To Live in Infamy - a Skull and Shackles AP

Game Master Nayr Trebrot

Plunder, Infamy, and Disrepute
Plunder - 2; Infamy - 3; Disrepute - 1
Tracking page
Ship combat
The Shackles
Ricketys Squibs
Combat Map
Captain Pegsworthy

Initiative:
Jack
Rush + ship
Sunyatta
Tap
Opposing ship


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Male Human Swashbuckler Lvl 5

throw: 1d20 + 6 ⇒ (17) + 6 = 23 if necessary

For whatever turn the climb will happen.

climb: 1d20 + 3 ⇒ (18) + 3 = 21

Expending 1 panache point, derring do. Am adding result to climb check.

derringdo1: 1d6 ⇒ 1


Sailors attack: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d6 + 1 ⇒ (3) + 1 = 4
Sailor 2: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d6 + 1 ⇒ (6) + 1 = 7


Tap hurls his hook across, but it clangs off of the side of the opposing ship and falls down to the water with a splash. Jack, meanwhile, expertly hurls his across and hooks it on the railing, ties it off, and hands the rope to Belliott as he prepares another throw.

Belliott climbs over the rope easily, grinning with a malicious glee as he thinks of the battle awaiting him on the other deck. And a battle it is – for half a dozen mercenaries coalesce out of the fog. The two on the aft deck pull their short swords and swing at Belliott the second his boots hit their deck. The first man misjudges Belliott’s position due to the fog and very nearly takes off his ally’s head. The second man, ignoring the first, scores a deep cut on Belliot’s tricep.

The four men on the sterncastle look across the span at the Wormwood and aim their crossbows, ready to rain fire on anyone trying to cross the rope.

Kerruk doesn’t fare as well as the mighty Belliott. He curses as his hands, slick with the condensation brought by the fog, slip from the rope…and he falls to the roiling waters below.

No sharks yet that you can see; it’s a DC10 climb check to get back on the ship with the help of a rope. Jack – I’ll use your second throw for this round, and you can climb over. That’s a standard action and a move, so you won’t get an attack when you get to the opposite deck. Though…you may die from crossbow fire before you ever reach it…have at thee! 7 damage to Big Belliott

Map


Male Human Swashbuckler Lvl 5

Jack looks down to see Kerruk swimming to a nearby ladder. Good man, hurry. He then jumps overboard, neatly catching on the rope stretched between the two ships. Moving hand over hand, Jack inches across, and with a final twist, pulls himself up over the gunwale, and immediately draws his weapon. He looks up, at bleeding Belliot, and past him toward the the six men with their swords and crossbows pointed their way.

Mother. Jack curses.


Male Human Swashbuckler Lvl 5

I think it might have been better that we wait for all of us to have their hooks in before attempting to board.

Tap and Kerruk better hurry, because Big Belliot and I might soon sport enough feathers to be mistaken for turkeys.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Tap was designed for archery and buffing. He will stay on board as he will be in range to provide maximal benefit.

Remaining prone, Tap rolls to the other sideof Jack to obtain optimal range, and the begins to sing!

I be the sea man old & gnarly & I never be to school,
But I can take the bacon from this worn out merchant mule;
I's got no education, but I's brimmin full O'fight,
& Bill will feed on merchant mule tonight!
Mommy, Mommy, call the doctor
Mommy, Mommy, call the doctor
You're all in, down & out!

Round one inspire courage. +1/+1 to all attack and damage rolls everyone.

feel the power


M Human Barbarian/4

Belliott doesn't like music when he's angry. Drowns out the screams of his enemies.

unfortunately I have to resist all spell-like abilities while in rage

will_save: 1d20 + 5 ⇒ (17) + 5 = 22

He does, however, like to swing his greataxe at mercenaries.

attack_greataxe: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 1d12 ⇒ 6


Male Human (Garundi) Shaman 2 Rogue 2

After sloshing about in the water for a moment, Kerruk pulls himself together and hauls himself back onto the Wormwood.
Climb: 1d20 + 1 ⇒ (13) + 1 = 14

Fear makes for a better climber, I guess. Here's hoping it lasts...

Back on deck, Kerruk returns to his own rope (Assuming some enemy sailor hasn't had the presence of mind to detach it) and nerves himself to climb again.

Climb: 1d20 + 1 ⇒ (4) + 1 = 5

Gaaah. Kerruk Gahar's Travelling Comedy Extravaganza Takes To The Sea! Witness The Master Of The Pratfall At his Finest!


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Kerruk, use your spells from here, or your crossbow. They are within range of most..


Male Human Swashbuckler Lvl 5

Those are 5' squares, so opponents easily within range of crossbows. As are we to theirs.

