To Live in Infamy - a Skull and Shackles AP

Game Master Nayr Trebrot

Plunder, Infamy, and Disrepute
Plunder - 2; Infamy - 3; Disrepute - 1
Tracking page
Ship combat
The Shackles
Ricketys Squibs
Combat Map
Captain Pegsworthy

Initiative:
Jack
Rush + ship
Sunyatta
Tap
Opposing ship


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FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

This one is a tough nut. Tough nut, or maybe the nut has no meatWell. Owlbear. Were you at sea before coming onboard this ship, or were you a land lubber like myself?

TapTap waves his hands, sings a note, casts detect magic on owlbear.


Owlbear seems to lose his confused nature, and his expression turns sour. With a snarl, he turns back around. Ain’t been no place good, and not here either. Don’t matter…boat, land…folks is the same.

Detect Magic:
You sense no magic on Owlbear's person


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

True enough. But what do you want OwlBear? Revenge against your enemies? Loyal friends? A weapon by your side?


Owlbear eyes Taptap and considers. It takes several moments, but in the end he drops his eyes to the floor. Wanna' be free. Don't wanna' lick tha' boots of anyone...don' matter who. He casts a pointed glance at the steps leading up to the main deck, then returns his gaze to Tap, and then Jack. And whadda' you want?


Male Human Swashbuckler Lvl 5

I did not come aboard of my own will. Nor any here. For my part, I will depart the first chance I have. I know not when or how that might come to pass; and I would help thee to gain thine, if I can. But I must bid thee adieu, for I am wanted in the kitchens, where I labor with Master Kroop.

Jack returns to the kitchens.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Live free, or die, aye. A creed worthy of a man, be he an owlbear or a halfling. Liberty on the high seas, it will be had, for you , Jack, and myself. Remember that I told you this. But Jack is right. I must get back to my job before I am missed to long, else I might not live to taste that freedom.

Tap bids Owlbear goodbye, deep in thought.


Female Half-Elf Unchained Monk / 2

Arden is less than cordial after her encounter with the rats, and spends her day working the ropes and quietly observing the crew from above. She nods if greeted, though makes no real effort to engage in conversation.

Arden will work the ropes and spend the day observing from on high.

Profession (sailor): 1d20 + 7 ⇒ (6) + 7 = 13


The day ends without much mishap, the majority of the pirates having carried out their duties well. As the sun sets on another hot day, only poor Jack Scrimshaw gets a pirate punishment, Plugg blaming the three lashes on his “makin’ something outta nothing” in the Bilges incident.

Soon after, Grok brings up the rum and Fishguts the food, and the evening begins in earnest.

Nighttime actions, if you please. Owlbear is not yet present


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Would Tap know whether anyone might be at the Quartermaster store..for a little legitimate shopping?


Female Half-Elf Unchained Monk / 2

Arden takes her rum and food, gives it a sniff and tries to hide her obvious disgust, and moves off. As she passes by, she gives a short nod to her friends. She chooses a seat without much thought, and looks around.

Arden is going to sit near some random pirates and listen to their conversation. She will be cordial if necessary, but wants to observe more than anything. It is time to start figuring out how people feel...


Male Human Swashbuckler Lvl 5

Unlucky Jack Scrimshaw.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Angry looking scarred man in a red bandana
Burly half Orc that seems quiet and aloof
Fipps Chumlett (Unfriendly)

Taptap shakes his head at Jack Scrimshaws whipping. I wonder if he needs healed? Perhaps Sandara will see to it?

Hey Kerruk. There are just several more men on this ship I'd like to target in my campaign to turn the crew in our favor. There is the continuing campaign for the unfriendly Fipps. He would be good to have at our side in a fight. But there are others. We yet know little of the that burly looking half-orc. And there is that man with the scar, he wears the red bandanna. Know anything about him?

Without waiting for an answer Taptap seeks out Fipps and sits down with him with his rum.

