The Mud Sorcerer's Tomb
(Inactive)
Game Master
baldwin the merciful
Map
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Sargon casts Haste on the group
Evil GM
Evil GM
Initiative Order: RD 1 Update
Omar - hits the huge elemental
Sargon - casts haste
Rey
Dragox - destroys one large elemental
Huge elemental
3 large elementals
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
Rey casts Sound Burst (DC 19 Fort Save) centered directly in the middle of all the elementals. A on the map.
Evil GM
Rey roll your damage. they are immune from the stunning though.
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
Crap! I wondered about that.
Sonic Damage: 1d8 ⇒ 2
Evil GM
The two large elementals shift 5-ft each and attack and the huge one moves up to attack.
Large on Dragox
slam 1: 1d20 + 12 ⇒ (1) + 12 = 13;damage: 1d8 + 5 ⇒ (6) + 5 = 11
slam 2: 1d20 + 12 ⇒ (12) + 12 = 24;damage: 1d8 + 5 ⇒ (7) + 5 = 12
1 equals mirrored image: 1d2 ⇒ 2
The attack misses
Large of Rey:
slam 1: 1d20 + 12 ⇒ (15) + 12 = 27;damage: 1d8 + 5 ⇒ (6) + 5 = 11
slam 2: 1d20 + 12 ⇒ (7) + 12 = 19;damage: 1d8 + 5 ⇒ (5) + 5 = 10
1 equals mirrored image: 1d2 ⇒ 1
The attack hit the mirrored image and destroys it for now
Huge on Omar:
slam 1: 1d20 + 15 ⇒ (19) + 15 = 34;damage: 2d6 + 7 ⇒ (3, 3) + 7 = 13
1 equals mirrored image: 1d2 ⇒ 2
The attack hit Omar.
Evil GM
Initiative Order: RD 2
Omar
Sargon
Rey
Dragox
Huge elemental
3 large elementals
RD 2 Map
Male ranger 14
"That wasn't very civil. It's trying to kill me I think. "
on the huge one, shift targets if it drops to closest one
haste, rapid shot, deadly aim, point blank shot, clustered shot, manyshot
to hit: 1d20 + 21 ⇒ (12) + 21 = 33 damage: 2d8 + 30 ⇒ (3, 8) + 30 = 41
to hit: 1d20 + 21 ⇒ (2) + 21 = 23 damage: 1d8 + 15 ⇒ (1) + 15 = 16
to hit: 1d20 + 21 ⇒ (12) + 21 = 33 damage: 1d8 + 15 ⇒ (4) + 15 = 19
to hit: 1d20 + 16 ⇒ (18) + 16 = 34 damage: 1d8 + 15 ⇒ (2) + 15 = 17
to hit: 1d20 + 11 ⇒ (16) + 11 = 27 damage: 1d8 + 15 ⇒ (4) + 15 = 19
96/116 HP
Evil GM
Another rain shower washes the area as Omar dispenses with the huge water elemental. He shifts his aim and destroys the one attacking Rey.
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Sorry can't view the map at work
Sargon will target an elemental with Glitterdust(Will 24) assuming he won't catch a party member in it.
1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement
Dragox moves to the closest remaining elemental, and begins the process of pounding it into a tiny puddle.
Attack 1d20 + 23 ⇒ (2) + 23 = 25
Damage 2d6 + 25 ⇒ (6, 1) + 25 = 32
Evil GM
Sargon casts his glitter dust, will: 1d20 + 2 ⇒ (12) + 2 = 14 and it outlines the elemental.
Dragox hacks at the creature, it's damaged but still up.
Rey you are up.
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
Rey assumes a full defensive posture and withdraws into the hallway to allow her men to finish off these water-beasts.
Full withdraw action into the hallway.
Evil GM
The remaining elemental tries to slam Dragox,
Mud:
slam 1: 1d20 + 12 ⇒ (1) + 12 = 13;damage: 1d8 + 5 ⇒ (6) + 5 = 11
slam 2: 1d20 + 12 ⇒ (8) + 12 = 20;damage: 1d8 + 5 ⇒ (5) + 5 = 10
1 equals mirrored image: 1d2 ⇒ 2
50 and below miss
blinded Slam 1: 1d100 ⇒ 7
blinded slam 2: 1d100 ⇒ 56
Evil GM
Initiative Order: RD 3
Omar
Sargon
Rey
Dragox
Huge elemental
3 large elementals
RD 3 Map
Male ranger 14
Omar will attempt to finish mowing down the rest of the soon to be puddles.
he continues on the one he shot before and changes targets as they drop
haste, rapid shot, deadly aim, point blank shot, clustered shot, manyshot
to hit: 1d20 + 21 ⇒ (1) + 21 = 22 damage: 2d8 + 30 ⇒ (8, 3) + 30 = 41 miss
to hit: 1d20 + 21 ⇒ (2) + 21 = 23 damage: 1d8 + 15 ⇒ (2) + 15 = 17
to hit: 1d20 + 21 ⇒ (14) + 21 = 35 damage: 1d8 + 15 ⇒ (1) + 15 = 16
to hit: 1d20 + 16 ⇒ (18) + 16 = 34 damage: 1d8 + 15 ⇒ (5) + 15 = 20
to hit: 1d20 + 11 ⇒ (20) + 11 = 31 damage: 1d8 + 15 ⇒ (2) + 15 = 17
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Sargon will delay hoping the team will murderate the bad water
Evil GM
Omar's arrows hit the remaining elemental and it falls apart.
