To Rule the Razor! (Inactive)

Game Master Eric Swanson

A varied band of intrepid adventurers, led by a beautiful priestess from a faraway land, travel to Port Shaw to spread the word of Horus. Little do they realize the denizens of Port Shaw have their own agenda...

Current Date: 10 Pharast (March) 4715 AR.
T plus 10 days.

Time Check: Mid morning, Day 10.

COMBAT MAP


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Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Let me look around to see some scenarios that I haven't played and I'll let you know. I'd still love to see your take on an AP! Maybe we could bring Maurice along.


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points

Man, everyone loves Maurice. I should play monsters more often.


Maurice is perfect ;)

Though more and more, I don't think PFS works for me... Most people just want to rush through the scenarios, get their XP and... Move to the next one.

RP is usually something residual, and continuity from one scenario to another is not valued. It feels like playing a computer game.... An MMO maybe, maybe not even that :P


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points

Risen Sands is rushed only because we have nine days before Overflow Archives.

In Overflow, we'll have far more time (and opportunities) for RP.

Hmm


I wasn't talking about Risen Sands in particular - just the overall feeling I have gotten since I've played PFS ;)

It just all seems too 'mechanical', and less organic.


Hello!

Just working to recreate Aikane in HeroLab.

Erik, how closely do you want me to keep it to the original? Please PM me.


Hi Bret. Welcome aboard man :)


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Hey Brett!

Reknar is right about alot of PFS. Most of it is rushed and quickly torn through to get to the next scenario. There are some good DM's on the board here that keep a pretty good balance and allow some roleplay in between the cut scenes so to speak, which is nice.

I enjoy PFS, but it is nothing like the group we had here and a couple of my other games as far as pure roleplay enjoyment, though.


Inactive

Welcome Bret!

Re: PFS - I've had similar concerns as Reknar regarding there being little in the way of continuity with PFS scenarios and lack of a steady group, which has put me off trying it until now. However, I have seen where folks have compiled lists of scenarios that if ran consecutively are supposed to provide some degree of continuity though I don't know how much.

Otherwise, the only other thing I could say is to try and get into games with people/characters you know, which is what I'll probably try to do when possible :)


Well, I've already began flexing my GM muscles, and if indeed as it seems my games decrease in the near future, I may try my hand at GMing a second one on the boards.

It is always good to have 'new blood' in games, since we sometimes fall into certain routines when playing with the same people for a long time (as an example, in my home group, we have started to move out of the comfort zones for each one of us only very recently).

That being said, I DO have my short list of people to invite if I get to GM any further around here ;)

As for PFS, that is exactly it, and I have checked those same posts that suggest scenario sequences for a sense of continuity, and they are in my favourites.

My concern is more towards what Oren has pointed out within the scenarios themselves. Kill this > rush, rush > speak to that > rush, rush > kill those > rush, rush > done. But then again, I think you are absolutely right - on the boards it is actually possible to keep the same PFS group from one scenario to another (as opposed to when playing around an actual table), and I would invest in that.


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points

Gang --

Would you like to preplan a set of scenarios to go through?

Pathfinder Society Campaign Paths

We could pick a set of linked scenarios and have fun with them. I don't want to commit to more than 3 in a row right now, but I wouldn't mind doing some serial PFS GMing, linking some scenarios with good story together to make them more awesome.

Hmm


Still working on Aikane's profile. Posted so that things can move forward.


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points

Bret, you're awesome. Have I told you that?

Hmm


What is the current total for Aikani's hit points?

His profile shows only 15 of 42, but I know that players are sometimes slow to update this.


Nefertiti Abdul wrote:

Gang --

Would you like to preplan a set of scenarios to go through?

Pathfinder Society Campaign Paths

We could pick a set of linked scenarios and have fun with them. I don't want to commit to more than 3 in a row right now, but I wouldn't mind doing some serial PFS GMing, linking some scenarios with good story together to make them more awesome.