Well Fipps. It would have been nice to have your strong arm down in the bilges in that fight against those giant rats. Poor Jack Scrimshaw. He didnt deserve that whippin. Those things would have ate me alive without my friend's help.

diplomacy check to discover Fipp's characteristics: 1d20 + 7 ⇒ (13) + 7 = 20

diplomacy to influence: 1d20 + 7 ⇒ (14) + 7 = 21


Male Human Swashbuckler Lvl 5

Jack goes over to Jack Scrimshaw, who sits leaning against the bulwark nursing his rum, an angry grimace over his pale face, and gives him his rum ration.

Jack, turns toward Plugg, angry, and begins to reach for his dagger, but Tap quickly steps up and whispers to Jack, Not now, Jack. Patience.

Jack goes to bed, his fists clenched.


You could always convince Grok to head back to the Quartermaster's store and open it up, if there's coin involved. Otherwise, it mainly opens during the day.

Sandara does, indeed, tend to Jack's wounds, and they both nod their thanks to Jack's rum donation. Jack Scrimshaw looks up with a grin. A good friend you are Jack, if only I'd had yer dagger at my side when I first went into the Bilges. Ever need anythin' friend, you let 'ol Jack know. He raises his rum with a wink and downs it in a big gulp.

Fipps eyes Taptap with a glare. Whaddya' want, little man?

Through your observation of the big man, you've noticed that the best way to influence him is through his pocket, or through his own belly....he likes to keep both quite full.

Fipps snorts. Rats, eh? Never 'ave seen rats quite that big, I'll tell ya' that. Suren' 'e didn't, but tha's justice 'ere on the Wormwood...whoever holds the whip, makes tha' justice. He glances towards the officers on the poop deck.

The little gnome, Conchobar, comes over as well, and sits near Tap, dipping his hat to the pair. Always the way of it, eh Fipps?

With the successful discovery and aid from Conchobar, you'd add +4 to your roll, to make 25...which is exactly what you need

While Arden silently watches the crew, she sees a few dicing and all drinking, but the festivities are mostly subdued this evening. The man with the bandana, whom you hear called "Cog" is nearby, dicing with the big Rahadoumi man, who is a fellow rigger. They are almost entirely silent as their silvers change hands.


Male Human Swashbuckler Lvl 5

Jack slips into his hammock, readies himself for any unwelcome surprises, and slowly drifts off to sleep.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Tap bids Fipps and Conchobar goodnight.

As a nighttime action Taptap would like to sneak to A6 stairwell connecting to A4 officer's quarters. Taptap would like to listen for any conversation by the inhabitants of the officer's quarters


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Stealth: 1d20 + 11 ⇒ (16) + 11 = 27


Male Human (Garundi) Shaman 2 Rogue 2

Very light on the feet, Tap!


Male Human Swashbuckler Lvl 5

Jack wakes up in the middle of the night; he stands up, and stretches, looks around. It is hot, the air stifling, and the smell of everyone's sweat pervades the room, but the hammocks sway gently with the sea, and it is difficult to be awake. Kerruk lies peacefully suspended in the air, while beside him, Arden snores loudly, a frown resting lightly on her lovely visage. And Tap... where is that rascal? Ah well, I'll find out in the morning.. With that, Jack lays back down and is quickly asleep.


Taptap sneaks off on light feet, keeping to the shadows in the darkened quarters. Unnoticed, he remains at the base of the steps leading to the officer's quarters and listens.

Mister Plugg's voice dominates much of the discussions, his screeching seemingly unhindered by any desire of the first made for subtelty or secrecy. Scourge and others chime in as well, mostly with affirmations of Plugg's grandiose claims and portrayals of self worth. The talk is mostly of the crew, who he deems to be worthless, and a "temporary necessity. He even pokes fun at the portly Fipps, calling him a blubbering whale ripe for rendering.

One voice is mostly silent, and is identified later as Peppery Longfarthing. The only comment she makes in her softspoken way is a reminder that Plugg should not forget his place. The barely veiled threat effectively silences the first mate for a few moments.

perception DC 15:
You can hear Plugg and Scourge whispering to one another about Sandara, in a decidedly unwholesome and disturbing manner. Seems they both have taken to her.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

perception: 1d20 + 4 ⇒ (16) + 4 = 20
Those creepy scoundrels!

Taptap tiptoes back to bed.

I'd like to get into Longfarthing's lab, but I still have not figured out how I might get past that trapped door.

