The Seven Seasoned Pathfinders (Core) (Inactive)

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Sczarni

Geo opens up the other secret door which leads them to the storage room to the north.

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Geo, hoping others follow, looks around.

Perception: 1d20 + 10 ⇒ (20) + 10 = 30

Silver Crusade

PFS #76925-38 Female Half-Elf NG Ranger 2/ Rogue 1 | HP:24/24| AC: 17/14/14|Init: +7| Perc: +12| Fort: +6| Ref: +9| Will: +2| CMB: +4| CMD: 17| L.bow: +5;1d8| S.Sword: +4;1d6+2|
Skills:
Acro:+8| App:+2| Bluff:+0| Climb:+1| Diplo:+4| DD:+7| H.Animal:+5| Heal:+5| Intim: +0| Kn.(Geo/Nat): +8| Kn.(Loc): +7| Kn.(Dun):+6| S.M: +1| Sleight:+7| Stealth: +7| Sur:+6| Swim: +5|

Fillia swiftly backs him up, her own footsteps silent.

Perception: Looking for trouble 1d20 + 10 ⇒ (9) + 10 = 19
Stealth: Hoping to avoid trouble 1d20 + 7 ⇒ (4) + 7 = 11

Sczarni

Not wanting to search through the same stuff again Geo and Filla head down the passage to the south. There they find another ladder leading to a trapdoor in the ceiling.

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

"That trapdoor probably leads right into the middle of them. Let's check that other door first; maybe there's another way out."

Ēoswulf glances at Maximos, "How is your spell going?"

-Posted with Wayfinder

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

"I believe it's still holding"

Silver Crusade

PFS #76925-38 Female Half-Elf NG Ranger 2/ Rogue 1 | HP:24/24| AC: 17/14/14|Init: +7| Perc: +12| Fort: +6| Ref: +9| Will: +2| CMB: +4| CMD: 17| L.bow: +5;1d8| S.Sword: +4;1d6+2|
Skills:
Acro:+8| App:+2| Bluff:+0| Climb:+1| Diplo:+4| DD:+7| H.Animal:+5| Heal:+5| Intim: +0| Kn.(Geo/Nat): +8| Kn.(Loc): +7| Kn.(Dun):+6| S.M: +1| Sleight:+7| Stealth: +7| Sur:+6| Swim: +5|

Fillia agrees with Eoswulf's accessment.
"Let me check it abit before we check out the other door." So saying she carefully inches herself towards the trapdoor to see if she can hear anyone or anything beyond them.

Perception 1d20 + 10 ⇒ (17) + 10 = 27

Sczarni

Fillia can hear the sounds of horses coming from the other side of the trap door.

Silver Crusade

PFS #76925-38 Female Half-Elf NG Ranger 2/ Rogue 1 | HP:24/24| AC: 17/14/14|Init: +7| Perc: +12| Fort: +6| Ref: +9| Will: +2| CMB: +4| CMD: 17| L.bow: +5;1d8| S.Sword: +4;1d6+2|
Skills:
Acro:+8| App:+2| Bluff:+0| Climb:+1| Diplo:+4| DD:+7| H.Animal:+5| Heal:+5| Intim: +0| Kn.(Geo/Nat): +8| Kn.(Loc): +7| Kn.(Dun):+6| S.M: +1| Sleight:+7| Stealth: +7| Sur:+6| Swim: +5|

"Better move." she moves swiftly back to the others.
"We got company." she pauses and considers.
"I could always attempt to scout and see if the newcomers are likely unfriendly." she adds.

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

"Yes, have a look."

I read the GM's description as meaning there's a stable on the other side of the door.

Sczarni

At Ēoswulf's suggestion Filla slowly raises the trap door and takes a peak at what is above them. What she finds is a stall in what appear to be a stable, though there is a rather excited and wild horse occupying it at the moment.

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

"Yes, an escape route. Let's find out what is behind that next door before we take it."

-Posted with Wayfinder

Sczarni

Ēoswulf opens up the door leading west to reveal a long empty corridor that looks like it turns north back toward the way they came in.

Edited the map on slide 2 to show the stall that has both the horse and the trap door.

