The Reaping Stone (Cassomir) Table 1 (Inactive)

Game Master Karmic Knight

Map (main floor)
Map (2nd floor)
Map (attic)
Initiative Order
1.
2. Amigail, Dargorath, Lanarial
3.
4. Nhilune, Alledueces, Elliana


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Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

Amigail follows once Dargorath's up the rope.

Taking 10.


Reaping Stone Campaign: Under Cassomir

I miscalculated will take you 3 rounds to get up to the top of the roof

Lead by the cautious Dargorath the three of you progress up the side of the building in search of Alledueces and Lanarial.

Attic Crew:

The whisperer swipes at Alledueces again. This time the bony claw is able to hit Alledueces.

Attic Whisperer touch attack: 1d20 + 4 ⇒ (10) + 4 = 14
Alledueces Will save please DC 16. Remember you have a -1 to will saves being in the creature's aura

Lanarial makes it to the child.

Your Turn


M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con

Attic Crew:
Willsave: 1d20 + 4 - 1 ⇒ (14) + 4 - 1 = 17

Alledueces resists the effects of the Whisperer's touch.

Stay with me buddy. We can still play. Let me show you a trick.

Alledueces drinks the potion of spider climb and moves 20 ft. up the wall out of reach of the Whisperer.

Pretty cool huh!

This will provoke an attack of opportunity from the whisperer of course.


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Attic crew:
Lanarial scoops up the child and looks for an alternate route out of the attic. When he sees the staircase down, he decides to take the easier route down, hoping he could make it past the wraith. "Alledueces - I've got the kid and am heading down the stairs! Escape however you can," he shouts over his shoulder.


Reaping Stone Campaign: Under Cassomir

Attic crew:

The Whisperer attacks Alledueces as he quaffs his potion and looks to climb the soot coated wall. The creature is quick though and bites the halfling as he making his ascent. Alledueces will save DC 16. -1 to die roll since you are still in it's aura.

Whisperer aoo: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 1d4 - 1 ⇒ (2) - 1 = 1

Lanarial attempts to say something but is unable to (still under effect of his touch) but he begins to pick up the child and looks for the stairs.


M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con

Attic Crew:

willsave: 1d20 + 4 - 1 ⇒ (3) + 4 - 1 = 6
Did Alledueces just go from fatigued to exhausted?


Reaping Stone Campaign: Under Cassomir

Attic Crew:
Yes Alledueces is now exhausted.
Lanarial picks up the child moves to head to the stairway. He looks back to see Alledueuces sluggishly moving to the wall.

Alledueces feels his energy almost completely drain away and he struggles to get away from the creature and up the wall.

I have you 5 ft up. the wall. 5ft feet to move away and another 5ft to go up the wall. Exhausted allows you only to move half speed. -6 to Str and Dex as well.

The creature moves and attacks the halfling hoping to get him before he can get away.

Attic Whisperer: 1d20 + 9 ⇒ (15) + 9 = 24
damage: 1d4 - 1 ⇒ (4) - 1 = 3

Will save please Alledueces


M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con

Attic Crew:

will-save: 1d20 + 4 - 1 ⇒ (7) + 4 - 1 = 10
I assume The Halfling falls unconciuous?

Alledueces moves away from the whisperer expecting to easily move up the wall but is surprised at his sluggishness... He lethargically looks over his shoulder and see Lanarial holding the boy. He makes eye contact with the elven wizard.

Run you fool... Save the boy!

And with a strange smile on his face Alledueces passes into unconsciousness.


Reaping Stone Campaign: Under Cassomir

Attic crew:
Alledueces falls off the wall as he seemingly goes unconscious. correct Alledueces


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

"We need some help up here!!!" Lanarial yells down the stairs. He drops the boy and draws the wand of magic missile , firing a bolt of magical energy at the creature to draw it away from the Halfling.
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

No longer at the bottom of the stairs, Amigail might not hear Lanarial's yell and continues to slowly climb the rope behind Dargorath.

Perception: 1d20 + 2 ⇒ (19) + 2 = 21

Still here! Wasted a 19, too!


