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My apologies. I shoot Red.

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Filla lands a solid hit on one of the thugs on the roof as Geo ties up the young man. The masked women then steps into view and with a few gestures the air above Fillia and Ēoswulf as several small stones begin pelting the area.
DC 14 reflex to negate: 1d4 + 1 ⇒ (1) + 1 = 2
Mute reflex: 1d20 ⇒ 15
She then shouts at the two thugs with her on the ground, "Get those doors open!" The two men drop their crossbows and draw their swords as they cross the courtyard and open the stable doors. With a clear shot the two on the roof fire at Ēoswulf.
Red: 1d20 + 4 ⇒ (7) + 4 = 11
Blue: 1d20 + 4 ⇒ (14) + 4 = 18
One completely misses while the other bounces of the Ulfen man's armor.
Dunbar doesn't find any weak spots, but there is a clear spot on the back wall. Marked on map with arrow
Round 2
Fillia
Geoclunicus
Masked woman
Henchmen
Ēoswulf
Maximos
Mute
Dunbar
Bold are up.

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Reflex Save vs DC 14 1d20 + 7 ⇒ (7) + 7 = 14 Fillia Ducks for cover to avoid the hail of stones.

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Ēoswulf explodes out of the stable with a mighty battle roar and attacks the men standing there, slashing with his sword and stabbing with his shoulder spikes.
Just noticed I was doing the math wrong on my HP, but it worked out that I did it wrong twice and they canceled each other out... heh
Round 2 action:
5' step
Full attack TWF, first the guy on the left--if he drops, go for the one on the right next
Rolls:
Reflex: 1d20 + 5 ⇒ (11) + 5 = 16
longsword, attack, rage, TWF: 1d20 + 6 + 2 - 2 ⇒ (1) + 6 + 2 - 2 = 7 for slashing: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14
armor spikes, attack, rage, TWF: 1d20 + 5 + 2 - 2 ⇒ (20) + 5 + 2 - 2 = 25 for piercing: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7
crit confirm: 1d20 + 5 + 2 - 2 ⇒ (2) + 5 + 2 - 2 = 7 for piercing: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Active Status effects:
Rage, +4 Str, +4 Con, +2 Will, -2 AC
6/11 rounds of rage remaining

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Maximos rushes forward (green X out of reach of baddies but 10feet) and cast sleep in between the three baddies on the ground reaching all of them... On phone, can't mark map)
DC 15

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So you start casting sleep as it has a 1 round cast time. You'll get to pick where it goes at the start of your next turn.
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Geo rushes past Dunbar out the back door, and moves across to the next building, looking for a way to climb up to the roof to get the archer.
Double move this turn, then stealth.
Stealth: 1d20 + 10 ⇒ (4) + 10 = 14

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Filla simply draws another nocked arrow and brethe sin deeply, sighting along its narrow shaft.
Once her tager has being sighted she lets loose as both her and her arrow sighs.
Shoot at Red. Favored Enemy +2 if Human1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 241d8 + 2 ⇒ (8) + 2 = 10

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Geo runs to the main gates but find that they are not only closed but blocked from the other side.
You may choose to move some where else inside the courtyard with the rest of your movement if you'd like. Looks like a DC 20 to climb on the roof.
Fillia fires another arrow and brings down one of the roof top archers.
Dunbar still has actions.

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Dunbar leaps over the hobbled mute and emerges next to his Ulfen companion and power-attacks yellow, but misses wide.
Mstrwk Great Axe - crit 20/x3
Weapon Focus +1 Atk w/ Great Axe
Mstrwk Great Axe melee vs yellow: 1d20 + 1 + 3 + 1 + 1 - 1 ⇒ (5) + 1 + 3 + 1 + 1 - 1 = 10
Damage?: 1d12 + 4 + 3 ⇒ (8) + 4 + 3 = 15

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Geo takes cover in the entry way. The masked woman steps up behind the man Ēoswulf attacked and casts a quick spell as the man is just barely able to stay on his feet at this point.
1d8 + 1 ⇒ (5) + 1 = 6
"Kill the angry one!" She shouts as they both swing their swords at Ēoswulf.
Purple: 1d20 + 2 ⇒ (12) + 2 = 14
Yellow: 1d20 + 2 ⇒ (15) + 2 = 17
Both men miss as are both a little intimidated by how angry this man is.
The man on the roof attempts to return fire on Filla.
Ranged: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d8 ⇒ 1
The bolt only manages to graze her arm.
Everyone is back up.