Grand Lodge

Male Dwarf (CORE) Fighter- 2 | AC:18 T:13 FF:15 | HP 24/24 | F+5, R+3, W+1 | CMB=5 CMD=18 | Init +5 | Perc +2, +4 to notice unusual stonework.

Dunbar asks the group, "Who among us 'as a way wi' animals? It wud seen dat de 'orses offer us te master escape route!"

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

"Not me. I would prefer to go out the way we came in.

Is there anything left to explore down here?

Silver Crusade

PFS #76925-38 Female Half-Elf NG Ranger 2/ Rogue 1 | HP:24/24| AC: 17/14/14|Init: +7| Perc: +12| Fort: +6| Ref: +9| Will: +2| CMB: +4| CMD: 17| L.bow: +5;1d8| S.Sword: +4;1d6+2|
Skills:
Acro:+8| App:+2| Bluff:+0| Climb:+1| Diplo:+4| DD:+7| H.Animal:+5| Heal:+5| Intim: +0| Kn.(Geo/Nat): +8| Kn.(Loc): +7| Kn.(Dun):+6| S.M: +1| Sleight:+7| Stealth: +7| Sur:+6| Swim: +5|

Fillia Observes the horse not saying anything to the party.
Perception 1d20 + 10 ⇒ (10) + 10 = 20
Knowledge (Nature) 1d20 + 6 ⇒ (18) + 6 = 24

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

"If we can avoid seeing our 'hosts' I would prefer that." Ēoswulf looks at Fillia. "What do you think? Can we get out safely that way?"

-Posted with Wayfinder

Sczarni

GM:
1d20 + 2 ⇒ (19) + 2 = 21

Filla takes a closer look around the stall and at the horse and notices two very important things. First the horse is just an illusion and second that there appears to be a trap set here for anyone entering the stall.

Grand Lodge

Male Dwarf (CORE) Fighter- 2 | AC:18 T:13 FF:15 | HP 24/24 | F+5, R+3, W+1 | CMB=5 CMD=18 | Init +5 | Perc +2, +4 to notice unusual stonework.

"Oi, Geo! Yer up me friend!"

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Geo takes Filia's word for it, and tries to work without the distraction of the horse. Then he sets to work on disabling the trap.

Will Save: 1d20 + 3 + 4 ⇒ (7) + 3 + 4 = 14

Disable Trap: 1d20 + 11 ⇒ (14) + 11 = 25

Sczarni

Still not entirely sure about the horse, Geo gets to work and is able to disable a trap that would have dropped a pile of debris on anyone unfortunate enough to spring it.

Silver Crusade

PFS #76925-38 Female Half-Elf NG Ranger 2/ Rogue 1 | HP:24/24| AC: 17/14/14|Init: +7| Perc: +12| Fort: +6| Ref: +9| Will: +2| CMB: +4| CMD: 17| L.bow: +5;1d8| S.Sword: +4;1d6+2|
Skills:
Acro:+8| App:+2| Bluff:+0| Climb:+1| Diplo:+4| DD:+7| H.Animal:+5| Heal:+5| Intim: +0| Kn.(Geo/Nat): +8| Kn.(Loc): +7| Kn.(Dun):+6| S.M: +1| Sleight:+7| Stealth: +7| Sur:+6| Swim: +5|

Fillia nods at Geo before turning to the rest.
"Let me see what lies ahead and if it's safe for us to exit that way. We may surprise our enemies."

Taking the best cover carefully, She moves herself and observes the surroundings for potiential cover to allow them a quick getaway.
Survival, checking for tracks if anyone else has entered this particular stable. 1d20 + 6 ⇒ (5) + 6 = 11
Perception, looking out for foes and cover 1d20 + 10 ⇒ (19) + 10 = 29
Stealth, to avoid being noticed. 1d20 + 7 ⇒ (11) + 7 = 18

Sczarni

Filla makes her way to the edge of the stall and peers down the row. The only person she sees is the mute boy down by the stable doors. He doesn't seem to see her as he appears to be peeking out over the stable doors at something going on in the courtyard. There appear to be no other exits except for the doors that lead out to the courtyard.