ConstitutionCheck: 1d20 ⇒ 16


The morning comes quickly, as it always seems to on the Wormwood. The day is no less hot and Plugg is no more merciful as he doles out orders.

Another day and more of the same. Please roll 1d6 for tasks and post actions for the day


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

1d6 ⇒ 4


Taptap:
It's rope hauling from one end of the ship to the other, and knot work today. Please roll a DC10 prof sailor or str check, and a DC10 con check at the end of the shift to resist fatigue.


Male Human Swashbuckler Lvl 5

job: 1d6 ⇒ 3


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Spoiler:
Tap sloppily ties another knot before slipping away away to shop.
str: 1d20 + 2 - 2 ⇒ (1) + 2 - 2 = 1
Const: 1d20 ⇒ 20


Jack:
It’s fishing today – please roll a DC10 prof fisherman or survival check to get enough fish for the day.

One knot left suspiciously loose, Tap heads down the steps and into the galley, which adjoins the quartermaster’s store. Grok is there, in the cramped, crowded storeroom that contains all manner of barrels, boxes, and chests. The door is half-shut, being a service door with two leaves and a shelf. Grok is leaning on the shelf and watching Taptap closely as he approaches.
Not shirkin’ I hope…ya’ know there’s a price to pay for that. She grins to suggest that she wouldn’t care either way. What did ya’ come down here in the stinkin’ bowels after?


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Wouldn't you know it, but when I bashed that rat this morning with a stick, out came some silver. Bashed it again. Out came some gold. Bashed it one more time, thinking of riches, but I only a got turd. Tap grinned.

Wells anyway, I was wondering whether there was anything somewhere that could be traded for some coin.


Male Human (Garundi) Shaman 2 Rogue 2

Task: 1d6 ⇒ 6

Working diligently, as ever.


Male Human Swashbuckler Lvl 5

Despite the heat and Plugg's glare, Jack is glad to be out in the sun, which he has seen too little of in recent days. Whistling a tune he learned as a boy, Jack sets to his work. First he looks to the nets, untangling and mending where broken. Careful not to tangle them, he casts the nets into the sea, breathing a silent prayer to Besmara. He then prepares himself to man a mighty pole and line, to which a jagged bloody hook is attached. To this he affixes the head of a small shark, caught for the previous day's meal. Jack sits back, and lowers his bait into the sea, and hopes nobody complains.

survival: 1d20 ⇒ 18


Kerruk:
Looks like it's repairs today - splicing rope and sewing sails. Please roll a DC10 profession sailor or dexterity check

Grok coughs out a Har! then nods. Aye, I've all manner of things - weapons armor, goods, even some potions and scrolls and a wand, if yer one a' them types. I'll buy back some a' yer crap as well, if ya need some coin...we can always use more crap fer when we take on more "volunteers" She says the last word with a sneer, showing what she thinks of the process.

Jack, meanwhile, easily hauls in enough fish for the day, to Kroop's apparent delight.

Any other actions?


Male Human (Garundi) Shaman 2 Rogue 2

Profession(Sailor): 1d20 + 8 + 4 ⇒ (17) + 8 + 4 = 29

A good day's work, then. Hopefully there are those in the crew with an eye for a job well done...and respect those who are diligent.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Well, there are just several items I've an eye for. I'd like to purchase some sling bullets, say 40 of them? Also, I'd like to get a good cutlass.


Kerruk is able to perform his task flawlessly, and is also able to repair a line that had gotten frayed due to someone carelessly leaving it loose. Such diligence undoubtedly kept someone from feeling Plugg’s lash, at least for today.
That’s a good enough roll to cover for Tap, lucky you guys were sort of working with each other!

Grok nods, and begins to dig through her inventory. As she does, you can see where she keeps her higher security goods – in 2 wooden lockers, 2 wooden chests, a wooden trunk, and lastly a large metal trunk. As she sifts through, you can see some signs of some familiar goods – your own.
Ah, ‘ere we are. She pulls out two leather pouches and the cutlass and sets them on the shelf. Only ‘ave twenty of the bullets, but have more than a few cutlasses. The bullets are in leather pouches, but the cutlass seems a bit old, with a dull nicked blade. Needs a lil’ work, but I’ll give ya’ both for twelve gold


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

diplomacy: 1d20 + 7 ⇒ (1) + 7 = 8
A high price for something I used to own, Grok. Tap pauses to consider.

