
aceDiamond |

Cosmic Dream Lord wrote:Heads up from my end. Since I am traveling half way across the country, my posting ability will probably be highly spotty from Saturday to Tuesday. I need to finalize some details with my characters anyway.^
Can't fight an epic monster from my phone.
Forgot about that.
But in that case, sounds like you need a new service plan :P

aceDiamond |

Decisions, decisions. The only thing I'm not ecstatic about with the Limited Wish is that it takes up a slot two levels higher than necessary if we were to take the Nagato route. But then we get a lot more slots when Validk shows up.
Of course, It would be useful if someone were to remind him about Val...

Sir Orrin Neville-Smythe |

ace: would Jacob have mentioned Ralph to Sir Orrin? As nothing has even been mentioned to me by him, I'm assuming that Ralph and Sir Orrin never actually adventured together, so I wouldn't know first hand about his strength. I was about to post in game, when I realized I don't know how to interact with the big guy (with knowledge of his abilities or with mild curiosity instead).
(I'm also assuming that Ralph is here with us, as you mentioned that he came here with you)
(also also: I'm about to have Sir Orrin do just that... but the Ralph question stopped me from posting it just yet)

Sir Orrin Neville-Smythe |

*smacks self in the head*
Right, Druid. Sending isn't on your list. :/
On the other (micromanaging) hand, using Miracle to cast Sending has no monetary cost, but is also a 9th level spell (which I also see you have an abundance of).

aceDiamond |

Question that I haven't thought of earlier. Didn't you mention the possibility of Nagato getting access to Gate via the racial trait? How about using Gate to pick up Val? That way instead of saying "Validk, please come, things are bad" we can say "Validk, look how bad this is, it's so nuts, walk through that portal."

Grand Moff Vixen |

lol, sorry guys, if I hadn't lost track of the thread i'd be on top of this better.
(hate that it won't post up until you get a posting in the gameplay thread)
And yes, I'll repay anyone that uses really expensive stuff for this (sigh)
If you want to dot the thread but don't want to make just a post for just the dot, you post something and then delete it. This attaches your character to the game while leaving it post free until you are ready. I do that all the time.

Cosmic Dream Lord |

Tumbler, as I finalize my gear, I find myself running into a small problem concerning DR. As a Druid Monk, Nagato fights with her fists, and to get past DR, I am using the Body Wrap of Mighty Strikes, but I really do not like how limited they are in regards to attacks. I would use the Amulet of Mighty Fists for bypassing DR, but then I shoot myself in the foot by not taking the Bane, Holy, and Guided properties because the darn thing is only limited to a +5 bonus total.
Earlier during character creation, we discussed unslotting magic items by doubling the price as per the magic item creation chart. Would it be alright if I had two Amulet of Mighty Fists? One with all of the properties, and another with a +5 bonus for DR. One would occupy Nagato's neck slot, and the other would be slotless.

aceDiamond |

I'm starting to wonder how to go about calling in Val and Nagato. I would think that the most efficient way would Limited Wish Send for Nagato and she could use Gate in order to open a portal for Validk. But would Jacob would necessarily know of her access to Gate? If not, I could just blow through a couple castings of LW and Send for the two of them.

Cosmic Dream Lord |

I was just going to have Nagato be in the area. It is a forest, and she has Walk the Lines/Transport via Plants and a +54 Perception. If she gets word anywhere in the world (where there are trees) that a big death storm is brewing near Andorran, then she can just pop out of a tree in the closest forest six seconds later.

