The Outpost

Game Master vonklinen

Campaign beginning with 2nd level multi-class PC's. Takes place in a wasteland. PC's are asked to provide security for a caravan heading to an industrial and trade center. Homebrew to follow RAW as closely as possible. I am an inexperienced GM, so looking for patient adventurers. Unique and exciting characters will be given preference.

25 point buy, medium XP track, mythic tiers after level 5.


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Current map

Ibrah:
Ibrah Narishtahir wrote:

"I also can help with the healing. I believe it may be necessary."

I'm still really busy. Bot me for healing if I have any healing spells prepared on my myth-weavers sheet. Or I can use a wand

-Posted with Wayfinder

Can you make your link to character sheet a hyperlink?


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Once his fatigue ends Khartelosch struggles to his feet and focuses on Silvash and Gorrim. He also prompts Silvash to drink the potion of cure light wounds Khartelosch gave him.

CLW1 on Silvash: 1d8 + 5 ⇒ (5) + 5 = 10
CLW2 on Silvash: 1d8 + 5 ⇒ (1) + 5 = 6

CLW1 on Gorrim: 1d8 + 5 ⇒ (3) + 5 = 8
CLW1 on Gorrim: 1d8 + 5 ⇒ (7) + 5 = 12

CLW1 on Khartelosch: 1d8 + 5 ⇒ (8) + 5 = 13

He saves his last spell for an emergency or to see if the others are in need.

Ibrah, I looked at your MW character sheet but it doesn't list a wand. You might be thinking of the wand of inflict light wounds that we've used on Thaane, which I'm currently carrying but give you free access to.


Much obliged Khartelosch.

Gorrim saves his usual scowl and disapproval of the half-orc. He likes Khartelosch, but orcs are ravaging his home at Dogun.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

"Thank you but very much. I am still pretty hurt. If anyone has a wand of cure light wounds I would prefer to use that before the potion."


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

If only my brother were here. He will not come underground.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Thaane grabs the orb from Ibrah mutters a quick chant while he hoists it above his head and a
bright white light emanates from it and fills the room as Thaane screams in agony.

2d8 + 3 ⇒ (2, 8) + 3 = 13

Silvash, Khartelosch and Gorrim heals 13 hp. While Thaane takes 13 damage.


We should rest here for a bit.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Thaane rolls the orb back to Ibrah as Gorrim starts dumping floor sand upon the flames around them. He is now prone.


Thaane, you look as if you recognized those men.

Gorrim announces in a weary voice.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Their heads belonged to my past employers.


Did you all work for them?


- INACTIVE (GM abandoned game) -

"Yes."

Ibrah pulls out the Inflict wand and taps Thaane with it twice.

Ibrah is still hurting pretty bad. I don't remember if that wand is Light or Moderate so you can do the rolls.

-Posted with Wayfinder


Let me guess. They were last seen dining with the mayor.


- INACTIVE (GM abandoned game) -

Yes. Ibrah points at the captain's head. How did this happen?

Oh dear. I had forgotten he was still alive then. I thought he was slain by the worms before we reached the outpost. Somehow I assumed his body was recovered and used for the construct. This puts a new layer on things.


Dinner with the Mayor and a proposal to find the blue stone were the last things I remember before I ended up in this forsaken pit.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

That captain was a jerk anyway. Same with the lieutenant. "Shackle Thaane, unshakle Thaane", I mean make up your damned mind already. Good riddance if you ask me.


Who can search this village for supplies? Especially food and be careful! Seems like the place is rigged.


- INACTIVE (GM abandoned game) -

Hm. Ibrah looks at the captain's dismembered head again.


Current map

Ibrah, give yourself 13 hp of healing from Thaane. It was communal and I forgot that you were injured.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

"I can take a look around. I'm good at finding traps too. Better check for magic too."

Silvash casts detect magic and then begins searching.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27 (+1 for traps)


Wait Silvash, you are injured. Let someone else do itm


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

My lingering hurts were healed by Thane's efforts. I will look around.

Rolled a 32 to search at the end of the fight while the others were getting fixed up.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

"I am much better than I was. A use of that wand would probably bring me up to an acceptable level of health."


"'Twas indeed a bitter pill to swallow, but I have relinquished the lovely items I gathered from my last campaign so that I may start a-fresh in this one." The Greedy Bag casts its greedy eye around for items that the party has recovered and disclaims greedily, "Where are they? Ye must have some recovered items for me to record. Don't be shy now. Step forward and have them put down on parchment for all to peruse at their leisure." After a moment's pause, he adds greedily, "I hear tell of a wand of inflict moderate wounds that has been floating betwixt the party members. Mayhap that unusual creature covered in fur currently totes it. How many charges hath it left, do tell? And what of this oh-so-curious "orb of wonder"? What shall we call it and what does it do?