Grand Lodge

Male Dwarf (CORE) Fighter- 2 | AC:18 T:13 FF:15 | HP 24/24 | F+5, R+3, W+1 | CMB=5 CMD=18 | Init +5 | Perc +2, +4 to notice unusual stonework.

Dunbar readies his great axe and clears his mind, as he was taught at the Dwarven War Academy, as he prepares for what he sees as an inevitable battle...

He then pours his sense resources into perceiving how many foe are in the courtyard and what they may be doing...

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Silver Crusade

PFS #76925-38 Female Half-Elf NG Ranger 2/ Rogue 1 | HP:24/24| AC: 17/14/14|Init: +7| Perc: +12| Fort: +6| Ref: +9| Will: +2| CMB: +4| CMD: 17| L.bow: +5;1d8| S.Sword: +4;1d6+2|
Skills:
Acro:+8| App:+2| Bluff:+0| Climb:+1| Diplo:+4| DD:+7| H.Animal:+5| Heal:+5| Intim: +0| Kn.(Geo/Nat): +8| Kn.(Loc): +7| Kn.(Dun):+6| S.M: +1| Sleight:+7| Stealth: +7| Sur:+6| Swim: +5|

Fillia returns to report.
"Just a mute stable hand watching something outside. Do we use the stables as a staging area? I could go attempt to knock him out."

Grand Lodge

Male Dwarf (CORE) Fighter- 2 | AC:18 T:13 FF:15 | HP 24/24 | F+5, R+3, W+1 | CMB=5 CMD=18 | Init +5 | Perc +2, +4 to notice unusual stonework.

"But 'e's jist a lil' fella... maybe we shud jist boun' an' gag 'imself. Chucker yer a thought, do ye 'av ter gag a mute? Oi'v nary tart on dat before..." Dunbar whispers, perplexed.

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

"Find out what's going on in the courtyard. If the boy notices you, bring him back here."

-Posted with Wayfinder

Sczarni

Rakuska chimes in. "He's a simple lad and I don't think he fully grasps what is happening around here. He even did us a kindness or two by sneaking us some decent food."

Grand Lodge

Male Dwarf (CORE) Fighter- 2 | AC:18 T:13 FF:15 | HP 24/24 | F+5, R+3, W+1 | CMB=5 CMD=18 | Init +5 | Perc +2, +4 to notice unusual stonework.

GM and all, I placed a green X where I assume the boy is as he is looking into the courtyard. I made 2 additional "icons" to represent our recent rescues with a heart and a smiley face. I have also randomly placed the rest of us in the stable area on the first map.

Dunbar whispers, "Does anyone 'av any sweets dat we can lure de fella oyt av 'arms way? Al' oi 'av are theses dreaded dwarven military rashuns."

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

I was assuming we would stay below until we hear from Fillia's recon, but I suppose this works as well

-Posted with Wayfinder

Silver Crusade

PFS #76925-38 Female Half-Elf NG Ranger 2/ Rogue 1 | HP:24/24| AC: 17/14/14|Init: +7| Perc: +12| Fort: +6| Ref: +9| Will: +2| CMB: +4| CMD: 17| L.bow: +5;1d8| S.Sword: +4;1d6+2|
Skills:
Acro:+8| App:+2| Bluff:+0| Climb:+1| Diplo:+4| DD:+7| H.Animal:+5| Heal:+5| Intim: +0| Kn.(Geo/Nat): +8| Kn.(Loc): +7| Kn.(Dun):+6| S.M: +1| Sleight:+7| Stealth: +7| Sur:+6| Swim: +5|

"I can try." even from this distance, its clear Fillia isn't confident in bringing the boy in without resorting to violence.

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

CMB of +5 should be enough to grapple a flat-footed kid ;-)

Silver Crusade

PFS #76925-38 Female Half-Elf NG Ranger 2/ Rogue 1 | HP:24/24| AC: 17/14/14|Init: +7| Perc: +12| Fort: +6| Ref: +9| Will: +2| CMB: +4| CMD: 17| L.bow: +5;1d8| S.Sword: +4;1d6+2|
Skills:
Acro:+8| App:+2| Bluff:+0| Climb:+1| Diplo:+4| DD:+7| H.Animal:+5| Heal:+5| Intim: +0| Kn.(Geo/Nat): +8| Kn.(Loc): +7| Kn.(Dun):+6| S.M: +1| Sleight:+7| Stealth: +7| Sur:+6| Swim: +5|

I'm gonna need help I guess.
Rope in hand, Filla sneaks forward and tries to bring down the boy like a stalking panther.