Sir Orrin Neville-Smythe |

...and (evil GM in me here) if he ends up dropping form the game, it will be easy to write him out. A casualty of this beast, perhaps (and a reminder that even the strong can fail, making future situations all the more dire/dramatic/meaningful).
Not saying we should plan on this, but narratively speaking, it can be one way to go on IF gobo ends up not playing.
(don't get me wrong, I want gobo horde to play. I want to interact with Ralph. Just giving options for outs if it doesn't happen)
ALSO: I should have caught this sooner, but... aren't we in a large open plain? The Tandak Plains? The Verduran Forest isn't that far away, but I am certain we are in the Tandak plains just east-south-east of Cassomir, not within a forest (Though I'm sure there are still trees in the plains as trees tend to be, we just should not be expecting to be regularly getting cover bonuses from the foliage being between us and the beast).
This doesn't change anything about Nagato's entrance, really. Just "... she lands on an empty spot of forest floor ..." becomes "... an open spot in the fields"
Sorry for the nit-pick. Being the mobile martial type, terrain makes a big difference to me. If I had one more level of Ranger, it would make a mechanical difference as well (as I will be taking Favored Terrain: Plains), so it's the kind of thing I will notice/pay attention to. Again, it shouldn't affect Negato's entrance at all, as there can still be lone or even small groups of trees in plains.

tumbler |

We are in fact on the plains, about sixty miles south of the nearest forest, but there are a few trees in the area. Of course, in the wake of the creature there is only barren, in some places even glasslike flatness.
I think gathering allies, discussing some strategy, and preparing are all reasonable things to do, so I'm willing to let this go on for a while. I'll assume that you are keeping pace with the storm as the control weather takes control of wind and rain.

Validk Ghujod |

Would that slotless item for a second AMF allow him to use both abilities at once? Or would he need to choose one or the other?
Buying a +5 sword, and a +1 holy, bane, guided sword that never leaves the sheath but applies it's abilities to the first is significantly different in cost than a +5 holy, bane, guided sword.
50,0000 + 50,000 vs 162,000.
We are playing epic, why not allow her to break the rule on the cap of the AMF? Or bracers of armor?

Cosmic Dream Lord |

I figured that they both apply because the AoMF specifically targets a creature's natural attacks/unarmed strikes. The swords are totally different weapons. The Amulets are basically effects being applied to Nagato's natural attacks/unarmed strikes. From everything I read, the Body Wraps and the Amulet would work the same way together since they are basically effects being applied to the same weapon.

Sir Orrin Neville-Smythe |

The formula for the updated version of the Amulet of Might Fists is effective bonus squared x 4000gp.
So if we expand that formula past the +5 cap, we get the following:
- +1 = 4000gp
- +2 = 16000gp
- +3 = 36000gp
- +4 = 64000gp
- +5 = 100000gp
- +6 = 144000gp
- +7 = 196000gp
- +8 = 256000gp
- +9 = 324000gp
- +10 = 400000gp
If we allow one to wear effectively two amulets of might fists with the second being slotless and it's powers stacking, one would pay 100000gp for the normal one, and 200000 for the slotless one, totally 300000.
I prefer the expanded formula method myself, but we are also limited to 250000gp max market value for single items, so that would make the +7 amulet of might fists available. The +8 one is just beyond that gp limit. Though I guess you're thinking of this being similar to using an enchanted bow with enchanted arrows? The bow itself may be +5 Greater Designating (+4) Distance (+1) for a +10 bow, while the arrows fired would be +1 Holy (+2) Bane (+1) Flaming Burst (+2) Brilliant Energy (+4) for +10 arrows, and the result would be +5 Greater Designating Distance Holy Bane (only the +2d6 as the +2 higher only applied to the arrow which is still less than the bows +5) Flaming Burst Brilliant Energy attack. In which case you are paying for two items that work together... the major difference is: ammunition is destroyed once used (so that super attack gets really expensive), while the amulet combo is forever. :/
Another option is to wear two normal amulet of mighty fists around your neck, paying the normal 100000gp for each, and only one functions at a time. When you need to penetrate DR, you use the +5 vanilla one. When you need special effects, you use the special effects one. As far as I can tell, this way of going about it is closest to the rules as written.

