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"I say we get them out safely, first. Perhaps we could go back the way we came and hoist them out the bathroom window?"

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"I want to explore that door but we need to get them out as soon as possible." Fillia looks conflicted.
"Perhaps we get them out and onto the ship and come back later?" she asks hopefully.

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"oh wait, there is no bathroom window. Let's look for another way out."
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"Really? None of you Pathfinders want to check the secret door for hidden treasures?"
Geo shrugs, as his greed is tempered by the risk associated with everyone else headed out.

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"I want too but they want to get out of here after all. We also need to make sure that our hosts aren't aware of our actions." Fillia says.

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"I've told you already. I've heard some strange garbled language and a sickly slapping noise from out in this corridor. Now that this hidden door has been pointed out to me I get the feeling that this is where they keep what ever that thing is. I'd just like to get myself and these other two out of here." She hisses at Dunbar, followed by, "Then lets find our way out of here. Which direction did you come from?"
Dunbar reconsiders, answering, "We came from de loo' on de second floor... not a smart way ter smuggle 3 freed prisoners back oyt av de compoun', if'in ye ask me!" He continues, "An' we were sent 'ere ter rescue yer, but ter also put an end ter dees evildoer's ways. An' waaat lies behind dees doors truly sounds evil. Geo, open it up, if yer please!" as Dunbar re-assumes his grip on his axe.
Then he calls to Maximos, "Max, it may git loud in 'ere in a moment. An' we may nade yisser talents if things git, ahh... complicated, jist so yer nu."

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Fillia Grins and steps back, nicking an arrow as she does so.
"I've got you covered!" she tells Geo as she aims an arrow at the door.

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Unable to resist the temptation of the hidden door the group decide to open it. Geo steps forward and actives the switch causing the door to open with a grinding sound. A rank and fetid stench fills this large, unlit, and irregularly shaped chamber. Inside are two roiling piles of flesh, inside the fatty globs are wriggling half formed limbs and tumorous faces which turn their attention to the intruders.
Geoclunicus: 1d20 + 4 ⇒ (10) + 4 = 14
Maximos: 1d20 + 1 ⇒ (6) + 1 = 7
Ēoswulf Gērmwynson: 1d20 + 2 ⇒ (4) + 2 = 6
Fillia Bloodstone: 1d20 + 7 ⇒ (11) + 7 = 18
Dunbar: 1d20 + 4 ⇒ (3) + 4 = 7
Baddies: 1d20 ⇒ 20
Round 1
Baddies
Fillia
Geoclunicus
Dunbar
Maximos
Ēoswulf
The blobby flesh piles rush forward and flail their awkward limbs at Geoclunicus.
Red: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d4 ⇒ 2
Blue: 1d20 + 2 ⇒ (9) + 2 = 11
Geoclunicus is caught off guard and is hit by one of sickly limbs getting scratched by the long uncut finger nails.
Everyone is up.

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"Well. I wasn't expecting that!"
Geoclunicus pokes at it with his rapier, fighting defensively.
Attack: 1d20 + 0 - 4 ⇒ (17) + 0 - 4 = 13
AC is 20 now.

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Dunbar steps up and swings his axe calming stating,
"Step back Geo, so 'er-one can 'ave a whack!"
Mstrwk Great Axe - crit 20/x3
Weapon Focus +1 Atk w/ Great Axe
Mstrwk Great Axe melee vs ??: 1d20 + 1 + 3 + 1 + 1 ⇒ (19) + 1 + 3 + 1 + 1 = 25
Damage?: 1d12 + 4 ⇒ (1) + 4 = 5 ("Crap!")

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Fillia lets loose as she releases that taut bowstring with a silent hum, feeling the air with death.
Sounds good to shoot shot: Target Red, includes penalties for cover 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 111d8 ⇒ 1

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Yup, waiting for Geo to step back.

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Round 1
Baddies
Fillia
Geoclunicus
Dunbar
Maximos
Ēoswulf
Geoclunicus's attack misses as he takes a defensive stance and steps back. Dunbar comes in with his axe, but what little damage he does seems to fade almost as quickly as it appears. Filla takes aim, but misses in the tight corridor. Finally Ēoswulf steps in the gap made by Geoclunicus while Maximos inquires about what is going on.
Bold still have actions.

