To Live in Infamy - a Skull and Shackles AP

Game Master Nayr Trebrot

Plunder, Infamy, and Disrepute
Plunder - 2; Infamy - 3; Disrepute - 1
Tracking page
Ship combat
The Shackles
Ricketys Squibs
Combat Map
Captain Pegsworthy

Initiative:
Jack
Rush + ship
Sunyatta
Tap
Opposing ship


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M Human Barbarian/4

I'll climb that one

red-faced, he tries to brush off the catastrophic failure, brushes the others aside, and tries to climb the rope.

climb: 1d20 + 7 ⇒ (2) + 7 = 9
climb: 1d20 + 7 ⇒ (9) + 7 = 16
climb: 1d20 + 7 ⇒ (5) + 7 = 12
climb: 1d20 + 7 ⇒ (3) + 7 = 10

come on!!!!

He slips and becomes visibly angry


Sorry Belliott, not on the boat yet;)

Krine nods slightly at Jack's last attempt, then says One more try!


Male Human Swashbuckler Lvl 5

throw: 1d20 + 6 - 6 ⇒ (18) + 6 - 6 = 18

Heaving a sign, Jack steadies his hand and throws. The hook lands with a clang over the edge of the deck. Easy now.... Jack pulls gently until there is no longer any slack. Now for the climb.

climb: 1d20 + 3 ⇒ (20) + 3 = 23

Jack grabs hold, and lifts himself up, his wiry frame straining with the effort.

climb: 1d20 + 3 ⇒ (17) + 3 = 20

Jack does not pause, and continues to climb.

climb: 1d20 + 3 ⇒ (20) + 3 = 23

He pulls himself higher and higher. The deck is almost within reach!

climb: 1d20 + 3 ⇒ (14) + 3 = 17

With a final twist, Jack swings his feet over the edge of the ship. Ha!! Jack turns around to face his comrades, and to take a bow, but slips, and falls backwards over board. Immediately, Jack recovers and turns his fall into a beautiful sommersault dive into the sea. No splash left a mark where he entered.

acrobatics: 1d20 + 8 ⇒ (4) + 8 = 12

reflex: 1d20 + 7 ⇒ (16) + 7 = 23

Somehow my dice rolls for acrobatics and reflex switched. I failed the reflex roll.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

hook: 1d20 + 5 - 6 ⇒ (3) + 5 - 6 = 2

Tap tosses the hook into the sea and sits down in disgust.


Hilariously entertaining attempts both of you

Krine watches Jack's somersault and nods in approval. She glances down at Taptap in dismissive disgust. Alright, next group!

She takes in Tap and Jack, and heads back out with Kerruk, Arden, and Belliott. Alright, you know what to do!

The ropes were dunked in the seawater, removing the slick surface - no reflex save needed yet


M Human Barbarian/4

that's not tough!
hook: 1d20 + 3 - 6 ⇒ (17) + 3 - 6 = 14
climb: 1d20 + 7 ⇒ (16) + 7 = 23
climb: 1d20 + 7 ⇒ (18) + 7 = 25
climb: 1d20 + 7 ⇒ (9) + 7 = 16
climb: 1d20 + 7 ⇒ (6) + 7 = 13

urgh


The pirates once again begin throwing things once the climbers have reached midway - fruit, old bilgewater, and even empty bottles. Krine neds at Belliott's fair attempt, then points at the rope. Again.


Arden makes the attempt.

Hook: 1d20 - 1 ⇒ (14) - 1 = 13
climb: 1d20 + 6 ⇒ (3) + 6 = 9
climb: 1d20 + 6 ⇒ (1) + 6 = 7
climb: 1d20 + 6 ⇒ (11) + 6 = 17
climb: 1d20 + 6 ⇒ (15) + 6 = 21

...but slips off of the rope before she can even get a few feet


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

If this is how these pirates board ships may I suggest just asking their captain? Twould work more often.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Watching Belliott fall into the sea with a splash, Tap quips
No wonder we got conscripted boys..the last crew drowned.


