HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5
GM, if you dotted and deleted in gameplay, you may need to make a new thread, as we can't dot in there now. GM should never delete their first post in gameplay apparently.
PFS Number: 146423
Character Number: 6
Day Job: None
Faction: Dark Archive
@ GM Sapphire Fox:
Did you post the chronicle sheets for Part I? I don't seem to have one.
Then again, I was out and about (and stunned) pretty much all the past two days.
HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5
I didn't see the chronicles for pt 1 under either of those two links. are they not visible for some reason? if there's a problem, you can just email mine to: simi4games@roadrunner.com - thanks.
HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5
I will be traveling from Saturday morning until Weds. night (driving up north to see the eclipse). I will try to check in at least once a day, but if I miss a post time, please feel free to bot me to keep the flow going. I don't want to hold up the game.
HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5
I will be attending Strategicon from Friday through Monday... Will be able to make limited posts, but not reliably nor frequently... I will try to keep up with at least one post a day, but no guarantees. Please bot me as needed to keep up the pace of the game, thanks.
HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5
thanks for the game, GM SF, and all players.. it was great... touch and go at the end for Whiskers and Imojin both, but the more fun for it... good times!
#3–11: Quest for Perfection, Part 2: On Hostile Waters
Primary: The PCs successfully reach Shokuro with both
the Braid of a Hundred Masters and the crates of incense
they received from Ogokai. -Success
Secondary: The PCs preserve the Pathfinder Society’s
reputation in the area by acquiring the incense from
Ogokai without violence and by avoiding combat
with Sun Cheyeng. - fail Fought Sun Cheyeng
In the event that the PCs fight Sun
Cheyeng, at the GM’s discretion, they may still succeed at
the secondary success condition if they took considerable
steps to disguise their identities, eliminate evidence
of their fight, modify Sun Cheyeng’s memory of the
incident, or a similar tactic. - Fail