Sargon, Rey, and Dragox what are you doing for RD 3?
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
Rey will start playing her soothing song.
Just a reminder that the cure effect won't actually take place until the end of the fourth round of her song.
Mass Cure Wounds: 4d8 + 10 ⇒ (5, 5, 1, 6) + 10 = 27
1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement
Dragox stays on guard, making sure the water doesn't rise yet again.
Evil GM
Except from the occasional drip of from your armor, the room goes silent. You see the mummy laying still in the middle, there is a water passage to the east, and a corridor to the west.
Link to prior room description
Tell what your characters are doing.
1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement
Dragox makes his way toward the mummy one more time, intent on procuring the magic that Sargon detected.
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Sargon will float upwards going invisible keeping an eye on Dragox and our bandaged friend
Evil GM
Sargon invisibly floats up while Dragox sloshes through the murky green pool. He reaches the mummy and observes it for moment.
Omar and Rey are you doing anything specific while Dragox checks out the mummy?
1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement
"Sargon, what was magical on this mummy again?"
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
The girdle and scroll tube are magical in nature
Omar will just keep watching.
1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement
Dragox goes to grab the magical items.
Omar, any help you could give on Perception/detecting traps would be appreciated. Dragox is just taking action to move things along, but this isn't his strong suit.
Evil GM
Dragox pulls the scroll tube and unbuckles the girdle. As you remove the girdle it rips some of the fine line cloth and you can see there is something underneath the line pressed on the body. It looks like a rod or staff of some type.
Sargon make a Will save.
Dragox make a will save.
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
Rey watches closely, crossbow in hand and loaded, waiting for signs of danger.
1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement
Will 1d20 + 17 ⇒ (9) + 17 = 26
Evil GM
The metal scroll tube has markings that you've never seen before, clearly something for one of the scholarly types.
Male ranger 14
"Well I guess I was wrong. It didn't get up. Everything OK over there?"
1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement
Dragox holds the items. "Anyone want to look closer at these. I can't make hide nor hair out of what they are."
Male ranger 14
"I'll leave that to the mage. "
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Will: 1d20 + 19 ⇒ (19) + 19 = 38
Dragox wrote: "Anyone want to look closer at these. I can't make hide nor hair out of what they are." Sure let me take a peek at that scroll, It may be another riddle
Sargon will land besides Dragox invisibly and try to read it
Evil GM
Sargon as you start to read the scroll case you notice the runes move slightly rearranging in a strange way. It appears to be Taalise. The realization hits you the moment the case explodes.
exploding runes: 6d6 ⇒ (3, 5, 5, 5, 2, 2) = 22
*no save
Dragox if you are within 5 feet of Sargon you get a reflex save DC 18 for half damage.
Evil GM
As the explosion occurs the murky green water starts to bubble and the elemental reemerge.
Rey make knowledge arcana or spellcraft which ever is higher.
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
K:A: 1d20 + 19 ⇒ (5) + 19 = 24
Rey sits pensively dwelling on all the things she's ever seen or read about such magic.
1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement
Reflex 1d20 + 12 ⇒ (5) + 12 = 17
"Ouchie! Be careful over there, Sargon!"
Male ranger 14
Evil GM
Evil GM
Rey the two spells that would work on the pool: 1) purify food and water, and 2) dispel evil.
Initiative Order:
Sargon
Omar
Rey
dragox
Elemental
BATTLE MAP
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Ranged Touch: 1d20 + 13 ⇒ (11) + 13 = 24
He casts Dazing Acid Arrow
If it hits we have 2 rds to get out of here
Evil GM
The dazing dancing arrow hits.
Male ranger 14
1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement
If the elemental is dazed, Dragkx sees no reason to continue fighting and leaves the room after Sargon. He'd already gotten the magic to sell, so he was ready to move on to the next room.
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
Wicked waves!!! In case you haven't figured it out already gents. The pool is magical and it's going to keep popping elementals at us unless we can purify it with either purify food and water, or a dispel evil, neither of which are in my repertoire. Sargon?
Male ranger 14
Ok, is there only 1 elemental or 4 like it shows on the map? If there's only one and it is dazed, Omar will follow them out.
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