Also, add +2 to hit and 2d6 damage if evil outsider.
Dragox swings four times, power attacking at the armor, as the magic fueled him. He also uses a Lay on Hands as a swift action to regain some damage he had taken.
Dragox whacks at the armor (3 times without haste) hitting it twice and the armor wobbles and crahses tot he ground. This action is followed by Omar landing a clustered grouping of arrows.
Rey you realize that this was a construct and several types of spells are not effective.
Construct Traits (Ex):
Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage.
Sargon releases his pit spell and the the group proceeds forward. You see a one way door which opens form your direction. Once inside the room you notice that the west wall (that you entered through) has a massive carved stone face, its convex surface protruding from the wall. The huge face has heavy, blind eyes, thick, pendulous lips, large ears, a great bulbous nose, and a pair of dull fangs. It's roughly circular, six feet in diameter.
After spending some time healing up and adjusting gear you all make it inot the long pillared room. You are near the door that had the short corridor into the fishy room, but based on Rey's detailed map you know you can also swing around from the east (the water rug trap room).
Which way are you approaching the fishy room from?
The party carefully shields their eyes when you enter the fish room. Guiding yourself around the large pool, you eventually find yourself in the North corridor. At the end of the hall there is a gate made of strange bluish metal...
Omar manages to get the door open without incident revealing a square room. Standing on the threshold you can see that the floor is decorated with a huge mosaic of the first mud sorcerer symbol, made of small bits of black obsidian and white quartz.
Omar you don't sense any traps in the room, you certainly don't discover any trigger if there were a trap. The most unusual aspect of the room is the mosaic floor, since it is unlike anything else that you've seen in this tomb.
Likewise, I don't recall if we rested or not, but I seem to think that we did? If so spells/consumables are fine. Rey has her soothing song for healing and has only used a handful of charges off of the cure critical wand. We could certainly take another rest here, and Rey could cast Alarm and Tiny Hut.
The half-orc spits on the ground then assumes the lead walking into the room. Suddenly, dozens of whirling blades appear, they hack and slash into the paladin shredding him to bits, blood and gore splatter all around your companion. In a matter of several seconds it's all over and the paladin's shiny armor is covered with blood and the corpse lays in the middle of the chamber. A few moments later the bloody corpse vanishes.
You're flabbergasted at what you've witnessed. There's a distinctive coppery smell in the air...blood. Your comrade shredded like a stewed rabbit. He disappears but the remnants of the disaster remains.
Sargon:
The event happened so fast, your former cult's power is far-reaching. You are horrified at the results. That is obvious after you cast your spell and concentrate on spell. You see remnants of overwhelming aura strengths: both conjuration and illusion.
Rey:
You snicker as you realize that the blade attack was an illusion. Although Dragox is not in the room, he as vanished.
Hmm...There are strong auras of conjuration and illusion, I would assume our friend has been teleported somewhere while leaving the appearance that he was hacked up... Quite devious. I hesitate to say this but I believe we should follow him
Not sure I want to follow him, but you are right, m'dear. The hacking was all an illusion, a strong one at that. My worry is that the teleportation won't take us all to the same place. What if we all end up in random locations in the dungeon? That happened to me once before, and it was not fun!
Excellent point Rey, however doing anything in a dungeon can get you killed. This includes doing nothing. Therefore, act. Tis better to die daring awesomely.
Being a general who leads by example Sargon will go invisible and step forward