Reaping Stone Campaign: Under Cassomir

Lanarial:
Sorry your still under the effects of the creature's ability so you have no voice to speak of. Any communication for right now will have to be pantomimed. This also means you can activate your wand or cast spells that have a verbal component. Good luck

Will update tomorrow morning. I've been neglecting this campaign with everything on my plate so I apologize. Going to try to get back to our previous speed with posting to advance this along over the next two weeks. Stay tuned


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Sorry - I keep forgetting that I can't talk!!!

Silent one:
Lanarial tries to yell at Alledeuces, but can not find his voice! He grabs a vial of alchemist's fire instead and, once the creature is clear of the Halfling, he will toss it!
Ranged touch attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 ⇒ 5
Miss?: 1d8 ⇒ 6


Reaping Stone Campaign: Under Cassomir

Dargorath, Elliana and Amigail keep climbing the side of the building. Dargorath is the first to realize that the halfling's song can no longer be heard.

Attic Crew:
The vial sails at the whisperer but it is far too quick to be hit by it and the vial smashes without harming it. The creature races towards Lanarial its tiny rat skulls snapping at the elf. One of the teeth sinks into the arm of Lanarial before he can fend it off. Lanarial DC16 will save and take 1 point of damage

Whisper bite: 1d20 + 9 ⇒ (15) + 9 = 24
damage: 1d4 - 1 ⇒ (2) - 1 = 1

Lanarial your turn


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Attic crew:
DC16 Will: 1d20 + 6 ⇒ (20) + 6 = 26
Lanarial sees the creature coming and draws his longsword, choosing to time an attack rather than try to fend off the small biting skulls...
Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d8 + 1 ⇒ (2) + 1 = 3


Reaping Stone Campaign: Under Cassomir

Attic Crew:
Lanarial you whip out you amazed how quick this creature as it easily evades your attack. It counter attacks once again the little rat skulls swirling where its head should bite at you.

Attic Whisperer bite: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 1d4 - 1 ⇒ (4) - 1 = 3

Lanarial: 3+1=4 damage for this round and last and DC 16 Will save. You have a -1 to your Will save as you once again in its aura. Lanarial's turn.

You are almost to the top when you hear something odd. At first you think it is the child you were asked to rescue but as you get closer to the roof the sound is more like the sounds of several children crying, weeping and screaming.


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Attic crew:
Will save: 1d20 + 6 - 1 ⇒ (15) + 6 - 1 = 20
Growing desperate, the elf swings again at the increasingly horrifying creature!
Attack: 1d20 + 3 ⇒ (5) + 3 = 8 SRSLY?!!?
Damage: 1d8 + 1 ⇒ (2) + 1 = 3


Reaping Stone Campaign: Under Cassomir

Making it to the top of the roof the sound of the wailing children grows louder but you still cannot see where it is coming from. A large portion of the roof has been destroyed by the old fire and as you look below you see the small still form of Alledueces lying on the ground. From where you are it is difficult to see if he is alive or dead. Another rope secured to the roof drops to the floor below.

Attic Crew:

Lanarial you slash your blade again and again but the whisperer as small as it is proves to be a difficult opponent. Knowing you cannot abandon Alledueces you brace yourself for the whisperer's next attack hoping that this time you will be able to find a way to score a hit.

The whisperer launches itself trying to rip at your right side but you guess correctly and move to the left leaving it's back partially exposed to you.
Your Turn Lanarial

Attic Whisperer bite: 1d20 + 9 ⇒ (1) + 9 = 10
damage: 1d4 - 1 ⇒ (1) - 1 = 0


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

I may be jumping the gun a little here, but Amigail will attempt an Acrobatics check to jump through the hole in the roof to aid Lanarial and Alledueces. Not sure if she'd get another action to hack at the monster, too.

Acrobatics: 1d20 + 10 ⇒ (6) + 10 = 16


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Original Attic Crew:
Lanarial quickly side-steps the creature, but steps awkwardly on some debris and swings his blade in a poorly-timed strike!
Attack: 1d20 + 3 ⇒ (6) + 3 = 9 <huff...>
Damage: 1d8 + 1 ⇒ (7) + 1 = 8


Reaping Stone Campaign: Under Cassomir

Alright back at work and ready to continue...