Hmm

Those posts are also on my favorites, and I like the idea Hmm :D


Female Human (Keleshite) Evangelist Cleric 5 | HP 37/38 | AC 16 (18) | T 11 | FF 15 | CMD 13 | F +7 | R +3 | W +7 | Init + 3 (5 in surprise rounds) | Per +7 | Status: Wisdom Restored
Resources:
15/17 rounds bardic performance | 8/8 rounds channeling | 28/50 charges CLW wand | 2 hero points
Bret wrote:

What is the current total for Aikani's hit points?

His profile shows only 15 of 42, but I know that players are sometimes slow to update this.

Lani and I healed Aikane multiple times, but he was always spotty on making updates. I think he lost track when we had so many gameplay posts.

Reknar wrote:
Those posts are also on my favorites, and I like the idea Hmm :D

Do you have a preference as to which campaign theme to go with? I kind of like the Peril and Plunder one, but I'm wide open on this.


Nefertiti Abdul wrote:
Bret wrote:

What is the current total for Aikani's hit points?

His profile shows only 15 of 42, but I know that players are sometimes slow to update this.

Lani and I healed Aikane multiple times, but he was always spotty on making updates. I think he lost track when we had so many gameplay posts.

Aikane should be at full HP.

Nefertiti Abdul wrote:
Reknar wrote:
Those posts are also on my favorites, and I like the idea Hmm :D
Do you have a preference as to which campaign theme to go with? I kind of like the Peril and Plunder one, but I'm wide open on this.

This sounds cool! I am OK with any of these paths to pick from, as I have just built my second PFS character Masym Daleare, a slayer (Vanguard archetype).


Inactive

I'm not especially picky on paths so I'd be happy to go with what the majority wants (or determine it at random, hehe). Currently have a cleric that's done (Ecclesitheurge) and a fighter that's got crunch done and just lacks some fluff (Dawnflower Dervish) though I'd prefer to play the cleric first :)


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

My problem is that I e played the great majority of the 1-5 level games so I can't rerun them. That's what happens when you have 15 characters, lol.


I will look the paths over, but you guys already know my usual preferences - dark, gritty and harsh :)


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Salt of the Ocean // ★ DA Duology Maps

Okay, Gerald. Look over the list of scenarios and modules. Give me the short list of what you haven't played, or give me the full list of the stuff you have played. Either way works.

I take it you have no GM stars?

The other possibility is that we do replay for no credit with you...

Reknar. wrote:
I will look the paths over, but you guys already know my usual preferences - dark, gritty and harsh :)

You've got me as a GM. You're going to get light and funny no matter what we play -- even the horror modules are going to get humor added. Maybe even songs. But I think that you're man enough to cope. :)

Hmm


I'll do my best to turn light and funny into dreadful and morose ;)


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Salt of the Ocean // ★ DA Duology Maps

...and we'll all laugh at you. It'll be great!


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

There are four in the last two seasons I haven't played that I've noticed. Those are either 5-9 or 7-11, so that won't help much. Those unplayed scenarios are 6-13, 6-17, 7-03, and 7-04.

I haven't had time to go back through all the other seasons yet, though. I wasn't involved in seasons zero and one much at all, so I'm sure there will be more early options for me. I'll get a list of them and provide them to you. Give me the weekend to get my list together.


Just a couple of bookkeeping notes here:

Reknar, the Enlarge spell has already worn off.

Oren, Detect Magic requires you to concentrate for the duration of your scanning which means no walking. Once the three rounds have passed then you can move again.

Hmm: I am looking forward to seeing what the Slayer class can do here!


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

I thought Concentration was just a standard action, DM. Or maybe there's table variation or something, as no one has ever told me there was no walking while concentrating before. I am not looking for a full three round study, I was just hoping for the "1st Round: Presence or absence of magical auras," part of the spell.


I agree with Oren.

CRB, Spell duration, pg. 216 wrote:

Concentration: The spell lasts as long as you concentrate on it. Concentrating to maintain a spell is a standard action that does not provoke attacks of opportunity. Anything that could break your concentration when casting a spell can also break your concentration while you’re maintaining one, causing the spell to end. See concentration on page 206.

You can’t cast a spell while concentrating on another one. Some spells last for a short time after you cease concentrating.


