Savage Tide (in the Mist)

Game Master Anirtak

We are going to call this Savage Tide, but with the understanding that I'm making some revisions. We're going to adapt it to a rule system with a radically different set of assumptions.


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Former Gang Enforcer; Survived Sasserine's Streets; Nimble Half-Elf; Seeking Redemption / Unsavoury Reputation; Ignorant Of The Outside World; Family Ties; Old Enemies

Heh. He even writes in Funetik :)


Hey guys!

Sorry for the delay. Life has been interesting lately. Heads up that Thursday I'm going in for surgery. Not a big deal, but it may affect my posting. I will have plenty of free time, but depending on pain and meds, I may be incapable of coherent thought. More than usual, even. Please be patient with me.

A couple of notes:

If I say [something in brackets] is affecting something you're doing, it is a tag, so it's a -1 to your roll. If it's [something with a number such as-3] it's a status and the number is the penalty. And the same applies if it's beneficial.

A 6 or below does not succeed, so you can safely assume that it's worth trying again - though it may be worth waiting for the consequences to be revealed. I will mostly not add or subtract modifiers to your rolls after the fact, unless I think you're missing something highly relevant. Mostly, you guys seem to be pretty good about it.


Former Gang Enforcer; Survived Sasserine's Streets; Nimble Half-Elf; Seeking Redemption / Unsavoury Reputation; Ignorant Of The Outside World; Family Ties; Old Enemies

I'm sorry to hear that! Hope it's nothing serious, sending all good wishes your way.


Loremaster; Devilish; Holy Warrior; Reincarnated Sorcerer / (Bookworm; Unholy Visage; Tunnel-Vision; Spellcasting Anathema)

I was thinking something similar -- more than ready to just go forward. But with a surgery coming up for our DM, even if we move forward right now, we're going to slow down again. (I know I'm really only coming here once a day now, instead of three times a day.)


Nimble Rock Gnome; Merchant Princess; Sorcerous Trickster; Amateur Dungeoneer / Little Gal; Not the Face!; We Don't "Ka-Fricking-Boom!" Here; Theoretical Education

Sorry to keep you waiting, folks! Hotel's been picking up again. We had a football team this week!


Loremaster; Devilish; Holy Warrior; Reincarnated Sorcerer / (Bookworm; Unholy Visage; Tunnel-Vision; Spellcasting Anathema)

My beloved Minnesota Vikings?!?


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Honeylyn Penabwa Uani Erkenwald wrote:
Sorry to keep you waiting, folks! Hotel's been picking up again. We had a football team this week!

You're good, given the much longer delay from the GM, I think your delay is quite excusable.

That said, I fully intend to try to tighten up. My surgery is not a big deal, and they probably won't give me anything too strong, so I am anticipating being functional... let's try to get some momentum going!

Annelise, if you want to break the chest open, go for it. If you're trying to break open the lock, [massive lock] gives a -1. If you're trying to bust open the chest itself, just a straight up roll with whatever tags are applicable.


Former Gang Enforcer; Survived Sasserine's Streets; Nimble Half-Elf; Seeking Redemption / Unsavoury Reputation; Ignorant Of The Outside World; Family Ties; Old Enemies
Svetozar Lanezra wrote:
My beloved Minnesota Vikings?!?

That's not football! It's rugby for people afraid of getting hurt :P

Anirtak wrote:
The chest can be bashed to pieces easily enough. Picking the lock will take a roll with [massive lock] working against you. Not sure anyone in the group knows how to pick a lock, though.

My bad, I thought this meant no roll needed to bash open. Posting now.

EDIT: Oh well. We can spend our remainig time just staring at the locked chest until the tide comes in. Come, salt water, and wash our failure away!


Annelise Wykes wrote:
Svetozar Lanezra wrote:
My beloved Minnesota Vikings?!?

That's not football! It's rugby for people afraid of getting hurt :P

Anirtak wrote:
The chest can be bashed to pieces easily enough. Picking the lock will take a roll with [massive lock] working against you. Not sure anyone in the group knows how to pick a lock, though.

My bad, I thought this meant no roll needed to bash open. Posting now.

EDIT: Oh well. We can spend our remainig time just staring at the locked chest until the tide comes in. Come, salt water, and wash our failure away!