Original Attic Crew:

Again the creature's circling rat skulls bite at you Lanarial and this time easily moves past your attempt to fend it off. Take 3 points and make a Will save DC 16 please.

Attic Whisperer bite: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 1d4 - 1 ⇒ (2) - 1 = 1

confirm: 1d20 + 9 ⇒ (13) + 9 = 22
damage: 1d4 - 1 ⇒ (3) - 1 = 2

Amigail drops to the floor below landing safely. She moves to Alledueces' to see if he is alive and fortunately sees that he is still breathing. She turns her attention in the direction of the children crying wondering what is causing them so much pain only to see a small cloaked child rushing Lanarial. When she looks again to her surprise the child has no head but several small rat skulls circling where it's head should be. Amigail you have still make a movement action. Dropping to the ground and checking Alledueces I will count as a movement action. Map updated.

Party Turn's


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

Amigail manages to stick the landing. She sees that Alledueces still lives and then notices the strange little horror still menacing Lanarial. She closes and flanks the thing, drawing her falcata as she moves.


M Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Dargorath calls upon Erastil's blessing for the entire party.

Casting bless


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Will: 1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6

The last bite is too much for the elf to withstand...


Reaping Stone Campaign: Under Cassomir

Ok moving on will rule that Elliana stays on top of the roof

Lanarial:
You are now fatigued

Dargorath's bless spell washes over the party and Amigail moves to help face whatever creature Lanarial is engaged with. As she nears the childlike creature it strikes the sluggish looking elf.

Lanarial take 3 points of damage and make a will save DC 16
Party's Turn

DM Screen:

claw: 1d20 + 9 ⇒ (11) + 9 = 20
damage: 1d4 - 1 ⇒ (4) - 1 = 3


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

Amigail grits her teeth and swings her falcata savagely at the little horror.

mwk falcata (bless, flank): 1d20 + 4 + 1 + 2 ⇒ (13) + 4 + 1 + 2 = 20 for slashing damage: 1d8 ⇒ 1


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

DC16 Will: 1d20 + 6 - 1 ⇒ (15) + 6 - 1 = 20

The elf can not seem to dodge out of the way anymore, taking another nasty bite from the creature but at least managing to fight off some of the horrifying effects it has on him. He continues swinging his sword at it, though, slower and slower but still with deadly intent.

Attack: 1d20 + 3 - 1 ⇒ (19) + 3 - 1 = 21
Damage: 1d8 + 1 - 1 ⇒ (1) + 1 - 1 = 1

Crit confirm: 1d20 + 3 - 1 ⇒ (7) + 3 - 1 = 9
Crit Damage: 1d8 + 1 - 1 ⇒ (1) + 1 - 1 = 1

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Reaping Stone Campaign: Under Cassomir

dot away!

Dark Archive

Changeling Witch 2 | HP: 9/12| AC: 17 (12 Tch, 15 Ff) | CMD: 13 | F: +0, R: +2, W: +6; +2 vs disease | Init: +2 | Perc: +3, SM: +2 | Hexs: cauldron, evil eye (-2, 7 rounds); DC15 | Spells: 1st 0/3 | CLW Wand: 34 | Active conditions: mage armor (2hr)

Doot


Male Elf Inspired Blade Swashbuckler 1/Bladebound Magus 1 | HP 11/21 | AC 18 Touch 14 FF 14 | Fort +4 Ref +7 Will +2 | Initiative +7 Perception +4
Prepared Spells:
Shocking Grasp x2

Oh man, so stoked to play a Magus with you all! Suuuuup guys


Reaping Stone Campaign: Under Cassomir

Very nice write up on both of your backgrounds. Really looking forward to GMing this module.


Male Elf Inspired Blade Swashbuckler 1/Bladebound Magus 1 | HP 11/21 | AC 18 Touch 14 FF 14 | Fort +4 Ref +7 Will +2 | Initiative +7 Perception +4
Prepared Spells:
Shocking Grasp x2

Thanks GM! I'm looking forward to playing something a bit darker, mused :) Nhilune, I'm going to peruse your background and see if we can't figure out some character links

Dark Archive

Changeling Witch 2 | HP: 9/12| AC: 17 (12 Tch, 15 Ff) | CMD: 13 | F: +0, R: +2, W: +6; +2 vs disease | Init: +2 | Perc: +3, SM: +2 | Hexs: cauldron, evil eye (-2, 7 rounds); DC15 | Spells: 1st 0/3 | CLW Wand: 34 | Active conditions: mage armor (2hr)

Looking forward to playing.

