baldwin the merciful |
Omar you do detect a contact poison on the box which you easily wipe off, when the lid is opened you see 9 potion locations, 5 of which are have small bottles in them.
Are you doing anything this these items? Like identification or are you scooping them and moving on?
baldwin the merciful |
Omar and Dragox you quickly assess the layout, as Rey and Sargon look a the loot, and you note that there are two doors in the long pillared hallway. One to the north and one to the south. There is also note a previously explored side corridor (mummy's crypt) and the ceremonial room a the end of the hall.
Besides the two unopened two doors, you also know that there is a corridor exiting the large pillared room where Gauthier is currently residing.
Sargon The War Sage |
North it is
baldwin the merciful |
Sargon The War Sage |
Sargon wants nothing to do with seafood again
Reyondelee |
Lead on gentle sirs! Lead on. Adventure awaits, knowledge, secrets, mysteries unraveled, and, of course, more loot! Rey follows closely behind Dragox into the southern chamber.
baldwin the merciful |
Sargon The War Sage |
If Rey's Dispel check does not work, Sargon casts Knock on the door.
Knock Knock: 1d20 + 14 + 10 ⇒ (11) + 14 + 10 = 35
baldwin the merciful |
Odd the spell description rather contradicts itself. It gives a disable device DC, but then says the door can only be opened via breaking, dispel magic, or knock.
I don't use that spell often so I thought it was odd. It may be from the based off the rogue trapfinding where can bypass certain magical traps.
baldwin the merciful |
Rey proudly steps forward puffing out her chest in defiance and sings her song to break the magical lock. Unfortunately she hits a high note and her voice cracks and she flubs the the next word and the spell fizzles out. Dragox winces with song then suggests forcing it open.
Sargon chuckles a bit then firmly pronounces his spell but lets it rip. The lock opens.
This small room contains a locked metal chest.
comprehend languages for the book.
Sargon The War Sage |
Sargon will examine the book, He speaks taalise
baldwin the merciful |
Sargon begins to leaf through the book and soon realizes that it's "Manual of Yurushyu's Automation" The manual looks worn and without proper study you do not know how complete it is.
The seems to go to some door, item, chest, or something more devious.
The strange tools and book seems to be for crafting an automation.
Sargon The War Sage |
This book requires more studying than we currently have He will cast Detect Magic on the rest of the stuff
baldwin the merciful |
Dragox |
"I can lug most any items. Throw them in my satchel here. How about we head south? Id prefer to avoid that fish room as long as we can."
Sargon The War Sage |
South
baldwin the merciful |
Omar bin Zayed |
"You mean start into a song and dance?" he quips trying to break the tension.
Then he will slip into the shadows and move ahead to look around
stealth: 1d20 + 28 + 6 ⇒ (14) + 28 + 6 = 48
perception: 1d20 + 29 + 6 ⇒ (8) + 29 + 6 = 43
baldwin the merciful |
The black full plate stands motionless and on close inspection Omar you notice there are gears where joints would be located. You also observe geometric designs etched into metal, there is a key hole in the neck of the armor.
When you glance to the left you notice that can see that short hallway ends at small one foot doorway.
Dragox and the others inch close behind Omar.
What are you doing.
Omar bin Zayed |
He heads back and reports. "Hmm, there's a keyhole on the armor and it looks to be made full of clockwork gears. Not something I've seen before. Anyone familiar with such things?"
Sargon The War Sage |
We do have this metal key we just found...I don't know about the rest of you but I do not wish to insert the key up close and personal. Unless one of you have an objection let's back away a good 50' or so
Sargon will cast Pilfering Hand to insert the key
baldwin the merciful |
Sargon uses the key that was found in chest. The key slips in easy enough and then the hand click it one turn. The armor begins to fizzle and it's becomes surrounded by electricity. The armor begins to shake tremendously. It takes a few steps towards your group - closing the gap (within 30 feet). A whitish blue surrounds the dark armor.
What are you going to do?
Dragox |
Dragox yells to the others to get behind him. He prepares an action to swing his sword if the armor advances to threaten him.
Sargon The War Sage |
Sargon casts Hungry Pit(Ref 27)
Fall: 7d6 ⇒ (4, 5, 1, 6, 6, 4, 6) = 32
Chomp: 4d6 ⇒ (1, 5, 2, 5) = 13
baldwin the merciful |
Omar bin Zayed |
"So much for controlling it. "
and he will volley fire at it.
rapid shot, deadly aim, clustered shot, manyshot
to hit: 1d20 + 19 ⇒ (18) + 19 = 37 damage: 2d8 + 28 ⇒ (3, 7) + 28 = 38
to hit: 1d20 + 19 ⇒ (10) + 19 = 29 damage: 1d8 + 14 ⇒ (4) + 14 = 18
to hit: 1d20 + 14 ⇒ (3) + 14 = 17 damage: 1d8 + 14 ⇒ (3) + 14 = 17
to hit: 1d20 + 9 ⇒ (18) + 9 = 27 damage: 1d8 + 14 ⇒ (5) + 14 = 19
Dragox |
Attack 1d20 + 23 ⇒ (9) + 23 = 32
Damage 2d6 + 25 ⇒ (5, 1) + 25 = 31 plus
2d6 ⇒ (1, 2) = 3 if evil
Attack 1d20 + 18 ⇒ (19) + 18 = 37
Damage 2d6 + 25 ⇒ (4, 1) + 25 = 30 plus
2d6 ⇒ (6, 3) = 9 if evil
Attack 1d20 + 13 ⇒ (9) + 13 = 22
Damage 2d6 + 25 ⇒ (3, 6) + 25 = 34 plus
2d6 ⇒ (4, 6) = 10 if evil
Possible crit on 2nd attack 1d20 + 18 ⇒ (8) + 18 = 26
Damage 2d6 + 25 ⇒ (3, 3) + 25 = 31 plus
2d6 ⇒ (5, 5) = 10 if evil
Also, add +2 to hit and 2d6 damage if evil outsider.
Dragox swings three times, power attacking at the armor.
Reyondelee |
Rey waggles fingers, sings a discordant cry and strums one hellish chord on her lyre casting Sound Burst just beyond the animated armor, hoping to stun it for one round. Sound burst centered in Q -12, so that the 10 foot radius hits the armor and not Dragox. DC 19 Fort save or be stunned for one round.
Sound Burst Damage: 1d8 ⇒ 4
baldwin the merciful |
Dragox hits with three of his attacks but he doesn't do as much damage as he expects. While Rey attacks the construct with spell that has no effect. Rey: make know spellcraft or arcana.
RD 1: Armor
The armor unleashes it's attack on Dragox, it's scythe slash...
arm 1: 1d20 + 29 ⇒ (4) + 29 = 33;damage: 2d4 + 11 ⇒ (4, 2) + 11 = 17;electricity: 2d6 ⇒ (5, 3) = 8
arm 2: 1d20 + 29 ⇒ (13) + 29 = 42;damage: 2d4 + 11 ⇒ (3, 4) + 11 = 18;electricity: 2d6 ⇒ (3, 3) = 6
If both attacks hit then rend;
rend damage: 2d6 + 16 ⇒ (1, 4) + 16 = 21