Cosmic Dream Lord |

Sorry to be blunt, but I believe this issue has been settled. I was allowed by the DM to grab two Amulets, provided one of them was slotless. They work together ala the Body Wraps and one Amulet would. I think that simple but effective solution works and saves everyone a lot of headache. No need to change it. I've already spent more than I would crafting a +10 sword with all the same bells and whistles. If I had made a +5 Bane Ghost Touch Guided Holy Sword, we would not be having this discussion.

aceDiamond |

I'm confused too, as AMF only affected unarmed attacks and natural weapons. Weapons can be enhanced to +10, but the +5 limit is only for enhancement bonuses to hit and damage. Special abilities like bane or holy can bring the total enhancement to +10. So I'm not sure how the amulet would help in the slightest.

Cosmic Dream Lord |

I know that. :) The problem is that I cannot have both +10 worth of enhancement and special abilities on one Amulet. The cap is +5 total. If I go enhancement only, then I loose a lot of goodies like guided and ghost touch. If I go special abilities, DR really ruins my fun. Mixing them is subpar at the epic level. As such, I get two Amulets. One for abilities and one for enhancement and bypassing DR. Everything I have read indicates that this works out. Nagato's natural attacks and undarmed strikes are the existing weapon. I am basically putting +5 enhancement and then +5 worth of abilities on them for a +10 total.

Validk Ghujod |

I'm concerned that allowing multiple similar items to stack is going to be problematic.
If one person can have two AMF's stacking, can another have multiple luck stones stacking?
Multiple bracers of armor?
Multiple rings of protection, etc.
It's a slippery slope to allow stacking in one area and then deny in others.
I think the cost of the amulet is weird though. Rules already state that items should be cost per the end result, not the spell.
Hence no $2000 gold true strike items. Since the AMF is effectively a weapon, it should have been priced like a weapon.

aceDiamond |

I see where you're coming from, there. Maybe if we just lift the "+5 bonus maximum" from the AMF, we could fix this whole thing. That way, Nagato gets her strikes just as good as everyone else's weapons without dropping less for the given ability to do so. CDL, tumbler, what do the two of you think of this?
Also, who wants to ask Nagato to cast Gate specifically? Because I feel like Jacob's been talking too much and I don't want to take the floor from anyone.

Cosmic Dream Lord |

I'm concerned that allowing multiple similar items to stack is going to be problematic.
If one person can have two AMF's stacking, can another have multiple luck stones stacking?
Multiple bracers of armor?
Multiple rings of protection, etc.
It's a slippery slope to allow stacking in one area and then deny in others.
I think the cost of the amulet is weird though. Rules already state that items should be cost per the end result, not the spell.
Hence no $2000 gold true strike items. Since the AMF is effectively a weapon, it should have been priced like a weapon.
That is not what is happening. The special weapon properties and the enhancement bonuses are completely separate entities, and the Amulets are applying completely different things to Nagato's attacks. One is completely special weapons properties, and the other is a strict +5 enhancement bonus. Multiple bracers of armor and rings of protection are strict bonuses (armor and deflection) that the rules explicitly say do not stake.
I can do the same thing with totally different means, and it never becomes an issue with the rules.
1) Nagato permanents every strike/nautral attack she has via Greater Magic Fang. I buy an Amulet of Mighty Fists with a ton of properties like guided and ghost touch. Therefore, a punch from Nagato is a +5 Bane Ghost Touch Guided Holy Whatever attack, but that still leaves me wide open for Damage Reduction because Greater Magic Fang only by passes DR/magic.
2) I use the Body Wraps of Mighty Strikes as my enhancement bonus and an Amulet of Mighty Fists as my properties or vice versa. The only problem with that is the lackluster clause with the body wraps and how the bonuses/properties stop applying after a few attacks.
3) I buy a +5 Bane Ghost Touch Guided Holy Sword.

aceDiamond |

Pardon me if I misunderstand, CDL, but don't the monk archytypes you chose remove Flurry of Blows? So how many strikes per round can you make? It just seems to me that even as a full round action, the wrap would work for all your attacks, as you gain an extra affected attack as your BAB allows. So unless you took cleave, combat reflexes, or two weapons fighting, the bodywrap should cover all your attacks in a round, save for AoOs. I just don't see why this wouldn't be an alternative if we couldn't home rule a +10 AMF with the progression in gold increasing such. Your thoughts?