I put forward two builds, healer and debuffer, but was there a specific one you'd want me to play?


Male Elf Inspired Blade Swashbuckler 1/Bladebound Magus 1 | HP 11/21 | AC 18 Touch 14 FF 14 | Fort +4 Ref +7 Will +2 | Initiative +7 Perception +4
Prepared Spells:
Shocking Grasp x2

@Nhilune, if you're a regular at The Pike and Tankard, I can see Lothenlieth having a pint and chat on more than one occasion with you and Basila


Reaping Stone Campaign: Under Cassomir
Nhilune Rilyn'rahel wrote:

Looking forward to playing.

I put forward two builds, healer and debuffer, but was there a specific one you'd want me to play?

That one I would like you to choose. In your group you will have a bard and an oracle as well. So there will be other sources of healing if that worries you. Regardless the choice is yours and yours alone.

Dark Archive

Changeling Witch 2 | HP: 9/12| AC: 17 (12 Tch, 15 Ff) | CMD: 13 | F: +0, R: +2, W: +6; +2 vs disease | Init: +2 | Perc: +3, SM: +2 | Hexs: cauldron, evil eye (-2, 7 rounds); DC15 | Spells: 1st 0/3 | CLW Wand: 34 | Active conditions: mage armor (2hr)

"Regular" is subjective. She goes each time she's in town, but those trips aren't too frequent. But there may have been at least some polite chatter and an introduction between the pair once or twice.

As far as the spec goes, I'll go with debuffer as a focus! Between the three of us with cure spells, I'm sure we can be a decent bandaid.


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Checking in. Would everyone mind copying their backgrounds here for the group to read through? I'm sure these details would come out over the course of an evening's drinks... =)

Introducing Lanarial, an elf wizard originally from the Verduran Forest. Although he appears about the same age as Basila, he is actually a few years older than Vasaro. Lanarial first met the man when Vasaro was captured by the gnoll tribe. Lanarial, being a young elf just coming into adolescence, was already a prisoner when the adventuring party was brought to the warcamp. Over the next few years Vasaro and Lanarial formed a bond of friendship borne of endurance and torture. Lanarial started to discover his arcane talents while a captive, realizing his ability to change the world around him through his innate magic. When the Blades of the Dawnflower attacked the gnoll slavers, he used these abilities to break his chains and aid in the escape. Whether from a twisted sense of remembrance, or perhaps because he can't get the damn thing off, Lanarial still wears the manacle about his neck that the gnolls used to imprison him.

Once freed, Lanarial tried to escape his nightmares by signing on to learn the sailor's trade. He spent the next several years afloat, increasing his magical talents and learning how to use these skills aboard a merchant vessel. His ability to affect the wind and save the occasional unfortunate sailor who fell from the riggings made him both part of, and set apart from, the crew. Eventually he learned that Vasaro was living in Casomir, and he signed on to the first ship sailing there to look up his old friend in town. Lanarial learned that Vasaro was now the father of a beautiful maiden, but a widower also. He has decided to stay in Casomir to catch up with his friend for a few weeks, or perhaps longer...


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

Hey all! I'm looking forward to gaming with you folks.

I'm not going to post Amigail's background here, as she's low-key and reserved. She's not one of those brooding loner types, though, and will open up more as she becomes more and more comfortable with the party (maybe even during our week of preliminary RPing).

I will post this tidbit from her background, however, as any other PC present at the Pike and Tankard that night likely would have witnessed the incident.

Although acquainted with the owner—who knows her to be the daughter of his former regular—Amigail’s not very outgoing and probably wouldn’t be considered a ‘friend’ of the innkeeper. The warrior woman earned his respect and some brownie points one night, however, when she stepped between an inebriated man who was getting too ‘friendly’ with Basila, ‘accidentally’ delivering a shield bash to the ribs when the man refused to halt his unwanted advances.