I'll give you 1 more gp, 13 gp total if you give me one those better conditioned cutlasses over there.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Thanks for the assist Kerruk!


Male Human Swashbuckler Lvl 5

If you give Grok a kiss, I bet you'd get it half price.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Truthfully Grok. The cutlass is for Jack. He's only 5 gold right now, so anything over that is him owing me gold to get him a cutlass now. Now, 'ol xeye, he can swing a dagger I suppose, but give the man a cutlass, and he surely flies with lethal grace. Hell, you might think of it as a requisition for Jack's work in the kitchen, because he can carve a fish up pretty with a cutlass, but just maim it with a cutting knife. Peculiar, I know. So I offer 13 gold for a cutlass in good repair and those bullets, but if you can cut that down any, its for Jack's sake, not mine.

Kerruk, any supplies you'd like me to inquire about?


Male Human (Garundi) Shaman 2 Rogue 2

Kerruk has joined Tap, and looks hopefully at Grok.
Does it so happen that you have my short spears, Grok? I am not averse to fighting with bare hands, but a man of the sea is lonely without his trusted weaponry.


Grok eyes Taptap suspiciously, as if expecting some sort of treachery. She snorts then, and nods. Aye, can 'ave Jack losin' is ead to a fish. Ol' Fishguts'd put 'im in the pot, and Jack seems too stringy a meal fer me. She grabs said cutlass, a fine piece, and turns it and the bullets over for the proffered thirteen gold.

The cutlass is masterwork; Grok's eye isn't discerning enough to tell the difference.


Grok looks to Kerruk, and her eyes turn serious. Kerruk, is it? Heard yer name about; that big bird is yers?


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Thank you Grok, you surely are a reasonable man..
Oh my. Jack might owe me a favor or two for getting this one.


Female Half-Elf Unchained Monk / 2

"Are you boys behaving yourselves?" Arden says sleepily, rubbing her leg absently, "What is happening here?"

Task: 1d6 ⇒ 4
Profession (sailor): 1d20 + 7 ⇒ (16) + 7 = 23


Grok gives Taptap a queer look, her smile fading. Then, she shrugs and pockets the coin.

Arden performs her rope work flawlessly, securing lines to bollards and cleats with tight knots she'd obviously done dozens of times before.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Jack better cut up some Sushi with that Cutlass.

Taptap interjects. Kerruk. If that bird is yours, then you have a mighty fine hunting bird for his sea journeys. Magnificent!

Although, I think I'd prefer a monkey. Wouldn't you Grok?
perform: 1d20 + 7 ⇒ (10) + 7 = 17

I wish I was a monkey
I'd sleep in the trees
I'd do my best to imitate the man
Who does his best not to imitate me
I'd like to be a monkey, be monkeys with you
Cause I'm a monkey by myself with a lot of s&!+ to do


100 Monkeys - The Monkey Song Lyrics


Male Human (Garundi) Shaman 2 Rogue 2

He is not mine, good Grok. But we are old friends. Kerruk's face assumes the tranquil look he always has when talking of Tuvor.


Grok laughs heartily at the song. Thinkin' ye'd be a fine monkey tamer indeed; ain't fer me though. Give me a crocodile, and I'd be 'appy. Grok's croc, it'd be! And not a man's nethers'd be safe from me croc, if they were ta' cross me.

She looks at Kerruk with newfound respect, and her mind begins to work through the relationship. Not many I seen that could keep friends with a bird like that. A good friend though...I don't doubt.

Any other daytime actions for anyone?


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

About those short spears?

Tap grins.


Grok nods, and eyes Kerruk with great respect, if not a touch of reverence, as she hands over the short spears. A gift then...jus' ask whatever spirits fly with that bird of yers to look kindly on 'ol Grok, eh?


Male Human (Garundi) Shaman 2 Rogue 2

Kerruk smiles gently. As you say, Grok. And thank you. I am sure the heavens shall look well upon you for your kindness.

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