You know...

I'm converting this from D&D 3.5 to a system that works extremely differently, and so it's mostly seat-of-my-pants, and sometimes I forget what I said before. I'm pretty sure I meant no roll required, so let's go with that.

Under normal circumstances, I would never admit to making a mistke, but the rugby comment made me laugh.

You can bust the chest open, no roll required. Especially that roll.

(leaving the typo in the word mistake because irony)


Loremaster; Devilish; Holy Warrior; Reincarnated Sorcerer / (Bookworm; Unholy Visage; Tunnel-Vision; Spellcasting Anathema)

Not sure about the time zone, but I think this'll be shortly before you go for surgery -- good luck! I'm sure all the doctors get auto-Nat 20s and we'll be here when you're all done.


Nimble Rock Gnome; Merchant Princess; Sorcerous Trickster; Amateur Dungeoneer / Little Gal; Not the Face!; We Don't "Ka-Fricking-Boom!" Here; Theoretical Education
Svetozar Lanezra wrote:
My beloved Minnesota Vikings?!?

We sadly never get to host the Vikings: they're the local team! :P

On an unrelated note, it looks like the Legend in the Mist corebook is now available in PDF form! I've purchased my copy! :)


Former Gang Enforcer; Survived Sasserine's Streets; Nimble Half-Elf; Seeking Redemption / Unsavoury Reputation; Ignorant Of The Outside World; Family Ties; Old Enemies
Honeylyn Penabwa Uani Erkenwald wrote:
Svetozar Lanezra wrote:
My beloved Minnesota Vikings?!?

We sadly never get to host the Vikings: they're the local team! :P

On an unrelated note, it looks like the Legend in the Mist corebook is now available in PDF form! I've purchased my copy! :)

That's great news, I will get a copy as well!


Enjoy! Hopefully, you'll gain some clarity on what I've been doing.


Former Gang Enforcer; Survived Sasserine's Streets; Nimble Half-Elf; Seeking Redemption / Unsavoury Reputation; Ignorant Of The Outside World; Family Ties; Old Enemies

Site has been refusing to let me log in since about Friday, is that the same for anyone else?

Here now and about to post, hopefully :/


Loremaster; Devilish; Holy Warrior; Reincarnated Sorcerer / (Bookworm; Unholy Visage; Tunnel-Vision; Spellcasting Anathema)

very busy work


Loremaster; Devilish; Holy Warrior; Reincarnated Sorcerer / (Bookworm; Unholy Visage; Tunnel-Vision; Spellcasting Anathema)

This week has been overwhelming and I'm hoping to vegetate in bed all weekend. Become broccoli. If I do get to Gameplay, it'll be Saturday. But probably next week. My mind has melted and I am exhausted. Bot as needed.


Svetozar Lanezra wrote:
This week has been overwhelming and I'm hoping to vegetate in bed all weekend. Become broccoli. If I do get to Gameplay, it'll be Saturday. But probably next week. My mind has melted and I am exhausted. Bot as needed.

Understood. No stress.

So, as far as getting out. There's swimming out through the collapsed harbor, which is an uncertain.

There's the well you came down, currently blocked with boulders.


Former Gang Enforcer; Survived Sasserine's Streets; Nimble Half-Elf; Seeking Redemption / Unsavoury Reputation; Ignorant Of The Outside World; Family Ties; Old Enemies

Neither of those is appealing, but only one of them (the harbour) sounds even like it's possible, unless there's some way we could climb up the well and dislodge the boulders?


Nimble Rock Gnome; Merchant Princess; Sorcerous Trickster; Amateur Dungeoneer / Little Gal; Not the Face!; We Don't "Ka-Fricking-Boom!" Here; Theoretical Education

We DO have the means to summon an earth elemental now...but getting UP there to have it move the boulders would be the hard part.


Former Gang Enforcer; Survived Sasserine's Streets; Nimble Half-Elf; Seeking Redemption / Unsavoury Reputation; Ignorant Of The Outside World; Family Ties; Old Enemies

See, this is why I'm in the team to hit things and let who can be clever! :)


Male Tabaxi Shaman Traits Stealthy Tabaxi, Animist Shaman, Protector of the Natural World, Silver Tongue - Monkey Spirit Guide is now part of me Weaknesses easily startled, Must remain in harmony with the spirits, I hate technology and its mutual, mischievous

I think I'm going to bow out of this game.