Jack shouts. Kerruk, do as Tap recommends. And shoot the ones with crossbows first, if you can.


Male Human (Garundi) Shaman 2 Rogue 2

Not loving these dice...still, even if I had Climb, it wouldn't have made any difference, and Climb isn't a class skill for a Shaman, in any case.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

....


Male Human Swashbuckler Lvl 5

Not sure who I am attacking here, see Discussion. Also, I'm assuming this is a hit, but I don't know their AC

Jack immediately realizes the peril of their situation and the futility of retreat. Fortune favors the reckless, I guess.. With that, Jack immediately leaps up the stairs to attack. With a swift feint, Jack expertly evades the mercenaries guard to slice his thigh.

attack: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
damage: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9


Male Human Swashbuckler Lvl 5

Jack moves to the left of Belliot (see map). Tap, Kerruk, open fire, when you can.


AC of the enemy is 14

The enemy crossbowmen, having held their attacks until someone crosses the rope, let loose with their bolts.
Attack 1: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d10 ⇒ 8
Miss 1-20: 1d100 ⇒ 52
Attack 2: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d10 ⇒ 3
Miss 1-20: 1d100 ⇒ 55
Attack 3: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d10 ⇒ 1
Miss 1-20: 1d100 ⇒ 64
Attack 4: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d10 ⇒ 4
Miss 1-20: 1d100 ⇒ 56

The two swordsmen slash at Belliott, trying to bring the big man down.

Attack 1: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Attack 2: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


As the chaotic sounds of battle carry through the fog elsewhere on the ship, Taptap's tune carries across the water to the enemy ship. Jack expertly carries himself along the rope and lands on the opposite deck, unsheathing his cutless in one deft move. He doesn't even notice the bolt stuck in his leg until a few seconds after.

His hit takes an enemy in his thigh, and the poor man nearly blacks out from the pain. Blood pours from what looks to be a major, severed artery.

Belliott's rage takes his swing two far, and the sword weilding duo opposite him is able to duck under the mighty blow.

Kerruk makes his way back up the ship, only to slip off of the rope once again and plunge to the waters below.

The enemy sword wielders swing at Belliott, and both score deep cuts on the bellowing barbarian's torso. Though superficial, they bleed profusely.

4 damage to Jack from a crossbow, 9 damage to Belliott from 2 swords. Top of the round!


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Tap continues his inspiring tune:

I be the sea man old & gnarly & I never be to school,
But I can take the bacon from this worn out merchant mule;
I's got no education, but I's brimmin full O'fight,
& Bill will feed on merchant mule tonight!
Mommy, Mommy, call the doctor
Mommy, Mommy, call the doctor
You're all in, down & out!

while lazily break dancing from the floor!

casting my last spell (sleep) on the four crossbowman.


Male Human Swashbuckler Lvl 5

Jack laughs grimly. Death! Death! he shouts, and renews his attack. He nearly stumbles on the stair, but his years of training serve him well, as he manages to strike at his opponent.

attack: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
damage: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7


Male Human (Garundi) Shaman 2 Rogue 2

Kerruk, not really seeing any opportunity to utilise his more spectacular spells - Such as Colour Spray - and not wishing to fire into the melee opposite, nerves himself to try and cross to the other ship once more.

Climb: 1d20 + 1 ⇒ (12) + 1 = 13

FINALLY! Once across, Kerruk will throw a spear at the nearest viable threat.


M Human Barbarian/4

Belliott grunts as the swords slice into him, but shrugs it off and takes a massive swing of his greataxe at the soldier directly in front of him.

attack: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d12 + 7 ⇒ (3) + 7 = 10

so damage is the strength bonus x 1.5, I'm at a +5 with my rage included and I'm guessing that it's a round down situation


Will save: 1d20 + 1 ⇒ (16) + 1 = 17
Will save: 1d20 + 1 ⇒ (9) + 1 = 10
Will save: 1d20 + 1 ⇒ (12) + 1 = 13
Will save: 1d20 + 1 ⇒ (6) + 1 = 7


Taptap’s song hits the mercenaries hard. Though one starts to laugh at the somewhat questionable dance moves, the others appear to get drowsy, and then slump down to the deck. The lone man left standing curses, and brings his crossbow up to aim at Taptap, obviously figuring him to be the cause.

Jack’s slash is low due to his slip on the stairs, but still high enough to properly disembowel the poor mercenary that was already covered in blood from Jack’s first attack. The man looks at his insides spilling onto the deck, then falls to the side, tumbling down the steps to lay dead at the bottom.

Belliott takes the attack stoically, then nearly beheads the man who dated swipe at him last. A spray of blood flies through the air as the greataxe opens the man’s neck. Somehow, perhaps on sheer foolishness, the man remains standing.