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Ēoswulf sidesteps the thug and tries to take the woman down with a slash of his blade and a fierce slam from his shoulder spike.
"We are taking these dwarves out of here and YOU ARE NOT STOPPING US!"
(None)
Round 3 action:
5' step
TWF
Rolls:
longsword, attack, rage, TWF: 1d20 + 6 + 2 - 2 ⇒ (15) + 6 + 2 - 2 = 21 for slashing: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12
armor spike, attack, rage, TWF: 1d20 + 5 + 2 - 2 ⇒ (19) + 5 + 2 - 2 = 24 for slashing: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Active Status effects:
rage, +4 str, +4 con, +2 will, -2 AC
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That shot was close she thinks as her grazed arm attests to that close shot. Swiftly nocking her own, her aim slips slightly as she hears Ēoswulf's roar!
However she drops into a semi crocuh in order to compensate her shot, its flies..........
Is that a hit on me? AC 16 and the was 13?
Shot on remaining crossbow man, Favored enemy +2 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 231d8 + 2 ⇒ (7) + 2 = 9

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Sleep goes off (can hit them all... DC 15)
If any are standing Maximos moves to release color spray (DC 16)
positioning depends on what the result it... trying to position without taking aoo but if necessary cast defensively...
Cast defensively DC 16: 1d20 + 6 ⇒ (11) + 6 = 17

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Geoclunicus slides up behind the woman, flanking her with Ēoswulf.
Attack: 1d20 + 0 + 2 ⇒ (6) + 0 + 2 = 8
Damage: 1d6 + 0 + 1d6 ⇒ (6) + 0 + (1) = 7

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lol I take the one damage. Just checking as my rolls are kinda meh for my other games.

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Purple: 1d20 - 1 ⇒ (11) - 1 = 10
Yellow: 1d20 - 1 ⇒ (9) - 1 = 8
Masked woman: 1d20 + 3 ⇒ (3) + 3 = 6
Maximo's sleep spell goes off and all 3 of the hostiles in the courtyard fall asleep.
Pretty much the end of combat, if you have a ranged attack you can try an pick off the crossbow man on the roof as he tries to run away.

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presuming that went off before Ēoswulf's attacks, he would have hurled a javelin at the rooftops. So that would have been1d20+4 = 19 to hit and 1d6+4 = 7 damage
-Posted with Wayfinder

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[ooc]That would finish him. I post a conclusion and if everyone gets details over in the discussion thread I'll try and get chronicles out this weekend.
-Posted with Wayfinder

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which details? Our numbers and such should already be upthread, right?
-Posted with Wayfinder

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After we tie up the sleepers Maximos searches all the thugs for spellbooks, especially the woman as it looked as if she may be a caster.
"Sorry to ruin all the melee fun folks! The odds of sending them ALL into slumber were...", as Maximos spouts off numbers and equations everyone quickly loses interest in the rest.

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As she listens to Maximos, Fillia feels fatigue as her head swims with numbers. Beating a hasty retreat, she retrieves the prisoners, her companions, horses and still finds Maximos reciting.............

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Ēoswulf ignores Maximos' comments and helps Geo tie up the prisoners. Once they come to, he demands to know why they captured the dwarven merchants
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The two thugs looks at each other then at the woman in the mask. Her icy cold stare seems to keep them quite. She on the other hand starts shouting "I am Holy Ahendile and as a representative of of the living god I demand you release us. I'll make sure they go easy on you if you do."
Rakuska and the other dwarves are led out of the stables at this point and Rakuska lets out an audible gasp. "That's her, the one that tortured us. As much as I'd like to do the same to her, we don't have time for this." The dwarf says as she looks down at the subbed priestess. "Best to put a quick end to her and get out of here."
Maximos finds no spell book.
After deciding the priestess's fate the Pathfinders head back to the Abacus and set sail all speed. Leaving the nation of Razmiran behind them. Having successfully recovered all the dwarven emissaries the Pathfinders are congratulated on a job well done. However they may have made a powerful enemy of the nation of Razmiran as the events of the Inn are fully investigated by the local authorities.

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were you needing an intimidate check from me? Ēoswulf was definitely planning on getting more information than this.
regardless, afterwards
"I will not stand to see a captive slain in cold blood, but we will not be releasing this one either. Let's take her and all the others running this place back with us as prisoners."
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GM Fuzzfoot |