It is totally and utterly my fault but I just made the wrong character for this game. He is just way too much a fish out of water with nothing really to contribute.

Time to acknowledge that :-(


Former Gang Enforcer; Survived Sasserine's Streets; Nimble Half-Elf; Seeking Redemption / Unsavoury Reputation; Ignorant Of The Outside World; Family Ties; Old Enemies

@Trail - sorry to hear that, good luck with your gaming

Honeylyn Penabwa Uani Erkenwald wrote:

The color drains out of Honeylyn's face at Annelise's words.

"This is why mages need non-mages around, to remind them that overcomplicated solutions can just complicate things worse. I think we'll save the elemental for a safer, more open-air space."

To be clear, I think it's a great example of something you can do with this game system that you could only do in D&D with a mountain of houserules and/or a sympathetic GM. I'd be up for giving it a go, it's just Annelise who is skeptical about magic :)


Loremaster; Devilish; Holy Warrior; Reincarnated Sorcerer / (Bookworm; Unholy Visage; Tunnel-Vision; Spellcasting Anathema)

I came by twice on Tuesday over the span of an hour-and-a-half but the Boards were down. Um. No excuse for the past couple days, though I am busy at work.

Give me a little while to catch up and post.

(Doesn't look like I've missed much, we'll see if y'all moved me here or there as I was gone.)


Loremaster; Devilish; Holy Warrior; Reincarnated Sorcerer / (Bookworm; Unholy Visage; Tunnel-Vision; Spellcasting Anathema)

Reading over what I missed this past 10 days of truancy, I wanted to ask about Vanthus and the Lady of the Lotus Gang references -- but alas those weren't actually 'spoken of' in Gameplay, rather just thought by the NPC. Could Lavinia mention them, perhaps, so we can ask further?

Of course, first let's just get out of this trap-- my shoulder wound ain't a'gonna heal itself.


Nimble Rock Gnome; Merchant Princess; Sorcerous Trickster; Amateur Dungeoneer / Little Gal; Not the Face!; We Don't "Ka-Fricking-Boom!" Here; Theoretical Education

I'm back from the State Fair! I had no less than THREE different kinds of cheese curds!


Loremaster; Devilish; Holy Warrior; Reincarnated Sorcerer / (Bookworm; Unholy Visage; Tunnel-Vision; Spellcasting Anathema)

Sounds pretty cheesy.


Former Gang Enforcer; Survived Sasserine's Streets; Nimble Half-Elf; Seeking Redemption / Unsavoury Reputation; Ignorant Of The Outside World; Family Ties; Old Enemies

Sorry all, I had a family emergency that meant lots of travel and not much time to post. I'm back now and will put something up in gameplay.


Loremaster; Devilish; Holy Warrior; Reincarnated Sorcerer / (Bookworm; Unholy Visage; Tunnel-Vision; Spellcasting Anathema)

We still have our Master of Ceremonies?


Former Gang Enforcer; Survived Sasserine's Streets; Nimble Half-Elf; Seeking Redemption / Unsavoury Reputation; Ignorant Of The Outside World; Family Ties; Old Enemies
Svetozar Lanezra wrote:
We still have our Master of Ceremonies?

Good question, I hope so but it has been a couple of weeks now since thier last post.


Loremaster; Devilish; Holy Warrior; Reincarnated Sorcerer / (Bookworm; Unholy Visage; Tunnel-Vision; Spellcasting Anathema)

I'm designing a heavy-ROLEplay, urban campaign in Cheliax for PbP that is built around and based upon the gaming/campaign-Style of 'Call of Cthulhu.' Basically like "Urban-Cheliax-tries-a-'Call-of-Cthulhu'-Style-Game." It probably won't be able to roll out on The Boards for Recruitment for a couple more weeks (designing Call-of-Cthulhu campaigns is tricksy: instead of designing monster encounters you're designing clues and hints.)

If we lose this game,.... I'll PM everyone here when I get closer to Recruitment in case you want to try a Pathfinder PC in a different kind of game style.


