than you]
•You have access to the Kin Guardian combat trait
Circumstances of Birth
•Adopted Outside Your Race
•You were not raised by your birth family and grew up in a family of a different race than your own. Roll on Table: Adopted Outside Your Race
Adopted Outside Your Race
•Adopted by the Fey
Parents Profession
•Merchants
•You gain access to the Merchant social trait.
Major Childhood Events
•The War
•You grew up against the backdrop of a major military conflict that affected much of your childhood world. You became accustomed to a short food supply, living in occupied territory, and moving from place to place. Several of the people you knew in your childhood were lost in the war, including members of your family. You gain access to the Vagabond Child regional trait and the Deny the Reaper story feat.
Rogue
•Greed
•No matter how much or little you had growing up, it was never enough. You discovered a talent for lifting items and coin purses from others' belts. The world always provided for you, and when you saw something you wanted, you learned to take it. You gain access to the Ambitious social trait and the Thief of Legend story feat.
Influential Associates
•The Relative
•There is a relative you were especially close to. To you, this person was the meaning of family. He helped shepherd you into adulthood, teaching you everything you know about the world. You are bound to this person or his memory, and you strive to keep a promise, vow, or oath that you made to him. You gain access to the Oathbound faith trait.
Conflict
•Seducer
•You tempted or manipulated someone to act in accordance with your whim, careless of whether it was in their own best interests.
Conflict Subject
•Tradesperson
Conflict Motivation
•Love
Conflict Resolution (Choose One)
Regret and Penance (-3 CP)
Sincere Regret (-2 CP)
Secret Regret (-1 CP)
Mixed Feelings (0 CP)
Denial (+1 CP)
No Guilt (+2 CP)
You Enjoyed It (+3 CP)
Conflict Points
•Total CP:
5
Romantic Relationships
•Several Significant Relationships
•You've engaged in a number of partnerships, but for some reason or another your relationships always fail.
Drawbacks
•The Future
•Your concerns lie not with the present, but with preparation for the future. You may be an avid and organized planner, or perhaps you see the signs of a coming dark age or troubled time. You behave cautiously, conservatively, and methodically as you plan for events that might one day occur. You gain access to the Meticulous drawback.
Relationship with Companions
• Companion 1 - Met on a pilgrimage, caravan, or journey
• Companion 2 - Gaming or gambling associates
• Companion 3 - Best friends
• Companion 4 - Family or close as family—close friends, close/distant relatives, relatives by marriage/adoption
• Companion 5 - Tavern buddies
Accessible Traits
•Surface Stranger regional trait and the Tunnel Fighter race trait
•Kin Guardian combat trait
•Merchant social trait
•Vagabond Child regional trait and the Deny the Reaper story feat
•Ambitious social trait and the Thief of Legend story feat
•Oathbound faith trait
•Meticulous drawback

♣♠Magic♦♥ |

Rolling background.
Used own dice for phone convenience. Human table. No other fits well.
Village
Only mother
Five siblings
2 male, 3 female
1st male older
2nd male younger
1st female younger
2nd female Fraternal twin.
3rd female older
Odd spread there... really even.
Noble family. Very large, noble family.
Count. At this point this is nothing like I had planned...
Childhood event, Magical Gift
Scout rogue background
Criminal associate
Seducer conflict
Military official
For family
Liked doing it.
He's now chaotic neutral.
No deity
Experience but no substantial relationships
Pleasure drawback
Interesting.
I'll write something up later.