Stealth 1d20 + 7 ⇒ (5) + 7 = 12
Grapple 1d20 + 5 ⇒ (1) + 5 = 6 Sigh

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

well the objective was to investigate the courtyard. you'd only need to grapple him if he noticed you. But with a 12, he probably will. :-p

-Posted with Wayfinder

Sczarni

1d20 - 1 ⇒ (11) - 1 = 10

Filla manages to sneak up on the boy and tries to quickly wrestle the boy to the ground, which doesn't work out to well as the boy is stronger then he looks and easily breaks free.

Init:

Geoclunicus: 1d20 + 4 ⇒ (6) + 4 = 10
Maximos: 1d20 + 1 ⇒ (6) + 1 = 7
Ēoswulf Gērmwynson: 1d20 + 2 ⇒ (7) + 2 = 9
Fillia Bloodstone: 1d20 + 7 ⇒ (15) + 7 = 22
Dunbar: 1d20 + 4 ⇒ (1) + 4 = 5
Mute: 1d20 ⇒ 6
?!: 1d20 + 2 ⇒ (8) + 2 = 10
?: 1d20 + 5 ⇒ (11) + 5 = 16

Round 1

Fillia
?
Geoclunicus
?!
Ēoswulf
Maximos
Mute
Dunbar

Fillia is up, and I've been leaving the dwarf captives off the map as they are considered non combatants, much like a scribe or herald at this point. This is a good thing as they can't be picked off by stray arrows or aoe blasts thus ending your mission in a failure.

Silver Crusade

PFS #76925-38 Female Half-Elf NG Ranger 2/ Rogue 1 | HP:24/24| AC: 17/14/14|Init: +7| Perc: +12| Fort: +6| Ref: +9| Will: +2| CMB: +4| CMD: 17| L.bow: +5;1d8| S.Sword: +4;1d6+2|
Skills:
Acro:+8| App:+2| Bluff:+0| Climb:+1| Diplo:+4| DD:+7| H.Animal:+5| Heal:+5| Intim: +0| Kn.(Geo/Nat): +8| Kn.(Loc): +7| Kn.(Dun):+6| S.M: +1| Sleight:+7| Stealth: +7| Sur:+6| Swim: +5|

Fillia stumbles as the boy throws her off and reaches out a hand in an attempt to grab hold of him.
CMB, Favored enemy doesn't add here. Damm 1d20 + 5 ⇒ (14) + 5 = 19

Sczarni

Filla manages to grab a hold of the mute boy but a voice calls out from the roof across the courtyard.

"There they are! In the stables!"

This is followed by another more famine voice, though it is slightly muffled.

"There is no escape, we have you surrounded. Best to come out quietly."

Across the way Filla can see the man on the roof has a loaded crossbow aimed and ready.

Round 12Fillia
Henchmen
Geoclunicus
?!
Ēoswulf
Maximos
Mute
Dunbar

Geo is up, the two men in the building are actually up on the roof.

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Geo stays out of sight, moving through the stables to take up a position near Filla.

Double move

Silver Crusade

PFS #76925-38 Female Half-Elf NG Ranger 2/ Rogue 1 | HP:24/24| AC: 17/14/14|Init: +7| Perc: +12| Fort: +6| Ref: +9| Will: +2| CMB: +4| CMD: 17| L.bow: +5;1d8| S.Sword: +4;1d6+2|
Skills:
Acro:+8| App:+2| Bluff:+0| Climb:+1| Diplo:+4| DD:+7| H.Animal:+5| Heal:+5| Intim: +0| Kn.(Geo/Nat): +8| Kn.(Loc): +7| Kn.(Dun):+6| S.M: +1| Sleight:+7| Stealth: +7| Sur:+6| Swim: +5|

"Tie him up Geo. Leave the crossbow wielding men to me." she whispers to him.