Nimble Rock Gnome; Merchant Princess; Sorcerous Trickster; Amateur Dungeoneer / Little Gal; Not the Face!; We Don't "Ka-Fricking-Boom!" Here; Theoretical Education

I am intrigued, and would never pass up an opportunity to play in Cheliax! My Pathfinder white whale has been to play the tiefling monk/cleric of Iomedae I've had in one form or another for YEARS in the Council of Thieves AP. >_>


Former Gang Enforcer; Survived Sasserine's Streets; Nimble Half-Elf; Seeking Redemption / Unsavoury Reputation; Ignorant Of The Outside World; Family Ties; Old Enemies

I'm interested too, although isn't Call of Chthulu one of those games where everyone dies/goes mad before getting to the end?


Loremaster; Devilish; Holy Warrior; Reincarnated Sorcerer / (Bookworm; Unholy Visage; Tunnel-Vision; Spellcasting Anathema)

It's Pathfinder rules, PF characters, and PF players. Neither Nyarlathotep, Hastur, nor Cthulhu make an appearance. And unlike the 'Call of Cthulhu' game, there should be no death nor insanity. .... Uh. .... What makes it *similar* is the style of roleplaying and style of game design. If you're not familiar with 'Call of Cthulhu' think of it more this way: Imagine your PC is in New York in 2025 when the MacGuffin drops. There's no dungeon crawl to charge to. Instead maybe you go to the library or museum. Oh, and when in the tavern having ale, if a fight breaks out, unlike in D&D, you're going to jail for a month. Life sentence for murder. .... Think of urban Cheliax in terms of realism, in terms of if it were more like London circa 1490s or something.

Just throwing it out here. I still have some work to do and don't have all the answers.


Nimble Rock Gnome; Merchant Princess; Sorcerous Trickster; Amateur Dungeoneer / Little Gal; Not the Face!; We Don't "Ka-Fricking-Boom!" Here; Theoretical Education

Wait, so is it set in a "future" Golarion where there's more modern technology, or are you just describing how the setting reacts to our actions and indicating we need to be a lot more careful and considerate of what we're doing?


Loremaster; Devilish; Holy Warrior; Reincarnated Sorcerer / (Bookworm; Unholy Visage; Tunnel-Vision; Spellcasting Anathema)

Just describing how the setting reacts to PC actions and indicating that PCs can't murder-hobo their way through the game. Regular Cheliax setting time/date (4700+ AR or whatever).
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In fact, with this game apparently dying off, I spent about an hour earlier today working on the design for my Urban-Cheliax-Roleplay/Investigation PbP campaign that's sorta 'Call of Cthulhu' "Style" and even made a pretty good breakthrough on the design for the BBEG and such.


Nimble Rock Gnome; Merchant Princess; Sorcerous Trickster; Amateur Dungeoneer / Little Gal; Not the Face!; We Don't "Ka-Fricking-Boom!" Here; Theoretical Education

Where IN Cheliax would this be? Egorian? Kintargo? Corentyn? My beloved Westcrown?


Loremaster; Devilish; Holy Warrior; Reincarnated Sorcerer / (Bookworm; Unholy Visage; Tunnel-Vision; Spellcasting Anathema)

Uh,...

Still working but looks like Egorian and Corentyn.

....I'm thinking I don't want the PCs *from* a place in Cheliax where we may end up playing -- like, I want the location to be new-but-known. Like, the PCs are maybe from Kintargo or parts of Cheliax I know we won't visit so, uh, since you're from there you're familiar with Egorian, and Corentyn, Westcrown, Macini and Hinji on the coast -- but can't really be from there otherwise you'd have lots of contacts, allies and inside-info on a city where the group is doing their Investigation (the campaign).

But again, I'm working on the design.

And it looks like I'm going to have more free time to really get it going, though it would have been great to really get into Savage Tide.


Nimble Rock Gnome; Merchant Princess; Sorcerous Trickster; Amateur Dungeoneer / Little Gal; Not the Face!; We Don't "Ka-Fricking-Boom!" Here; Theoretical Education

Yeah, I've ALWAYS wanted to do one of the older Dragon/Dungeon APs in SOME form for decades.


