The Mud Sorcerer's Tomb (Inactive)

Game Master baldwin the merciful

Map


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Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sargon casts Haste on the group


Evil GM

Rey you are up.


Evil GM

Initiative Order: RD 1 Update

Omar - hits the huge elemental
Sargon - casts haste
Rey
Dragox - destroys one large elemental
Huge elemental
3 large elementals


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

Rey casts Sound Burst (DC 19 Fort Save) centered directly in the middle of all the elementals. A on the map.


Evil GM

Rey roll your damage. they are immune from the stunning though.


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

Crap! I wondered about that.

Sonic Damage: 1d8 ⇒ 2


Evil GM

The two large elementals shift 5-ft each and attack and the huge one moves up to attack.

Large on Dragox

slam 1: 1d20 + 12 ⇒ (1) + 12 = 13;damage: 1d8 + 5 ⇒ (6) + 5 = 11

slam 2: 1d20 + 12 ⇒ (12) + 12 = 24;damage: 1d8 + 5 ⇒ (7) + 5 = 12

1 equals mirrored image: 1d2 ⇒ 2
The attack misses

Large of Rey:

slam 1: 1d20 + 12 ⇒ (15) + 12 = 27;damage: 1d8 + 5 ⇒ (6) + 5 = 11

slam 2: 1d20 + 12 ⇒ (7) + 12 = 19;damage: 1d8 + 5 ⇒ (5) + 5 = 10

1 equals mirrored image: 1d2 ⇒ 1
The attack hit the mirrored image and destroys it for now

Huge on Omar:

slam 1: 1d20 + 15 ⇒ (19) + 15 = 34;damage: 2d6 + 7 ⇒ (3, 3) + 7 = 13
1 equals mirrored image: 1d2 ⇒ 2

The attack hit Omar.


Evil GM

Initiative Order: RD 2

Omar
Sargon
Rey
Dragox
Huge elemental
3 large elementals

RD 2 Map

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"That wasn't very civil. It's trying to kill me I think. "

on the huge one, shift targets if it drops to closest one

haste, rapid shot, deadly aim, point blank shot, clustered shot, manyshot
to hit: 1d20 + 21 ⇒ (12) + 21 = 33 damage: 2d8 + 30 ⇒ (3, 8) + 30 = 41
to hit: 1d20 + 21 ⇒ (2) + 21 = 23 damage: 1d8 + 15 ⇒ (1) + 15 = 16
to hit: 1d20 + 21 ⇒ (12) + 21 = 33 damage: 1d8 + 15 ⇒ (4) + 15 = 19
to hit: 1d20 + 16 ⇒ (18) + 16 = 34 damage: 1d8 + 15 ⇒ (2) + 15 = 17
to hit: 1d20 + 11 ⇒ (16) + 11 = 27 damage: 1d8 + 15 ⇒ (4) + 15 = 19

96/116 HP


Evil GM

Another rain shower washes the area as Omar dispenses with the huge water elemental. He shifts his aim and destroys the one attacking Rey.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sorry can't view the map at work

Sargon will target an elemental with Glitterdust(Will 24) assuming he won't catch a party member in it.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox moves to the closest remaining elemental, and begins the process of pounding it into a tiny puddle.

Attack 1d20 + 23 ⇒ (2) + 23 = 25
Damage 2d6 + 25 ⇒ (6, 1) + 25 = 32


Evil GM

Sargon casts his glitter dust, will: 1d20 + 2 ⇒ (12) + 2 = 14 and it outlines the elemental.

Dragox hacks at the creature, it's damaged but still up.

Rey you are up.


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

Rey assumes a full defensive posture and withdraws into the hallway to allow her men to finish off these water-beasts.

Full withdraw action into the hallway.


Evil GM

The remaining elemental tries to slam Dragox,

Mud:
slam 1: 1d20 + 12 ⇒ (1) + 12 = 13;damage: 1d8 + 5 ⇒ (6) + 5 = 11

slam 2: 1d20 + 12 ⇒ (8) + 12 = 20;damage: 1d8 + 5 ⇒ (5) + 5 = 10

1 equals mirrored image: 1d2 ⇒ 2

50 and below miss
blinded Slam 1: 1d100 ⇒ 7
blinded slam 2: 1d100 ⇒ 56


Evil GM

Initiative Order: RD 3

Omar
Sargon
Rey
Dragox
Huge elemental
3 large elementals

RD 3 Map

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Omar will attempt to finish mowing down the rest of the soon to be puddles.

he continues on the one he shot before and changes targets as they drop

haste, rapid shot, deadly aim, point blank shot, clustered shot, manyshot
to hit: 1d20 + 21 ⇒ (1) + 21 = 22 damage: 2d8 + 30 ⇒ (8, 3) + 30 = 41 miss
to hit: 1d20 + 21 ⇒ (2) + 21 = 23 damage: 1d8 + 15 ⇒ (2) + 15 = 17
to hit: 1d20 + 21 ⇒ (14) + 21 = 35 damage: 1d8 + 15 ⇒ (1) + 15 = 16
to hit: 1d20 + 16 ⇒ (18) + 16 = 34 damage: 1d8 + 15 ⇒ (5) + 15 = 20
to hit: 1d20 + 11 ⇒ (20) + 11 = 31 damage: 1d8 + 15 ⇒ (2) + 15 = 17


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sargon will delay hoping the team will murderate the bad water


Evil GM

Omar's arrows hit the remaining elemental and it falls apart.

