To Rappan Athuk

Game Master brvheart


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HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

I will be on vacation from tomorrow until Sunday. I will likely not have time for posting. Bot me as needed.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 25| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Hello all... I'm going out of town on a short family vacation til Wednesday. Don't know how much I'll be able to post if at all. I will try though. Please bot me as needed


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 25| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

I'm out of town on vacation til next Sunday. I will have net access but posting will be reduced, if at all. Please bot me if necessary


Male Human Rogue6/Clr1 Current Map

Have a good time on your trip:) We will wait if necessary. I know nothing about these classes you are using, sorry.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 25| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

So ummmm yeaaahhhh.... Houston we have a problem.... There is NO WAY we have a chance vs 2d6+31+2d6 (I don't feel this is meta gaming. The paladin just got sliced through like his armor was made of tissue paper.)

This is a pure TPK unless we retreat. Any ideas how to save Myrick AND retreat?


Male Human Rogue6/Clr1 Current Map

Desecrate+power attack+smite good does add up fast.


Male Human Rogue6/Clr1 Current Map

OP: note that if Myrick power attacks and swings two-handed he does 1d10+21+2d6 and with three attacks also due to haste. No, this is not as powerful but he is one character.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 25| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Ok I'm genuinely asking for tactical advice here. Does anyone see any way of saving Myrick? Marthek and Lars are panicked. Sorek has to take a move action to regain his focus and with it his Wis bonus to hit, dam and ac.

That leaves him with a standard action or move action remaining
Given the horrifically overpowered nature of this encounter I see no way of saving Myrick. He's going to eat an AOO when he tries to flee which is all but certainly kill him barring a very unlikely miss.

If Sorek does a standard action charge he'll get one attack in vs the skeleton. And then he'll eat 3 attacks. WHile Sorek can withstand 1 hit...2 hits and he's toast. Sorek is heroic but not stupid. This looks like certain death if he stays to help Myrick.

Does anyone have any ideas?


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 25| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,
brvheart wrote:

OP: note that if Myrick power attacks and swings two-handed he does 1d10+21+2d6 and with three attacks also due to haste. No, this is not as powerful but he is one character.

Understood. Action economy favors the multi-character party...at least it did until 2 of our warriors got panicked and high-tailed it out of here.

We were unprepared to counter this fear effect which with a dc of 19 plus additional penalties seems destined to panic at least half of the party.

We know that some encounters in RA will require running away because you just can't plow through encounters in RA. Sometimes you gotta run away and regroup.

Grand Lodge

Resources:
Channels left 1/9; Spells left: 1st 6/6, 2nd 3/5, 3rd 2/4, 4th 0/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

Keep in mind that the enemy would have to change his smite target to another "good" aligned character which is not all of us and then he wont hit so hard. He can only smite one at a time.

If we are running away, I could lay down a Obscuring Mist while we use our hasted speed to book it out of there.


Male Human Rogue6/Clr1 Current Map
Sorek wrote:
brvheart wrote:

OP: note that if Myrick power attacks and swings two-handed he does 1d10+21+2d6 and with three attacks also due to haste. No, this is not as powerful but he is one character.

Understood. Action economy favors the multi-character party...at least it did until 2 of our warriors got panicked and high-tailed it out of here.

We were unprepared to counter this fear effect which with a dc of 19 plus additional penalties seems destined to panic at least half of the party.

We know that some encounters in RA will require running away because you just can't plow through encounters in RA. Sometimes you gotta run away and regroup.

I did redo the fear affect. It is not something an antipaladin normally has and only listed aura of fear. I changed it to be more of like a mummy's fear so they are only frozen in fear for 1d4 rounds meaning Marthek will be able to attack next round. True, though most parties have had to regroup here although the last party powered through with the help of Marthek and having two neutrals in the party. Still, they were only level 5 so I did not have Saracek power attack. I will have Marthek power attack next round so he will do 1d10+20 and he has a great club.


Male Human Rogue6/Clr1 Current Map

If you are running, Marthek will throw Lars over his shoulder like a sack of potatoes, 27 STR


Male Human Rogue6/Clr1 Current Map

I understand it is tough, but it is a boss fight. There is one every level.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 25| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

@brvheart Cower means not able to attack and/or run away?