M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con

Dotting. At work but wil leave a longer post when I get home later tonight.


Male Elf Inspired Blade Swashbuckler 1/Bladebound Magus 1 | HP 11/21 | AC 18 Touch 14 FF 14 | Fort +4 Ref +7 Will +2 | Initiative +7 Perception +4
Prepared Spells:
Shocking Grasp x2

Much like Amigail, Lothenlieth is also reserved, though he's certainly not stand-offish. What you would know about him is that he has worked with Jean Coremont's Corsairs, and has become a regular at the Pike and Tankard. He's friendly and easy to talk to, though. Lothenlieth left to visit his home about a month ago, and came back somewhat changed. His mood is not as carefree, and he's been drinking far less.


M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con

Alledueces or "Deuces" as he encourages people to call him is a regular fixture in the Pike. He can be seen most evenings on his customary tall Stool plucking away at his very well made lute and singing various songs to the clientele there.

It is fairly obvious that he has a very comfortable raport with the owners of the establishment and if anyone were to ask he would be glad to tell them that he grew going to the same local school house and was an old neighborhood friend of Basila.

When he's not playing or singing he is generally hitting people up for "THEIR STORIES". He is very curious and while willing to leave those alone who want to be left alone is still very interested in everyone else's business.... so YES at some point he has asked your character where you are from and what do you do?

Dark Archive

Changeling Witch 2 | HP: 9/12| AC: 17 (12 Tch, 15 Ff) | CMD: 13 | F: +0, R: +2, W: +6; +2 vs disease | Init: +2 | Perc: +3, SM: +2 | Hexs: cauldron, evil eye (-2, 7 rounds); DC15 | Spells: 1st 0/3 | CLW Wand: 34 | Active conditions: mage armor (2hr)

Nhilune is ready and eager to socialize with the city going folk, but is incredibly intimidated by them at the same time. It's a thought process that causes her to come off as much more awkward than she actually is when meeting new people in the city itself.

As far as what anyone might know about her after a 5 minute chat...

~ She lives near the edge of the Vurduran Forest
~ She sells and trades herbs and tinctures in the city about once a week
~ She's got a fondness for tea


M Male NG Oracle (Heavens) 2 | HP 12/18| AC: 14 (10 Tch, 14 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +1, W: +4; | Init: +2 | Perc: +5, SM: +0 | Speed 20ft | | Spells: 1st 4/6| Active conditions: None.

Dotting for now, I can see myself buying herbs from you, Nhilune. Chances are I would know Alledueces and Larnarial from my Blade of the Dawnflower days. I am in the process of fixing my character, this might take a while.

Also, please try to use simple words around me(once in game), else I might not understand. I get the impression that Bahram, being a healer, would rather that you don't spill bucket loads of blood on the street, unless those people in question would have caused more harm, had they not been stopped.

Drinking less is a good thing actually. Do you know what alcohol does to your liver?

I live on the other side of the world, so my posting times may be slightly different. Like it's nearly noon at the time of my current post now.

Background:

Bahram was a former blade of the Dawnflower, but after he took a blow to his head trying to free Varaso from the gnoll slavers, leaving him with addled wits and a permanent limp, he was left in Zimir with Varaso. When he bemoaned that his life was over, the healers told him he could still start his life anew by picking up a new trade, and there was always a shortage of healers around. He picked up what he could from them, then with Varaso's help, set up a herbalists shop in Zimar. He has been a family friend of Varaso for many years, and Basila looks at him as her uncle(his shop was her playground when she was younger). Bahram's greatest regret is that he failed to save Varaso's wife 12 years ago. He could only watched helplessly as she slipped away from this world, despite his best efforts. Varaso, the good hearted man he was, never blamed him, but still he blamed himself for being unable to save her and her unborn child. When Varaso moved to Casomir, he moved along with his old friend.
Basila knows that her Uncle Bahram might not be the sharpest tool in the shed, but he has a kind heart and always tries to help others. When she was younger, he'd sometimes entertain her with colourful lights display, telling her not to tell anyone, it was their little secret. Basila now takes Varaso's place in helping Bahram keep the books (he complains that numbers give him a headache).