The lone standing crossbowman fires at Taptap, though his shot is well off target
Attack: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d10 ⇒ 1
Miss 1-20: 1d100 ⇒ 92

The sword wielding mercenary holds one hand to his bloody throat, and slashes at Belliott with the other. His own state of nearly dead leaves his strike without any potency, and the flat of the blade slaps at Belliott's chest harmlessly.
Attack: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Round 3, top of the order!


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Attack/Damage: 1d20 + 1 + 1 + 4 ⇒ (7) + 1 + 1 + 4 = 131d8 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8
applying inspire courage and point blank bfeat bonuses since should be in range

Death! Death! None are innocent. Death! round 3 inspire courage +1/+1 bonuses

Tap levels his crossbow carefully at the remaining crossbowman and pulls the trigger. However the man seeing the impending danger manages to twist his body just enough for the bolt to only graze the leather protecting his ribcage.


Male Human Swashbuckler Lvl 5

Jack steps over the still bleeding corpse to finish the victim of Belliot's mighty blow.

attack: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
damage: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6

I have updated map, please change as needed.


M Human Barbarian/4

Belliott is inspired by the blood lust that Tap Tap is calling for

will: 1d20 + 5 ⇒ (4) + 5 = 9

He roars, runs up to the second level and attempts to push one of the offending crossbowmen off the railing to the sharks below. Any crossbowman will do.

Bullrush: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26

YOU ARE WEAK AND YOU ALL WILL PAY! THE GREAT BELLIOTT!!!!!!!!!


Male Human Swashbuckler Lvl 5

Questions I'm pondering. How many of these mercenaries are left stand to oppose us? Do we need to incapacitate the sleepers somehow? Is it safe for Tap to come on board?


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Take the rope and tie them up! If we got all of them.


As far as you can see, only 3 at this point - all asleep. You could tie them up, for sure. The rest of the ship is still covered in fog...could be an army awaiting you on the main deck. Krine's orders were to gain the Sterncastle and keep it.

Though Taptap misses, Jack definitely does not, and his sword bites through the remains of the mercenary's neck to sever his head completely.

Belliott's roar warns his opponent, but the man can do nothing when faced with the towering barbarian's charge. He attempts to hold his crossbow in front of him in a futile gesture, but the weapon is crushed under the weight of Belliott's blow and sent flying, along with its wielder, into the sea. The crashing waves drown out the man's pleas for help.

Kerruk is still up this round. There are 3 enemy sailors remaining, all dozing contentedly. Tap can cross now easily enough.

Map


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Tap crosses over to join his friends as they tie up the three sleeping prisoners with sturdy rope. Taptap then searches them for loot, and weapons, or signs that they could be capable of casting a spell.
Could be we should gag them. Tap tears strips of cloth off the fallen decapitated man's shirt and begins gagging the three men.


Male Human Swashbuckler Lvl 5

Good work, all! Now, recover thy weapons, and take thee up these crossbows and ready them. We will hold the sterncastle, as our life tomorrow depends on it. Do not stand in the open where thou might get an arrow in thy gullet.

perception: 1d20 + 6 ⇒ (5) + 6 = 11


You’re able to bind the soldiers well enough that they’ll not be a threat. As you work, you can see the fog parting slightly on the main deck, allowing you a view of Captain Harrigan and two of the officers rushing madly for the doors to the captain’s cabin just below the aft deck, slashing and hacking at sailors while they move.

Perception DC10:
You see a sailor sneaking up behind the Captain, sword held high for what he could only think would be a killing strike on the massive man.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

perception: 1d20 + 4 ⇒ (18) + 4 = 22
I owe that man nothing Taptap turns the other way.
...but his death Taptap turns back, loads a bolt into his crossbow and aims it, not wanting to spoil the sailor's attempt with an early shot.


Male Human Swashbuckler Lvl 5

Jack shouts. Captain Harrigan! Behind you!

Is Jack holding a crossbow, and is it loaded? That is what I thought Jack spent last turn doing


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Tap curses.


M Human Barbarian/4

Belliott is satisfied with his accomplishments, and calms down to take stock of the situation (leaving rage)

perception: 1d20 + 5 ⇒ (6) + 5 = 11

He also calls for the captain's immediate attention.

I'll take this crossbow but I won't like it


Jack’s voice cuts through the clamor on the ship, and the captain turns around just in time to see the sailor sneaking up on him. He cuts the man down with one wicked swipe, then looks back up to Jack and nods in recognition. The captain and his fellow officers burst through into the captain’s cabin, and loud shouts follow from within.

Immediately after the group enters the cabin, four of the enemy sailors appear out of the fog. They look into the cabin, but wisely decide that the captain is too much of a risk to take on directly. Instead, they look to the sterncastle and, weapons raised, charge up the steps!