If Lars is able to use the withdraw action(avoiding AOO) this round Marthek can pick up Myrick like a sack of potatoes and we can all run aaaawwwaaayyyyyyy.....If Lars can't withdraw then we may be ALL IN with either a TPK or the combo of Martek with his bludgeoning club and Soreks fists MIGHT prevail if Storm can keep healing us


Male Human Rogue6/Clr1 Current Map

glass cannon. You might want to find Marthek some better armor though.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 25| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Yes definitely a glass cannon... Although AC was irrelevant in this encounter

And yes we need to get him some better armor

BTW we are now 7th level


Male Human Rogue6/Clr1 Current Map

ok, level up all. After the next room and you rest you can finally go down to level three.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 25| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

level 7 hp: 1d10 ⇒ 10

Grand Lodge

Resources:
Channels left 1/9; Spells left: 1st 6/6, 2nd 3/5, 3rd 2/4, 4th 0/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:
brvheart wrote:

ok, level up all. After the next room and you rest you can finally go down to level three.

Not sure I should be leveling up since I was already at 7. I'll assume everyone is just catching up now.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 25| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

any suggestions on how we might have better fought this level boss

The fear effect was pretty devastating. I'm thinking it might be good for Storm and/or Lars to have a lvl 1 remove fear spell prepped. I'm sure we're going to run into fear effects again.

For boss fights that we have time to prep for, some summoned fodder might help us get a round or two of ranged attacks in before closing for melee. Although in this case, any summoned monsters would surely have fled the fear aura.

What's going on with Myrick? Are we going to take him to the surface for a proper burial?

Since we don't have any raise dead scrolls is Myrick/Darren thinking about another character?


Male Human Rogue6/Clr1 Current Map

I think he is talking about bringing in a new character. He is wanting to know what you need.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 25| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

A 6lvl arcane caster to free up Lom from casting haste might be good so he can spend his slots fireballing

some possibilities
bard of Sarenae focusing on battlefield control spells/ backing up Lom with the Knowledge checks

Using a longspear and the flag-bearer feat

https://www.d20pfsrd.com/feats/combat-feats/flagbearer-local/
+
https://www.d20pfsrd.com/magic-items/wondrous-items/a-b/banner-of-the-ancie nt-kings/

+
https://aonprd.com/MagicWondrousDisplay.aspx?FinalName=Saliharion
to help with the cha-based knowledge checks

or go ranged bard
eventually getting a tuned bowstring

another possibility Eldritch Archer/Hexcrafter Magus
good knowledges/ haste casting/good ranged

these are just some ideas based on the idea that we're going to keep Marthek with us


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 25| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

The +2unholy greatsword will be great for Marthek if we can pay the +1 cost to have it redeemed

redeemed:

Redeemed
Aura strong abjuration and evocation [good]; CL 12th; Weight —; Price +3 bonus

DESCRIPTION

A redeemed weapon was once a corrupt unholy weapon. The taint of evil has been purged from it, however, and the weapon is now in all ways a holy weapon, dealing an additional 2d6 points of damage against all creatures of evil alignment. In addition, the wielder gains a sacred bonus on saving throws equal to the weapon’s enhancement bonus against the spells and abilities of evil outsiders and a +5 competence bonus on Knowledge (planes) checks to identify evil outsiders and their special powers or vulnerabilities.

When the redeemed weapon special ability is added to an unholy weapon, the weapon loses the unholy property and gains the redeemed property, and the crafter must pay the price of adding a +1 enhancement bonus to the weapon.

CONSTRUCTION REQUIREMENTS

Feats Craft Magic Arms and Armor; Spells consecrate, holy smite; Special creator must be good; Cost +3 bonus

I think there may be a weaponsmith at the Ferry. Bjeorn?? Who might be able to do that.

The tome of wis+2 is a pricey item.

@brvheart can we sell this book in the Ferry or would we need to go all the way to Bards gate? Would someone at the ferry be able to redeem the sword?

If we can't sell the book at the ferry Sorek will be VERY interested in it.

Regarding Marthek.... Is he staying with us? I vote yes. I think RA is balanced for 6 characters and a barbarian is a simple character to run if brvheart doesn't mind and keeping the player count at 5 instead of 6 helps speed the game

One concern with Marthek is his glasscannon-ness.
Keeping him alive is going to be a full time job for Storm. Which will shorten our adventuring day as Storms resources are quickly drained.