M Human Barbarian/4

hook: 1d20 + 3 - 6 ⇒ (10) + 3 - 6 = 7
climb: 1d20 + 7 ⇒ (7) + 7 = 14
climb: 1d20 + 7 ⇒ (11) + 7 = 18
climb: 1d20 + 7 ⇒ (14) + 7 = 21
climb: 1d20 + 7 ⇒ (6) + 7 = 13

Belliott starts to turn red


Arden tries twice more, alas she never gets past the first ten feet, as rotting vegetation hurled by her fellows takes her down.

Hook: 1d20 - 1 ⇒ (15) - 1 = 14
climb: 1d20 + 6 ⇒ (1) + 6 = 7
climb: 1d20 + 6 ⇒ (15) + 6 = 21
climb: 1d20 + 6 ⇒ (16) + 6 = 22
climb: 1d20 + 6 ⇒ (5) + 6 = 11

Hook: 1d20 - 1 ⇒ (4) - 1 = 3
climb: 1d20 + 6 ⇒ (6) + 6 = 12
climb: 1d20 + 6 ⇒ (14) + 6 = 20
climb: 1d20 + 6 ⇒ (18) + 6 = 24
climb: 1d20 + 6 ⇒ (14) + 6 = 20

One more try for Belliott, then all three for Kerruk


M Human Barbarian/4

hook: 1d20 + 3 - 6 ⇒ (3) + 3 - 6 = 0
climb: 1d20 + 7 ⇒ (1) + 7 = 8
climb: 1d20 + 7 ⇒ (9) + 7 = 16
climb: 1d20 + 7 ⇒ (4) + 7 = 11
climb: 1d20 + 7 ⇒ (13) + 7 = 20

urgh


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Taptap suddenly burst out laughing.

Real pirates are we. There has to be a better way.


Don't worry, I'll be modifying the mechanics if you have to use it for real. They obviously don't work


Male Human (Garundi) Shaman 2 Rogue 2

Kerruk barely manages to get the hook into the air...
Hook: 1d20 + 2 ⇒ (1) + 2 = 3


Male Human (Garundi) Shaman 2 Rogue 2

Hook: 1d20 + 2 ⇒ (7) + 2 = 9

After another failure, Kerruk sneers up at the hooting, scornful pirates, then tries once more

Hook: 1d20 + 2 ⇒ (6) + 2 = 8

having failed thrice, Kerruk shrugs witohut concern. I'm a sailor not a pirate


Krine shakes her head at the failures, a permanent scowl set upon her face. Pathetic. It'll be rope bashes for the lot of ya tonight. Not a one of ya' 'as what it takes ta be a boarder. Good ta' know that if we find another ship, we'll have some fine recruits ta' keep the sharks' bellies full.

After the exercise, the group is given moderate tasks on board until evening. At the bloody hour, Scourge gleefully calls the potential boarders up, one by one, to submit to punishment. The rope bash is an attack with the hefty, sealed end of one of the ship's heavy rope. It hurts and bruises sure, but is seen as little more than an admonishment among piratical punishments.

let me know if you don't submit for any reason, otherwise, it's 3 damage nonlethal each. You have to go to the main mast and put your chest against it, thus showing your bare back to Scourge


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Do we begin ourinsurrection at this moment? Nay, twould appear a tantrum of a kid among his betters. No take the pain with dignity, and a glare, and use it as a seed for tomorrow's uprising.

Taptap glares at Scourge with a deadly look, but the glances at the captain, his back slightly turned.
or am I a coward?

Taptap steps up; lowers the cloth from his back.
With grit loudly announces Don't miss.


M Human Barbarian/4

This isn't half bad. I expected worse. Do they really mean business here?

Belliott stoicly goes to receive his punishment.


Male Human (Garundi) Shaman 2 Rogue 2

Kerruk's face conveys nothing of his contempt - or pain - as he takes the blows.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Tap looks at this Belliott fellow. he seems none too perturbed. Well this was light punishment..

Taptap wanders over to Big Belliott and reintroduces himself.