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Ēoswulf opts to take the other side of the door, drawing his sword as he squeezes by Geo. Once there, he shifts his grip, ready for them to step out...
assuming these things don't want to fight a melee around the corner
Round 1 action:
move action to get to door and draw sword
Standard action to ready attack once they step out OR once they take some action that indicates they will not step out
Rolls:
Longsword, attack, rage, 2 hands: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 for slashing: 1d8 + 6 + 3 ⇒ (4) + 6 + 3 = 13
Active Status effects:
one round of rage burnt.
Shield is not drawn yet, so AC is 2 lower than even the normal rage AC
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It's an odd door so I'm going with a 10' opening.
Ēoswulf Steps in and lands a heavy blow causing the fat pile of flesh to shriek and quiver before a good chuck of the wound instantly closes up. The two blobs lash out with their claws at the Ulfen man.
Blue claw 1: 1d20 + 2 ⇒ (14) + 2 = 16
Blue claw 2: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 ⇒ 1
Red claw 1: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 ⇒ 3
Red claw 2: 1d20 + 2 ⇒ (7) + 2 = 9
Round 2
Baddies [blue -8]
Fillia
Geoclunicus [-2]
Dunbar
Maximos
Ēoswulf [-4]
[ooc]Everyone is back up.]/ooc]

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grr... I completely fat-fingered my placement from my phone. I meant to be 5' farther south. My post must not have made much sense. :p

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"It's wounds closed up." Fillia states in a horrified voice.
"It's going to take quite a few arrows now."
Attack 1d20 + 4 ⇒ (1) + 4 = 51d8 ⇒ 1 Sigh

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Geo says "Perhaps we should take a lesson from that..."
He pulls out his wand of healing, and cures some of Eoswulf's wounds.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
EDIT: Forgot that requires a UMD roll...
UMD: 1d20 + 2 ⇒ (17) + 2 = 19 So close!

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Dunbar takes a step back while reaching into his pouch and produces a flask of alchemist's fire warning Eoswulf "Best watch put mucker, dis is gonna burn!" hoping that the flames will prevent the blobs from regenerating. The flacks slips from his grasp and lands at the feed of the Red beast, splashing himself and Geo...
Ranged Touch Attack vs Red: 1d20 + 3 ⇒ (1) + 3 = 4
Miss Location: 1d8 ⇒ 1
Splash Damage Dunbar: 1d6 ⇒ 2
Splash Damage Geo: 1d6 ⇒ 1
Splash Damage Red: 1d6 ⇒ 2
Splash Damage Blue: 1d6 ⇒ 3

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Maximos pulls out a vial of Alchemists fire... and looks for an opportunity to throw it. (will ready for if one of them steps out)
Readied Alchemists fire: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d6 ⇒ 3
if miss 1 is top square: 1d8 ⇒ 3

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The raging Ulfen man again attempts to cleave the creature before taking a step back and donning his Shield.
so I just noticed a bookkeeping mistake I made. I never bought a masterwork longsword. I think I'm still "using" the one from the Confirmation. So unless you'll let me retroactively have bought a Masterwork cold iron longsword then all my combat rolls this session, including the one below, are 1 higher than they should be
Round 2 action:
attack the creature
5' step
Don Shield
Rolls:
longsword, attack, two hands: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9 for slashing: 1d8 + 6 + 3 ⇒ (1) + 6 + 3 = 10
Active Status effects:
rage - 2 Rounds consumed, -2 AC, +4 Str/Con
Shield is now equipped so rage AC in header is correct
-Posted with Wayfinder

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oh neat, someone already moved me to where I was going
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Fillia opts to wait and see if a better target presents itself.
Delay

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Splash damage on an alchemist fire is always 1.
A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash.
Dunbar fumbles his alchemist fire causing himself and Geoclunicus to be singed by the burst of flame, while Maximos throws an alchemist fire striking one of the blobs with a small burst of flame. The flames seem to leave no mark on these disgusting blobs at all.
Ēoswulf takes a wild swing at the air before stepping back and drawing his shield. The dwarven captives cower in a corner down the hallway. "You see, nothing but trouble back there!" one of them calls out.
The blobs shamble forward attacking Dunbar and Geoclunicus.
red vs Dunbar: 1d20 + 2 ⇒ (2) + 2 = 4
red vs Dunbar: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d4 ⇒ 2
Blue vs Geo: 1d20 + 2 ⇒ (14) + 2 = 16
Blue vs Geo: 1d20 + 2 ⇒ (8) + 2 = 10
Round 3
Baddies [blue -8]
Fillia
Geoclunicus [-2]
Dunbar {-2]
Maximos
Ēoswulf [-4]
Everyone is back up.

