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Nope, sorry. Core+featured races only.


I'm still wondering if the crafting for each other idea is going through or not.


Pirate Pirate Pirate

Yar!

That (and the FAQ question about the Lord's Banner) are the only things keeping me from completely finishing Sir Orrin, which will also help determine if I get in on any of the extra-dimensional real estate offer or not, as currently I do not have extra gold to spend, and am in fact still a little bit over-budget.

~P


it was my understanding that it was not going to be allowed to craft for each other.

If that were allowed, then it would make sense to let a cohort craft for you, which would then invite the whole, why buy crafting feats at all, just let everyone have it.


Just making sure. Also, could I get you guys' opinion on a thing?

I've currently got Fiery Body, but I'm considering taking Shapechange in its place. With Fiery Body, I could get a lot of elemental immunities. With Shapechange, I could switch out my Ring of Regeneration for a Ring of Continuation and switch forms around all day as a free action.

Thoughts?


ring of continuation has an update though, if you cast any other personal spells that day, it switches which spell it applies to.

greater extend rod would give you shapechange for 9 hours for only 24.5k.


True. But then I'd need to swap out another 9th level spell. And possibly sink a feat into Forge Ring just to pay for it all.

Validk, what other 9th level spell should I drop if I wished to get Shapechange? Or should I just stick with what I've got?


Male Drow Noble Accountant 12/Monk 10

Sorry guys, I'm going to have to bow out. I'm going though some personal issues that will take me offline for some time. I apologize.

LM


Male Weremonkey Rogue/Ranger/Trickster

That's too bad LM, hope everything works out for the best.


Dotted dot dot.


Sorry to hear that, LM.

Also, it seems now that we're down a healer.


Male Weremonkey Rogue/Ranger/Trickster

Working on my spell list now and some other stuff now.


aceDiamond wrote:

Sorry to hear that, LM.

Also, it seems now that we're down a healer.

My dragon heals. This includes access to the heal spell.


Those of us with half-celestial have some healing and rezz too


Good to hear, then.


Ar you sure you don't have too many spells already?

at 20th level a sorcerer should have 3 8th level and 3 9th level spells available. You have 9 and 10 each. That's 6 extra 8th level and 7 extra 9th level. The post-20 epic is either extra level of spells or spells known, you selected extra spell level 2x, and extra spells known 3x, giving you an extra 6 spells known.

How are you getting the other spells known? (I didn't check the other levels but they look over as well).

Note that the tables for spells per level and spells known do not progress above 20th level, instead you have the spell level/spells known epic progression.

Extra spells over table:

9th-7, 8th-6, 7th-5


Male Weremonkey Rogue/Ranger/Trickster

Um, Valikd, who are ya talkin to?


Male Human (Mwangi) Monk (Drunken Master) 1

The ghosts mon', the ghosts!


sorry, that was for acediamond, the sorcerer


Male Weremonkey Rogue/Ranger/Trickster

Myself and GMV are also sorcerers, hence the confusion, especially since we both mentioned our spells known/casting.


ahh, my apologies


I looked at his spells when he asked about changing one out


Sorry for not getting back to this earlier, I was playing a game. I think I can explain my allocations.

As a human sorcerer, my favored class bonus is allocated so that each level I can learn one spell under the highest level my character can cast. I documented where those bonuses were allocated on my profile, showing that gives at least two spells per level after 3rd level spells. This trend works until level 20, after which I put the extra spells in 8th and 9th level spells. On top of this, the bloodline bonus spells are just that, bonus spells. Meaning they're in addition to the spells learned per level. So due to this, the number by the chart can be increased by at least three spells.

So, to explain the extra 7th, 8th, and 9th level spells, I can go through the following breakdown.
7th - 3 spells learned due to level progression (i.e. the chart), 1 bonus bloodline spell (Reverse Gravity), 2 spells learned via human sorcerer favored class bonus, and 2 spells learned from taking level 22, as shown in the rules. The total comes to 8 different 7th level spells.

8th - 3 spells learned due to level progression, 1 bonus bloodline spell (Greater Prying Eyes), 4 spells learned via human sorcerer favored class bonus, and 1 spell learned as part of taking level 24. The total comes to 9 different 8th level spells.

9th - 3 spells learned due to level progression, 1 bonus bloodline spell (Meteor Swarm), 4 spells learned via human sorcerer favored class bonus, and 2 spells learned from taking level 25. The total comes to 10 different 9th level spells.

Now, Validk, you're right in assuming that I had too many lower level spells, as using the favored class bonus and counting the bonus bloodline spell, I should only have six 6th level spells. However, as you can see, I only used 5 of my extra spells known for getting levels past level 20. Since I opted to learn two new spells per level three times, I have one extra spell to learn, which I put into a 6th level spell. The rest of my spell list allocation can be shown as documented in the notes of my sheet.

I hope this explained things adequately. If not, I can go over the math again. While it's odd that a sorcerer would know so many spells, it is entirely reasonable for this to happen.


I had to count backwards for myself, thanks for the explanation.


No problem. So what do you think about the Fiery Body/Shapechange idea? I'm feeling more towards the former, but maybe I should replace a different spell for Shapechange.


Male Weremonkey Rogue/Ranger/Trickster

I took Fiery Body myself, as its perfect for my concept, being all super fiery, plus the lovely boost to fire spells I cast.