Well, it ain't the keel hauling we watched the first day we were pressed into service. Why don't you join my friends and me this evening...but don't you be loud about it

Looking at the man's bulging muscles..added
I have a plan where we might earn some gold.


M Human Barbarian/4

who is this strange little man?

Belliott looks at TapTap somewhat quizzically, but sees no threat and is quickly drawn in by his charisma

sure. that is worth a listen. see you later then


Male Human Swashbuckler Lvl 5

Scourge! 5 gold pieces says you couldn't climb up that rope, either. You couldn't climb up your mother's lap.

intimidate: 1d20 + 5 ⇒ (16) + 5 = 21


Male Human Swashbuckler Lvl 5

If thou raise thy whip against me, I will cut off thy balls and stuff them up thy fat ugly nose.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

oh sh it


M Human Barbarian/4

this should be good


Scourge grins wickedly at Jack, as if he had hoped that someone would speak out against the punishments. Well, well...above the rope, are ya'? An' what makes ya' so much better than the rest of us, eh? Fine then....not the rope...the Cat'll be a better match for ya'...grab 'im boys.

At his call, Fipps, Jape the mute half orc, the big Rahadoumi man, and Kipper, the gunner's mate, all come forth. Kipper holds a wicket looking cat-o-nine tails, and together the four of them grab Jack and hold him to the mast.

If you'd like to resist, please roll initiative and give me first round actions. There are four of them, plus Scourge, though who knows what the rest of the crew will do once battle begins.

The Cat


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Jack Jack Jack. We were not ready...and I'm not about to get stripes for backing stupid

Tap shakes his head in frustration


Male Human Swashbuckler Lvl 5

Thou art a coward, Scourge. That all here can see.

initiative: 1d20 + 6 ⇒ (13) + 6 = 19
escapeartist: 1d20 + 8 ⇒ (14) + 8 = 22 to break grapple
attack: 1d20 + 7 ⇒ (9) + 7 = 16 at Scourge, if free to do so
damage: 1d6 + 4 ⇒ (1) + 4 = 5


Male Human (Garundi) Shaman 2 Rogue 2

Should I risk myself to save fools from their follies?

Kerruk waits and watches.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

init: 1d20 + 5 ⇒ (4) + 5 = 9
Tap slips back into the shadows of some crates
stealth: 1d20 + 11 ⇒ (7) + 11 = 18
and softly hums a sleepy tune stealthily casting sleep on Scourge and friends

I was always taller that I was wise.


M Human Barbarian/4

Belliott walks closer to the commotion, but does not take any action yet.


Scourge init: 1d20 + 7 ⇒ (3) + 7 = 10
Pirates init: 1d20 + 2 ⇒ (17) + 2 = 19


Jack breaks away before the pirates can grab a hold of him, turns, and stabs out with his cutlass. The blade scores a hit on the Boatswain, cutting a long gash along his side. Scourge curses and spits out a curse. Seeing the very real threat of Jack's blade, he drops his whip and takes out a notched handaxe.

No quarter, boys!

The pirates attack Jack with balled up fists.

Punch: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d3 + 2 ⇒ (3) + 2 = 5
Punch: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d3 + 2 ⇒ (1) + 2 = 3
Punch: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d3 + 2 ⇒ (3) + 2 = 5
Punch: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d3 + 2 ⇒ (3) + 2 = 5

Scourge: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d6 + 2 ⇒ (1) + 2 = 3


Crit confirm: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d3 + 3 ⇒ (2) + 3 = 5


Jack takes a heavy overhand right from Fipps, and Scourge scores a slice on Jack's arm.

Scourge will save: 1d20 + 3 ⇒ (11) + 3 = 14
Fipps will save: 1d20 - 1 ⇒ (19) - 1 = 18
jape will save: 1d20 - 1 ⇒ (12) - 1 = 11

Jape's eyes roll back in his head, and he falls back to the deck with a thud.

