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Fillia swiftly backs him up, her own footsteps silent.
Perception: Looking for trouble 1d20 + 10 ⇒ (9) + 10 = 19
Stealth: Hoping to avoid trouble 1d20 + 7 ⇒ (4) + 7 = 11

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"That trapdoor probably leads right into the middle of them. Let's check that other door first; maybe there's another way out."
Ēoswulf glances at Maximos, "How is your spell going?"
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Fillia agrees with Eoswulf's accessment.
"Let me check it abit before we check out the other door." So saying she carefully inches herself towards the trapdoor to see if she can hear anyone or anything beyond them.
Perception 1d20 + 10 ⇒ (17) + 10 = 27

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"Better move." she moves swiftly back to the others.
"We got company." she pauses and considers.
"I could always attempt to scout and see if the newcomers are likely unfriendly." she adds.

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"Yes, have a look."
I read the GM's description as meaning there's a stable on the other side of the door.

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"Yes, an escape route. Let's find out what is behind that next door before we take it."
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Fillia Observes the horse not saying anything to the party.
Perception 1d20 + 10 ⇒ (10) + 10 = 20
Knowledge (Nature) 1d20 + 6 ⇒ (18) + 6 = 24

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"If we can avoid seeing our 'hosts' I would prefer that." Ēoswulf looks at Fillia. "What do you think? Can we get out safely that way?"
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Geo takes Filia's word for it, and tries to work without the distraction of the horse. Then he sets to work on disabling the trap.
Will Save: 1d20 + 3 + 4 ⇒ (7) + 3 + 4 = 14
Disable Trap: 1d20 + 11 ⇒ (14) + 11 = 25

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Fillia nods at Geo before turning to the rest.
"Let me see what lies ahead and if it's safe for us to exit that way. We may surprise our enemies."
Taking the best cover carefully, She moves herself and observes the surroundings for potiential cover to allow them a quick getaway.
Survival, checking for tracks if anyone else has entered this particular stable. 1d20 + 6 ⇒ (5) + 6 = 11
Perception, looking out for foes and cover 1d20 + 10 ⇒ (19) + 10 = 29
Stealth, to avoid being noticed. 1d20 + 7 ⇒ (11) + 7 = 18

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Filla makes her way to the edge of the stall and peers down the row. The only person she sees is the mute boy down by the stable doors. He doesn't seem to see her as he appears to be peeking out over the stable doors at something going on in the courtyard. There appear to be no other exits except for the doors that lead out to the courtyard.

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Dunbar readies his great axe and clears his mind, as he was taught at the Dwarven War Academy, as he prepares for what he sees as an inevitable battle...
He then pours his sense resources into perceiving how many foe are in the courtyard and what they may be doing...
Perception: 1d20 + 5 ⇒ (12) + 5 = 17

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Fillia returns to report.
"Just a mute stable hand watching something outside. Do we use the stables as a staging area? I could go attempt to knock him out."

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"But 'e's jist a lil' fella... maybe we shud jist boun' an' gag 'imself. Chucker yer a thought, do ye 'av ter gag a mute? Oi'v nary tart on dat before..." Dunbar whispers, perplexed.

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"Find out what's going on in the courtyard. If the boy notices you, bring him back here."
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GM and all, I placed a green X where I assume the boy is as he is looking into the courtyard. I made 2 additional "icons" to represent our recent rescues with a heart and a smiley face. I have also randomly placed the rest of us in the stable area on the first map.
Dunbar whispers, "Does anyone 'av any sweets dat we can lure de fella oyt av 'arms way? Al' oi 'av are theses dreaded dwarven military rashuns."

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I was assuming we would stay below until we hear from Fillia's recon, but I suppose this works as well
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"I can try." even from this distance, its clear Fillia isn't confident in bringing the boy in without resorting to violence.