Loremaster; Devilish; Holy Warrior; Reincarnated Sorcerer / (Bookworm; Unholy Visage; Tunnel-Vision; Spellcasting Anathema)
Honeylyn Penabwa Uani Erkenwald wrote:
Yeah, I've ALWAYS wanted to do one of the older Dragon/Dungeon APs in SOME form for decades.

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Imagine the emotion and turmoil of those of us that had our subscription to Dungeon Magazine since the early 1990s who, as the last few issues were arriving in our mailbaox each month, chose to *Not Read* 1/3 of each issue in order to avoid Spoilers from Savage Tide in hopes to play it eventually! It arrives in the mailbox and you know that this which has come to your mailbox for over 15 years will not be coming anymore -- and you choose to ignore a big chunk. "One day -- One Day I'll get to play it!"


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Former Gang Enforcer; Survived Sasserine's Streets; Nimble Half-Elf; Seeking Redemption / Unsavoury Reputation; Ignorant Of The Outside World; Family Ties; Old Enemies

I'm afraid I only got into D&D/PF/whatever this century, like 15 or so years ago, but I really enjoy it.

Your concept sounds intriguing and I'm looking forward to hearing more!

I have to say I like the gaming system we've used here, it has a simplicity to it that appeals. I might do an interest check at some point next week for an AP (probably Rise of the Runelords) that's run using the Legend in the Mist gaming system, you would be welcome to join it :)


Nimble Rock Gnome; Merchant Princess; Sorcerous Trickster; Amateur Dungeoneer / Little Gal; Not the Face!; We Don't "Ka-Fricking-Boom!" Here; Theoretical Education

I'd love to play that...if I wasn't already in a Rise of The Runelords game right now. >_<


Loremaster; Devilish; Holy Warrior; Reincarnated Sorcerer / (Bookworm; Unholy Visage; Tunnel-Vision; Spellcasting Anathema)
Annelise Wykes wrote:
I have to say I like the gaming system we've used here, it has a simplicity...

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I would like it more if it used a d20 instead of 2d6.

It looks statistically like the conversion would be, sorta like, roll 1d20 and a 16 or higher succeeds -- a 4 or lower fails. And nat 20s and nat 1s could be a little more dynamic, maybe.

I just feel the d20 is more fun than a Percentile system, or a d6 system, or a pool of d10s, etc. And the 2d6 just felt odd to me.

But who knows,....
Maybe our Master of Ceremonies will come back and we can see what we can see.


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Former Gang Enforcer; Survived Sasserine's Streets; Nimble Half-Elf; Seeking Redemption / Unsavoury Reputation; Ignorant Of The Outside World; Family Ties; Old Enemies

Honestly, I find the d20 based system hard to like: the fact that you're as likely to roll a 1 as a 20 just feels off to me. I do know that in a 2d6 system you're exactly as likely to roll a 2 as a 12, but you're far more likely not to and for me that is a useful point of difference.

In the 2d6 system, a 6 or less is a fail, a 7-9 succeeds with consequences and a 10+ is a full success. Looking at the odds (without modifiers) your chances of roling a 6 or less is 15/36, your chance of a 7-9 is 15/36 and your chance of a 10-12 is 6/36.

Translating that into d20 means that 8 (really 8.3 recurring but I'll let you have that) or lower is a fail, 17-20 is a full success (again amending the odds to favour the player) and a 9-16 is success with consequences.

The issue I have there is that in a 2d6 system, throwing a couple of tags in can really shift things in your favour, but as you will be aware from playing D&D, a +2 modifier to a d20 roll is really not that useful.

But I'm a maths and science girl so what do you expect ;)

@Honeylyn, if there's an AP you'd prefer to have a go with in this system then ask and I may deliver ^_^


Loremaster; Devilish; Holy Warrior; Reincarnated Sorcerer / (Bookworm; Unholy Visage; Tunnel-Vision; Spellcasting Anathema)

I also couldn't play in a RotRL campaign -- I don't think there's a single sentence in the whole AP that I don't know almost verbatim.

But I will certainly keep my eye open.

. . . .

Or, if you're really open. I think a system like Legend in the Mists could do really well in a more Roleplay/ less Crunch AP such as 'War for the Crown.' But that's just one gamer's opinion.


Former Gang Enforcer; Survived Sasserine's Streets; Nimble Half-Elf; Seeking Redemption / Unsavoury Reputation; Ignorant Of The Outside World; Family Ties; Old Enemies

I get that, but if you're driving a vehicle you're unfamiliar with it's good to try it on a road you know well.

