The Mud Sorcerer's Tomb (Inactive)

Game Master baldwin the merciful

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Evil GM

Is anyone other than Omar descending the rope?


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox would probably wait, as wearing his heavy armor, it would be tough for him. Unless the others don't want to go, then he would make sure Omar isn't left on his own down there.


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

Reyondelee waits at the top behind Dragox to see what Omar finds before making the spelunking descent.


Evil GM

Omar slips on down the rope and takes a quick look around before his companions follow. You don't see any obvious foes...yet. You notice the single iron door and it looks pretty impregnable to your eyes. the pool of water is crystal clear and there is a silver ladle under the water near one of the corners. Your hesitant eyes flicker quickly at the water and you don't feel any unusual enchantments and you don't see any colorful fish swimming.

Updated Map of Clear Pool Room


Evil GM

What are you going to do next?

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"Well there's a pool down here with a ladle in it. Maybe if I was suicidal I'd try to drink from the pool. There's a door that I'll check out. "

and he moves to the door and examines it for traps.

perception: 1d20 + 29 + 6 + 7 ⇒ (8) + 29 + 6 + 7 = 50


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox tries to lower himself down the role and follow his friend. He makes care to not touch anything that Omar hasn't given the okay signal on, though.


Evil GM

Omar the door is iron and the is circle door opener. After giving it a tug or three it does not open, nor does it appear to be trapped. You see no key or lock either. It simply does not budge.


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Evil GM

Dragox wraps the rope around his thick waist and repels down the wall without incident. He smiles as he glances to Rey. Dragox cliff-climber!

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Would it be possible to carve a hole in the door with my adamantine kukri?


Evil GM

Omar thinks perhaps adamantine could do the trick, so he tests his hypothesis and pulls out his kukri. He presses the point and scratches, but remarkably there isn't even a scuff.

Meanwhile Dragox tries to avert his eyes from the cool looking pool of crystal-clear water. But unlike another pool this one holds no enchantment over him. Soon his eyes fall onto the silver ladle Looks valuable. Enough to fund his brothers in arms: Everbright Crusdaers.


Evil GM

DMPC'ing Sargon: (to move the story forward a bit)

The invisible flying sorcerer floats on down and sends a chill down Dragox's neck. The on edge Paladin is quick to draw steel but the General's voice calms him down. Sargon looks at the silver ladle and notice's it has writing engraved in on it. Speaking a few arcane words a magical hand appears under the water and lifts the ladle clear. the Cools crisp water drips off the shiny metal.

He reads the script in Taalise out loud, "Iron portal locked up tight. Pound and pull with all your might. Precious metal waters clay. Earthen being makes the way."


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

So if I understand this, use the ladle on the clay?

Is there a dirt patch in here


Evil GM

There are three dirt patches in the room.

Room Map Refresher
*three brown spots = dirt


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

"Try it. Worst case scenario, we fight something else. Best case scenario, we sell the ladle!"

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"In this place I can't expect anything to be so simple, but I don't see other options. "


Evil GM

Are you just letting the mage hand scoop the water and dump it, or will one of the dead brave souls being doing that feat? Which dirt area first? Farthest from the door, the middle one, or the closest to the door?

Since Sargon a bit busy, I'll have someone else make the decision.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

I'm sure this isn't a trap Sargon says sarcastically.

Shall we try the west one? Sargon will hover between Dragox and Omar


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

If no one objects, the paladin will take the ladle and pour the water onto the one that Sargon pointed out. "Be ready, everyone!"


Evil GM

Dragox grabs the ladle and dips it back into the water to till it, then he stalks on over tot he west dirt area. He glances back at everyone then pours it on the dirt. Nothing but a puddle of mud.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox will repeat the process with the next closest patch of dirt.


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

After updating her map Rey says: Am I the only one who thinks this is going to end with us fighting a giant earth elemental? Even so, she puts away her map bits and pieces, and summons her instrument, ready to lend some musical courage to her allies should they need it.

Craft Mapmaking: 1d20 + 9 ⇒ (8) + 9 = 17


Evil GM

dragox dips the ladle again and pours the contents into the middle patch of earth. as he does this the first patch begins to bubble up on queue just as Rey speaks. A camel head on a large body.

I leaft eh descriptions at home, I'll fill in detail and get initiatives up this afternoon.


Evil GM

The mud bubbles and begins to take shape of a heavily muscled human with a camel's head. As the middle patch of dirts greedily drinks the ladle full of water. To Rey and Sargon's chagrin they realize the mud is forming into a golem, but unlike most mud golems which have an amorphous shape this one appears to have a distinct appearance.


Evil GM

[spoiler=Initiative]
Omar: 1d20 + 7 ⇒ (8) + 7 = 15
Sargon: 1d20 + 16 ⇒ (20) + 16 = 36
dragox: 1d20 + 2 ⇒ (11) + 2 = 13
Rey: 1d20 + 4 ⇒ (2) + 4 = 6

mud golems: 1d20 - 1 ⇒ (9) - 1 = 8[spoiler]

Initiative Order: RD 1
Sargon
Omar
Dragox
Mud Golems
Rey

Rey did you climb down into the room? I don't believe you ever said that you did. Sargon and Omar are you ok with you placement on the map?

The mud golem is now on the map and it is large.

