Sargon The War Sage |
I wouldn't worry old woman, no-one is going to take your belongings
I can't view the map at work
Reyondelee |
Hold on! Something else is happening here. Sargon, look for magic! Rey says, in desperation almost as a command.
Sense Motive: 1d20 + 20 ⇒ (16) + 20 = 36
baldwin the merciful |
baldwin the merciful |
Take a close look at the face to see if it's a door or something.
Omar inspect the squinting face closely and he notices that one of the eyelashes is a metal latch. He unlocks it, thereby the eyelid opens revealing a small peephole. As he peeks through the hole he notices the outline of three-foot square portal some 10 feet away. It appears as if there is room to stand if you can behind the squinting face.
As Omar considers the situation he notices that the mouth is hinged and there is lever inside the mouth. He looks at the others..."Looks like someone has to put their hand inside the mouth and pull the lever. Perhaps, one of you want to try to pull it."
Sargon The War Sage |
Huh huh...That's funny Omar, Let me try an alternative
Sargon casts Pilfering Hand and attempts to pull it.
I suppose this would be the abrupt manuever part of the spell
baldwin the merciful |
Huh huh...That's funny Omar, Let me try an alternative
Sargon casts Pilfering Hand and attempts to pull it.
I suppose this would be the abrupt manuever part of the spell
It's a 25 str check to pull the lever but you can substitute your CMB with this spell.
Dragox |
Dragox shakes his head. Hopefully the magic works. If not, nothing good was going to come from him putting his hand in that mouth. But who else was going to do it?
Reyondelee |
This is exactly the kind of situation that I had thought of when creating Reyondelee as a whip master.
Not waiting to see if Sargon's magic works, Reyondelee grabs her whip and tells her men to get out of the way. She then lashes the whip into the mouth, in a deft attempt to latch on to the lever inside the mouth.
Melee Touch Attack to grasp object: 1d20 + 18 ⇒ (2) + 18 = 20
baldwin the merciful |
Rey flicks her whip and grapples the lever, then with a mighty tug the lever moves forward, opening a small doorway within the statute face. Peering through you can see a space large enough to stand.
Who is going first? Omar is offline so I'd suggest another party member to move the game forward.
Sargon The War Sage |
Sargon looks for traps Perception: 1d20 + 26 ⇒ (8) + 26 = 34
baldwin the merciful |
Dragox leads the party behind the statute and he quickly discovers two things: first there is outline of the secret door on the back wall is now gone. Apparently it was only visible while looking through the peep hole. Second, there is a side passage which heads south.
Omar's steps up and using his keen eyes he is able to locate the secret door on the back way. He uses a bit of chalk to outline it.
* Which way: 1) south corridor? 2) Through the secret door that Omar outlines.
Sargon The War Sage |
Sargon flips a coin coinflip: 1d2 ⇒ 1
My all-knowing coin of divination tells me we should head south
baldwin the merciful |
As Dragox leads on, Omar announces the statute's face door closed behind you.
The hall makes two sharp ninety degree turns. Eventually Dragox enters a twenty-five foot high chamber which is composed of dark green marble. A pool of murky water forms a moat around a thirty-foot-square island in the center of the room. A body wrapped in white linen strips lies in the center of the island. Another pool is visible beneath a one-foot-tall archway in the east wall
Dragox |
"All kinds of water in this place. Anyone fancy a dip before the water attacks us?". He walks around the pool, searching for anything out of the ordinary.
Sargon The War Sage |
Anyone fancy a dip before the water attacks us?
Beware of fish and that mummy Sargon quips
Perception: 1d20 + 26 ⇒ (9) + 26 = 35
Sargon will follow Dragox
Reyondelee |
Rey adds these new chambers, halls, and descriptions to her map.
Craft Mapmaking: 1d20 + 9 ⇒ (17) + 9 = 26
Then, after putting away her parchment and quill, she follows her men where they lead. Try not to look directly in the water! She says, avoiding looking directly in the water, but still scanning the room.