Switching hats...
Morning light streams in through the stained glass windows of the Cathedral of Aroden in Almas, where Venture-Captain Brackett sits behind a large, antique desk replete with hairthin lines that mar its surface like nearly healed scars. He scans a handful of papers before speaking to you and the other assembled guests, among them the no-nonsense wizard Wystorn Telfyr and Major Colson Maldris.
“I recently received news of a kidnapping in Sauerton, up in the northern wine country. Thalia Andares, heir to the Sauerton Red wine fortune and daughter of Consul Tercio Andares, vanished during the Silverglazer Sunday celebration and has not been seen since.”
With a meaningful look, Maldris catches Brackett’s attention, and the two nod in understanding as the major contributes. “Tercio Andares is powerful and widely respected; not only has he been the mayor of the large town for many years, but he is also a strong voice in the Andoren military—even for a consul. The Sauerton Red winery has made him extremely wealthy, and his financial support could be a considerable asset to the Pathfinders’ important work in and around the Worldwound. He seems uninterested in foreign affairs, though, perhaps because it’s politically safer to focus on domestic matters. Even so, he is known to help those who help him.”
“I appreciate the summary, major,” says Brackett. “I am convinced that the Andares’s gratitude would do much to refill our war chest for a struggle that is unlikely to end quickly. When you track down Thalia, as I trust you will do quickly, it is important not only to the Pathfinder Society but perhaps to the whole world that you request funding for the military campaign against the Worldwound. Of course, convincing Tercio to contribute troops and military aid would be even better, but aim for finances first.”
With a sigh, Major Maldris picks up his tricorne hat and prepares to depart. “I would stay longer, but I must make final preparations to travel,” he states in a quiet voice. “While I hope that the Andares family agrees to help the society, I am also wary of this political practice of mutual backscratching. As all of you are in Sauerton—especially those who care for this fine country—remain vigilant for signs of short-sighted corruption and abandonment of Andoran’s founding principles: freedom and democracy. Follow what you believe to be the best course of action, as I will not be available to advise you. Nonetheless, I would appreciate any reports of corruption after the situation is resolved.” After sharing a quick handshake with Brackett and a nod of farewell to the rest of you, he departs, closing the door behind him.
Telfyr breaks the moment of silence that follows by reporting, “My scrying indicates that the young Andares is being held in a building with high ceilings and once-elegant adornments in a style popular in this nation before the People’s Revolt. The structure seems to have sustained extensive fire damage which has not been repaired. Thalia is alive and unhurt, at least for now. She was reading a fresh copy of the essays of Alysande Benedict when I saw her.”
Brackett begins to bring the briefing to a close by concluding, “We have transportation ready to take you to Sauerton as quickly as possible. When you arrive, present this letter to Consul Andares before you begin your investigation. It introduces you and offers the condolences and assistance of the Pathfinder Society. Not only is this proper etiquette to announce your intentions to the mayor, but Thalia vanished from the Andares manor. Someone there should be able to make sense of Telfyr’s visions.
Telfyr frowns at Brackett’s diction. “Scrying, Brackett, is diff–“
“Alright, yes, scrying,” the venture-captain concedes as he pushes a sealed letter across the table. “Introductions, rescue operation, then negotiation for funding and possible military support. Make any questions quick; you’ve got a boat to catch.”

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"Present this letter to Consul Andares."
"Track down Thalia and rescue her."
"Request from Tercio funding for the military campaign against the Worldwound, and secondarily troops and military aid."
"Document signs of short-sighted corruption and abandonment of Andorans principles of Freedom and Democracy."
"Thalia is being held in a somewhat burned building with high ceilings and flashy Adornments. She's fresh copy of the essays of Alysande Benedict."
"Got it!", exclaims Max as he finishes writing their to-do list with a flourish.
Knowledge History: 1d20 + 8 ⇒ (6) + 8 = 14
"Ah, the Tales of Lady Liberty... Ms. Benedict gave up a promising career as a scribe to become a hero!"
"What enemies are the Andares known to have? Why might this woman have been taken?"

GM Fuzzfoot |

“Vivianna Talwin is the only major political rival Andares has to our knowledge. He has no obvious bad blood in the business of cheap wine. “Mr. Andares has publicly stated that he has not received any official demands yet, so we are unclear on a motive.”
In addition, some of you may know a bit about the local goings-on... make either a Diplomacy(gather info) or Knowledge (local) check and read all of the spoilers up to the roll you made. And then a second roll for either Knowledge (geography) or (local).
Tercio Andares is mayor of Sauerton, one of the consuls who administer Andoran’s military, and owner of the extremely successful Sauerton Red winery.
Andares has generally remained popular in Sauerton despite the town suffering from a rash of attacks by wild beasts from the Verduran Forest in recent years, as his winery employs much of the town directly or indirectly, and it is rare for any public figure to suggest Andares might be responsible for any problems.
A few unpopular individuals around Sauerton say that the Andares family is rotten, and that anyone who makes trouble for Tercio or his kin is quickly and quietly encouraged to leave town.
Sauerton is infamous for its cheap and widely distributed wine, called Sauerton Red. It has become immortalized in an Andoren proverb that something of poor quality “must be down from Sauerton.”
quality “must be down from Sauerton.” 15+ Sauerton is a large town located in wine country in northeast Andoran, about equally distant from the Andoshen River, which is used to ship wine to Andoran’s southern ports for export, and the Verduran Forest, which occupies much of the tense border with Taldor and Galt.
Sauerton has been a site of productive vineyards for centuries, and the once-noble Andares family has been a major owner of those vineyards since long before the People’s Revolt. Although the Andares family chose to give up their noble privileges during the revolt, nearly every mayor of Sauerton in the 44 years since has been a member or close relative of the Andares family.
The local captain of the guard Merton Demrick has publicly petitioned for more funds to hire additional guards, claiming the current numbers are too few, but he has not received enough support from Mayor Andares or the townspeople to implement the change.
A local vineyard’s villa was burned down in a then-famous fire about the time of the People’s Revolt by a spiteful noble belonging to the Sauer family. It seems likely to fit the description given by Wystorn Telfyr.