Sargon, Rey, and Dragox what are you doing for RD 3?


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

Rey will start playing her soothing song.

Just a reminder that the cure effect won't actually take place until the end of the fourth round of her song.

Mass Cure Wounds: 4d8 + 10 ⇒ (5, 5, 1, 6) + 10 = 27


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox stays on guard, making sure the water doesn't rise yet again.


Evil GM

Except from the occasional drip of from your armor, the room goes silent. You see the mummy laying still in the middle, there is a water passage to the east, and a corridor to the west.

Link to prior room description

Tell what your characters are doing.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox makes his way toward the mummy one more time, intent on procuring the magic that Sargon detected.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sargon will float upwards going invisible keeping an eye on Dragox and our bandaged friend


Evil GM

Sargon invisibly floats up while Dragox sloshes through the murky green pool. He reaches the mummy and observes it for moment.

Dragox:
The mummy has feminine features that you can notice through exquisite linen bindings. There is girdle around the waist, and you can detect, there appears to be a bulge in under the linen bindings in the crook of her right arm. Laying on top of the mummy is a metal scroll case with strange markings.

Omar and Rey are you doing anything specific while Dragox checks out the mummy?


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

"Sargon, what was magical on this mummy again?"


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

The girdle and scroll tube are magical in nature


Omar will just keep watching.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox goes to grab the magical items.

Omar, any help you could give on Perception/detecting traps would be appreciated. Dragox is just taking action to move things along, but this isn't his strong suit.


Evil GM

Dragox pulls the scroll tube and unbuckles the girdle. As you remove the girdle it rips some of the fine line cloth and you can see there is something underneath the line pressed on the body. It looks like a rod or staff of some type.

Sargon make a Will save.

Dragox make a will save.


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

Rey watches closely, crossbow in hand and loaded, waiting for signs of danger.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Will 1d20 + 17 ⇒ (9) + 17 = 26


Evil GM

Dragox:
The girdle is quite fashionable - to your eye - but you resist the warm urge to put on the girdle.

The metal scroll tube has markings that you've never seen before, clearly something for one of the scholarly types.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"Well I guess I was wrong. It didn't get up. Everything OK over there?"


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox holds the items. "Anyone want to look closer at these. I can't make hide nor hair out of what they are."

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"I'll leave that to the mage. "


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Will: 1d20 + 19 ⇒ (19) + 19 = 38

Dragox wrote:
"Anyone want to look closer at these. I can't make hide nor hair out of what they are."

Sure let me take a peek at that scroll, It may be another riddle

Sargon will land besides Dragox invisibly and try to read it


Evil GM

Sargon as you start to read the scroll case you notice the runes move slightly rearranging in a strange way. It appears to be Taalise. The realization hits you the moment the case explodes.

exploding runes: 6d6 ⇒ (3, 5, 5, 5, 2, 2) = 22
*no save

Dragox if you are within 5 feet of Sargon you get a reflex save DC 18 for half damage.


Evil GM

As the explosion occurs the murky green water starts to bubble and the elemental reemerge.

Rey make knowledge arcana or spellcraft which ever is higher.


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

K:A: 1d20 + 19 ⇒ (5) + 19 = 24

Rey sits pensively dwelling on all the things she's ever seen or read about such magic.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Reflex 1d20 + 12 ⇒ (5) + 12 = 17

"Ouchie! Be careful over there, Sargon!"

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"Great, they're back!"


Evil GM

Rey:
You realize that the elementals are linked to this murky green pool in some and have an arcane ability to reappear shortly after being destroyed. You figure to truly destroy these creatures you will have to purify the water itself. (I need to check which spell will help you when I get home)


Evil GM

Rey the two spells that would work on the pool: 1) purify food and water, and 2) dispel evil.

Initiative:

Omar: 1d20 + 7 ⇒ (19) + 7 = 26
Sargon: 1d20 + 16 ⇒ (15) + 16 = 31
dragox: 1d20 + 2 ⇒ (7) + 2 = 9
Rey: 1d20 + 4 ⇒ (14) + 4 = 18
Elem: 1d20 + 2 ⇒ (2) + 2 = 4

Initiative Order:

Sargon
Omar
Rey
dragox
Elemental

BATTLE MAP


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Ranged Touch: 1d20 + 13 ⇒ (11) + 13 = 24

He casts Dazing Acid Arrow

If it hits we have 2 rds to get out of here


Evil GM

The dazing dancing arrow hits.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

is haste still up?


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

If the elemental is dazed, Dragkx sees no reason to continue fighting and leaves the room after Sargon. He'd already gotten the magic to sell, so he was ready to move on to the next room.


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

Wicked waves!!! In case you haven't figured it out already gents. The pool is magical and it's going to keep popping elementals at us unless we can purify it with either purify food and water, or a dispel evil, neither of which are in my repertoire. Sargon?

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Ok, is there only 1 elemental or 4 like it shows on the map? If there's only one and it is dazed, Omar will follow them out.

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