Current map

Verrin:
Tell me exactly where you looked.


Gorrim grabs the wand of positive healing and touches Silvash with it.

2d8 + 9 ⇒ (6, 6) + 9 = 21


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

gm:
A quick look in to each of the buildings and that odd group of stones(?) at the bottom right.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

"Thank you Gorrim. I am feeling much better now."


Anytime Sylph! Was just bad luck with that wire. Rest up now.


Current map

Verrin:
The constructs gave up two scimitar and 4 muskets that are masterwork. Gorrim identifies them as Dogun-built. Each has a pouch with 23 musket balls and a horn of black powder. There is also a small keg of black powder. In one of the buildings you find an old barrel of wine and some moldy and dried up provisions.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Verrin brings the rotten foodstuffs to Thaane upon his request and Thaane replenishes them and makes the fruit and meat fresh. The wine barrel is also opened and there is some partaking of that also.


I'd like to forget this place... Gorrim seems to be preoccupied for a few moments until he looks up at the eastern wall and proclaims.

There is a small entrance up on the ledge along the eastern wall. Shall we continue?


Current map

the passage is narrow, so let's figure out a marching order.


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Khartelosch eats heartily, though he does not take more than his share. For the first time since they met him, he shows signs of true tiredness and not just the temporary slackness that follows his rages.

I think it might be wise to find a place to rest. Though healthy thanks to the magical healing, I am weary to the bone.


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

In addition to the... foodstuffs, I also found numerous firearms and their ammunition.

As for resting, if there is but the two exits from this area, it would be fairly easy to give warning if someone approaches. Though the grey ones ability to become invisible is worrying.


- INACTIVE (GM abandoned game) -

Ibrah nods at his companion's ideas as he eats. At the last comment, he stops chewing to look at Verrin. They can do that any time? He looks over his shoulder and cocks his ear, listening for an invisible dwarf.


Current map

Ah yes! good rp. I have posted a new map, but need an order to enter the room should you decide to do that.


- INACTIVE (GM abandoned game) -

where is the room? In the town somewhere?

"I will take a watch."

-Posted with Wayfinder


Male Oni-Spawn Tiefling Magus (Kensai) 4/Monk (Flowing Monk) 2; HP 43/43; Init +2;Perception +14; AC 22 (touch 20, flat-footed 15); Fort +8, Ref +6, Will +10

Verrin has had it easy the last few fights. I will take the lead.


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Are we of two minds? Stay, go, rest, march onward. Ours is a dangerous occupation, even when we are at our fittest. It is foolhardy to continue when our lives are not at risk. Spread some gunpowder on the floor in front of the two doors. Let us recover here and set watch. If anyone crosses the path invisibly, our watch will know they are here.


- INACTIVE (GM abandoned game) -

Ibrah nods at Khartelosch.

Yes, I think we should rest.


Current map

The room is underground attached to the underground mining cavern. I don't want to tell you about the room though unless you go it.


- INACTIVE (GM abandoned game) -

Exploring the room sounds good after we rest.


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

Khartelosch offers to take first watch and climbs back up to the ledge.
(He takes 10 for necessary skill checks, giving him a Climb 17 and a Perception 19 (21 vs invisible or incorporeal creatures)).


Current map

Verrin takes the lead as the party packs up the gear it has and secures armor and weapons after such a perilous encounter. There is a ramp to the ledge which leads to a passage way in the wall of the cavern. This passage way is very narrow, only about five feet across at some parts. After a short distance the group enters a room with pillars. They notice an immediate temperature drop. There are six statues in the room. Each holding a different color gem. The far wall has a sealed door with six holes about the size of each gem.

Gorrim freezes, awestruck at the amazing likeness the second one on the right has to his daughter. He is at a loss for words, dumbfounded as he stares at the young dwarf paladin. Hisheart sinks as an idea that turns to a fear unravels inside of him.


Finally he speaks.
Mercy...that certainly looks like my daughter, Grimmora.


M Human Pistolero 1/ Oracle 3 /Lore Warden 2 AC 19/14/14 HP 4 /43 INIT +6; PER+8, F7;R7;W1

Thaane begins to feel the amazing texture of the armor, detailed in stone until Gorrim slaps his hand away.


Male HO BBN 3/ORA 3 Init +3, Perc +9, hp -15/47, AC 17/14/17, Save 5/5/4 | Rage hp 23/59, AC 15/12/15, saves 7/5/6

I have a very bad feeling about this. Are we certain those are sculptures and not the petrified remains of unfortunates?

Are the statues facing any particular direction? Are there similarities in the pose?


Current map

The statues are facing inward toward the center of the room on both sides. They look like they were placed there.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Silvash studies the statues after casting detect magic and then studies the rest of the room.

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