Máv̱ros Fteró |

STRIX (aka HUMAN)
Using the Human Background since the Strix are closer to humans than the other humanoids. I may change some random decisions to fit my character.
Strix Homeland
1d100 ⇒ 81
City or Metropolis - Real homeland sacked by humans sold in the City of Monuments.
Strix Parents
1d100 ⇒ 91
Parents are Dead - killed in sack
Strix Siblings
1d100 ⇒ 39
Siblings 1d2
1d2 ⇒ 1
SIBLINGS
Relative Age of Siblings
1d100 ⇒ 52
Sibling is younger than you are
Circumstances of Birth
1d100 ⇒ 82
Blessed Birth
Parent's Profession
1d100 ⇒ 92
Parents were merchants
Major Childhood event
You were profoundly affected by the death of the relative closest to you—a parent, grandparent, favorite sibling, aunt, uncle, or cousin. This death affected you profoundly, and you've never been able to let go of it. You gain access to the Reactionary combat trait and the Deny the Reaper story feat.
MAGUS Background
The first time you held a magic weapon and felt the thrum of arcane energy within, you knew that magic and melee were meant to be joined. Since that moment, magic weaponry has become symbolic of the most potent syntheses of your magus training, and your ability to create magical weapons and imbue mundane arms with magic still resonates with this focus. You gain access to the Bladed Magic magic trait.
Conflicts
1d20 ⇒ 15
Blackmailed
BLACKMAILED SUBJECTS
1d20 ⇒ 3
Tradesperson
Conflict Motivation
1d8 ⇒ 2
Love
Conflict Resolution
No Guilt (+2 cp) Either guilt is for the weak, or you know you made the right decision. You might not openly brag about your part in the conflict, but you don't deny it when confronted either.
Romantic Relationships
1d20 ⇒ 11
Current Lover
Relationship with Fellow Adventure
1d100 ⇒ 35
Former Allies
Character Drawback
1d100 ⇒ 14
Family
~Anderlorn

Edward Sobel |

Female Gnome Cavalier
Physical Details
Age: 63
Height: 3'2"
Weight: 34 lbs.
Heritage/Nationality
Nationality: Cheliax.
Homeland, Family, and Childhood
Homeland: Non-Gnome Town or Village
Parents: Both of your parents are alive.
Siblings: You have no siblings.
Circumstance of Birth: [Lower-Class Birth] You were born among peasants or slum denizens. You grew up working the land around a village or manor, practicing a rudimentary trade, or begging in a settlement.
Parent's Profession: Entertainers
Major Childhood Event: [Death in the Family] You were profoundly affected by the death of the relative closest to you—a parent, grandparent, favorite sibling, aunt, uncle, or cousin. This death affected you profoundly, and you've never been able to let go of it.
Adolescence and Training
Cavalier Training: [Old Soldier] When you were young, you discovered an ancient chivalric oath sworn by knights of yore. Though the beautiful edicts of this oath seem to have been forgotten by the world, this old way fulfills you and gives you purpose.
Influential Associate: [The Academic] One of your associates had such a lust for knowledge that she could never be satisfied with simple answers or obvious solutions. This desire for knowledge frequently exceeded her need for companionship, but you were the single exception. Through this association you developed a keen appreciation for numbers, geometry, logic, hard study, and problem solving.
Moral Conflicts/Religion
Conflict: [Betrayal] You betrayed someone who trusted you. CP: 4
Conflict Subject: Close friend. CP: 0
Conflict Motivation: Love. CP: 1
Conflict Resolution: Player choice, see Ultimate Campaign pg. 47.
Current Total CP: 5
Deity/Religious Philosophy: Player choice, see Ultimate Campaign pg. 48.
Romances/Drawbacks
Romantic Relationship(s): [Several Inconsequential Relationships] You have had many lovers but no long-lasting, meaningful relationships.
Drawback: [Power] You long for the ability to influence the world around you, whether that’s as small as a village or as large as a plane of reality.
Available Traits/Feats/Drawbacks
(Trait) Animal Friend
(Trait) Inspired
(Trait) Mathematical Prodigy
(Trait) Poverty-Stricken
(Trait) Reactionary
(Trait) Talented
(Story Feat) Deny the Reaper
(Drawback) Power-Hungry

characters yet to be |
Physical Details
Age: 153
Height: 6'1"
Weight: 195 lbs.
Homeland: Town or Village
Parents: Only your father is alive.
Siblings: You have 1 biological sibling and 1 half-sibling.
- biological younger sister
- older half-orc sister
Circumstance of Birth: [Noble Birth] You were born to privilege among the nobility. Unless one of your parents is the regent, your family serves a higher-ranked noble but lesser nobles serve your family in turn.
Parent's Profession: [Gentry] You are the child of a minor lord, lady, or noble with an income, hereditary land such as a manor, and titles. You likely grew up in a manor and your parents were paid tribute by peasants. Your parents serve a higher baron, count, or duke.
Major Childhood Event: [Major Disaster] You witnessed—and survived—a major disaster in your childhood years, such as a great fire, flood, earthquake, volcano, or storm. It obliterated the settlement where you lived, whether a small village, large city, or entire island.
Druid Training: [Avatar] Once you were an ordinary youth. But when the natural world needed saving, the land chose you as its champion, lending you as much power as you were able to control. You might not understand the reasons for your power, but you are one with nature and your will is the will of the world.
Influential Associate: [The Relative] There is a relative you were especially close to. To you, this person was the meaning of family. He helped shepherd you into adulthood, teaching you everything you know about the world. You are bound to this person or his memory, and you strive to keep a promise, vow, or oath that you made to him.