@brvheart any chance of adding the invulnerable Rager archetype to him to help out with that weakness?
AC could end up being a secondary defense for Marthek especially if Lom enlarges him as a standard tactic.
An invulnerable Rager, come and get me barbarian wielding a redeemed greatsword would be a solid addition to the party.

@Myrick how goes the new character? Another idea for a bard would be Desnas Divine Fighting technique which uses cha to hit and damage with Starknives... That +noble scion of war using cha to init... And maybe startoss style. I'm just throwing out some ideas... Play something you'll enjoy.


Male Elf Evoker 7; HP 49/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/6 1st, 5/5 2nd, 1/3 3rd Wands: G 46/50 PvE 46/50

Level 7 HP: 1d6 ⇒ 4

7th level stats are posted in Lomyldyr's profile.


Male Human Rogue6/Clr1 Current Map

There is no one in Zelkor's Ferry high enough to redeem an item and it would be a costly affair going to +5 to say nothing of the 2000 mile trip to Bard's Gate. Usually it gets broken over someone's knee by good parties. There will be ample opportunity to find such items deeper in the dungeon. I would take advantage of the book for your cleric. Marthek could use some better armor than the hide he is wearing. What did you do with all the armor from the undead room? You can try again on the shield the next day.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 25| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

There was no armor from the undead room.

undead room treasure:

Star room w/ghouls
2,301 gp, 4,204 sp,
2,910 cp,
two masterwork steel shields (one heavy and one light),
masterwork heavy mace
masterwork short sword
masterwork morningstar
silver dagger
composite short bow (+1 Str)
18 arrows +1 Myrick, Lars
dagger +1 keen Myrick
throwing axe +1 keen Myrick
warhammer +2 Lars
potions CLWx2 Lom, Myrick
potion remove disease Father

"Usually it gets broken over someone's knee by good parties."

understood. And if the group wants to do that Sorek will go along with it. However redeeming an item is a good act, just like redeeming a villian. Even if we have to keep the sword tucked away in a BoH until we gain access to teleport magic and are able to visit Bards Gate, it still seems like a good idea. It'll be the perfect weapon for Marthek and also appropriate as we redeemed/cured him on this level, why not allow him to wield the redeemed sword from this level as well.


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

I had +1 agile breastplate armor

Grand Lodge

Resources:
Channels left 1/9; Spells left: 1st 6/6, 2nd 3/5, 3rd 2/4, 4th 0/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

I am traveling at ReaperCon in Texas until Monday so bot if needed, but I will try to check the games I'm in at least once a day.


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Sorek and I are working together on a concept. Actually, it is more Sorek figuring out all the rules for me since I am a Red Boxer that moved to 1st edition type of AD&D guy and a lot behind the times.


Male Human Rogue6/Clr1 Current Map
Sorek wrote:

There was no armor from the undead room.

all manner of common weapons and armor, including several suits of chainmail, a breastplate, a full suit of dwarf-sized half-plate, two masterwork steel shields (one heavy and one light),


Male Human Rogue6/Clr1 Current Map

I am still a 1st edition type of guy myself and prefer old school type characters.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 25| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,
brvheart wrote:

I am still a 1st edition type of guy myself and prefer old school type characters.

i began playing with 1rst edition as well. The dual-classing was sooo painful to make a character into a bard. going from fighter to thief to druid before being allowed to level as a bard was painful.

And many people forget the psionics section in the back. It was very difficult to get a character with psionics in 1rst ed. Needed to roll something like a 98/100. I only had one psionic character in many years of play.

But there was plenty of multiclassing. elven fighter-mage-thieves were my favorite. Although i did have a 1/2 elven ranger/druid who wielded scimitars before some ranger dark elf made it cool. So I guess you can call me an Old-school unabashed multi-classer. Anything else just feels like plain vanilla, too cookie-cutter. I want my characters to be mechanically unique, not something that everyones played 50 times.

So despite being old-school myself i appreciate the ability in pathfinder to create a mechanically unique character with all the options this robust system has available.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 25| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,
brvheart wrote:
Sorek wrote:

There was no armor from the undead room.

all manner of common weapons and armor, including several suits of chainmail, a breastplate, a full suit of dwarf-sized half-plate, two masterwork steel shields (one heavy and one light),

somehow i missed that. please have him wear whatever makes the cannon less glassy.

@brvheart.........also please confirm that there is no way we could sell the tome of wisdom in the ferry.

If it can't be sold we need to figure out who gets it. Most logically Storm, Lars or Sorek.