RD 1 Battle Map


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Sargon will fly over to the opposite corner(to the right of Omar) and Haste the party


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox cuts loose on the large golem, bolstered by the Haste magic.

Attack 1d20 + 23 + 1 ⇒ (9) + 23 + 1 = 33
Damage 2d6 + 25 ⇒ (4, 6) + 25 = 35 plus
2d6 ⇒ (5, 1) = 6 if evil

Haste attack 1d20 + 23 + 1 ⇒ (8) + 23 + 1 = 32
Damage 2d6 + 25 ⇒ (1, 3) + 25 = 29 plus
2d6 ⇒ (3, 5) = 8 if evil

Attack 1d20 + 18 + 1 ⇒ (16) + 18 + 1 = 35
Damage 2d6 + 25 ⇒ (3, 6) + 25 = 34 plus
2d6 ⇒ (4, 2) = 6 if evil

Attack1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28
Damage 2d6 + 25 ⇒ (2, 3) + 25 = 30 plus
2d6 ⇒ (3, 2) = 5 if evil

Also, add +2 to hit and 2d6 damage on each attack if evil outsider.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Omar will open up on the golem.

haste, point blank, rapid, deadly aim, clustered shot, manyshot
to hit: 1d20 + 21 ⇒ (20) + 21 = 41 damage: 2d8 + 30 ⇒ (1, 4) + 30 = 35 acid: 2d6 ⇒ (6, 3) = 9
to hit: 1d20 + 21 ⇒ (19) + 21 = 40 damage: 1d8 + 15 ⇒ (6) + 15 = 21 acid: 1d6 ⇒ 2
to hit: 1d20 + 21 ⇒ (15) + 21 = 36 damage: 1d8 + 15 ⇒ (7) + 15 = 22 acid: 1d6 ⇒ 3
to hit: 1d20 + 16 ⇒ (7) + 16 = 23 damage: 1d8 + 15 ⇒ (3) + 15 = 18 acid: 1d6 ⇒ 5
to hit: 1d20 + 11 ⇒ (4) + 11 = 15 damage: 1d8 + 15 ⇒ (6) + 15 = 21 acid: 1d6 ⇒ 4

confirm: 1d20 + 21 ⇒ (14) + 21 = 35 damage: 2d8 + 30 ⇒ (2, 4) + 30 = 36


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

Actually, no I never did say that she climbed down because I wanted to wait and see what my betters found down there... That said, I don't know how Rey would have commented on the mud puddles and elementals if she hadn't been down there? Should we just retcon and say she climbed down just before making the adjustments to her map?


Evil GM

If you want to have her in in the room that works, if you want to be on the ledge overlooking the room that's fine too. No need to recon we are beginning RD 1.


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

I think I'll have her on the ledge then, safer there. :)


Evil GM

Sargon moves and casts haste as Omar destroys the first mud golem and Dragox crushes the second one as it is forming from the middle mud pool. The moment of excitement is ended.

What, if any anything, are you going to do. There is one patch of dirt remaining closest to the door.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Shall we friends, while still enhanced by my magic

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"Might as well get it over with. "


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox pours water on the third patch, hoping this would be the one to get the group through the door.


Evil GM

The water pours over the dirt patch, he shakes the ladle to get the last drop out, and then shortly thereafter the mud starts to bubble. It percolates as over an open flame. Shortly thereafter a large golem with a hippo-head forms. It stands there once formed.

What are you going to do?

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Hemket will wait to see if it opens the door. That's why we summoned it after all.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

"Would you open the door, big fella?"


Evil GM
Dragox wrote:
"Would you open the door, big fella?"

It tilts it's head at Dragox but does not respond.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),
Omar wrote:
Hemket will wait to see if it opens the door. That's why we summoned it after all.

Hemket is in Osiria man, that's a loooong ways away

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

derp


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

Reyondelee descends the ladder into the room, summons her instrument, and begins to play a soft and lulling melody, focusing her attention on the elemental.

I'm going to attempt to fascinate the elemental, since it doesn't seem to be attacking, so that I can then try and make a suggestion that it opens the door for us. Fascinate is a mind-affecting effect and a compulsion. Not sure if elementals are capable of being affected by those or not? If so the DC of the will save is 24.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Elementals are immune to mind effects.


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

I was worried about that. Probably Reyondelee would have known that at this point in her career as well... I guess I'll leave the action and play it off as her wondering if perhaps the Mud Sorcerers were capable of creating "intelligent," and therefore vulnerable, elementals.

Edit: Are you sure? I don't see mind-affecting immunity under the elemental subtype?

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Perhaps I'm wrong. Always thought they were.


Evil GM

some of the confusion is whether a mud golem is an elemental thus not immune to mind effect, versus a construct which is immune to mind effect. The mud golem as written in the dungeon magazine is a construct.

That being said Sargon realizes it may be a language issue and he speaks in Taalise. The golem responds by going to the door and opening it. He steps aside thereafter.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

I don't know how I feel about a creature in an evil tomb just opening the door for us


Evil GM
Sargon The War Sage wrote:
I don't know how I feel about a creature in an evil tomb just opening the door for us

What you think there could be an acid spewing great wyrm black dragon behind that door? :-)


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

The thought did cross my mind


1 person marked this as a favorite.
1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

"Well Sargon, tell him thank you, why don't you? Thank you," the paladin says slowly and loudly, thinking the construct might understand him this time.

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