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The Ulfen slashes a second time and then tries to hit it with a knee spike before stepping down the hallway.
twf
5' step
Rolls:
longsword, attack, rage, twf: 1d20 + 6 + 2 - 2 ⇒ (11) + 6 + 2 - 2 = 17 for slashing: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10]
armor spikes, attack, rage, twf: 1d20 + 5 + 2 - 2 ⇒ (1) + 5 + 2 - 2 = 6 for slashing: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Active Status effects:
rage - 3 Rounds consumed, -2 AC, +4 Str/Con
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Ack! How did I end up on the front line again!
Geo steps away from at least one of the monsters, and uses his rapier in full defense.
AC 22 this round.

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Fillia simply releases on the cloest creature since the turmult of combat makes it hard for her to prolong her draw.
A single released breath accompanies her shot as it sings out from its position towards its target!
Longbow : target red 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 171d8 ⇒ 6

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Ēoswulf Manages to take one of the blobs out as it deflates into a mushy puddle of flesh. Geo takes a defensive position as the fighting spills out into the hallway. Fillia lands a solid hit, but most of the wound she causes manages to heal up.
Round 3
Baddie [red -1]
Fillia
Geoclunicus [-2]
Dunbar {-2]
Maximos
Ēoswulf [-4]
Bold still have actions.

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With the lack of damage from fire, the dwarf turns to wat he knows best.... Dwarven coldiron shouting, "Waaat manner av beast be dis? Scon are tryin' ter mind if oi 'av ever seen or 'eard av such a foul creature an' waaat its weaknesses be!"
Knowledge DC to Identify weakness: 1d20 ⇒ 5
He then takes a whack:
Mstrwk Great Axe - crit 20/x3
Weapon Focus +1 Atk w/ Great Axe
Mstrwk Great Axe melee vs ??: 1d20 + 1 + 3 + 1 + 1 ⇒ (18) + 1 + 3 + 1 + 1 = 24
Damage?: 1d12 + 4 ⇒ (11) + 4 = 15

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Did the alchemical fire of Max's do anything last round?
Maximos has nothing else he feels of use at this time.... he steps back readying an action to aid Fillia on her next action (if appropriate).
aid: 1d20 ⇒ 4

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1d6 of fire damage isn't going to hurt this thing.
Dunbar tries his best to recall if he knows anything about this creature but his mind just draws a blank. Hefting his great axe he takes a heavy swing nearly cutting the creature in half, but just enough of the wound closes to keep the disgusting blob moving. It starts shrieking and flailing wildly at Dunbar with it's malformed claws.
Claw 1: 1d20 + 2 ⇒ (14) + 2 = 16
Claw 2: 1d20 + 2 ⇒ (4) + 2 = 6
Dunbar manages to avoid the attacks this time as the group readies to finish this retched pile of filth off.
Round 4
Baddie [red -11]
Fillia
Geoclunicus [-2]
Dunbar {-2]
Maximos
Ēoswulf [-4]
Everyone is back up.

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the keyboard on my new phone doesn't have the bar-E. :-(
"Dunbar, step to the other wall!" Ëoswulf bellows.
I'm going to charge; I want you too flank so I get sneak attack
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Like a well oiled team, Dunbar takes a 5' step to flank the monstrosity with Eoswulf.
anyone else with better knowledge roll capabilities know what this creature is and what its strengths (besides regeneration) and weaknesses are?

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knowledge something: 1d20 + 8 ⇒ (3) + 8 = 11
Max's knowledges...
Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (nature) +8, Knowledge (planes) +8,
Nice!

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Ëoswulf gives a battle cry and rushes at the blob, sword held high.
charge blob
Rolls:
longsword, attack, rage, charge, flanking, sneak attack: 1d20 + 6 + 2 + 2 + 2 ⇒ (14) + 6 + 2 + 2 + 2 = 26 for slashing: 1d8 + 4 + 2 + 1d6 ⇒ (8) + 4 + 2 + (6) = 20
Active Status effects:
rage - 4 rounds consumed
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7/11 rounds of rage remaining
Ëoswulf sighs and leans against the wall. fatigued for 36 seconds
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Fillia still holds her bow at the ready as she prick her ears for any other likely foes.
"That." Looking around and then a half turn.
Perception 1d20 + 10 ⇒ (11) + 10 = 21
"Was intense."

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Filla doesn't see much in this hidden chamber, except for another door that leads out the other side of the camber.
Rakuska and the other two dwarves poke their heads into the room. "Well if you are done fighting horrible creature down here we'd like to get out of here." Clearly agitated that her and her companions are still down here.

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"That was NOT the treasure hoard I was looking for!"
Geoclunicus puts away his rapier, and brushes the goo off of him. "So, whatever is behind that door can't be nearly as bad, right?"

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Ēoswulf takes a deep breath and then nods. "Yes. We opened the door and killed the monsters. We might as well check for treasure. Geo?"
He turns to the dwarves "Don't worry, we will get you safely out of here."
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