Perception: 1d20 + 23 ⇒ (10) + 23 = 33
Sargon The War Sage |
Sargon will cast Detect Magic and check the mummy out. He will be Invisible and 10' off the ground
Sargon The War Sage |
The girdle and scroll tube are magical in nature, however, I wouldn't recommend getting them until everywhere else has been cleared.
Omar bin Zayed |
Omar will take a careful look around to be sure it isn't trapped.
perception: 1d20 + 29 + 6 + 7 ⇒ (19) + 29 + 6 + 7 = 61
"Why do I think the mummy will wake up if you try to grab stuff?"
baldwin the merciful |
Omar from your distance to the mummy you don't see or notice any traps but you have no idea what, if anything, resides below the mucky moat water.
I'm assuming you are not going to cross the moat or touch the water.
I'm making the same assumption for the hovering Sargon that you are not crossing the moat to get a closer look.
If those assumptions are not correct, then let me know.
baldwin the merciful |
Omar: 1d20 + 7 ⇒ (19) + 7 = 26
Sargon: 1d20 + 16 ⇒ (8) + 16 = 24
dragox: 1d20 + 2 ⇒ (10) + 2 = 12
Rey: 1d20 + 4 ⇒ (12) + 4 = 16
large elementals: 1d20 + 2 ⇒ (2) + 2 = 4
huge elemental: 1d20 + 4 ⇒ (1) + 4 = 5
Initiative Order:
Omar
Sargon
Rey
Dragox
Huge elemental
3 large elementals
Omar bin Zayed |
Omar has point blank master, so he can shoot in melee without provoking.
He will try to off the huge elemental before it moves.
point blank shot, rapid shot, manyshot, deadly aim
to hit: 1d20 + 20 ⇒ (10) + 20 = 30 damage: 2d8 + 30 ⇒ (1, 1) + 30 = 32 acid: 2d6 ⇒ (6, 5) = 11
to hit: 1d20 + 20 ⇒ (9) + 20 = 29 damage: 1d8 + 15 ⇒ (6) + 15 = 21 acid: 1d6 ⇒ 4
to hit: 1d20 + 15 ⇒ (13) + 15 = 28 damage: 1d8 + 15 ⇒ (4) + 15 = 19 acid: 1d6 ⇒ 1
to hit: 1d20 + 10 ⇒ (10) + 10 = 20 damage: 1d8 + 15 ⇒ (3) + 15 = 18 acid: 1d6 ⇒ 1
Dragox |
The paladin cuts loose on the elemental tinged in yellow closest to him.
Attack 1d20 + 23 ⇒ (1) + 23 = 24
Damage 2d6 + 25 ⇒ (5, 2) + 25 = 32 plus
2d6 ⇒ (1, 5) = 6 if evil
Attack 1d20 + 18 ⇒ (18) + 18 = 36
Damage 2d6 + 25 ⇒ (5, 4) + 25 = 34 plus
2d6 ⇒ (2, 4) = 6 if evil
Attack 1d20 + 13 ⇒ (19) + 13 = 32
Damage2d6 + 25 ⇒ (5, 2) + 25 = 32 plus
2d6 ⇒ (4, 1) = 5 if evil
Also, add +2 to hit and 2d6 ⇒ (5, 6) = 11 damage on each attack if evil outsider.
Possible Crit Attack Two 1d20 + 18 ⇒ (7) + 18 = 25
Damage 2d6 + 25 ⇒ (2, 6) + 25 = 33 plus
2d6 ⇒ (5, 4) = 9 if evil
Possible Crit Attack Three 1d20 + 13 ⇒ (4) + 13 = 17
Damage2d6 + 25 ⇒ (3, 2) + 25 = 30 plus
2d6 ⇒ (2, 3) = 5 if evil
baldwin the merciful |