Reaping Stone Campaign: Under Cassomir

You guys are doing a great job building your hooks with one another. I'll likely be adding some additional info through questions Ill be asking each of your characters.


M Male NG Oracle (Heavens) 2 | HP 12/18| AC: 14 (10 Tch, 14 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +1, W: +4; | Init: +2 | Perc: +5, SM: +0 | Speed 20ft | | Spells: 1st 4/6| Active conditions: None.

Actually...Uh I mistook you for the bard from the other table.

Alledueces - how do you feel if someone lets you play around in his shop, sniffie is fine, but no touchie. How you feel about it is probably how Bahram would interact with you.

If you were good:
If you were quite good around the shop, then you'd be known as Basila's friend, and that sweet halfling that helps around the shop.

If you were bad:
i.e if you were fooling around in the shop, then you'd have gotten the boot, and been yelled at for being a scamp.

Either way is fine by me ;)


M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con

Actually Bahram if you knew Basila when she was young then you most likely knew Alledueces when he was young as well. When he was younger he would have been a well behaved and inquisitive halfling who knew better than to touch what he didn't understand. I figure this would mean at this point Alledueces would think of Bahram as a kind hearted sort, who while a little simple minded in some ways never was mean to him when he was a child. And if you ever need help with the books... Or a shelf or chair repaired Alledueces would always be willing to lend his skill set to someone who he has fond childhood memories of.

It just sounds like it makes too much sense that Nihlune and Bahram would be good business partners. Most likely this relationship would have been facilitated by Vasaro.

Also Amigail is about the same age as Basilla and Alledueces... Didn't you go to school with us when we were kids?

Another connection...
Lanariel you were also rescued by the group containing Bahram... Who suffered a pretty grim head wound in the process... He made a pretty big sacrifice so that you could be set free.


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Lanarial would have some recollection of Bahram, although there was a lot of blood spilled that night and Lanarial has only vague recollections of it. Once he discovers that Bahram was indeed part of the rescue, that would certainly change his opinion of the Herbalist!

Otherwise, Lanarial would be initially drawn to Nhilune, since she also is living near the Forest that Lanarial was from as a child.

Since Lanarial carries a masterwork longsword and a darkwood shortbow, has the tanned skin of long days in the ocean's breezes and direct sunlight, and walks like a sailor, many assume he is a fighter or perhaps a ranger. Or perhaps a mercenary employed to guard merchant ships. His lack of armor is puzzling and doesn't fit this stereotype, but most of the common folk prefer to overlook this and stick with their first impression of him. Which suits the elf just fine.


M Male NG Oracle (Heavens) 2 | HP 12/18| AC: 14 (10 Tch, 14 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +1, W: +4; | Init: +2 | Perc: +5, SM: +0 | Speed 20ft | | Spells: 1st 4/6| Active conditions: None.

I've added into my background story connections for Lanarial(short one - since I'm assuming that you went off to the nearest port the moment all 3 of us were dropped off at Zimar?), Nhilune and Alleduces. Feel free to read through and see if I got anything wrong.

Also, I'm packing that wand of CLW. I'm not going to be buying much in the name of exotic items (due to not being intellectually able to think about it).

And also, another part about my curse:

Quote:


Your speed is never reduced due to encumbrance.

It means, that for the first time in my life, I don't ever have to worry about encumbrance, which is freakin awesome(otherwise I get really anal about counting weight and encumbrance). The only thing I would stand to lose is ACP(which doesn't apply to weapon attack rolls), and my dex bonus (I have none). That means I could carry like..anything you could possibly all want to buy and not come out worse for it, except for getting sneak attacked by rogues without needing to be flanked. Which is, really situational, and I wouldn't bother too much about it.


Reaping Stone Campaign: Under Cassomir

I'll still rule that you can not carry more than your actual max weight limit.

Also the revised bkgd works for me of course the others will need to read it as well and make sure it works for them as well. Good job intertwining your pasts though.


M Male NG Oracle (Heavens) 2 | HP 12/18| AC: 14 (10 Tch, 14 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +1, W: +4; | Init: +2 | Perc: +5, SM: +0 | Speed 20ft | | Spells: 1st 4/6| Active conditions: None.

