Jacinth Deepwarder's page

243 posts. Alias of Lady Ladile.


Race

Inactive

About Jacinth Deepwarder

Old Life, Old Statblock:

Jacinth Deepwarder
Female Elf Aristocrat 6 / Slayer (Sniper) 1
N Medium Humanoid (Elf)
Init +3; Senses Low-Light Vision; Perception +13
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Defense
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AC 17, touch 13, flat–footed 14 (+3 armor, +3 Dex, +1 natural)
HP 44 (6d8+10)
Fort +5, Ref +7; Will +6 (+8 vs. enchantments)
Immune Magical Sleep
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Offense
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Speed 35 ft.
Melee
Masterwork Dagger +8 (1d4+2/19–20)
+1 Elven Curve Blade +8 (1d10+4/18-20)
Ranged
+1 Undead-Bane Longbow +8 (1d8+1/+2d6 vs undead/x3)
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Statistics
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Str 14, Dex 16, Con 12, Int 14, Wis 13 Cha 12
Base Atk +5; CMB +7; CMD 20
Feats
Fleet
Point Blank Shot
Precise Shot
Skill Focus (Bluff)
Skills
Appraise +7 (2 rank, 3 class, 2 Int)
Bluff +12 (5 rank, 3 class, 1 Cha, 3 feat)
Diplomacy +5 (1 rank, 3 class, 1 Cha)
Intimidate +8 (4 rank, 3 class, 1 Cha)
Kn. History +8 (3 rank, 3 class, 2 Int)
Kn. Local +9 (4 rank, 3 class, 2 Int)
Kn. Nature +6 (1 rank, 3 class, 2 Int)
Kn. Nobility +6 (1 rank, 3 class, 2 Int)
Linguistics +6 (1 rank, 3 class, 2 Int)
Navigation +8 (3 rank, 3 class, 2 Int)
Perception +13 (7 rank, 3 class, 1 Wis, 2 racial)
Profession: Sailor +7 (4 rank, 3 class, 1 Wis)
Sense Motive +6 (2 rank, 3 class, 1 Wis)
Spellcraft +4; +6 to identify magic items (2 rank, 2 Int)
Stealth +8 (2 rank, 3 class, 3 Dex)
Survival +6 (2 rank, 3 class, 1 Wis)
Swim +7 (2 rank, 3 class, 2 Str)
Languages Common, Draconic, Elven, Goblin, Tulita
Combat Gear
Potion of Cure Light Wounds x1
Antitoxin x1
Magical Gear
Amulet of Natural Armor +1
+1 Arrow x10
Other Gear Masterwork Studded Leather Armor, 17 arrows, Noble’s Outfit, Bronze Ring (25gp), Soap, Pouch with 42gp, Pearl x4 (50gp each), Deepwarder Signet Ring (250gp), Perfume, crude nautical map of the Razor Coast and Sammerlock Sails region.
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Special Abilities
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Accuracy (Ex): At 1st level, a sniper halves all range increment penalties when making ranged attacks with a bow, crossbow, or firearm. This ability replaces track.
Studied Target (Ex): A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target. If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll). At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place. At 7th level, a slayer can study an opponent as a move or swift action.

Jacinth Deepwarder
Female Elf Slayer (Sniper) 6
NG Medium Humanoid (Elf)
Init +3; Senses Low-Light Vision; Perception +9
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
HP 48 (6d10+8)
Fort +7, Ref +9, Will +3 (+2 bonus vs. detect thoughts, discern lies, and similar mind-reading magic); +2 vs. enchantments
Immune Sleep
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Offense
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Speed 30 ft.
Melee
+1 elven curve blade +8/+3 (1d10+2/18-20)
mwk cold iron dagger +8/+3 (1d4+1/19-20)
Ranged
+1 darkwood composite longbow +10/+5 (1d8+2/×3)
Special Attacks
Sneak Attack +2d6
Studied Target +2 (2nd, move action)
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Statistics
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Str 12, Dex 16, Con 12, Int 14, Wis 10, Cha 12
Base Atk +6; CMB +7; CMD 20
Feats
Point-Blank Shot
Precise Shot
Skill Focus (Bluff)
Traits
careful combatant
civilized
Skills
Appraise +4
Bluff +15
Diplomacy +5 (+7 to gather information)
Heal +4
Intimidate +8
Knowledge (geography) +7
Knowledge (history) +4
Knowledge (local) +10
Knowledge (nature) +3
Knowledge (nobility) +4
Linguistics +3
Perception +9
Profession (sailor) +7
Sense Motive +9 (+11 to read a social situation)
Spellcraft +4
Stealth +12
Survival +7
Swim +8
Racial Modifiers silent hunter
Languages Common, Draconic, Elven, Goblin, Polyglot
Other Gear kimlé coat, +1 darkwood composite longbow (+1 Str), +1 elven curve blade, mwk cold iron dagger, cloak of resistance +1, efficient quiver, feather step slippers[UE], fruitful sash, handy haversack, bedroll, belt pouch, blanket[APG], buttons (0.1 lb), canteen[UE], chewing stick, comb (0.2 lb), compass[APG], conditioning oil for leather (0.4 lb), everburning torch, file, small (0.1 lb), flint and steel, hairbrush (0.3 lb), ink, inkpen, journal[UE], leather paring knife (0.5 lb), leather straps (0.4 lb), mess kit[UE], metal polish (0.3 lb), mirror, nail file (0.1 lb), scissors (0.3 lb), sewing needle, silk rope (50 ft.), soap, soft cloth (0.1 lb) (2), sponge, tooth powder (0.1 lb), trail rations (5), wrist sheath, spring loaded, 19 gp, 6 sp
Alchemical & Magical Gear
potion of cure moderate wounds
potion of invisibility
alchemist's fire (5)
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Special Abilities
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Accuracy (Ex) Halve range penalties with bows, crossbows, and firearms.
Deadly Sniper +6 (Ex) Ignore 30' limit and bonus damage for sneak attacks vs. unaware targets in first range inc.
Elven Immunities - Sleep You are immune to magic sleep effects.
Foil Scrutiny +2 on Will saves vs. mind-reading magics.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Silent Hunter Reduce Steath penalty for moving by -5, can make Stealth checks while running (at -20 - includes reduced penalty).
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Sniper's Eye (Ex) Can use ranged sneak attack vs. targets with concealment.
Studied Target +2 (move action, 2 at a time) (Ex) Study foe as a Move action, gain +2 to att/dam & some skills vs. them.

