Harsk

Dargorath's page

301 posts. Alias of Just a Mort.


Full Name

Dargorath

Race

Male LN Cleric (Erastil) 4 | HP 31/31| AC: 19 (14Tch, 15 Fl) | CMB: +3, CMD: 18 | F:+ 6, R: +5, W: +8; | Init: +3 | Perc: +3, SM: +3 | Speed 30ft |

Gender

M

Age

23

Alignment

LN

Deity

Erastil

Location

Somewhere in the Mwangi.

Languages

Common

Strength 14
Dexterity 17
Constitution 12
Intelligence 10
Wisdom 16
Charisma 13

About Dargorath

Male Human Cleric 4(Evangelist)
LN Humanoid
Init +3; Perception +3
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Defense
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AC 19, touch 14, flat-footed 15
hp 31
Fort +6, Ref +5, Will +8;
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Offense
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Speed 30 ft.
Melee Cold Iron Dagger +5 (1d4+2)
Ranged +1 Composite Longbow +7 (1d8+3)
Spells (CL 4th; concentration +7) – Family Domain
. . At will—Stabilize, Create Water, Light, Guidance
Lv 1 spells known (4/day): Remove Fear(x1), Bless (x1), Divine favour (x1), CLW
Domain Spell – Bless
Lv 2 spells known (3/day): Summon Monster 2(x2), CMW,
Domain Spell - Calm Emotions
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Statistics
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Str 14, Dex 17, Con 12, Int 10, Wis 16, Cha 13
Base Atk +3; CMB +5; CMD 18
Feats Point Blank Shot, Precise Shot, Rapid Shot
Traits Birthmark, Mwangi Scholar
The Mwangi Expanse is one of the richest regions in all of Golarion, and also one of the most mysterious. Despite its history of countless years and its fostering of nameless empires, very little is known of the Mwangi Expanse by outsiders or even natives of the primeval, jungle-covered land. You have long studied the region and its lore, and count yourself among a small handful of genuine experts throughout the Inner Sea. The Jenivere promises
to take you to the very subject of your fascination, and you eagerly await firsthand investigation of the deep jungles and cyclopean ruins of Garund’s interior. You gain Polyglot as a bonus language and receive a +1 trait bonus on all Knowledge (history) checks regarding the Mwangi Expanse.
Skills Spellcraft +5, Knowledge Religion +5, Knowledge History +4, Knowledge Nature +4, Survival +5
Background skills:
Perform (Oratory) +8, Linguistics +5
Sermonic Performance (11/day)
An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill. However, an evangelist gains only the following types of bardic performance: countersong, fascinate, and inspire courage at 1st level; inspire greatness at 9th level; and inspire heroics at 15th level.
An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast the spells listed in Table: Evangelist Spontaneous Spells by sacrificing a prepared spell of the noted level or above.
Lv 1 - Command
Lv 2 - Enthrall
Lv 3 - Tongues
Languages Common, Polygot, Auran, Terran, Azlanti
Replacement Power: The following power replaces the calming touch power of the Community domain.
Binding Ties (Su): As a standard action, you can touch an ally and remove one condition affecting the ally by transferring it to yourself. This transfer lasts a number of rounds equal to your cleric level, but you can end it as a free action on your turn. At the end of this effect, the condition reverts to the original creature, unless it has ended or is removed by another effect. While this power is in use, the target is immune to the transferred condition. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Replacement Domain Spells: 2nd—calm emotions, 3rd—create food and water.
Other Gear
+1 attuned Composite Longbow (+2 str rating), +1 attuned chainshirt, backpack, 2 Spell Component pouches, Waterskin, 2 wooden holy symbols, 5 days trail rations, 1000 arrows, +1 attuned chainshirt, 200 cold iron arrows, 40 blunt arrows, cold iron dagger, club, grappling arrow, cold iron dagger, holy symbol tattoo of Erastil, 2 sacks,Weapon cord, handy haversack, 25 acid flasks
Non Core elements: Evangelist Archetype, Feather Domain, Roc animal companion, Holy symbol tattoo, blunt arrows, Deadeye's Bowman, Dimdweller human trait, Liberating Command, Communal Resist Energy(when it becomes available), Communal Delay Poison(when it becomes available), Cleanse (when it becomes available), Blunt arrows, Clustered shots(Will take it later),

Backstory:

Dargorath is one of the pathfinders who always had an interest in the Mwangi expense - so the pathfinder society has sent him along to give the party a hand.