Gilthanis |

I posted my interest, lets see what paizo says I should be lol
outcome 1: 1d36 ⇒ 221d21 ⇒ 20...Nagaji Witch MAYBE, depends what the stats say
outcome 2: 1d36 ⇒ 341d21 ⇒ 21...Vanaras Wizard MAYBE? a minor int hit is feasible, but depends what the stats would be
outcome 3: 1d36 ⇒ 291d21 ⇒ 3...Svirfneblin Bard NO! not trying to do a bard with a big charisma hit lol
nagaji stats:
4d6 ⇒ (6, 2, 6, 1) = 15 = 14
4d6 ⇒ (6, 2, 1, 3) = 12 = 11
4d6 ⇒ (2, 3, 4, 1) = 10 = 9
4d6 ⇒ (6, 1, 3, 6) = 16 = 15
4d6 ⇒ (5, 4, 1, 4) = 14 = 13
4d6 ⇒ (3, 5, 1, 3) = 12 = 11
vanaras stats:
4d6 ⇒ (5, 2, 4, 1) = 12 = 11
4d6 ⇒ (3, 6, 1, 5) = 15 = 14
4d6 ⇒ (4, 2, 3, 3) = 12 = 10
4d6 ⇒ (4, 5, 2, 2) = 13 = 11
4d6 ⇒ (4, 4, 3, 3) = 14 = 11
4d6 ⇒ (4, 2, 5, 5) = 16 = 14
Neither are super impressive, but they can be at least worked with
now for giggles...
Svirfneblin stats:
4d6 ⇒ (6, 2, 3, 1) = 12 = 11
4d6 ⇒ (1, 3, 5, 3) = 12 = 11
4d6 ⇒ (1, 1, 1, 3) = 6 = 5
4d6 ⇒ (2, 5, 3, 3) = 13 = 11
4d6 ⇒ (4, 4, 6, 3) = 17 = 14
4d6 ⇒ (1, 3, 5, 3) = 12 = 11
----------------------------------------------------------
----------------------------------------------------------
----------------------------------------------------------
I am going to choose the NAGAJI WITCH
Patron: strength
str 11+2=13
dex 13
con 14
int 15-2=13
wis 11
cha 9+2=11
BAB +1
Saves: +2/+1/+3
Gear:
Longspear..5gp
Light Crossbow..35gp
10 bolts..1gp