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diplomacy, gather info: 1d20 + 6 ⇒ (11) + 6 = 17 knowledge, local: 1d20 + 4 ⇒ (10) + 4 = 14
"The consul is generally a popular man; he employs most of Sauerton, one way or another. I have never heard anyone speak ill of him. There must be more to the story there."
"The only other things I know about the place are that they've been having trouble with attacks from beasts in the nearby woods, and that the wine they produce so much of is rather cheap-- so much so that the region is a byword for cheap goods." Ēoswulf shakes his head. "A shame for them. My father has always taught me that you must stake your name on the quality of your goods."
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Incredible high DCs Knowledge (Geography): 1d20 + 6 ⇒ (14) + 6 = 20
Fillia ponders as she attempts to reconcile the place to her own mental map.
"I know of Sauerton. It's wine is cheap and found all over, Sauerton Red, if I remember it right. It has a bad reputation I'd suppose for poor quality after all 'If it's bad, it must be down from Sauterton. It's in ine country in northeast Andoran, about equally distant from the Andoshen River, which is used to ship wine to Andoran’s southern ports for export, and the Verduran Forest, which occupies much of the tense border with Taldor and Galt." after a brief pause adding on what else she knows about the area.
She frowns and then continues on.
"I heard that Sauerton has been a site of productive vineyards for centuries, and the once-noble Andares family has been a major owner of those vineyards since long before the People’s Revolt. Although the Andares family chose to give up their noble privileges during the revolt, nearly every mayor of Sauerton in the 44 years since has been a member or close relative of the Andares family."

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"I'm not sure about mead but given their reputation for poor wine, I doubt you'll get decent mead too."

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"Sounds like an interesting place. Though the family seems to have maintained some control over the region even through the revolts. We will have to do our best not to offend the Mayor it would seem." Hinkle says as he lightly tugs on his beard. "By the way it is good to see you all again. I'd love to hear how your last adventure went as I was stuck here doing additional training with Master Zey."

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"It is good to see you as well, Master Gnome. We found and rescued a group of Dwarven merchants that had been captured by the Razmirans. We couldn't find out why they were captured, though, despite our best efforts to beat it out of their captors. So we brought the captors back to the society."
I think all of us have checked in now
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"You got to rescue dwarves?!? You guys get all the fun missions," the gnome says as he is visibly disappointed he didn't get to go. "Well maybe there will be more dwarves on this mission, or some unexplored caves," he says as he pumps himself up for the next mission. "I'm ready to get going we ever you all are."
Sorry didn't really close up that loose end. They basically just grabbed the dwarves because they found a group of dwarves traveling through their area without paying the taxes as suspicious. That's just how Razmiran's roll.

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ah okay, thanks for clarifying
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Ēoswulf nods, "Yes, let's be going."
GM?

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"I'm ready. Fillia nods.

GM Fuzzfoot |

So you head off to the boat. Right? No last purchases or additional questions?
The voyage up the Andoshen River is swift, and you enjoy good weather until the last hour, when a light rain begins to fall. The Andares’s manor is not difficult to find, being one of several dozen stately homes still standing in the town as functional reminders of a past age’s nobility. Most of Sauerton appears well maintained, and although the seasonal workers who arrived a few months earlier to help pick the grapes have since departed, several presses are still set up in the town square—the residents await the return of fairer weather so they can resume their wine production.
As you begin to navigate Sauerton, a halfling wearing light armor and a rain-spattered helmet hails you. "Hello! I am Captain Merton Demrick of the nation of Andoran. What is your business here in our fair city?"

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Hinkle gives a short nod to the Captain. "Hello, my name is Hinkle and this is Filla, Dunbar, Maximos and Ēoswulf." The gnome says as he points to each of his companions. "We heard that the mayor's daughter has been kidnapped and were sent by the Pathfinder Society to lend our assistance."

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Ēoswulf bows as he is introduced, but has nothing to add.
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