My thinking anyway :)

(But yes, I'd consider War for the Crown as an option)


Nimble Rock Gnome; Merchant Princess; Sorcerous Trickster; Amateur Dungeoneer / Little Gal; Not the Face!; We Don't "Ka-Fricking-Boom!" Here; Theoretical Education
Annelise Wykes wrote:
@Honeylyn, if there's an AP you'd prefer to have a go with in this system then ask and I may deliver ^_^

Well, almost ANY AP would be appreciated (aside from the ones I'm CURRENTLY in, like Rise of the Runelords, Giantslayer and Mummy's Mask, I'm a busy boy)!

Though, like I said, Council of Thieves has been the one I've wanted to complete for a WHILE, though part of the reason that's remained a dream for me is that Council of Thieves is somewhat...notorious for being kind of a mess plot-wise, doesn't do a good job of setting expectations (despite the TALK of opposing House Thrune, the group you join is more like a neighborhood watch and your goal is dealing with the shadow curse), and the sewer maze right after the beginning has killed MANY groups' momentum. It was the very first Adventure Path using Pathfinder as a system as opposed to 3.5 D&D, and it shows. <_<


Former Gang Enforcer; Survived Sasserine's Streets; Nimble Half-Elf; Seeking Redemption / Unsavoury Reputation; Ignorant Of The Outside World; Family Ties; Old Enemies

Interestingly(?) the Council of Thieves AP was what someone used for a Savage Worlds playtest I was part of, it didn't get very far unfortunately. It's not an AP I know really at all but I'm willing to get a copy and have a look.


Loremaster; Devilish; Holy Warrior; Reincarnated Sorcerer / (Bookworm; Unholy Visage; Tunnel-Vision; Spellcasting Anathema)

I always wanted to play 'Council of Thieves' but never got the chance -- so I broke down and took over a Play By Post here on the Boards. Sadly, in taking over someone else's game and with players I didn't really know, trying to merge the original DM's game into mine, well, adding my work schedule, the game failed. I failed.

I am absolutely interested in DMing CoT for real.

In fact, if this 'Urban Cheliax' game I've been developping works out the way I expect it -- I'd like to give CoT another try here on The Boards.

One of the things about the game I'm designing now is that it is intended to be shorter -- I think shorter often works better in PbP. But I also took a tremendous amount of advice from The Boards on how to run CoT well, including using Volume Three as the climax and using Volume Six as a middle adventure. And a few other things.

Also, both CoT and this adventure I'm working on seem to me to work better with, I can't say "morally ambiguous" PCs,... um,... more like "Pro-Cheliax" adventurers. Like: PCs not interested in overthrowing House Thrune, PCs not interested in going murder-hobo on Devils. LN, NE, LE.

. . . .

And regarding 'War for the Crown' as Legend in the Mist -- I 100% agree that a DM has to run what they love. I think that perhaps the most successful ingredient in a game being fun is the DM's zest and passion for the campaign. The more the DM is into it, the more prep work, the more energy, the more love there will be in presenting the game to the players. So absolutely -- you gotta go for RotRL if you're passionate about it!


Nimble Rock Gnome; Merchant Princess; Sorcerous Trickster; Amateur Dungeoneer / Little Gal; Not the Face!; We Don't "Ka-Fricking-Boom!" Here; Theoretical Education

Wait, yeah, I think I was IN that Play-by-Post you took over!


Former Gang Enforcer; Survived Sasserine's Streets; Nimble Half-Elf; Seeking Redemption / Unsavoury Reputation; Ignorant Of The Outside World; Family Ties; Old Enemies
Svetozar Lanezra wrote:
And regarding 'War for the Crown' as Legend in the Mist -- I 100% agree that a DM has to run what they love. I think that perhaps the most successful ingredient in a game being fun is the DM's zest and passion for the campaign. The more the DM is into it, the more prep work, the more energy, the more love there will be in presenting the game to the players. So absolutely -- you gotta go for RotRL if you're passionate about it!

This is good advice, thank you :)

It looks like you have clear ideas about CoT so I might leave that to you. Let me look at the APs again and see what inspires me.

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