Perception DC10:
You notice the group before they mount the stairs, and find that you can take a single standard or move action before they engage you in combat.

Feel free to post actions; using initiative from last battle again. If you succeeded at the Perception check, you get an action in the surprise round.

Map


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

perception: 1d20 + 4 ⇒ (14) + 4 = 18
Attack/Damage Surprise Round: 1d20 + 5 ⇒ (1) + 5 = 61d8 + 3 ⇒ (1) + 3 = 4 pblank in effect
damn
Attack/Damage Round 1: 1d20 + 5 ⇒ (13) + 5 = 181d8 + 3 ⇒ (2) + 3 = 5
better


M Human Barbarian/4

perception: 1d20 + 5 ⇒ (19) + 5 = 24
enter rage

Surprise targeting enemy nearest to our boat, same side as Kerruk
attack: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 1d12 + 7 ⇒ (9) + 7 = 16

growling

round1 targeting the other closest enemy
attack: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d12 + 7 ⇒ (7) + 7 = 14


Male Human Swashbuckler Lvl 5

perception: 1d20 + 6 ⇒ (19) + 6 = 25

I think Jack's holding a cross bow now. Please correct if that is not the case. Also, is Tap's song still in effect? Also, if Jack fires, will he not be armed in next round?

attack: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
damage: 1d10 + 1 ⇒ (8) + 1 = 9


Male Human Swashbuckler Lvl 5

Jack attacks with his sword.

attack: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
damage: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9

confirming crit
attack: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
damage: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9


Male Human (Garundi) Shaman 2 Rogue 2

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

Kerruk stands around looking somewhat bewildered.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

See them there! Tap points, hoping Kerruk will soon throw his spear or cast a charm.


Male Human (Garundi) Shaman 2 Rogue 2

Kerruk's eyes widen, and he readies himself to throw a spear. Just as soon as I'm out of surprise.


Male Human (Garundi) Shaman 2 Rogue 2

attack: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
dmg: 1d6 + 1 ⇒ (3) + 1 = 4

Recovering from his confusion, Kerruk wheels around and heaves a shortspear straight into one of the charging villains.


Surprise round:

Taptap fires, but his shot flies over the heads of the attackers. Jack sees the miss and adjusts, taking one of the men in the torso. The man doubles over in pain.

Belliott charges down the stairs to the Aft deck, roaring in anger.

Kerruk can’t seem to get sight of the enemy through the fog; he curses as his allies launch their assault.

First round:

Taptap also adjusts, and his next shot hits the man that Jack wounded, sending him down and bleeding out on the deck.

Jack swiftly drops his crossbow and draws his cutlass in one smooth motion. He slashes at the man charging him, and scores a vicious hit. The man gasps in pain, his right arm now useless. He switches to his left to take one swipe at his attacker.

Attack: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Belliott swipes across with his mighty axe, very nearly taking the head from the shoulders of the sailor opposing him. The man’s head hangs to the side at an impossible angle, his throat severed and spine shattered. He slumps to the deck, his blood mixing with that of his fellows.

Kerruk launches his spear at the man charging at him, and it catches him in strike as the man mounts the steps. The spear lodges itself in his right side, but the man is still able to top the stairs and swipe at Kerruk.

Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Map

As the battle goes on, an explosion rocks the ship from somewhere belowdecks! Though no damage or victims are readily apparent, smoke from below mixes with the shifting fog

2 damage to Jack from a short sword


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Salty men are we, and we will cut thee down, for you to never again see your girl in town inspire round 4 or 5?

You might surrender, then live. Tap says. If you live long enough to try
intimidate: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23
Tap takes a 5' step back, and reloads his crossbow.


Male Human (Garundi) Shaman 2 Rogue 2

Kerruk jabs his second spear at the mercenary directly opposite

Attack: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

The jab strikes home, puncturing the unfortunate's armour and entering his thigh with a grisly, wet squelch

I see you have been kind enough to return my other spear Kerruk gloats, a little cruelly.


Male Human Swashbuckler Lvl 5

Not waiting for their response to Tap's offer of mercy, Jack presses his attack. He lunges, whirling his blade to dodge his opponents feeble parry. The sword cuts deep, but slices through flesh cleanly. A well made blade, indeed.

attack: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Crit Confirm

attack: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
damage: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

These poor men, what villians we are now.


Male Human Swashbuckler Lvl 5

For now, it must be one of us. May I never be caught for such crimes, but that I will be keelhauled tomorrow unless, perhaps I prove to be worth more alive and whole than otherwise. A dirty business, this life. If only I had not kissed the old limper's daughter, I might still have a steady job, steady drink, and plenty of wenches!

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