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CMB of +5 should be enough to grapple a flat-footed kid ;-)

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I'm gonna need help I guess.
Rope in hand, Filla sneaks forward and tries to bring down the boy like a stalking panther.
Stealth 1d20 + 7 ⇒ (5) + 7 = 12
Grapple 1d20 + 5 ⇒ (1) + 5 = 6 Sigh

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well the objective was to investigate the courtyard. you'd only need to grapple him if he noticed you. But with a 12, he probably will. :-p
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1d20 - 1 ⇒ (11) - 1 = 10
Filla manages to sneak up on the boy and tries to quickly wrestle the boy to the ground, which doesn't work out to well as the boy is stronger then he looks and easily breaks free.
Geoclunicus: 1d20 + 4 ⇒ (6) + 4 = 10
Maximos: 1d20 + 1 ⇒ (6) + 1 = 7
Ēoswulf Gērmwynson: 1d20 + 2 ⇒ (7) + 2 = 9
Fillia Bloodstone: 1d20 + 7 ⇒ (15) + 7 = 22
Dunbar: 1d20 + 4 ⇒ (1) + 4 = 5
Mute: 1d20 ⇒ 6
?!: 1d20 + 2 ⇒ (8) + 2 = 10
?: 1d20 + 5 ⇒ (11) + 5 = 16
Round 1
Fillia
?
Geoclunicus
?!
Ēoswulf
Maximos
Mute
Dunbar
Fillia is up, and I've been leaving the dwarf captives off the map as they are considered non combatants, much like a scribe or herald at this point. This is a good thing as they can't be picked off by stray arrows or aoe blasts thus ending your mission in a failure.

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Fillia stumbles as the boy throws her off and reaches out a hand in an attempt to grab hold of him.
CMB, Favored enemy doesn't add here. Damm 1d20 + 5 ⇒ (14) + 5 = 19

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Filla manages to grab a hold of the mute boy but a voice calls out from the roof across the courtyard.
"There they are! In the stables!"
This is followed by another more famine voice, though it is slightly muffled.
"There is no escape, we have you surrounded. Best to come out quietly."
Across the way Filla can see the man on the roof has a loaded crossbow aimed and ready.
Round 12Fillia
Henchmen
Geoclunicus
?!
Ēoswulf
Maximos
Mute
Dunbar
Geo is up, the two men in the building are actually up on the roof.

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"Tie him up Geo. Leave the crossbow wielding men to me." she whispers to him.

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The female voice from the courtyard calls out again. "Very well if you won't come out then we will take you by force."
While the stable doors don't go floor to ceiling here I am giving you total concealment against people on the ground and partial to the men on the roof, high rolls hit.
The masked woman comes into view and fires a green glob at Geoclunicus.
Ranged touch: 1d20 + 3 ⇒ (8) + 3 = 11
The crossbow men then move into positions and fire.
Red vs Fillia: 1d20 + 4 ⇒ (13) + 4 = 17
miss chance: 1d100 ⇒ 16
Yellow vs Fillia: 1d20 + 4 ⇒ (4) + 4 = 8
Blue vs Geo: 1d20 + 4 ⇒ (11) + 4 = 15
Purple vs Geo: 1d20 + 4 ⇒ (6) + 4 = 10
Round 1
Fillia
Geoclunicus
Masked woman
Henchmen
Ēoswulf
Maximos
Mute
Dunbar
Bold are up.

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Ēoswulf strides down the hall, drawing his sword and donning his shield as he comes. He walks right up to the barn door. "You want 'em?! THEN COME AND TAKE THEM!" Then he ducks down behind the door.
two move actions. Trying to take advantage of concealment
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"The construction of this structure does not meet local building codes... public ordinance nine-point-three-three clearly dictates all structures should have a rear exit."

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What are the walls made of? Wondering if Dunbar could break through an outer wall with his weapon as his companions hold the aggressors? Then maybe cover the teams escape with a little alchemist's fire on the hay in the stables?
Dunbar will double move to the south side of the stable door as he eyes up the walls for a weak spot.
Perception: 1d20 + 5 ⇒ (19) + 5 = 24

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GM, are we waiting on you or are Fillia and Geo up now?
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Fillia waits for Geo to take the rope from her.........
Fillia draws and nocks in one fluid movement as she draws a bead on one of the crossbow man. Her breathing slows as the kiss of the bowstring sings out a messsager of death towards one of the Crossbow wielding men.
Shoot with Bow. Favored Enemy Human +21d20 + 5 + 2 ⇒ (18) + 5 + 2 = 251d8 + 2 ⇒ (3) + 2 = 5
Fillia struggles with the ropes in her hands as she attempts to loop it over the boy without hurting him too much.
Maintain Grapple, Favored Enemy Human +2 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
If successful, she ties him up.

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Which one would you be potentionally shooting at. They have colored outlines on the map for easy identification.
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