GM DarkLightHitomi |

Here is my sheet, just need equipment,
Name:Noyata Sanobi
Player : DarkLightHitomi
Female Nagaji Bard(Magician) 2
True Neutral (Alternative Alignment: Stimulation)
Job: Stage Magician/Storyteller
6'2" 216lbs 24yo
STR 14 (12+2); DEX 14; CON 11
INT 12 (14-2); WIS 13; CHA 16(14+2)
HD 2d8; HP 16
BAB 1 (.75*2)
MAB 3; DAB 3
CMB 3; CMD 15
AC 13; TT 12; FF 11
FRT 0; REF 5; WIL 4 (.33*2)(2+[.5*2]+2)(2+[.5*2]+1)
+1 Natural Armor
+2 vs Poisons/Mind Affecting
SPD 30'
Speaks Common, Draconic, Celestial
1st lvl: Spell Focus (Illusion) +1 DC for Illusion spells
GM bns: Mage's Tattoo (Illusion), +1 CL this school, gain SLA
CL bns: Improved Counterspell, May use a spell of same school to counterspell, +1 min spell lvl over tgt
CL AB: Cantrips, Don't expend spell slots for 0 lvl spells
CL AB: Expanded Repertoire(EX), +1[{CL+2/4};2nd,6th,10th...] Extra spells known, taken from any arcane spell list
CL AB: Magic Talent(EX), +1(.5*CL) on K (arcana), Spellcraft, and UMD checks
TRT: Fast Talker, +1 bluff
TRT: Magical Talent, 0 lvl spell as SLA
CL AB: Bardic Performance (4+3 rnds)
CL AB; BP: Dweomercraft (SU), +1 on CL checks, concentration checks, and attack rolls with spells and SLAs.
CL AB; BP: Distraction(SU), roll Perform, use as save vs patterns and figments
CL AB; BP: Fascinate(SU), cause fascination in tgts
CL AB: Extended Performance(SU), as a swt a, sacrifice spell slot for extra duration after stopped maintain
SLAs
3/day Ghost Sound
1/day Create Water
Spells
known
5/3+1
per day
-/2+1/0+1/0+1
DC
13/14 (+1 illusions)
0 LEVEL
Dancing Lights
Spark
Haunted Fey Aspect
Mage Hand
Mending
1ST LEVEL
Vanish
Silent Image
Solid Note
*Color Spray
*from Expanded Repertoire
Ranks (6+1)*2CL +2 Favored = 16
6 Acrobatics (1r,2a,3c)
8 Bluff (1r,3a,3c,1b)
5 Craft [Tailoring] (1r,1a,3c)
5 Craft [Leatherworking] (1r,1a,3c)
7 Intimidate (1r,3a,3c)
6 K [Arcana] (1r,1a,3c,1b)
5 K [Nobility] (1r,1a,3c)
8 Perception (2r,1a,3c,2b) low-light vision
8 Perform [Oratory] (2r,3a,3c)
6 Spellcraft (1r,1a,3c,1b)
7 Stealth (2r,2a,3c)
2 Survival (1r,1a)
8 UMD (1r,3a,3c,1b)
+2 when dealing with reptiles
Not yet chosen
200gp
Hometown
Climate 1d100 ⇒ 66 66 temperate
Terrain 1d100 ⇒ 90 90 underground
Community 1d100 ⇒ 71 71 small town
Family
Economics 1d100 ⇒ 98 98 wealthy
Social standing 1d100 ⇒ 86 86 upper class
Preparedness 1d100 ⇒ 32 32 mixed
Private ethics 1d100 ⇒ 60 60 neutral
Public ethics 1d100 ⇒ 56 56 normal (same as private)
Religion 1d100 ⇒ 5 5 neutral
Reputation 1d100 ⇒ 24 24 black sheep
Politics 1d100 ⇒ 84 84 enfranchised radical
Family power 1d100 ⇒ 86 86 meritocracy
Ancestors 1d100 ⇒ 37 37 successful merchant
Education
Early ed 1d100 ⇒ 29 29 Books
Formal ed 1d100 ⇒ 58 58 multicultural
Trade 1d100 ⇒ 80 80 arcanist
Events
Early childhood 1d100 ⇒ 39 39 long journey
Youth 1d100 ⇒ 57 57 arcane
Pivotal 1d100 ⇒ 18 18 none
Family members
Parents 1d100 ⇒ 63 63 both live
Siblings
,,,1d6 - 3 ⇒ (2) - 3 = -1 -1 none older
,,,1d6 - 3 ⇒ (6) - 3 = 3 3 three younger
,,,1d100 ⇒ 75 75single (not a twin/triplet/etc)
Grandparents 1d100 ⇒ 63 63 three live
Extended 1d100 ⇒ 40 40 many relatives
Other relationships
Friends 1d100 ⇒ 23 23 lost friend
Enemies 1d100 ⇒ 28 28 family enemy*
Mentor 1d100 ⇒ 17 17 outsider*
Siblings,
1 1d100 ⇒ 43 girl
2 1d100 ⇒ 76 boy
3 1d100 ⇒ 95 different (girl)half nagaji/drow *
*My mentor was a runaway drow, got tracked down and the family was attacked, mother kidnapped and raped. The family and many from town recovered my mother and slew all but of the drow raiding party. The last one escaped and now hates my family. The rape resulted in my youngest sister.