132 lbs after taking away 10 sling bullets, well within medium load (133 lbs is the max for medium load). Heavy is a maximum of 200 lbs ;)


Reaping Stone Campaign: Under Cassomir

Hehe if you were already lugging around max weight I'd be thinking you had your shop on your back

Dark Archive

Changeling Witch 2 | HP: 9/12| AC: 17 (12 Tch, 15 Ff) | CMD: 13 | F: +0, R: +2, W: +6; +2 vs disease | Init: +2 | Perc: +3, SM: +2 | Hexs: cauldron, evil eye (-2, 7 rounds); DC15 | Spells: 1st 0/3 | CLW Wand: 34 | Active conditions: mage armor (2hr)

What's bkdg? o.o


Reaping Stone Campaign: Under Cassomir

bkgd = background.

Bahram revised his to include the members of the group who live near or grew up in Cassomir.


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Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15
Alledueces Undertow wrote:


Also Amigail is about the same age as Basilla and Alledueces... Didn't you go to school with us when we were kids?

Amigail's a couple years older than Basila, but I suppose they could've gone to the same school.

Part of me wants to say that back during their school days Amigail used to call Alledueces 'Little Deuce'...but I just don't see her as having been a 'mean girl' ;)


M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con

Alledueces would have eaten that up. "Little Deuce" in the house. All the Deuces be mine. He's a bit older now and has a slightly more sophisticated sense of humor.


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Whoever was in the Pike and Tankard when Lanarial first entered would have been mildly amused at his reaction seeing the stuffed gnoll... Not knowing it was dead already, Lanarial would have yelped a little and made a punching gesture towards the thing. If you had been paying attention and weren't too far into your cups, you could have actually seen the force moving from his fist towards the stuffed form. But if you couldn't see the magical force, you would surely have noticed the stuffed gnoll be knocked back several inches...

In the sudden silence that ensued, Vasaro emerged from behind the bar and yelled Lanarial's name in a surprised, but happy, voice. His wide smile and their bear hug showed the bond these two shared, and Vasaro's laughter at the elf's attack on an inanimate object would bring the conversation back to the tavern.


Reaping Stone Campaign: Under Cassomir

Game play thread now open.

Lanarial, Alledueces, Nhilune can you please set up your quick stats so that it shows under your name. (Race/Class/Level/HP/AC/Saves/Init/Perception/Spells Known/Active Conditions).

It makes it easier for me during encounters if I don't need to go into your profile.

Use Bahram, Amigail or Lothenlieth as an example.

Dark Archive

Changeling Witch 2 | HP: 9/12| AC: 17 (12 Tch, 15 Ff) | CMD: 13 | F: +0, R: +2, W: +6; +2 vs disease | Init: +2 | Perc: +3, SM: +2 | Hexs: cauldron, evil eye (-2, 7 rounds); DC15 | Spells: 1st 0/3 | CLW Wand: 34 | Active conditions: mage armor (2hr)

Done and done.

Also im fine with what Bahram's done with their background. It makes a lot of sense for us to be acquainted!


Reaping Stone Campaign: Under Cassomir

thanks Nhilune!


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

Dotted and deleted in the Gameplay thread, so I'm ready to go!


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Sweet!


Male Elf Inspired Blade Swashbuckler 1/Bladebound Magus 1 | HP 11/21 | AC 18 Touch 14 FF 14 | Fort +4 Ref +7 Will +2 | Initiative +7 Perception +4
Prepared Spells:
Shocking Grasp x2

Can't wait to start...I've been wanting to try this concept for some time now!


Reaping Stone Campaign: Under Cassomir

Gameplay is open to set the scene for our official start on Monday. Roleplay away!


M Male NG Oracle (Heavens) 2 | HP 12/18| AC: 14 (10 Tch, 14 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +1, W: +4; | Init: +2 | Perc: +5, SM: +0 | Speed 20ft | | Spells: 1st 4/6| Active conditions: None.

Oooh large party! So many things to do!


Reaping Stone Campaign: Under Cassomir

Hey all game officially begins tomorrow. Wanted to apologize for my slow turnaround time on posting was busy work week.