@brvheart
How do you want to handle Myricks possessions? the traditional way of burying them with the valiant Paladin? asking because he had some armor that would be good for Marthek


Male Human Rogue6/Clr1 Current Map

That is up to the party. If there is something you can use I don't have an issue with it.


Male Human Rogue6/Clr1 Current Map

While I have put some NPCs in Zelkor's Ferry that can make some stuff for you and buy some limited items up to about 5000 GP each, a Tome of Understanding +2 would require a major city to sell with its hefty price tag. If I were one of the clerics I would take the six days to read it.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 25| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,
brvheart wrote:

That is up to the party. If there is something you can use I don't have an issue with it.

Ok guys...pipe up. Are we burying Myrick with his equipment or are we taking what we find useful?

Do we want to bury Myrick here in behind the good locks of this tomb or would we prefer to bury him in the room behind the secret door which we found at the beginning of this level? There was carpentry equipment in the south hallway so before going down to the next lvl I'd like to make a coffin for the paladin before putting him to rest.

Is everyone leveled up? Myrick?????

@brvheart Storm was a lvl ahead of us. Is he leveling up to 8th? Not a bad thing to have a powerful cleric on the team.

Lom and Storm can take another crack at identifying the shield before we go down to the next lvl.

Grand Lodge

Resources:
Channels left 1/9; Spells left: 1st 6/6, 2nd 3/5, 3rd 2/4, 4th 0/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

I wasn't planning on leveling up to 8th yet, but I can if it is deemed appropriate by the GM.

The Tomb doesn't really do my any good. +2 Wis is not really a stat I need to boost as it would only give me one more level 4 spell and boost my DCs by +1 but as you probably noticed, I'm not exactly an offensive caster. I'd rather it go to someone that has a primary stat of Wis (like Sorek).

I'd strip Myrick of all of his stuff before we bury him. Then we either use some of it ourselves or pass on to the new Myrick if any of it is useful.

BTW: I talked to the Frog God guys at ReaperCon. They had the 5e version of the Rappon Athuk on hand with all the nice maps from the map pack. They said if you buy the hard copy of the book you get all the pdfs included. I was thinking of getting the Pathfinder version from them with the new updates they have for it, they didn't have any at the show. It was a pretty massive book, I think they said 800 pages.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 25| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,

Wis being Soreks primary... He definitely wants it.

Lars might want it as well. But I'm hoping the shield turns out to be a nice item that he would like in lieu of the tome.

I've never seen the RA book in person but I have seen pictures of it online.... Yup thats a hefty book


Male Elf Evoker 7; HP 49/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/6 1st, 5/5 2nd, 1/3 3rd Wands: G 46/50 PvE 46/50

I say take his equipment and bury him behind the good locks.


Male Human Rogue6/Clr1 Current Map

I have the original Pathfinder RA book at 673 pages and the Expansions I at another 163 pages. It is a signed, numbered edition.

Grand Lodge

Resources:
Channels left 1/9; Spells left: 1st 6/6, 2nd 3/5, 3rd 2/4, 4th 0/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

Can anyone else use that shield (+4 to AC)? I already have a pretty decent shield and this one would only boost my AC by +1.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 25| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,
Father Stom wrote:
Can anyone else use that shield (+4 to AC)? I already have a pretty decent shield and this one would only boost my AC by +1.

The shield is a No Go for Sorek. But i believe the tanky warpriest uses a heavy shield.

@Lars please chime in and let us know if you'd like the shield

Myricks items, please review and choose what anything that could be useful to your characters:

cure light wounds (3) Marthek x1
alchemist's kindness[APG] (2)
antiplague[APG] (2)
, antitoxin (2),
bloodblock[APG] (2)
+1 agile breastplate[APG] Marthek
+1 spiked heavy paueliel quick draw and throwing shield
+1 bastard sword
cestus[APG]
mwk composite longbow (+3 Str),
muleback cords[APG],

etc:
, caltrops,
healer's kit,
smelling salts[APG],
soothe syrup[APG] (2)

adamantine wire saw[UE], bedroll, belt pouch, belt pouch, bottle of strong brandy (1.5 lb), chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), ink (2), inkpen (2), journal[UE] (2), measuring cord (10 ft.) (2), mess kit[UE], mirror, paper (10), piton (10), pot, powder[APG] (2), scroll case, soap, thieves' tools, torch (10), trail rations (5), waterskin, 87 gp

Note that I assigned the +1Agile breastplate and x1 CLW potion to the glass-cannon, unless someone else wants it.