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I see what you mean Oren. You are just looking for the presence of magic here. Sure you can walk while detecting magic but if you find something then you need to stop moving so you can 'zero' in on the source. Also if you turn to detect magic in a new area, then you need to remain stationary for that round.

Bottom line is you can do it, but it is a slow and tedious process, he he.


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"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Salt of the Ocean // ★ DA Duology Maps
Oren Mitabu wrote:

There are four in the last two seasons I haven't played that I've noticed. Those are either 5-9 or 7-11, so that won't help much. Those unplayed scenarios are 6-13, 6-17, 7-03, and 7-04.

I haven't had time to go back through all the other seasons yet, though. I wasn't involved in seasons zero and one much at all, so I'm sure there will be more early options for me. I'll get a list of them and provide them to you. Give me the weekend to get my list together.

I will give you the weekend. This should prove educational!


The Begger's Pearl is Season 1. I've heard it has some of the most fearsome creatures around!


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Salt of the Ocean // ★ DA Duology Maps

Yes, the critters of Beggar's Pearl will cause your "Doooooooooooooooom!"

But you get to use jazz hands, so that makes it all better. :)

Reknar:
A perfect example of how my GM style can warp a scenario...


I am going to start working backwards and try to keep editing this single post.

I haven't played:

5-10 Where Mammoths Dare Not Tread (7-11)
5-18 The Stranger Within (5-9)
5-20 The Sealed Gate (7-11)
5-25 Vengeance at Sundered Crag (7-11)
6-00 legacy of the Stonelords (1-11)

4-02 In Wrath's Shadow (3-7)
4-03 The Golemworks Incident (5-9)
4-06 The Green Market (5-9)
4-08 The Cultist's Kiss (7-11)
4-10 The Feast of Sigils (7-11)
4-12 The Refuge of Time (7-11)
4-17 The Tower of the Ironwood Watch (5-9)
4-20 Words of the Ancients (7-11)
4-22 Glory of the Past Part One: Hall of Dwarven Lore (5-9)
4-24 Glory of the Past Part Two: The Price of Friendship. (5-9)
4-25 Glory of the Past Part Three: The Secrets Stones Keep (5-9)
4-26 The Waking Rune (7-11)

3-02 Sewer Dragons of Absalom (3-7)
3-03 The Ghennett Mankr Gauntlet (5-9)
3-04 The Kortos Envoy (7-11)
3-05 Tide of Twilight (1-5)
3-08 Among the Gods (3-7)
3-10 The Immortal Conundrum (5-9)
3-12 Wonders in the Weave Part One: the Dog Pharoh's Tomb (5-9)
3-14 Wonders in the Weave Part Two: Snakes in the Fold (5-9)
3-15 The Haunting of Hinojai (5-9)
3-17 Red Harvest (7-11)
3-24 The Golden Serpent (5-9)
3-25 Storming the Diamond Gate (3-7)
3-26 Portal of the Sacred Rune (7-11)

Whew! That takes me back through season three. I'll do 0, 1 and 2 later on this weekend!


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Salt of the Ocean // ★ DA Duology Maps

Huh. Here's a question, Gerald. I know that you are PbP junkie. Do you want to play for PFS credit, or do you want to just do play/replay for no credit with in-tier characters to preserve future PbP options?

I'm planning on everyone else being able to play for credit if we can.

Hmm


If that is legal, I'd be okay with just playing along with the group. I don't know PFS rules really well, despite all the games I've been in. If the rest can get chronicles, and it's ok for me to tag along, I'd be up for it...

Grand Lodge

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Gang, I just got an alternate proposal from my old GM of Mummy's Mask, who'd love to resume again. Samy said she might be interested in picking up all the Razor Coast players if you were interested.

(Aside to Bret: For you, she said she'd be willing to consider point buy.)

She ran a really weird and wonderful RP heavy Mummy's Mask game that Eric, Lady Ladile and I all had a ball in.

Liberty's Edge

Female Human Commoner 1

It was weird?

Grand Lodge

In the best possible way, Samy!

To be clear, this would be a proposal for after RC finishes.


Yes, it was weird, strange, different, and from the outside looked like a ton of fun Samy!