Jack's up, 5 nonlethal and 3 lethal damage


Male Human Swashbuckler Lvl 5

Seeing how desperate a situation his folly has put him in and how slow his friends have been to stand by his side, Jack renews his attack with dark fury. Come all ye pirates; thou hatest this man! Not one of you has escaped his evil temper. Rise up!

attack: 1d20 + 7 ⇒ (12) + 7 = 19 attacking Scrouge
damage: 1d6 + 4 ⇒ (4) + 4 = 8


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Jack. Desparate Jack. When has such a desperate cry inspired any whipped dog? No this might be up to you alone...and your secret friend in the shadows.


As Jape falls to the deck, Scourge glances to the side, and cries out. This dirty git ‘as help! Looks like another’ll be joinin’ ‘im in ‘is fate! The sycophants loyal to Scourge and the officers look about – of course targeting those that Jack is known to spend his time with. Only a matter of time before they point their fingers at the culprit.

Scourge roars in rage as Jack’s sword bites into his thigh deeply. Blood flows down the officer’s leg as he attacks back.
Scourge: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d6 + 2 ⇒ (3) + 2 = 5
His pirate companions continue their attack.
Punch: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d3 + 2 ⇒ (3) + 2 = 5
Punch: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d3 + 2 ⇒ (2) + 2 = 4
Punch: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d3 + 2 ⇒ (3) + 2 = 5

The other pirates on board, including those friends of Jacks, look about, unsure of how to proceed. Heavy boots sound on the poop deck, where Captain Barnabas Harrigan himself has come out of his cabin to see what the commotion is about. His massive arms are crossed over his formidable chest as he glowers at the scene below.

Captain Harrigan


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Damn that Captain looks like he has indigestion.

Tap runs out Best not maim the captain's favorite cook Scourgy

intimidate: 1d20 + 7 ⇒ (3) + 7 = 10

but this was only a distraction from Tap's true intent as a small ball is flung from Tap's hand at Scourge.

tanglefoot bag: 1d20 + 5 ⇒ (12) + 5 = 17


Scourge Reflex: 1d20 + 6 ⇒ (9) + 6 = 15

The bag hits Scourge squarely and does its job, though the bearded officer pulls himself free enough to at least move.

Jack's up


Male Human Swashbuckler Lvl 5

Trying to figure out how many HP I've left, and whether I might have better luck with the sharks in the sea. (: Will respond this evening.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Looking to his friends, Tap says sadly
We are all in it now my friends. We end Scourge, or he ends us


Male Human (Garundi) Shaman 2 Rogue 2

Kerruk gives a supple shrug, breathes a great sigh and steps forward. If I remain to one side, I will still be deemed companion to rebels. Perhaps the stars are lucky today.

Don't know my initiative score, but on my next turn, it's time for Evil Eye on Scourge. Any sign of Plugg?.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

we all rolled init separately. so I guess you can too. my init was 9 and I just went


Male Human (Garundi) Shaman 2 Rogue 2

Initiative: 1d20 + 1 ⇒ (14) + 1 = 15

Evil Eye time. DC 14 Will Save for Scourge: if he fails, he's at -2 to Attack rolls for 6 rounds. If he succeeds, its just one round. Here's hoping...

Kerruk draws no particular attention to himself, merely staring fixedly at Scourge. This is just the beginning he sighs inwardly. May I take some of these fools with me 'ere I die


M Human Barbarian/4

well, one less rotten first mate isn't so bad. These others seem to have honor. If I don't get beaten again. Yes. I can't...stand...that again!!

initiative: 1d20 + 1 ⇒ (17) + 1 = 18
Enter rage first, and then try and charge scourge.
CMB(bull rush): 1d20 + 7 ⇒ (9) + 7 = 16

trying to push him off the boat into the sea


Male Human Swashbuckler Lvl 5

His ears ringing, and his thigh bleeding, Jack presses his attack against the botswain, shouting Stand back. I have no quarrel, but with this man! With that, Jack brings down his blade on the sticky botwain. Hard.

attack: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d6 + 4 ⇒ (2) + 4 = 6

Confirming crit (cutlass 18-20)

crit: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d6 + 4 ⇒ (6) + 4 = 10


Male Human Swashbuckler Lvl 5

Jack plans to expend his new panache point in an opportune riposte, should he be attacked.

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