Sczarni

The female voice from the courtyard calls out again. "Very well if you won't come out then we will take you by force."

While the stable doors don't go floor to ceiling here I am giving you total concealment against people on the ground and partial to the men on the roof, high rolls hit.

The masked woman comes into view and fires a green glob at Geoclunicus.

Ranged touch: 1d20 + 3 ⇒ (8) + 3 = 11

The crossbow men then move into positions and fire.

Red vs Fillia: 1d20 + 4 ⇒ (13) + 4 = 17
miss chance: 1d100 ⇒ 16

Yellow vs Fillia: 1d20 + 4 ⇒ (4) + 4 = 8

Blue vs Geo: 1d20 + 4 ⇒ (11) + 4 = 15

Purple vs Geo: 1d20 + 4 ⇒ (6) + 4 = 10

Round 1

Fillia
Geoclunicus
Masked woman
Henchmen
Ēoswulf
Maximos

Mute
Dunbar

Bold are up.

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

Ēoswulf strides down the hall, drawing his sword and donning his shield as he comes. He walks right up to the barn door. "You want 'em?! THEN COME AND TAKE THEM!" Then he ducks down behind the door.

two move actions. Trying to take advantage of concealment

-Posted with Wayfinder

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

Max double moves.

(Are there any exits other than the lower left and the main door?

Sczarni

Nope they have you trapped.

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

"The construction of this structure does not meet local building codes... public ordinance nine-point-three-three clearly dictates all structures should have a rear exit."

Grand Lodge

Male Dwarf (CORE) Fighter- 2 | AC:18 T:13 FF:15 | HP 24/24 | F+5, R+3, W+1 | CMB=5 CMD=18 | Init +5 | Perc +2, +4 to notice unusual stonework.

What are the walls made of? Wondering if Dunbar could break through an outer wall with his weapon as his companions hold the aggressors? Then maybe cover the teams escape with a little alchemist's fire on the hay in the stables?

Dunbar will double move to the south side of the stable door as he eyes up the walls for a weak spot.

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

GM, are we waiting on you or are Fillia and Geo up now?

-Posted with Wayfinder

Sczarni

Mute: 1d20 + 3 ⇒ (4) + 3 = 7

The mute boy struggles to get free, but Fillia manages to keep a firm grip on him.

Round 1

Fillia
Geoclunicus

Masked woman
Henchmen
Ēoswulf
Maximos
Mute
Dunbar

Sorry for the delay, weekends are busy for me with a little one. Bold are up.

Silver Crusade

PFS #76925-38 Female Half-Elf NG Ranger 2/ Rogue 1 | HP:24/24| AC: 17/14/14|Init: +7| Perc: +12| Fort: +6| Ref: +9| Will: +2| CMB: +4| CMD: 17| L.bow: +5;1d8| S.Sword: +4;1d6+2|
Skills:
Acro:+8| App:+2| Bluff:+0| Climb:+1| Diplo:+4| DD:+7| H.Animal:+5| Heal:+5| Intim: +0| Kn.(Geo/Nat): +8| Kn.(Loc): +7| Kn.(Dun):+6| S.M: +1| Sleight:+7| Stealth: +7| Sur:+6| Swim: +5|

Fillia waits for Geo to take the rope from her.........

If Geo takes ropes and tie up boy:

Fillia draws and nocks in one fluid movement as she draws a bead on one of the crossbow man. Her breathing slows as the kiss of the bowstring sings out a messsager of death towards one of the Crossbow wielding men.
Shoot with Bow. Favored Enemy Human +21d20 + 5 + 2 ⇒ (18) + 5 + 2 = 251d8 + 2 ⇒ (3) + 2 = 5

If Geo Doesn't takes ropes and tie up boy:

Fillia struggles with the ropes in her hands as she attempts to loop it over the boy without hurting him too much.
Maintain Grapple, Favored Enemy Human +2 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
If successful, she ties him up.

Sczarni

Which one would you be potentionally shooting at. They have colored outlines on the map for easy identification.

-Posted with Wayfinder

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Geo does take the rope and ties the boy. "Keep quiet and keep your head down."

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