Fighter

Reknar.'s page

219 posts. Alias of Edeldhur.


Full Name

Reknar

About Reknar.

Reknar
Half-orc bard 1
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +1
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 12 (1d8+4)
Fort +7, Ref +8, Will +7
Defensive Abilities sacred tattoo[APG]
--------------------
Offense
--------------------
Speed 30 ft.
Melee longspear +3 (1d8+4/×3) or
. . morningstar +3 (1d8+3)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1)
Bard Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—cure light wounds, feather fall
. . 0 (at will)—detect magic, mending, message, open/close (DC 13)
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 16, Int 13, Wis 12, Cha 16
Base Atk +0; CMB +3; CMD 15
Feats Combat Reflexes
Traits fate's favored
Skills Acrobatics +4, Climb +5, Diplomacy +7, Heal +2, Intimidate +9, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (geography) +2, Knowledge (history) +2, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +2, Knowledge (planes) +6, Knowledge (religion) +6, Stealth +4, Survival +2, Swim +2; Racial Modifiers +2 Intimidate
Languages Common, Draconic, Orc
SQ bardic knowledge +1, orc blood
Other Gear chain shirt, light steel shield, longspear, morningstar, cloak of resistance +2, backpack, trail rations (5), waterskin
--------------------
Special Abilities
--------------------
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo +1 to all saves.