Ssithrit |
used this site for the generator
Thanks for the link.
Here is my Nagaji Cleric's background:
Homeland, Family, and Childhood
Homeland: Town or Village
Parents: Both of your parents are alive.
Siblings: You have 4 biological siblings.
- biological younger sister
- biological older brother
- biological older transgender/genderqueer
- biological older sister
Circumstance of Birth: [Lower-Class Birth] You were born among peasants or slum denizens. You grew up working the land around a village or manor, practicing a rudimentary trade, or begging in a settlement.
Parent's Profession: Serfs/Peasants
Major Childhood Event: [Fell in with a Bad Crowd] In your youth, you ran with a brutal, evil, or sadistic crowd. You might have belonged to a gang, a thieves' guild, or some other nefarious organization. It was easy to cave in to pressure and do whatever they told you to do, and your outlook is colored by moral ambiguity.
Adolescence and Training
Cleric Training: [Converted] In your early life, you followed a different faith, a different god or powerful entity, or perhaps no faith at all. A representative of your current faith showed you the error of your ways and converted you, and you couldn't be happier. You can only hope to do for others what this individual did for you. You gain access to the Inspired faith trait.
Influential Associate: [The Confidante] There was a person in your life to whom you could tell anything. She knows your deepest secrets and your emotional weaknesses and vulnerabilities just as you know hers. This person could be a valuable friend and a frightening enemy, so you make sure to never divulge her secrets or give her a reason to do so with yours.
Moral Conflicts/Religion
Conflict: [Broke a Promise] You swore an oath or vow that was important to someone else, but you did not keep your promise. CP: 1
Conflict Subject: Clergy. CP: 0
Conflict Motivation: Family. CP: 3
Conflict Resolution: Player choice, see Ultimate Campaign pg. 47.
Current Total CP: 4
Deity/Religious Philosophy: Player choice, see Ultimate Campaign pg. 48.
Romances/Drawbacks
Romantic Relationship(s): [Current Lover] You are currently involved in a romantic relationship.
Drawback: [Race] You are truly comfortable only around others of your race, and you have a hard time putting faith or trust in those of races different from your own.

born_of_fire |

Dahlia Blaze's rolled background:
Homeland: Unusual Homeland--Desert
Parents: Both alive
Siblings: None
Circumstances of Birth: Middle Class
Parent's Profession: Entertainers
Childhood: Mentorship
Training: Religious Colony
Influential Associate: The Pariah
Moral Conflict: Violent Crime
Subject: Non-humanoid Monster
Motivation: Coerced/Pressured
Resolution: Secret Regret
Romantic Relationships: A few significant
Companions: Business Associates
Drawback: Attachment (object)
Dahlia was born member to a nomadic desert tribe that travelled from town to town like a carnival, eking out a moderately comfortable living but never staying in one place for very long. She grew up believing she and her fellow clan members worshipped Sarenrae until they came across a real priest of hers in the course of their travels. This priest, a man by the name of Loxiv Veseche, revealed that they were actually under the influence of an evil aberration tricking them to do its bidding while leading them to believe they were performing good deeds in Sarenrae's name.
Most of her family and tribesmen did not believe the outsider but Loxiv rallied those that did, Dahlia among them, and launched an attack against the evil controlling the rest. The assault failed miserably. The priest, along with most of those that allied with him, died and the rest were captured. Dahlia was fortunate enough to survive the battle only to be sentenced to execution at dawn of the following day. Her parents, putting themselves at great risk for her sake, smuggled her away from the camp in the middle of the night. She was left with only a locket on a golden chain, a tiny etching of the family within, to remember them by.
Although young Dahlia was able to slip away, she knew that she would never see her family or friends again. She felt alone in the world, fleeing as fast as she could through the desert toward the nearest city on the coast, until the sun rose to shed Sarenrae's love upon her and see her to her ultimate escape across the ocean. Since then, Dahlia has made it her mission to serve the Dawnflower properly and faithfully.