It is a cool idea. Plus, SO much immunity thanks to that spell. I think I'll keep it. Other than possibly Time Stop and definitely Mage's Disjunction and Spellbane, I feel like I have a space motif for my 9th level spells.


Male Weremonkey Rogue/Ranger/Trickster

Shapechange is definitely the better overall spell, by a fair amount. You'll get the immunites if ya pick an elemental, plus you get a way more options many of which grant plenty of different immunites, special powers etc.

Fiery Body is a better niche spell, which is why I chose it for Zash. Despite turning you into an elemental, it grants you very solid fire based abilities, which is his other focus. The boost to fire spells he casts is just icing.


The only problem I have is that the description for Elemental Body doesn't explicitly state that you get the immunity to your element. Plus, due to the wording of Fiery Body, I don't even get the downside of getting hit with more cold damage. The Starsoul/Void-Touched bloodline grants an immunity to cold damage, while Fiery Body states that "You take 150% as much damage from cold than normal." 150% of immune is still zero.

Though it would be nice to get the regeneration with Giant Form II.


I'm kinda with Monkeygod, versatility over niche. And fire resistance is the most common type.

Would cold vulnerability negate cold immunity? Leaving you with normal susceptibility to cold?


I'm just basing my decision off the way it was written. If the spell's text said "Gain vulnerability to cold", that would be pretty cut and dry. But the exact phrase is taking more damage "than normal". Overall, Fiery Body is a very oddly phrased spell. It even says that it gives immunity to electricity and then in the next sentence, says you take half damage from it.

Speaking of versatility, though, I do still have Form of the Dragon III known, so that's a start. Giant Form and Plant Shape are nice spells, but I'm not sure if I like them enough to swap out a 9th level spell to cycle through them.


I'll have to think about that one.

It makes sense to try and gain as many immunities as possible.

It also makes sense that there is balance built into that spell.

What makes sense from a balance viewpoint? That the immunity is there first? That the second effect temporarily negates the first? That the second effect is rendered harmless by the first effect?

What about a character that has a natural vulnerability and then gains immunity temporarily?


I can see that the RAI is that vulnerability is applied, but as it is written that's not the case. In cases such as Giant Form or Plant Shape, it mentions gaining vulnerability specifically. This leads me to think that in this case, if you have resistance to cold, or flat out immunity, then that doesn't get removed with the casting of Fiery Body. Likewise, if you had resistance to fire, then you would gain fewer hit points back when taking fire damage.

But that's just my interpretation.


Male Weremonkey Rogue/Ranger/Trickster

Sounds like a good question for Ask James Jacobs, LOL.


Heh, yeah probably. Really, I'm just hung up on the whole "than normal" clause. If it said you gained vulnerability upon casting, I wouldn't say a thing.


As for healing, My asterion would be a level 24 alchemist (with advanced template) or 25th without (did we ever get the template thing sorted out?). he can literally grant everybody giant form (aka 1200 or so health regened) as a second level extract, and he will have lots of those (if I really cared about it, I could also extend it :P). OOC healing can easily be dealt with by me so long as you are willing to all be giants for a while :P


Pirate Pirate Pirate

Yar!

It was determined that we can all have no more than 1 template, but it still costs as normal: one level or HD per CR adjustment. (so yes, 24th level with Advanced, 25th level without).

~P


Crash, isn't that a 6th level extract? How'd you bring that down to 2nd level? I've got a buddy in a game I'm playing on Roll20 who plays an Alchemist and he'd love to know that sort of thing.


I believe it was also decided that advanced was out as a template.


Nah, just that you could only take one template. If you want that one to be advanced then so be it.


What's Herald been up to recently?


No clue. Haven't seen him about lately.


@AceDiamond
Its alchemical allocation. as long as everybody is ok with a little sharing and indirect kissy-kissy, everyone takes a swig of alchemical allocation and a swig of the communal giant form. Same idea with the true resurrection. pour an alchemical allocation down a dead guys throat and then the elixir of life. "victim" then coughs up the elixir and volia!


Pirate Pirate Pirate

Yar!

I think the confusion is that you seemed to claim to be able to "cast" resurrection with a level 2 slot. While what is actually happening is you are using a higher (and appropriately leveled) slot/potion for the actual resurrection, then using the 2nd level spell to share it with others.

~P


Alright, that's interesting, but I don't think that explicitly applies to extracts. Just to potions and elixers.

Plus, if you'll be letting us use the extracts, have you taken the Infusion discovery?


Also, I have a new conundrum in spell selection that I'd like to bring to the group.

Seamantle, Mind Blank, or Clenched Fist?


So seamantle means you're either wet or flaming (fiery body). I'd look at what those two spells are going to do for you together. You have about a half hour with this spell.

Personally, I'd go with Mind Blank. But that's because I like to be hard to find. Basically burning a spell per day.

Clenched Fist looks good for some additional offensive capabilities. Only a couple of minutes duration.


Hmm... Seamantle is personal, Mind Blank is touch, and Clenched Fist has an effective range of 380' and a speed of 60' per round. I'm feeling that Mind Blank is the better choice here, though, I already have quite a few buff spells and a stun could be effective.

Gonna take Mind Blank unless I become convinced otherwise.


By the way, how is everyone else's characters coming along?


aceDiamond wrote:
By the way, how is everyone else's characters coming along?

Slower than I would like. Been busy at work lately. Had little time to work on it. Although I am still thinking how I want to build the organization my dragon will run. Still need to delve into the ultimate campaign book for that.

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