Hmm still gushes about that game at times.


I'm definitely up for that once RC finishes if everyone else is! In the interests of making things easier on Samy, I'm of the opinion that starting over from the beginning would be best since we technically did not get very far into the actual 'adventure' and I think Eric, Hmm and I know how to not metagame. That way everyone is on the same page and it gives the (I assume three) returning players a chance to make character changes or even a total swap if they really desire - depending on what Samy wants to do for character creation rules and such this time around, of course :)


M Human (Tulita) Alchemist (Chirurgeon) L9/Barbarian L1 | AC 19 | HP69/69 | Saves F10 R8 W4 | Percep +8 | Init +2 | Bombs: 16/16 | Status: 100%

Sounds good to me.

Liberty's Edge

Female Human Commoner 1

I'm open to whatever you guys would like to do regarding whether to continue where we left off, or start fresh. I do have a preference for the former but it's not set in stone.

Grand Lodge

I prefer continuing where we let off. We've got half of this dungeon tomb done, and we'd come back up to rest, heal and recruit new team members after our old ones departed for personal reasons. I think it's a great break point to bring in fresh blood, and it gets us through level one that much faster.

I think we're all good enough to gameplay a few interviews and go back in.

Hmm


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Sounds good to me!! Welcome Samy and thanks for helping this rag tag bunch of scallywags out!


First of all thank you Samy for the chance at being adopted, and playing Mummy's Mask with this crew.

And by that, I mean I am definitely in :D

As for what to play... I usually have a VERY hard time settling on a concept ;)

On my quest for the ultimate gish, Bloodrager does pops to mind though.


This is Turel checking in here. I am OK with continuing on where we left off. Like Hmm says we are nearly done with the main tomb and these APs can drag on and on if we rewind to the beginning, he he.

Liberty's Edge

Female Human Commoner 1

For guidelines on what we previously created characters by, see the original recruitment thread. I won't be requiring applications since we're doing this this way, but house rules and such can be found there (most importantly stat buy, stat increases per level, four total traits, races allowed, and D&D style hit dice).

(The original post has a free regional trait for Osiriani only, but it was later decided that *everyone* got a free regional trait, so four traits regardless of where you come from, unless you abstain from choosing a region altogether.)

The Kraken wrote:
Like Hmm says we are nearly done with the main tomb

Heh heh heh.


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Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

Interesting system!

Are all the players from that game over here in this one? I'm trying to start thinking of a class that can fill a need.

Liberty's Edge

Female Human Commoner 1

Assuming they keep the characters they had previously, we have three set characters:

Turel (Eric) is a monk.
Aleris (Ladile) is an inquisitor.
Harmose (Hmm) is, what was he, a sorcerer?

Grand Lodge

Eric, Lady Ladile and I were the only three left.

Eric = Turel --> Awesome monk andd do-gooder hero
LL = Aleris --> Shelyn inquisitor and innocent
Me = Harmose --> Bisexual male charmer undead sorc who hates undead

Harmose is planning on an oracle dip next level. I think the other two were thinking of staying single-classed for a bit.


Tien Female Mutagenic Mauler 7 | HP 66/66 | AC (26)23/15/21| F+8(+11),R+8(+11),W+4(+7)(+2 v. , compulsion and emotions) | Init.+2, Perc.+11 | CMB +2 (+14 Bull Rush)(+13 Sunder); CMD 24 (26 v Bull Rush)(25 v Sunder)| while under effects of mutagen, gain +10 to speed, +2 to damage and low light vision.

So we could use a healer type and a rogue type at minimum, huh?

Well, I think I will take the two 14's and roll for the other four stats and see what I can do with the final results. Actually, if his is allowable, I will take one 10, so id be rolling for three stats. If I'm not allowed to combo that way, let me know and I'll roll the last one.

3d6 ⇒ (2, 6, 4) = 12
3d6 ⇒ (2, 3, 6) = 11
3d6 ⇒ (3, 4, 2) = 9

Edit: Samy, would you allow the Unchained Rogue? I've been looking at one for a bit and I'm interested to see if they play much different.

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