Edward Sobel |

finally finished Poppy Pomegranate:
Poppy Pomegranate
Gnome Cavalier (Emissary) 1/Fighter (Armor Master) 1
LG Small humanoid (gnome)
Init +4; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 20, touch 13, flat-footed 18 (+5 armor, +2 shield, +2 Dex, +1 size)
hp 24 (2d10+8)
Fort +8, Ref +2, Will -1; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +5 (1d3+2/19-20) and
. . gauntlet (from armor) +5 (1d2+2) and
. . unarmed strike +5 (1d2+2 nonlethal) and
. . warhammer +6 (1d6+2/×3)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, challenge
Gnome Spell-Like Abilities (CL 2nd; concentration +3)
. . 1/day—dancing lights, ghost sound (DC 12), prestidigitation, speak with animals
--------------------
Statistics
--------------------
Str 14, Dex 15, Con 18, Int 10, Wis 9, Cha 13
Base Atk +2; CMB +3; CMD 15
Feats Mounted Combat, Shield Focus, Weapon Focus (warhammer)
Traits armor expert, reactionary
Skills Handle Animal +5, Heal +4 (+5 when used on someone other than yourself), Knowledge (local) +6, Perception +0, Ride +2; Racial Modifiers ride mount, shield's skills
Languages Common, Gnome, Sylvan
SQ orders (order of the shield)
Combat Gear potion of cure light wounds; Other Gear scale mail, light steel quickdraw shield, dagger (2), warhammer, backpack, belt pouch, canteen, flint and steel, mess kit, soap, trail rations (5), 3 gp, 9 sp, 9 cp
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/2
Dancing Lights (1/day) - 0/1
Ghost Sound (1/day) - 0/1
Mounted Combat (1/round) - 0/1
Potion of cure light wounds - 0/1
Prestidigitation (1/day) - 0/1
Shield's Challenge +1 (1/day) (Ex) - 0/1
Speak with Animals (1/day) - 0/1
Trail rations - 0/5
--------------------
Special Abilities
--------------------
+5 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -5 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Shield Focus +1 Shield AC
Shield's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 to hit your target if the target attacked someone other than you.
Shield's Skills +1 (Ex) +1 to Heal checks for others.
--------------------
Spot
Male Dog
N Medium animal
Init +3; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 Dex, +3 natural)
hp 17 (+4)
Fort +5, Ref +6, Will +1
--------------------
Offense
--------------------
Speed 40 ft.
Melee bite +2 (1d6+1) and
. . unarmed strike +2 (1d3+1 nonlethal)
--------------------
Statistics
--------------------
Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 15 (19 vs. trip)
Feats Improved Natural Armor
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Perception +5, Survival +2; Racial Modifiers +4 to survival when tracking by scent
SQ combat riding
Other Gear bedroll, bit and bridle, cooking kit, feed (per day) (5), riding saddle, saddlebags
--------------------
TRACKED RESOURCES
--------------------
Feed (per day) - 0/5
--------------------
Special Abilities
--------------------
+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Female Gnome Cavalier
Physical Details
Age: 63
Height: 3'2"
Weight: 34 lbs.
Heritage/Nationality
Nationality: Cheliax.
Homeland, Family, and Childhood
Homeland: Non-Gnome Town or Village
Parents: Both of your parents are alive.
Siblings: You have no siblings.
Circumstance of Birth: [Lower-Class Birth] You were born among peasants or slum denizens. You grew up working the land around a village or manor, practicing a rudimentary trade, or begging in a settlement.
Parent's Profession: Entertainers
Major Childhood Event: [Death in the Family] You were profoundly affected by the death of the relative closest to you—a parent, grandparent, favorite sibling, aunt, uncle, or cousin. This death affected you profoundly, and you've never been able to let go of it.
Adolescence and Training
Cavalier Training: [Old Soldier] When you were young, you discovered an ancient chivalric oath sworn by knights of yore. Though the beautiful edicts of this oath seem to have been forgotten by the world, this old way fulfills you and gives you purpose.
Influential Associate: [The Academic] One of your associates had such a lust for knowledge that she could never be satisfied with simple answers or obvious solutions. This desire for knowledge frequently exceeded her need for companionship, but you were the single exception. Through this association you developed a keen appreciation for numbers, geometry, logic, hard study, and problem solving.
Moral Conflicts/Religion
Conflict: [Betrayal] You betrayed someone who trusted you. CP: 4
Conflict Subject: Close friend. CP: 0
Conflict Motivation: Love. CP: 1
Conflict Resolution: Secret Regret. CP: -1
Current Total CP: 5
Romances/Drawbacks
Romantic Relationship(s): [Several Inconsequential Relationships] You have had many lovers but no long-lasting, meaningful relationships.
Drawback: [Power] You long for the ability to influence the world around you, whether that’s as small as a village or as large as a plane of reality.