Background - Razor Coast:

Though still quite young for an elf, Jacinth has already done a fair bit of traveling in her life and has seen much more than most elves of her age. Originally a noblewoman from Kyonin she had been sent away by her parents to join her uncle, Viscount Senegar Deepwarder in Port Shaw, a city located along the infamous Razor Coast. Her parents had hoped that the experience would humble their daughter, who had grown to become rather spoiled and haughter in her adolescent years. However, her behavoir remained largely unchanged as it was no secret that she held a deep disgust and loathing for most of the native population of the Razor Coast, the Tulita people.

After only six months in Port Shaw, Jacinth succeeded in placing several of the young adult children of Port Shaw's elite in mortal danger when they embarked on an ill-fated journey to one of the nearby islands, in search of ancient elvish ruins and artifacts rumored to have been left for the taking. Her ship was capsized and destroyed, her friends kidnapped and dragged away by crazed beastmen when they staggered onto the nearby shore while Jacinth downed a potion of Invisibility and swam to the safety of a nearby shipping lane where she was rescued by a passing vessel. Her uncle, understandbly quite upset and disappointed at his niece's recklessness, contracted a group of adventurers that consisted largely of local natives as well as a traveling missionary to return with Jacinth to the island in question and attempt to rescue the missing men and woman.

Even though the mission to rescue her friends only took a couple of weeks, Jacinth returned to Port Shaw a changed woman. Although she still possessed a certain elvish aloofness, she had grown to value the adventurers and mercenaries that her uncle hired as friends and family rather than pawns to be manipulated. In a human named Rate Fenn, she had found something even deeper than friendship - love. Due to her actions in placing the sons and daughters of several of Port Shaw's elite in danger Jacinth was made a pariah in the polite society of Port Shaw and disowned by her uncle, but she found that such a thing did not bother her nearly as much as it once would have.

While the priestess Nefertiti, her love Zemwaar, and the others opted to stay in Port Shaw and continue to investigate local troubles and work to improve the plight of the Tulita people, Jacinth and Rata opted to part ways from the others in order to track down the murderers of Rata's father and sister - a group of pirates aboard a ship known as the Wailing Gypsy. After some time it was decided that in order to pursue possible leads at a quicker pace, the pair should split up. They parted ways, promising to meet again in Port Shaw within a year. As Rata made his way up the coast towards the frozen north, Jacinth set her sights on the continent of Avistan and the Cheliax coast...

Personality:

Though often seen by non-elves as being somewhat aloof and detached, Jacinth's experiences on the Razor Coast have taught her empathy for others as well as impressed on her a sense of responsibility for those that find themselves under her care or authority. She still carries herself with a rather stately air and her speech remains largely formal, holdovers of an upbringing and education that Jacinth will always carry with her to one degree or another.

Although her primary objective is to aid Rata Fenn in tracking down his family's murderers, Jacinth still considers herself something of a history enthusiast and often makes notes of rumors concerning unusual sites and lost artifacts. Once Rata's thirst for vengeance has been sated, she hopes to convince him to accompany her to some of these locations.

Appearance:

Like most elves, Jacinth is tall, standing just two inches shy of 6'. This and her thin, wiry frame give her a rather birdlike appearance. In most instances she can be found clad in a simple set of leather armor, her pack as well as a rather large crossbow slung over her back.

OOC Stuff:

Jacinth originally existed as an NPC in the Razor Coast module Sinful Whispers. Originally I was invited to join the game and control Jacinth as an NPC, but after some of the original players had to drop it was decided that the character would eventually join the rest of the party full-time as a PC. However, the game ended after the completion of that particular module. I had grown to like the character so much that I thought it would be fun to bring her back and play her again, especially as her written background reflects the end of that game and ties up enough loose ends that having her pop up on the coast of Cheliax wouldn't be that unusual.

If selected, she'll likely not go into too much detail regarding her past - partly because some of it reflects a person that she no longer is and partly to avoid potential spoilers for the module that she was originally part of.