Unless people claim the items I think we can assume they have been placed in the BoH


Sorry I missed my turn guys. I went AZ and I was so close to the border my phone kept attaching to the Mexican system.


HP 43/43 AC 26, T 12, FF 24, CMD 20, Fort +7, Ref +4, Will +8, Init +2, Percep +13

I'll take the shield.


HP 85/85 | vs Evil +1AC(deflection) AC 24 | T 20 | FF 20 |not vs Evil= AC 23 | T 19 | FF 20 | CMD 25| F +7| R +12 Evasion| W +11 |vs Evil opponents +1 Saves(Resistance)|Init +8 | Perc +14 | | PP 15/17 Buffs=+4ac Inertial Armor 2hr,
Lars the Crusader wrote:
I'll take the shield.

Cool. Sorek will happily take the book

@Lom
when it comes to knowledge checks I find it easiest to just copy and paste all of my characters knowledge skill below the d20 roll and let the gm apply the modifier relevant to that check...below is an example from my 15th lvl arcanist

knowledge: 1d20 ⇒ 13
+24Knowledge (Arcana)(Int)____{+14rank,+7Int,+3Class}
+23Knowledge (Dungeoneering)(Int____{+13rank,+7Int,+3Class}
+11Knowledge (Engineering)(Int)____{+1rank,+7Int, +3Class}
+11Knowledge (Geography)(Int)____{+1rank,+7Int, +3Class}
+11Knowledge (History)(Int)____{+1rank,+7Int, +3Class}
+19Knowledge (Nature)(Int)____{+9rank,+7Int,+3Class}
+11Knowledge (Nobility)(Int)____{+1rank,+7Int, +3Class}
+24Knowledge (Planes) (Int)____{+14rank,+7Int,+3Class}
+24Knowledge (Religion) (Int)____{+14rank,+7Int,+3Class}

this avoids delays when the wrong knowledge check is posted


Male Human Rogue6/Clr1 Current Map

Purple worms are giant scavengers that inhabit the deepest regions of the world, consuming any organic material that they encounter. They are notorious for swallowing their prey whole. It is not uncommon to hear of a group of adventurers vanishing down the ravenous maw of a purple worm, screaming as they disappear one by one.

Although they seek to consume living creatures, purple worms also consume vast amounts of dirt and minerals as they burrow underground. The insides of a purple worm may contain a considerable number of gemstones and other items able to withstand the corrosive acid inside its gullet. In areas filled with valuable minerals, such as those near dwarven mines, the natural tunnels created by burrowing purple worms are often filled with vast amounts of unrefined ores.

A purple worm usually claims a large underground cavern as its den, and while it returns here to rest and digest food, it spends the majority of its time on the prowl, burrowing through the endless dark or slithering along established tunnels in the constant drive to feed its immense hunger. Although not completely mindless, purple worms are rather stupid. They make popular guardians for those who have the magic to control them or a chamber in their lair large enough to hold one captive.


Male Elf Evoker 7; HP 49/49 (-3 str, -2 con) AC 17 (w/ mage armor), Perception+9, Init +13, Fort +3 Ref +5, Will +5, Longbow +5 (1d8x2)
Tracked Resources:
5/6 1st, 5/5 2nd, 1/3 3rd Wands: G 46/50 PvE 46/50

Ok, will do.

Grand Lodge

Resources:
Channels left 1/9; Spells left: 1st 6/6, 2nd 3/5, 3rd 2/4, 4th 0/2
HP 51/51, AC 22/T 11/F 21, Init +1, Perc +3, Fort +6, Ref +3, Will +8, CMB +6/17
Active:

I will be attending CppCon (C++ developers convention) and classes starting tomorrow and going for 9 days until Sept. 22. Please bot me if needed but I will try to check into the game at least once a day.


human paladin 6, Init +2; Senses Perception +2, Aura courage (10 ft.), AC 22 w/ shield (19w/o), touch 12, flat-footed 20 (17) (+7 armor, +3 shield, +2 Dex), hp 62 (6d10+18), Fort +10, Ref +7, Will +10, Immune disease, fear

Braveheart, I sent a character I made using Heroforge to your mail.


Male Human Rogue6/Clr1 Current Map

which email?

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