Edward Sobel |

poppy round 2
Poppy Pomegranate
Female Gnome Cavalier (Emissary) 2
LG Small humanoid (gnome)
Init +4; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 19, touch 13, flat-footed 17 (+5 armor, +1 shield, +2 Dex, +1 size)
hp 24 (2d10+8)
Fort +7, Ref +2, Will -1; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants); DR resolute 1
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +5 (1d3+2/19-20) and
. . gauntlet (from armor) +5 (1d2+2) and
. . unarmed strike +5 (1d2+2 nonlethal) and
. . warhammer +6 (1d6+2/×3)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, challenge
Gnome Spell-Like Abilities (CL 2nd; concentration +3)
. . 1/day—dancing lights, ghost sound (DC 12), prestidigitation, speak with animals
--------------------
Statistics
--------------------
Str 14, Dex 15, Con 18, Int 10, Wis 9, Cha 13
Base Atk +2; CMB +3; CMD 15
Feats Mounted Combat, Weapon Focus (warhammer)
Traits armor expert, reactionary
Skills Handle Animal +5, Heal +4 (+5 when used on someone other than yourself), Intimidate +6, Knowledge (local) +6, Linguistics +1, Perception +0, Ride +2; Racial Modifiers ride mount, shield's skills
Languages Common, Elven, Gnome, Sylvan
SQ orders (order of the shield)
Gear potion of cure light wounds, scale mail, light steel quickdraw shield, dagger (2), warhammer, backpack, belt pouch, canteen, flint and steel, mess kit, soap, trail rations (5), 3 gp, 9 sp, 9 cp
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/2
Dancing Lights (1/day) - 0/1
Ghost Sound (1/day) - 0/1
Mounted Combat (1/round) - 0/1
Potion of cure light wounds - 0/1
Prestidigitation (1/day) - 0/1
Shield's Challenge +2 (1/day) (Ex) - 0/1
Speak with Animals (1/day) - 0/1
Trail rations - 0/5
--------------------
Special Abilities
--------------------
+5 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -5 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Resolute 1 (Ex) Convert 1 point of damage per attack from lethal to non-lethal.
Shield's Challenge +2 (1/day) (Ex) +2 to damage target, -2 AC vs. others when used, +1 to hit your target if the target attacked someone other than you.
Shield's Skills +1 (Ex) +1 to Heal checks for others.
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Spot
Male Dog
N Medium animal
Init +3; Senses low-light vision, scent; Perception +5
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Defense
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AC 17, touch 14, flat-footed 13 (+3 Dex, +3 natural, +1 dodge)
hp 24 (+6)
Fort +5, Ref +6, Will +2
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Offense
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Speed 40 ft.
Melee bite +3 (1d6+1) and
. . unarmed strike +3 (1d3+1 nonlethal)
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Statistics
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Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +3; CMD 17 (21 vs. trip)
Feats Dodge, Improved Natural Armor
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel, Track
Skills Perception +5, Survival +3; Racial Modifiers +4 to survival when tracking by scent
SQ combat riding, track
Other Gear bedroll, bit and bridle, cooking kit, feed (per day) (5), riding saddle, saddlebags
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TRACKED RESOURCES
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Feed (per day) - 0/5
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Track [Trick] The animal will track a scent.
Female Gnome Cavalier
Physical Details
Age: 63
Height: 3'2"
Weight: 34 lbs.
Heritage/Nationality
Nationality: Cheliax.
Homeland, Family, and Childhood
Homeland: Non-Gnome Town or Village
Parents: Both of your parents are alive.
Siblings: You have no siblings.
Circumstance of Birth: [Lower-Class Birth] You were born among peasants or slum denizens. You grew up working the land around a village or manor, practicing a rudimentary trade, or begging in a settlement.
Parent's Profession: Entertainers
Major Childhood Event: [Death in the Family] You were profoundly affected by the death of the relative closest to you—a parent, grandparent, favorite sibling, aunt, uncle, or cousin. This death affected you profoundly, and you've never been able to let go of it.
Adolescence and Training
Cavalier Training: [Old Soldier] When you were young, you discovered an ancient chivalric oath sworn by knights of yore. Though the beautiful edicts of this oath seem to have been forgotten by the world, this old way fulfills you and gives you purpose.
Influential Associate: [The Academic] One of your associates had such a lust for knowledge that she could never be satisfied with simple answers or obvious solutions. This desire for knowledge frequently exceeded her need for companionship, but you were the single exception. Through this association you developed a keen appreciation for numbers, geometry, logic, hard study, and problem solving.
Moral Conflicts/Religion
Conflict: [Betrayal] You betrayed someone who trusted you. CP: 4
Conflict Subject: Close friend. CP: 0
Conflict Motivation: Love. CP: 1
Conflict Resolution: Secret Regret. CP: -1
Current Total CP: 5
Romances/Drawbacks
Romantic Relationship(s): [Several Inconsequential Relationships] You have had many lovers but no long-lasting, meaningful relationships.
Drawback: [Power] You long for the ability to influence the world around you, whether that’s as small as a village or as large as a plane of reality.