Reaping Stone Campaign: Under Cassomir

How Combat Will Be Run

**Initiative order** Each player will roll their initiative. Once all rolls are made I will place you in groups depending on if your roll was higher or lower than my roll(s). Players who are grouped together can act in any order in their respective group. This is done to speed up an encounter.

In the Gameplay thread I will indicate the current round as well as whichever player(s) has an action.

**Time to act** To keep the game moving I will give each player 24 hours to act. If you don't act by then you will move to the bottom of the initiative order (as if you delayed your action). If everyone has performed their action and you still have not taken an action. You will lose your turn for that round.

**Movement** I will be using Google slides for the combat round. Each map square will have an alpha numeric coordinate in case there are is someone who is unable to move the token. Just indicate the coordinates you want to move to and I will do it for you.


Female Human (Taldan) Fighter (Buckler Duelist) 5 | hp 42/46 [NL 0] (normally 51/51) | AC 22, t 14, ff 18 | Fort +6 (normally +7), Ref +5, Will +5 (has bonuses) | Init +4 | Perc +2 | CON: 12/15

For Initiative, I suggest you roll for both the PCs and their opponents and post the result. It might save significant time.


Reaping Stone Campaign: Under Cassomir

Yes Amigail that is what the other table is suggesting too. I will therefore roll for everyone and then list order once the encounter begins.


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

That is the method I am used to also - thanks!!


M Male NG Oracle (Heavens) 2 | HP 12/18| AC: 14 (10 Tch, 14 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +1, W: +4; | Init: +2 | Perc: +5, SM: +0 | Speed 20ft | | Spells: 1st 4/6| Active conditions: None.

I like your coordinate plan. More often then not I'm posting from cell, can't move token. Though for combat and occasional absences, might be good to bot. There can be good reason to be AWOL, when a hurricane cuts off power/paizo site down at odd hours for maintenance/occasionally RL bites you in the @ss. Id say if we don't hear from missing player in a week(without notice given), we start looking for replacement.


M Male NG Oracle (Heavens) 2 | HP 12/18| AC: 14 (10 Tch, 14 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +1, W: +4; | Init: +2 | Perc: +5, SM: +0 | Speed 20ft | | Spells: 1st 4/6| Active conditions: None.

We're assumed to be seated, move action to get off seats, correct?


Reaping Stone Campaign: Under Cassomir

Normally that would be the case but I'll allow standing as free action this time.


Reaping Stone Campaign: Under Cassomir

You brought a good topic: botting.

I will only bot in extreme examples. Typically if a character does not perform an action in given time the action is lost. Example - I will bot if it means saving another character. I will not bot their attack rolls they are seen as missing on any attack.


Male Elf Inspired Blade Swashbuckler 1/Bladebound Magus 1 | HP 11/21 | AC 18 Touch 14 FF 14 | Fort +4 Ref +7 Will +2 | Initiative +7 Perception +4
Prepared Spells:
Shocking Grasp x2

Would you prefer that we post our actions whenever we can and you will adjudicate/resolve in initiative order? Or should we wait our turn?


Reaping Stone Campaign: Under Cassomir

Hmm let's try waiting for your turn to post. If we find that things are slowing down trying it that way we can then revisit posting actions and letting me resolve it.

Great question though.


M Male NG Oracle (Heavens) 2 | HP 12/18| AC: 14 (10 Tch, 14 Fl) | CMB: +3, CMD: 13 | F:+ 2, R: +1, W: +4; | Init: +2 | Perc: +5, SM: +0 | Speed 20ft | | Spells: 1st 4/6| Active conditions: None.

Sleep is a full round action. Won't take place till next turn. The effects of colourspray though, are immediate.


M Halfling Bard-2 | Hp:15/ 19 | AC:13 T:9 FF:13 | CMD: 10 | Fort:+2,Ref:+3,Will:+4,(+2 vs fear) | Init:-1 | Perc:+4 | Spells(1st 0/3) Bardic Song(1/10) | Active Conditions= Diseased -1 con
Bahram the Herbalist wrote:
Sleep is a full round action. Won't take place till next turn. The effects of colourspray though, are immediate.

huh... You're right. I Guess sleep's not going off right now.

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