Gobo Horde |

So here are the rolls!!!
Str: 4d6 - 3 ⇒ (4, 6, 3, 3) - 3 = 13 13
Dex: 4d6 - 1 ⇒ (6, 6, 1, 2) - 1 = 14 14
Con: 4d6 - 2 ⇒ (2, 5, 2, 5) - 2 = 12 12
Int: 4d6 - 1 ⇒ (1, 6, 4, 4) - 1 = 14 14
Wis: 4d6 - 1 ⇒ (4, 6, 6, 1) - 1 = 16 16
Cha: 4d6 - 2 ⇒ (5, 2, 2, 2) - 2 = 9 9
Decidedly even stats, 24pb.
So i am going to go with (aftwr racials)
Str 15
Dex 16
Con 14
Int 10
Wis 14
Cha 11
Race: 1d36 ⇒ 28
Suli? What the heck is that?
Ahhh. A half genie. Ok :)
Alt racial trait?
Y/N: 1d2 ⇒ 2 No
Class: 1d21 ⇒ 8
Second lvl Gunslinger? Hmmm...
Substandard Dex, good wis...
Dare i roll for archetype?
Archetype, 9= none: 1d9 ⇒ 4
Musket Master, ok :)
And alignment :)
Alignment: 1d9 ⇒ 6 6
Chaotic Neutral.
So i have a Chaotic Neutral Suri Musket Master with a 24pb and decidedly neutral stats.
Now for a second roll!!!
Str: 4d6 - 1 ⇒ (1, 2, 5, 3) - 1 = 10 10
Dex: 4d6 - 1 ⇒ (4, 3, 3, 1) - 1 = 10 8
Con: 4d6 - 1 ⇒ (4, 1, 3, 1) - 1 = 8 10
Int: 4d6 - 3 ⇒ (4, 2, 6, 2) - 3 = 11 13
Wis: 4d6 - 1 ⇒ (1, 3, 4, 4) - 1 = 11 8
Cha: 4d6 - 3 ⇒ (5, 4, 2, 1) - 3 = 9 13
A +0 modifier :( looks like im rerolling...
Str: 4d6 - 2 ⇒ (2, 3, 4, 6) - 2 = 13 12
Dex: 4d6 - 3 ⇒ (3, 6, 2, 4) - 3 = 12 14
Con: 4d6 - 2 ⇒ (2, 3, 3, 5) - 2 = 11 13
Int: 4d6 - 3 ⇒ (6, 5, 2, 6) - 3 = 16 10
Wis: 4d6 - 2 ⇒ (2, 4, 3, 3) - 2 = 10 15
Cha: 4d6 - 1 ⇒ (3, 6, 2, 4) - 1 = 14 8
15pb. Even weaker... Oh well, lets see what is next :)
So i am going to go with (aftwr racials)
Str 15
Dex 16
Con 10
Int 15
Wis 10
Cha 8
And turn him into an antisocial bowman.
Race: 1d36 ⇒ 8
Elf...
Alt racial trait?
Y/N: 1d2 ⇒ 2 No
Class: 1d21 ⇒ 16
Elf Ranger?
Dare i roll for archetype?
Archetype, 21= none: 1d21 ⇒ 13
Spirit Ranger, so basically vanilla.
And alignment :)
Alignment: 1d9 ⇒ 2 2
Neutral Good.
Second roll is an antisocial Neutral Good Elven Bowman Ranger.
I am too tired atm to do a third roll :(

GM DarkLightHitomi |

4d6
4d6
4d6
4d6
4d6
4d614/16/14/8/18/9
Possible, I will have to see what I could come up with. Maybe a deep gnome bard could definitely be interesting lol
You are supposed to randomly roll your race and class as well.
The stats, race, and class together make a set, and you can roll three sets and pick one. If any set has stats that are less then +3, then that set can reroll the stats.
Many of the players have also rolled for background, but I don't think it is actually required.